QUOTE(Adamiquesce @ Sep 21 2012, 01:50 AM)
Yeah, it is ----
I probably should learn how to be less fussy on details, but I rather like how the mandolin design turned out:

:::ART ATTACK V4:::
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Sep 21 2012, 09:38 PM
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Sep 21 2012, 09:40 PM
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711 posts Joined: Jul 2011 From: Soulport |
QUOTE(DragonReine @ Sep 21 2012, 09:38 PM) Yeah, it isĀ oh shit how did u do that---- I probably should learn how to be less fussy on details, but I rather like how the mandolin design turned out: » Click to show Spoiler - click again to hide... « reference? This post has been edited by Adamiquesce: Sep 21 2012, 09:41 PM |
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Sep 21 2012, 09:50 PM
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2,610 posts Joined: Aug 2011 |
Yup, reference
I want to put some wood texture on the surface, but the texture distracts from the main focus of the painting O_O ah well, it works as it is when zoomed out, LOL |
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Sep 21 2012, 11:26 PM
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711 posts Joined: Jul 2011 From: Soulport |
oo I see
eh why not..will it really distracts people? |
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Sep 21 2012, 11:46 PM
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2,610 posts Joined: Aug 2011 |
Most of the painting is actually pretty simple in texture, because instead of hard surfaces like floors and walls, the background is predominantly made of loads and loads of drapery/fabrics. Composition and flow are established using the lines of the fabrics' folds, and the play of light/colour.
Normally in character art, I make sure to give a lot of attention the characters' faces so that you automatically focus on them first, and that they're making eye contact with the viewer. In this painting, however, the two characters are NOT looking out of the painting; one of them is looking down with eyes closed, and the other has the face partially obscured, and you only really see part of the eye. The faces, therefore, have less "draw" than the typical "making eye contact" face. The result is that out of the whole painting, the mandolin stands out, because it is more detailed and has straight lines that contrast with the rest of the painting, which consists mostly of more organic curves from flesh and fabric. It doesn't help that the folds of the loose shirt point down towards the mandolin. I used a lighting trick to draw attention to the faces (one of the characters has luminous blond hair), but the balance of focus is fairly delicate. I don't want to mess the balance up too much, LOL |
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Sep 22 2012, 03:09 AM
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711 posts Joined: Jul 2011 From: Soulport |
QUOTE(DragonReine @ Sep 21 2012, 11:46 PM) Most of the painting is actually pretty simple in texture, because instead of hard surfaces like floors and walls, the background is predominantly made of loads and loads of drapery/fabrics. Composition and flow are established using the lines of the fabrics' folds, and the play of light/colour. man o manNormally in character art, I make sure to give a lot of attention the characters' faces so that you automatically focus on them first, and that they're making eye contact with the viewer. In this painting, however, the two characters are NOT looking out of the painting; one of them is looking down with eyes closed, and the other has the face partially obscured, and you only really see part of the eye. The faces, therefore, have less "draw" than the typical "making eye contact" face. The result is that out of the whole painting, the mandolin stands out, because it is more detailed and has straight lines that contrast with the rest of the painting, which consists mostly of more organic curves from flesh and fabric. It doesn't help that the folds of the loose shirt point down towards the mandolin. I used a lighting trick to draw attention to the faces (one of the characters has luminous blond hair), but the balance of focus is fairly delicate. I don't want to mess the balance up too much, LOL so much aspect,so much factor I think I understand ur points,lol u think alot when u are drawing..fuuu |
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Sep 22 2012, 07:37 AM
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Sep 22 2012, 03:18 PM
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Sep 22 2012, 11:13 PM
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http://www.youtube.com/watch?v=zzmUiSt_ugg
Mclelun i dont know if youre seeing this , but i saw ur name in the credit of this film/ trailer , i have to say its some kickass stuff right there, especially the background This post has been edited by ThousandMango: Sep 22 2012, 11:13 PM |
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Sep 23 2012, 01:09 AM
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QUOTE(ThousandMango @ Sep 22 2012, 11:13 PM) http://www.youtube.com/watch?v=zzmUiSt_ugg OH MY GOD OMGMclelun i dont know if youre seeing this , but i saw ur name in the credit of this film/ trailer , i have to say its some kickass stuff right there, especially the background MCLELUN U DO A TERRIFIC AWESOME JOB ON THE BG FUUUUUU that really increase the quality of the movie in many level. but I'd say the voice and the mouth movement need more work,the animation and the 3d model is good enough but damn man mclelun,UR BG MAKE IT WHOLE LOT BETTER I got goosebumps throughout the trailer...the idea behind the movie is also awesome OUR ANIMATION INDUSTRY GOT SOME HOPE oh one more...the characters got no shadows This post has been edited by Adamiquesce: Sep 23 2012, 01:19 AM |
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Sep 23 2012, 01:09 PM
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![]() Oh? What is this? Something from Loto that is not rodents? Added on September 23, 2012, 1:14 pm QUOTE(ThousandMango @ Sep 22 2012, 11:13 PM) http://www.youtube.com/watch?v=zzmUiSt_ugg Yeah, that trailer seems pretty good there, I'll give him thatMclelun i dont know if youre seeing this , but i saw ur name in the credit of this film/ trailer , i have to say its some kickass stuff right there, especially the background This post has been edited by Loto: Sep 23 2012, 01:14 PM |
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Sep 23 2012, 07:38 PM
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2,610 posts Joined: Aug 2011 |
Loki!
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Sep 23 2012, 08:31 PM
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80 posts Joined: Aug 2012 |
QUOTE(DragonReine @ Sep 23 2012, 07:38 PM) Loki! » Click to show Spoiler - click again to hide... « oo turning out like a royal portrait, sweet |
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Sep 23 2012, 10:53 PM
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2,610 posts Joined: Aug 2011 |
Thanks. TMango!
Progress... ![]() |
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Sep 23 2012, 11:43 PM
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QUOTE(ThousandMango @ Sep 22 2012, 11:13 PM) http://www.youtube.com/watch?v=zzmUiSt_ugg Mclelun i dont know if youre seeing this , but i saw ur name in the credit of this film/ trailer , i have to say its some kickass stuff right there, especially the background QUOTE(Adamiquesce @ Sep 23 2012, 01:09 AM) OH MY GOD OMG MCLELUN U DO A TERRIFIC AWESOME JOB ON THE BG FUUUUUU that really increase the quality of the movie in many level. but I'd say the voice and the mouth movement need more work,the animation and the 3d model is good enough but damn man mclelun,UR BG MAKE IT WHOLE LOT BETTER I got goosebumps throughout the trailer...the idea behind the movie is also awesome OUR ANIMATION INDUSTRY GOT SOME HOPE oh one more...the characters got no shadows Yeah, there are still room for improvements. But as a 3 person group, we did what we can in the timeframe without sacrificing too much on our own personal time. We are really a small team and one of the member have to do it part time as he is working overseas. But we are really happy to win the grandprize in IPCC superpitch, sharing it with a much more establish/better skill side, GlueStudios. I actually written a blog post earlier. with some screenshot in it. http://www.mclelun.com/blog/2012/05/sunsas...ronment-design/ and back to vector today ![]() ![]() |
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Sep 24 2012, 04:31 AM
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i know a whole animation needs everyones skill in the team , but i have to say ur background contributed the most honestly. keep up the good work yo !
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Sep 24 2012, 03:05 PM
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Elite
11,861 posts Joined: Oct 2008 From: Bangalasia |
![]() fan art book project. need fix body proportion also. but overall is this feel This post has been edited by Agito666: Sep 24 2012, 03:06 PM |
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Sep 24 2012, 09:09 PM
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Sep 24 2012, 09:59 PM
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QUOTE(Loto @ Sep 24 2012, 09:09 PM) This post has been edited by DragonReine: Sep 24 2012, 10:07 PM |
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Sep 25 2012, 09:34 AM
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1,097 posts Joined: Oct 2009 |
seriously very awesome background! mcleleun, well done!
but the character doesnt seem to blend in with ur bg..u are not part of the character animator right? |
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