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 :::ART ATTACK V4:::

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DragonReine
post Sep 21 2012, 09:38 PM

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QUOTE(Adamiquesce @ Sep 21 2012, 01:50 AM)
waaaaa looks like a portrait commission hmm.gif
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Yeah, it is biggrin.gif

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I probably should learn how to be less fussy on details, but I rather like how the mandolin design turned out:

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SUSAdamiquesce
post Sep 21 2012, 09:40 PM

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QUOTE(DragonReine @ Sep 21 2012, 09:38 PM)
Yeah, it isĀ  biggrin.gif

----

I probably should learn how to be less fussy on details, but I rather like how the mandolin design turned out:

» Click to show Spoiler - click again to hide... «

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oh shit how did u do that

reference?

This post has been edited by Adamiquesce: Sep 21 2012, 09:41 PM
DragonReine
post Sep 21 2012, 09:50 PM

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Yup, reference smile.gif

I want to put some wood texture on the surface, but the texture distracts from the main focus of the painting O_O ah well, it works as it is when zoomed out, LOL
SUSAdamiquesce
post Sep 21 2012, 11:26 PM

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oo I see

eh why not..will it really distracts people?
DragonReine
post Sep 21 2012, 11:46 PM

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Most of the painting is actually pretty simple in texture, because instead of hard surfaces like floors and walls, the background is predominantly made of loads and loads of drapery/fabrics. Composition and flow are established using the lines of the fabrics' folds, and the play of light/colour.

Normally in character art, I make sure to give a lot of attention the characters' faces so that you automatically focus on them first, and that they're making eye contact with the viewer.

In this painting, however, the two characters are NOT looking out of the painting; one of them is looking down with eyes closed, and the other has the face partially obscured, and you only really see part of the eye.

The faces, therefore, have less "draw" than the typical "making eye contact" face. The result is that out of the whole painting, the mandolin stands out, because it is more detailed and has straight lines that contrast with the rest of the painting, which consists mostly of more organic curves from flesh and fabric. It doesn't help that the folds of the loose shirt point down towards the mandolin. I used a lighting trick to draw attention to the faces (one of the characters has luminous blond hair), but the balance of focus is fairly delicate. I don't want to mess the balance up too much, LOL
SUSAdamiquesce
post Sep 22 2012, 03:09 AM

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QUOTE(DragonReine @ Sep 21 2012, 11:46 PM)
Most of the painting is actually pretty simple in texture, because instead of hard surfaces like floors and walls, the background is predominantly made of loads and loads of drapery/fabrics. Composition and flow are established using the lines of the fabrics' folds, and the play of light/colour.

Normally in character art, I make sure to give a lot of attention the characters' faces so that you automatically focus on them first, and that they're making eye contact with the viewer.

In this painting, however, the two characters are NOT looking out of the painting; one of them is looking down with eyes closed, and the other has the face partially obscured, and you only really see part of the eye.

The faces, therefore, have less "draw" than the typical "making eye contact" face. The result is that out of the whole painting, the mandolin stands out, because it is more detailed and has straight lines that contrast with the rest of the painting, which consists mostly of more organic curves from flesh and fabric. It doesn't help that the folds of the loose shirt point down towards the mandolin. I used a lighting trick to draw attention to the faces (one of the characters has luminous blond hair), but the balance of focus is fairly delicate. I don't want to mess the balance up too much, LOL
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man o man

so much aspect,so much factor

I think I understand ur points,lol u think alot when u are drawing..fuuu
DragonReine
post Sep 22 2012, 07:37 AM

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QUOTE(Adamiquesce @ Sep 22 2012, 03:09 AM)
man o man

so much aspect,so much factor

I think I understand ur points,lol u think alot when u are drawing..fuuu
*
Some say I think too much sweat.gif even for basic portrait, I'm sweating over the "Golden Ratio" or "Rule of Thirds" composition, haha
FireFryXx
post Sep 22 2012, 03:18 PM

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QUOTE(DragonReine @ Sep 21 2012, 09:38 PM)
Yeah, it is  biggrin.gif

----

I probably should learn how to be less fussy on details, but I rather like how the mandolin design turned out:

user posted image
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woaaa...so detail on the fingers woooo
MASTER!!


Anatomy & fingers is my weakest point every time I draw figure tongue.gif
ThousandMango
post Sep 22 2012, 11:13 PM

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http://www.youtube.com/watch?v=zzmUiSt_ugg

Mclelun i dont know if youre seeing this , but i saw ur name in the credit of this film/ trailer , i have to say its some kickass stuff right there, especially the background

This post has been edited by ThousandMango: Sep 22 2012, 11:13 PM
SUSAdamiquesce
post Sep 23 2012, 01:09 AM

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QUOTE(ThousandMango @ Sep 22 2012, 11:13 PM)
http://www.youtube.com/watch?v=zzmUiSt_ugg

Mclelun i dont know if youre seeing this , but i saw ur name in the credit of this film/ trailer , i have to say its some kickass stuff right there, especially the background
*
OH MY GOD OMG

MCLELUN U DO A TERRIFIC AWESOME JOB ON THE BG

FUUUUUU that really increase the quality of the movie in many level.

but I'd say the voice and the mouth movement need more work,the animation and the 3d model is good enough

but damn man mclelun,UR BG MAKE IT WHOLE LOT BETTER

I got goosebumps throughout the trailer...the idea behind the movie is also awesome

OUR ANIMATION INDUSTRY GOT SOME HOPE

oh one more...the characters got no shadows hmm.gif

This post has been edited by Adamiquesce: Sep 23 2012, 01:19 AM
Loto
post Sep 23 2012, 01:09 PM

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Oh? What is this? Something from Loto that is not rodents?


Added on September 23, 2012, 1:14 pm
QUOTE(ThousandMango @ Sep 22 2012, 11:13 PM)
http://www.youtube.com/watch?v=zzmUiSt_ugg

Mclelun i dont know if youre seeing this , but i saw ur name in the credit of this film/ trailer , i have to say its some kickass stuff right there, especially the background
*
Yeah, that trailer seems pretty good there, I'll give him that

This post has been edited by Loto: Sep 23 2012, 01:14 PM
DragonReine
post Sep 23 2012, 07:38 PM

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Loki!

user posted image


ThousandMango
post Sep 23 2012, 08:31 PM

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QUOTE(DragonReine @ Sep 23 2012, 07:38 PM)
Loki!

» Click to show Spoiler - click again to hide... «


oo turning out like a royal portrait, sweet
DragonReine
post Sep 23 2012, 10:53 PM

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Thanks. TMango!

Progress...

user posted image
mclelun
post Sep 23 2012, 11:43 PM

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QUOTE(ThousandMango @ Sep 22 2012, 11:13 PM)
http://www.youtube.com/watch?v=zzmUiSt_ugg

Mclelun i dont know if youre seeing this , but i saw ur name in the credit of this film/ trailer , i have to say its some kickass stuff right there, especially the background
*
QUOTE(Adamiquesce @ Sep 23 2012, 01:09 AM)
OH MY GOD OMG

MCLELUN U DO A TERRIFIC AWESOME JOB ON THE BG

FUUUUUU that really increase the quality of the movie in many level.

but I'd say the voice and the mouth movement need more work,the animation and the 3d model is good enough

but damn man mclelun,UR BG MAKE IT WHOLE LOT BETTER

I got goosebumps throughout the trailer...the idea behind the movie is also awesome

OUR ANIMATION INDUSTRY GOT SOME HOPE

oh one more...the characters got no shadows hmm.gif
*
cry.gif I cry in happy tears when see you guys punya comments. thanks alot.

Yeah, there are still room for improvements. But as a 3 person group, we did what we can in the timeframe without sacrificing too much on our own personal time. We are really a small team and one of the member have to do it part time as he is working overseas. But we are really happy to win the grandprize in IPCC superpitch, sharing it with a much more establish/better skill side, GlueStudios.

I actually written a blog post earlier. with some screenshot in it.
http://www.mclelun.com/blog/2012/05/sunsas...ronment-design/


and back to vector today tongue.gif
user posted image

user posted image


ThousandMango
post Sep 24 2012, 04:31 AM

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i know a whole animation needs everyones skill in the team , but i have to say ur background contributed the most honestly. keep up the good work yo !
TSAgito666
post Sep 24 2012, 03:05 PM

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fan art book project. sweat.gif

need fix body proportion also. but overall is this feel

This post has been edited by Agito666: Sep 24 2012, 03:06 PM
Loto
post Sep 24 2012, 09:09 PM

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QUOTE(DragonReine @ Sep 23 2012, 10:53 PM)
Thanks. TMango!

Progress...

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Huh. Somehow he looks softer in here than I remember
DragonReine
post Sep 24 2012, 09:59 PM

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QUOTE(Loto @ Sep 24 2012, 09:09 PM)
Huh. Somehow he looks softer in here than I remember
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laugh.gif softer how, exactly? I'm doing this according to the commissioner's requests, but I'd like feedback from others as well, in case I draw him again for future art projects smile.gif

This post has been edited by DragonReine: Sep 24 2012, 10:07 PM
inachi
post Sep 25 2012, 09:34 AM

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seriously very awesome background! mcleleun, well done!

but the character doesnt seem to blend in with ur bg..u are not part of the character animator right?

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