QUOTE(gaeria84 @ Jul 4 2012, 10:18 PM)
i can get good stats item, but bad dmg, totally opposite to yours, my critical strike chance now reach 40% d This post has been edited by noobandroid: Jul 5 2012, 09:57 AM
RPG TORCHLIGHT II v2 | y u no release? ლ(;◉;益;◉;ლ), Adventurers! The gate opens... TONIGHT!
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Jul 5 2012, 09:57 AM
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All Stars
11,836 posts Joined: Mar 2011 From: Kota Kinabalu, Sabah |
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Jul 5 2012, 10:09 AM
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Senior Member
4,210 posts Joined: Jan 2003 |
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Jul 5 2012, 10:11 AM
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Senior Member
2,059 posts Joined: Jan 2010 |
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Jul 5 2012, 10:32 AM
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All Stars
11,836 posts Joined: Mar 2011 From: Kota Kinabalu, Sabah |
i need to get some mod to buff my little archer biotch, kinda weak now
oh i know! get the "god's arsenal" mod, LOL This post has been edited by noobandroid: Jul 5 2012, 10:32 AM |
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Jul 5 2012, 10:44 AM
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Senior Member
4,210 posts Joined: Jan 2003 |
QUOTE(monza84 @ Jul 5 2012, 10:11 AM) Brilliant idea! QUOTE(noobandroid @ Jul 5 2012, 10:32 AM) i need to get some mod to buff my little archer biotch, kinda weak now Get the SiN's Pack, mods within a mod. Should fix the 2 handed damage (which basically x2 damage). oh i know! get the "god's arsenal" mod, LOL |
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Jul 5 2012, 11:21 AM
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630 posts Joined: Jan 2003 |
QUOTE(s7ran9er @ Jul 5 2012, 10:09 AM) My man, why are j00 typing within the quotes? LOL....sorry my bad...i posted the reply d only realise but too lazy to edit......quoteception...Edit, okay I'm quoting a quote which makes the quote invisible, wait a minute, quote within a quote, quoteception? btw, why want to mod the items and all ? It's just my personal opinion la...it is best to play as it is and finding good item can give a satisfying feeling instead of jsut mod the item to boost the ability.... can i suggest to Runic to take away the mod? *runs away* Anti mod!! anti mod!! |
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Jul 5 2012, 11:36 AM
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106 posts Joined: Jan 2010 |
QUOTE(playerseeker @ Jul 5 2012, 09:49 AM) Standard multiplayer will be raiding place to place, and you can come and go when ever you want in any party ( on beta last time). I heard few mod discussion at Runic forum: 1) Zombie mod - You stand ground in one place, battling waves after wave of mobs ( Runic staff comfirmed this possible) That is what I want!!!!!! spam skills and spam potion... 2) CTF - this could be possible. What is CTF anyway? Capture the Flag - Standard in all shooting multiplayer, but can apply as WoW 's CTF ![]() 3) Top down shooter? - It may possible also. That is cheating!! but well, it is a good option in the party as one will support from the top and destroyer just charge right straight in to chop chop chop... Nay my friend, they mod TL2 camera POV (point of view) to arial so so it will be like old arcade game.. ![]() They are smart, community do the idea/brainstorming, tested it, prove it.. and they just pluck them and implement in future TL release. ![]() |
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Jul 5 2012, 11:47 AM
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All Stars
11,836 posts Joined: Mar 2011 From: Kota Kinabalu, Sabah |
QUOTE(playerseeker @ Jul 5 2012, 11:21 AM) LOL....sorry my bad...i posted the reply d only realise but too lazy to edit......quoteception... mod is for people who finished the game and got nothing to do, just to add spice into the game, make couple of crazy mods to play with seems.. FUNbtw, why want to mod the items and all ? It's just my personal opinion la...it is best to play as it is and finding good item can give a satisfying feeling instead of jsut mod the item to boost the ability.... can i suggest to Runic to take away the mod? *runs away* Anti mod!! anti mod!! |
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Jul 5 2012, 11:56 AM
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630 posts Joined: Jan 2003 |
QUOTE(Misfit @ Jul 5 2012, 11:36 AM) Runic told that TorchEd for TL2 will be more versatile then before.. open a lot off possibilities for this game. Indeed they are smart.....i guess many will jump ship from d3 to TL2? They are smart, community do the idea/brainstorming, tested it, prove it.. and they just pluck them and implement in future TL release. ![]() QUOTE(noobandroid @ Jul 5 2012, 11:47 AM) mod is for people who finished the game and got nothing to do, just to add spice into the game, make couple of crazy mods to play with seems.. FUN Ah..then it is reasonable for that purpose la.....but then wondering if my friend and I are playing TL2 together in same game and he has modded item and I don't have, can we play together or all the people in the game need the same mod files or something. i remember i read somewhere regarding this issue by Runic but I cant really understand what they write.... |
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Jul 5 2012, 12:32 PM
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3,173 posts Joined: Nov 2010 |
waiting for dota mod in torchlight
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Jul 5 2012, 01:00 PM
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All Stars
11,836 posts Joined: Mar 2011 From: Kota Kinabalu, Sabah |
QUOTE(WintersuN @ Jul 5 2012, 12:32 PM) there are couple maps in the tl that reminds me of the three lane game of dota, ya know.. the stairs 1 going down one level which goes up on the other end and 2 at sides upper level can pass to the other same end.. can be used as terrain for dota style battle |
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Jul 5 2012, 01:30 PM
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106 posts Joined: Jan 2010 |
QUOTE(playerseeker @ Jul 5 2012, 11:56 AM) Indeed they are smart.....i guess many will jump ship from d3 to TL2? Good question. I also been wondering how it will work, and how the mod implementation will work, it may get... trouble some.Ah..then it is reasonable for that purpose la.....but then wondering if my friend and I are playing TL2 together in same game and he has modded item and I don't have, can we play together or all the people in the game need the same mod files or something. i remember i read somewhere regarding this issue by Runic but I cant really understand what they write.... Basicly.. all players must a similar tally version of a mod as the host. So meaning, before others can connect to the host, there have to be a checking mechanism to sure it is the same. What if the host, let say have 10 mods, (TL1 can have that in one time)... how long need to wait..lol Sure I hope they implement a mod manager in game, so that we can turn on off, depend on host requirement and know which is outdated. Btw, I heard TL2 mod may be hosted at http://www.curse.com/.. nice. |
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Jul 5 2012, 01:59 PM
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837 posts Joined: Mar 2005 |
If they implement CTF in multiplayer...
WOOHOO p.s. That scheming raccoon made me laugh This post has been edited by gaeria84: Jul 5 2012, 01:59 PM |
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Jul 5 2012, 02:14 PM
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630 posts Joined: Jan 2003 |
QUOTE(Misfit @ Jul 5 2012, 01:30 PM) Good question. I also been wondering how it will work, and how the mod implementation will work, it may get... trouble some. yea..i think it will be in this case also....maybe the game will stated on which mod version players only can joinBasicly.. all players must a similar tally version of a mod as the host. So meaning, before others can connect to the host, there have to be a checking mechanism to sure it is the same. What if the host, let say have 10 mods, (TL1 can have that in one time)... how long need to wait..lol Sure I hope they implement a mod manager in game, so that we can turn on off, depend on host requirement and know which is outdated. Btw, I heard TL2 mod may be hosted at http://www.curse.com/.. nice. let's see how |
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Jul 5 2012, 03:33 PM
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All Stars
11,836 posts Joined: Mar 2011 From: Kota Kinabalu, Sabah |
maybe something like the call of duty series mod servers? follow host's mod files
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Jul 5 2012, 04:12 PM
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2,209 posts Joined: Nov 2010 |
I demand Stormtrooper suit mod now.....!!!!
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Jul 5 2012, 06:22 PM
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Senior Member
4,210 posts Joined: Jan 2003 |
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Jul 5 2012, 06:28 PM
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106 posts Joined: Jan 2010 |
QUOTE(Boldnut @ Jul 5 2012, 04:12 PM) I hope they make that in TL2, Storm trooper armour set, on TL1 they only mod weapons..Anyway, here some skin from TL1: ![]() ![]() ![]() ![]() And.. this.. » Click to show Spoiler - click again to hide... « Pls dont say ghey..... This post has been edited by Misfit: Jul 5 2012, 06:29 PM |
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Jul 5 2012, 06:43 PM
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Senior Member
4,210 posts Joined: Jan 2003 |
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Jul 5 2012, 08:29 PM
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Junior Member
292 posts Joined: Jul 2007 From: Ipoh |
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