Tried tank build in Act 2.
Grasp - Rain of Corpses
Horrify - Frightening Aspect
Soul Harvest - Siphon (might consider Hex for teamplay)
Corpse Spiders - Spider Queen (low mana cost, but procs LoH and Bad Medicine)
Firebomb - Firepit
Spirit Walk - Healing Journey
Passives - Pierce the Veil, Bad Medicine, Jungle Fortitude (might reconsider Pierce for teamplay)
Can't remember the hard numbers but it's definitely around:
Armor - 5k +-
Resists - 580++ (Physical is 740++)
Regen - 580 per sec
LoH - 1.2k per hit
Dps - 9.9k (haha. Sucky, I know)
Hp - 26k (i think)
What I like about this build:
- Got 2 Oh Sh!t button. Spirit Walk and Horrify.
- Low mana cost. Once you have enough firepit stacks to neutralize the incoming damage, you can slow down your attacks a little to get your mana back up.
- Firebomb is a lob attack, can target specific enemy in a pack.
- Extra 20% dmg reduction from passive. Extra 20% damage reduction for the entire team who sits near spider queen.
Once I get spider and firepit going, I can pretty much tank most stuff in Act 2 from what I experience with our all LYN member group last night.
Even sit in plague or molten. Even solo Butcher through enrage timer by sitting next to him.
This post has been edited by SweetPuff: Jun 26 2012, 09:43 AM
Witch Doctor Discussion, lets share our builds, guide & form-play
Jun 26 2012, 09:42 AM
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