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 Witch Doctor Discussion, lets share our builds, guide & form-play

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SweetPuff
post May 16 2012, 09:33 AM

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WD is rather fun. Corpse Spider seems very useful.

Only lvl 6 at the moment.
SweetPuff
post May 16 2012, 10:03 AM

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Hi hi! Will still play ME3 MP once in a while.
SweetPuff
post May 17 2012, 09:55 AM

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Level 10 now. I thought that Leaping spiders, Dogs, Entangle and bats have nice synergy. I treat the spiders as AoE. Dogs and Engtangle to tie down the mobs while I toast them with bats.

One thing though, how does Soul Harvest work eh?
SweetPuff
post May 18 2012, 09:49 AM

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Spiders seems like a safer option compared to frogs though. With frogs, you gotta be closer. Got a few times I get trapped by spells, which will probably be death for my WD in higher difficulties.

Still can't figure out Soul Harvest (no runes for it yet tho). Do I need to stand near corpses or something?


Added on May 18, 2012, 9:53 amOne thing that is really nice about leaping spiders. You can cast them around corners. They're like homing missiles. You stay safe from enemy projectiles, your dogs and ghoul hands tie up the mobs so you can continue to spam.

This post has been edited by SweetPuff: May 18 2012, 09:53 AM
SweetPuff
post May 18 2012, 10:16 AM

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Firebats' damage is pretty good though. Probably that could be the key component for WD's dps. Just need to ensure mana regen is able to make the skill semi spammable.


Fetish army looks cute though. Can't wait to get that skill.

This post has been edited by SweetPuff: May 18 2012, 10:19 AM
SweetPuff
post May 18 2012, 02:45 PM

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Does a weapon's elemental damage affect the spiders or darts? ie. +2 holy damage or something.
SweetPuff
post May 21 2012, 09:37 AM

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Lots of whiny WD players in the official D3 forum. Hope to be able to prove them wrong.
SweetPuff
post May 21 2012, 11:05 AM

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Good luck in hell bro. See you when I get there. That's why I said that I 'hope' to prove people wrong.

Seems like most people are complaining about being out of mana and not doing enough damage. Maybe the solution might be to look at other angles. I never expect the WD to be a dmg dealer anyway.

Well, that's part of the fun of gaming, I guess. No fun being able to steamroll through everything. And I'm a sucker for punishment.
SweetPuff
post May 21 2012, 11:02 PM

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Bad medicine reduce damage your entire party receives.

The less that your wizards, barbs and demon hunters need to worry about getting killed, the more damage your entire team does.
SweetPuff
post May 23 2012, 10:18 AM

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Gonna see how far I can go with Leaping Spider spam before I get bored.

This post has been edited by SweetPuff: May 23 2012, 10:36 AM
SweetPuff
post May 25 2012, 10:10 AM

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Vitality is almost as important in later difficulties.
SweetPuff
post Jun 4 2012, 02:10 PM

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Just tried 2.52 attack speed. Poison Dart machine gun. Mana regen can't keep up.

Am thinking of trying with Corpse Spiders or Toads later tonight. If you have the Fetish Sycophants, you'll have a little army pretty quick.
SweetPuff
post Jun 11 2012, 10:08 AM

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Act 1 inferno now.

7k armour, 10k hp, 480 resists, 500 regen, 1.3k thorns, 6.8k dps tongue.gif

Went with pet build. No issues with pets so far, except against plague enemies. Will probably need a major gear upgrade to survive act 2 though.

Running with:
Fierce Loyalty, Jungle Fortitude and Pierce the Veil.

Skills:
Grasp of the dead - Raining corpses
Zombie dogs - burning dogs (leaching dogs ain't bad too)
Spirit Walk - healing journey
Garg - Big stinker
Poison Dart - Flaming dart
Corpse Spider - Spider Queen


EDIT: resists, regen and dps was much higher, but for inferno I went with some crowd control chance to freeze and stun. Helps a lot to slow down some of the fast packs and pin down those annoying bosses with invulnerable minions. Even with about 5% chance to freeze, rapid attacks of burning dogs and big stinker, spider queen helps to proc very often.

This post has been edited by SweetPuff: Jun 11 2012, 10:19 AM
SweetPuff
post Jun 11 2012, 10:54 AM

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QUOTE(shinkawa @ Jun 11 2012, 10:28 AM)
but your freeze, stun or immobilize especially on elite/champ mob. the effect very fast gone. that's why i give up on those d change to high dps and res

your res and armor awesome!
*
True! But one thing that stands out is that it's possible to chain those procs.

Part of the fun is trying to discover new combos though. But the freeze effect will buy me time for spirit walk cooldown smile.gif
Also, freeze will interrupt attack animations. Tried it on Hell Diablo. A lot of his big attacks get interrupted.

Some other ideas in my head:
Get freeze and stun to 10%. Probably resists will be crap.
Stack Resists and Vit. Then choose Blood Ritual. See if that will give some further regen to keep pets alive.
Stack thorns. Lots of it. Not too impressed with 1.5k at the moment. Am willing to try more.
Stack Life on Hit items and resists and mana regen. Hope to make a tanky WD.

This post has been edited by SweetPuff: Jun 11 2012, 10:55 AM
SweetPuff
post Jun 12 2012, 07:17 PM

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For Hell Rakanoth, I just stick my pets on him and flame dart him from the edge of the screen tongue.gif

The only annoying Hell boss is Belial. Diablo is a wimp. With 500+ resists and 600+ hp regen, the only thing you need to worry about from Azmodan is the big bad ball of fire.

This post has been edited by SweetPuff: Jun 12 2012, 07:19 PM
SweetPuff
post Jun 18 2012, 08:12 PM

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Ignore durability loss is gonna be my best friend tongue.gif
SweetPuff
post Jun 26 2012, 09:42 AM

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Tried tank build in Act 2.

Grasp - Rain of Corpses
Horrify - Frightening Aspect
Soul Harvest - Siphon (might consider Hex for teamplay)
Corpse Spiders - Spider Queen (low mana cost, but procs LoH and Bad Medicine)
Firebomb - Firepit
Spirit Walk - Healing Journey

Passives - Pierce the Veil, Bad Medicine, Jungle Fortitude (might reconsider Pierce for teamplay)

Can't remember the hard numbers but it's definitely around:
Armor - 5k +-
Resists - 580++ (Physical is 740++)
Regen - 580 per sec
LoH - 1.2k per hit
Dps - 9.9k (haha. Sucky, I know)
Hp - 26k (i think)

What I like about this build:
- Got 2 Oh Sh!t button. Spirit Walk and Horrify.
- Low mana cost. Once you have enough firepit stacks to neutralize the incoming damage, you can slow down your attacks a little to get your mana back up.
- Firebomb is a lob attack, can target specific enemy in a pack.
- Extra 20% dmg reduction from passive. Extra 20% damage reduction for the entire team who sits near spider queen.

Once I get spider and firepit going, I can pretty much tank most stuff in Act 2 from what I experience with our all LYN member group last night.

Even sit in plague or molten. Even solo Butcher through enrage timer by sitting next to him.

This post has been edited by SweetPuff: Jun 26 2012, 09:43 AM
SweetPuff
post Jun 26 2012, 12:01 PM

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Yep. Rain of toads. Burning dogs and Big Stinker will proc heals as well. But I prefer Firepit coz it costs much less mana, so I don't have to use Vision Quest. So I can be more useful to the party instead of just focus on healing myself. So I can use skills to contribute, rather than just blowing cooldowns. Much more fun to me.

See something going after our DH or our Tanks getting beat? Horrify and then Grasp and Spider Queen to allow them time to retreat. Then you can bait them and Spirit Walk away.

See a wall of invulnerable mobs blocking the corridor? Spirit Walk and backstab!

Tanks getting mugged? Horrify a portion of the mobs to peel them off the tanks and then you Grasp, Spider and start Firepit and you hold those couple of mobs and let them beat on you instead. Best part about this is that I can still help kill the mobs attacking the tanks and heal myself at the same time.

This post has been edited by SweetPuff: Jun 26 2012, 12:02 PM
SweetPuff
post Jun 26 2012, 02:10 PM

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Yep. Life on Hit.
SweetPuff
post Jun 27 2012, 09:41 AM

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Took down Inferno Belial yesterday with 3 other LYN players. Don't need to run from any of his attacks except when he starts using the multiple exploding ground attack. Hope they took a video.

And no, I can't solo kill a goblin tongue.gif

But I feel I contribute differently to the team. With CC and damage reduction passive, I'm able to take pressure off the team and let them do the damage.

This post has been edited by SweetPuff: Jun 27 2012, 09:42 AM

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