I am still on my keyboard... :-(
LYN STREET FIGHTER V Thread V6, Rise Up!
LYN STREET FIGHTER V Thread V6, Rise Up!
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Oct 24 2015, 09:54 AM
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#41
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Junior Member
355 posts Joined: Jan 2003 From: Setiawangsa |
I am still on my keyboard... :-(
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Oct 24 2015, 04:31 PM
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#42
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Junior Member
355 posts Joined: Jan 2003 From: Setiawangsa |
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Oct 25 2015, 01:02 AM
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#43
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Junior Member
355 posts Joined: Jan 2003 From: Setiawangsa |
I noticed that there are a lot of turtle player in SFV beta. Especially when I'm using Mika.
And there are noticable input lost during game. |
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Oct 25 2015, 02:00 AM
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#44
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Junior Member
355 posts Joined: Jan 2003 From: Setiawangsa |
It's hard to even to do half circle with the keyboard when the input loss is too high.
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Oct 26 2015, 11:19 AM
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#45
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355 posts Joined: Jan 2003 From: Setiawangsa |
Since the first closed beta revealed, I have slowly stay away from USF4.
Guys, care to share any comments after played the beta 2? Would love to hear from yall. |
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Oct 26 2015, 02:20 PM
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#46
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Junior Member
355 posts Joined: Jan 2003 From: Setiawangsa |
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Oct 26 2015, 02:21 PM
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#47
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Junior Member
355 posts Joined: Jan 2003 From: Setiawangsa |
QUOTE(Lucifer96 @ Oct 26 2015, 11:35 AM) 1. Random Teleporting 1) ProblemNot sure where it's originating from, got it in 3 or 4 of my matches. 2. Graphics 750Ti and I could only manage to squeeze in Medium on a non laggish environment. 3. Gameplay. I played grapplers, to be honest, it's much harder for grapplers right now to get into the zone where's needed. Maybe it's the lag, maybe it's the gameplay, but command grab's startup seems a bit wonky. Sometimes you get it, most times you don't. It kills you. Oh, Balrog's overpowered. No, I don't mean the boxer, I meant claw. I don't know how to deal with Kens yet, (again that's caused by not familiar with command grabs yet) but I don't think he's overpowered. Birdie have great normal. hcb K is incredible against jump ins and anti fireballs. His anti air is VERY wonky at times. Eg. if you play like I do and have a button (mine's LK) perpetually pressed to prepare for anti air purposes, it MIGHT actually come out accidentally when you are pressing other buttons, making other commands whiff. R Mika need to be played aggressively to gain any sorta momentums. Recovery for her fwd mp is incredibly stupid. This doesnt' feel like SF4 at all. This felt like SF3 to be honest. In a good way. They said that the gameplay slowed down a lot, but, there are still rushers everywhere. Especially ken players. Random teleporting. I got a lot. 1 out of every 4 games likely. It’s really annoying to see the opponent teleported forward and backward and suddenly punish you while thinking they were still far away from you. It’s a sore to the eyes as well. Battle setting doesn’t save automatically so I need to update every time I lost connection to the server. Input loss during game (noticed while playing Mika). 2) Graphics Use it on a 2nd unit GTX970, and set to High graphic setting with scaling up to 100, work flawlessly. A totally fresh looking game so far for me who only plays USF4 and Rising Thunder. Still have another unit left inside box, was thinking to do SLI but nope, 1 unit can do high setting already. 3) Gameplay I also main the grappler more. Intended to play Mika and Gief but only Mika was available this time around. Another character that I used was Ryu since he is the standard/basic character that needs to be familiar with, to grasp the nature of the gameplay. The rest of the characters, unable to play seriously due to not enough time to play all. Another thing that I noticed is that since the moves have been change to most of the come-back and recent characters, it take some times to re-set my mindset. I tend to perform old movesets of these characters. Furthermore, since I was on keyboard with the not so friendly XBOX weird key mapping, ends up pressing the YUI for punches, instead of GHJ. A lot of pressing the wrong keys during the online game with the opponents. The game controller are more to the XBOX environment, which I assume work nicely because of the mapping I mentioned earlier. I think they need to work more on the key mapping and fix it before the next beta phase. Did I mentioned that the gameplay is fast, crazy fast (at least for me)? 4) Online Players A lot of hadoken spamming. Not to forget of the turtle player and the type that will wait until you land the attack first (high risk of punishable and counter attack). |
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Oct 27 2015, 08:59 PM
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#48
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Junior Member
355 posts Joined: Jan 2003 From: Setiawangsa |
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Oct 28 2015, 09:35 AM
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#49
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Junior Member
355 posts Joined: Jan 2003 From: Setiawangsa |
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Oct 28 2015, 11:06 AM
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#50
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Junior Member
355 posts Joined: Jan 2003 From: Setiawangsa |
So far the roster looks good now, at least for me. Ryu, Birdie, Mika, Zangief and Dhalsim are in the game, which I played quite frequently in the past franchises.
Now lets get ready to get hype for the next 6 DLC characters. From the character silhouette, I think I saw Guile (which most comment from Eventhubs saying that is either Dudely or Bison), Alex, maybe Q unmasked, and the rest which I cannot identify at the moment. |
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Nov 4 2015, 10:02 AM
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#51
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Junior Member
355 posts Joined: Jan 2003 From: Setiawangsa |
Based on the character list, I assuming that the storyline would be interesting. Lets hope that the PC beta 3 is coming fast fast.
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Nov 4 2015, 11:04 AM
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#52
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355 posts Joined: Jan 2003 From: Setiawangsa |
QUOTE(Agito666 @ Nov 4 2015, 10:50 AM) By looking on the redesign of all female characters in current build, I also thinking the same, on top of that the USFIV time line is before SF3TS, and the SFV is after the SF3TS. Expect some growth on these characters, either getting more matured or getting older.But dont just focus on the females characters, guys. Naughty la you. |
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Nov 5 2015, 01:21 AM
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#53
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355 posts Joined: Jan 2003 From: Setiawangsa |
QUOTE(hahli9 @ Nov 4 2015, 09:49 PM) SFV is before 3s. Sorry, my bad.In 3s Bison is long dead. SFV will probably detail the fall of Shadowloo (Bison, etc.) and the rise of the Illuminati (Urien, Gill). Anyway, here is what I found. Not that it will be happening in he near future, but if they did make it, I wanna see those EX characters joining the party. Here |
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Nov 7 2015, 12:35 AM
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#54
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Junior Member
355 posts Joined: Jan 2003 From: Setiawangsa |
QUOTE(abusive123 @ Nov 6 2015, 03:57 PM) Hi guys, i'm interested to get into Street Fighter V. Can anyone recommend a good fight stick to purchase in KL / Subang? I would prefer to physically pick purchase the fightstick. Let me know if you found the PS4 stick. Wanna use it with my PC. Not going to get the XBox unit since major tournament will be on PS4 and not compatible sith the XBox stick. |
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Dec 4 2015, 02:45 AM
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#55
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Junior Member
355 posts Joined: Jan 2003 From: Setiawangsa |
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Dec 6 2015, 02:34 AM
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#56
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Junior Member
355 posts Joined: Jan 2003 From: Setiawangsa |
New character, FANG!
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Dec 6 2015, 02:41 AM
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#57
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Junior Member
355 posts Joined: Jan 2003 From: Setiawangsa |
Sorry seldom add attachment or link here.
Anyway, here comes Alex, GUile, (M.Bison) Balrog, Ibuki, Juri and Urien. |
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Dec 7 2015, 03:10 AM
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#58
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Junior Member
355 posts Joined: Jan 2003 From: Setiawangsa |
QUOTE(Agito666 @ Dec 6 2015, 11:43 PM) look back the fang video again. Possibly Sagat is in the neutral side now, no more of Shadoloo. And soon will be in the DLC wave 2, I guess.i notice the background got 4 fighters, bison, barlog, fang, and vega.... where is sagat?? also fang design is yuck. gen is better |
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Dec 10 2015, 07:30 PM
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#59
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Junior Member
355 posts Joined: Jan 2003 From: Setiawangsa |
Wait till you see them the sandbaggers on the MCG2015 this weekend. Sandbag or not.
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Dec 11 2015, 11:06 AM
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#60
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Junior Member
355 posts Joined: Jan 2003 From: Setiawangsa |
SFV is online naw!!! Yeahuuu..
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