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 LYN STREET FIGHTER V Thread V6, Rise Up!

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redzanime
post Dec 12 2015, 06:35 PM

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And now we got Gouki in Tekken 7. Damn that graphic!
redzanime
post Dec 18 2015, 04:27 PM

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Beta 3 already open guys. Come on join the fun.
redzanime
post Dec 20 2015, 12:01 PM

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Most of the match I've got is with a fair connection. But most of it is pretty lag, which caused the roll-back net code thingy.

Using Zangief in this build with the bad connection, I am not able to be near to the opponents. Most of Nash players that I encountered are turtle player. Just spamming sonic boom and wait for me to come over and get punished by them.

Yeah, playing Zangief using keyboard is such a stupid idea.
redzanime
post Dec 20 2015, 08:01 PM

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Server is up now for 18 hours.
redzanime
post Dec 22 2015, 10:04 PM

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QUOTE(pikacu @ Dec 22 2015, 09:24 PM)
waiting for SF5 price drop , currently too high <.<

really eager to try Nash
*
Haven't tried the BETA yet?
redzanime
post Dec 23 2015, 10:52 AM

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I bet there still be mini stress test later, like before, in conjunction of F.A.N.G. character. He is still missing in the last beta, and the music theme is already hidden in the latest Steam build.
redzanime
post Jan 4 2016, 10:03 AM

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QUOTE(memphiz_zero88 @ Jan 4 2016, 06:54 AM)
just got my beta access from a friend, so can play beta without buying the game tongue.gif

when the next beta session?
*
The next playable time is on 16th Feb.
redzanime
post Jan 14 2016, 11:50 AM

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Next beta incoming...?

SOS

And the 20% off for Amazon Primers...

SOS

This post has been edited by redzanime: Jan 14 2016, 11:51 AM
redzanime
post Jan 26 2016, 12:10 AM

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Here you go, the truly final BETA.

http://steamcommunity.com/gid/103582791438606056#announcements/detail/711934860589537232




Now, questions:

- who is that guy looks alike the military TEKKEN's JACK?
- another Vega's doll?

At least we now know how Guile will looks like in the game.

This post has been edited by redzanime: Jan 26 2016, 12:15 AM
redzanime
post Jan 26 2016, 12:31 AM

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QUOTE(Lucifer96 @ Jan 26 2016, 12:28 AM)
Don't see the data saying when's the Beta.
*
Copied out for you.

Finally, as a big THANK YOU to all the fans who have supported us throughout the year, we are holding one final beta starting January 30 at 12:01 AM PT (8:01 AM GMT), and ending January 31 at 7 PM PT (February 1 at 3 AM GMT). If you have been on the fence about getting the game, this will be your last chance to try it out before release so be sure to pre-order at streetfighter.com/purchase for beta access, as well as exclusive costumes! I mean, just look at this guy!

redzanime
post Jan 29 2016, 03:38 PM

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BETA is UP!!
redzanime
post Jan 30 2016, 08:51 PM

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SFV is full of frame trap. And the priority too. Sigh, playing using keyboard is tough...
redzanime
post Jan 31 2016, 02:07 PM

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QUOTE(sai86 @ Jan 30 2016, 11:50 PM)
izzit where heavy punch/kick mostly can be counter by light/mid attack?
how to do counter? time properly?
i was jumping and trying to land a kick but kena counter by normal ryu anti air leg + shyuruken....@@||
no more cancel attach/dash like SFIV?


found ans from searching google. this beta is really fun as it keep finding opponent every 1 min (ranked & casual) non-stop at this hour.
sometimes met back the same opponent.
hope we can select region as all my matches vs JPN player resulted into TP / fast forward fight  rclxub.gif
*
QUOTE
izzit where heavy punch/kick mostly can be counter by light/mid attack?


Its easier now to do that, but you can still do it in SF4, given the perfect timing.


QUOTE
hope we can select region as all my matches vs JPN player resulted into TP / fast forward fight  rclxub.gif


Just select 5 and you can see moar MY players. But do keep in mind, fighting the opponent from the same country also dont promise you a smooth ride.
I met this Karin player from MY, also the characters keep teleporting here and there (due to the rollback netcode).
redzanime
post Feb 1 2016, 02:49 PM

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Yes, the first batch DLC will be out within 1 year starting after the official launch of the game.

The new mechanics, somewhat seems too difficult to master at the moment. Maybe due to the lag and rollback netcode, its hard to perform in the perfect timing.

What I can say is that in this game, most of the player are the kind of waiting for th e opponent to make a move first. Or even worst, turtle player. Got connected with a lot of turtle players in the last beta, which mainly using Charlie. Throwing Sonic Boom from the furthest end of the screen and punish with the flash kick when I am trying to jump evading the fireball.

But can't blame them 100%, since the lack of keyboard button mapping support in this game. I wish the could do the same way like USF4 keyboard mapping.


Yeah, its over already. They mentioned in the tweet earlier.
redzanime
post Feb 9 2016, 06:51 AM

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Nice trailer but a bit dull for me. They can do better.
redzanime
post Feb 10 2016, 08:29 PM

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Here comes Alex.


redzanime
post Feb 16 2016, 12:56 PM

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Good luck guys. Cant stay up late until 1~2 am in the morning or else wont make to office in time. Sadly still cant play with my broken Hori fight stick since the LP button and cable already torn out, so still have to stick with the keyboard.

But not sure if they will fix the keyboard mapping like previous game. Alex Valle did reply maybe they fix it with a better key mapping, but finger crossed. Wait till tomolo lah then.



**Off-topic: If I want to let go off the Hori fight stick with that kind of condition, is there any shop that want to buy it?
redzanime
post Feb 17 2016, 07:42 AM

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Should be Alex first.
redzanime
post Feb 17 2016, 01:05 PM

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Guys, can recommend which place in KL area got good affordable price for changing my Hori stick button(s) and USB cable? If can mention the price per piece also good enough.
redzanime
post Feb 17 2016, 04:40 PM

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No fix keyboard mapping, me no keyboard warrior...

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