I must say I pretty much NEVER download from Zune Desktop. Can just goto http://www.windowsphone.com/marketplace and do it from there.
Official Windows Phone 7 Discussion Thread! V3, Nokia Lumia 900!!
Official Windows Phone 7 Discussion Thread! V3, Nokia Lumia 900!!
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Jan 15 2012, 11:14 PM
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#21
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3,390 posts Joined: Feb 2005 |
I must say I pretty much NEVER download from Zune Desktop. Can just goto http://www.windowsphone.com/marketplace and do it from there.
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Jan 17 2012, 03:52 PM
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#22
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Hmmm.. interesting..
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Jan 18 2012, 03:25 PM
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#23
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3,390 posts Joined: Feb 2005 |
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Jan 20 2012, 06:51 PM
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#24
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3,390 posts Joined: Feb 2005 |
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Jan 26 2012, 09:23 AM
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#25
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I'm pretty sure for each Windows Phone case design they have a similar Android one.
This post has been edited by marauderz: Jan 26 2012, 09:24 AM |
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Jan 27 2012, 10:48 AM
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#26
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QUOTE(EeMee @ Jan 27 2012, 09:58 AM) My optimus 7 is dead Hey!!! That's how MY LG died, my suspicion is that the SSD which they were using had very VERY low rewrite capabilities and decided to die after such a short usage. I got a message "Storage card not working, Your storage card has changed, is damaged, or is non-compliant." when i start the mobile. Then can't enter at all! Any solution for this ? TQ ! Interesting... I'm sorry though, I'm guessing nothing short of a full and complete SSD replacement can fix it. Oh.. why didn't I send mine to local service center? Cause it's from Singapore. This post has been edited by marauderz: Jan 27 2012, 10:49 AM |
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Jan 27 2012, 10:38 PM
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#27
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QUOTE(horray @ Jan 27 2012, 04:38 PM) New update for Whatsapp: http://www.wpcentral.com/whatsapp-updated-...-features-fixes My advice is that is to at least run it once a day to let the server know you're actually using the app and want notifications.I have been "using" Whatsapp since it came out but up till version 1.5, it still doesn't work well at all. I don't get a single notifications for incoming messages on my HD7. Anyone facing the same issue? My friends are complaining that I don't reply to their Whatsapp messages. I have since uninstalled the app but not sure if I want to re-install this latest version. |
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Jan 27 2012, 11:21 PM
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#28
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Well.. someone ported MiniCraft the 8bit demake version of Minecraft by the same developer. To Windows Phone.
http://www.windowsphone.com/en-US/apps/627...f0-20489626c3b2 Interesting.. |
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Jan 28 2012, 10:48 PM
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#29
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QUOTE(s7ran9er @ Jan 28 2012, 07:42 PM) I'm guessing the market place will be available in end of February, after reading some posts here I think it matches quite well. According to Microsoft Malaysia, students can win away a Nokia Lumia phone (not sure which phone) for the first 30 students who can publish 50 Apps onto the marketplace, which is kinda ridiculous unless you're making crap apps. Are you talking about the promotion which Nokia Singapore is currently running? It's first 30 people, who publish one app a month for 6 months. Or are you talking about some other promo? |
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Jan 29 2012, 12:28 AM
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#30
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3,390 posts Joined: Feb 2005 |
QUOTE(s7ran9er @ Jan 28 2012, 11:48 PM) I wish too, today the promoter didn't even bother to promote but facebook with the phone, hahaha! Lumia is still not on sale yet right?Nokia Drive works very fast! Anyway, lot's of Lumia phones there except the 710s which are all dummy sets. QUOTE I see... the competition is run by the student partners... kinda overkill the way they're doing it like this. |
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Jan 29 2012, 08:40 AM
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#31
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Personally I don't see why there's a need for it to be a carrier phone. Its not like the phone would be much more cheaper (from what I can see)
we never relied much on carrier selling phone in Malaysia for a while until iPhone dropped. Prove me wrong, are phones that are sold by carriers much more cheaper? |
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Jan 30 2012, 11:11 AM
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#32
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3,390 posts Joined: Feb 2005 |
Hmmm.... have you tried given the BT action button a light press to see wheter it connects?
I just got an XBox 360 BT headset and it does play the music through BT once paired. |
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Jan 30 2012, 02:16 PM
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#33
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QUOTE(jonchai @ Jan 30 2012, 11:49 AM) You see smooth games on droids and iOS because they allow native access for devs so that they can bring their engines over effortlessly. WP7 on the other hand requires devs to build using XNA or Silverlight, thereby putting a lot of restrictions on developers. The iOS and Android devs have had a few years to figure out how to use the platform properly. You can't compare it with a platform that's only slightly more than a year old. It's up to the developers to know how to write their code to perform the best on the platform, things don't just magically get better when you can write native code.In fact if you let people write native code, and they're still as irresponsible as they are right now you'll just end up with an unstable phone. What would your complaint be then? |
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Jan 30 2012, 03:24 PM
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#34
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QUOTE(s2peMocls @ Jan 30 2012, 02:51 PM) That's the point, even with a mananged enviroment and they still can't do a proper job. And you want to give them native access?Added on January 30, 2012, 3:32 pm QUOTE(jonchai @ Jan 30 2012, 02:55 PM) So you're saying that because of XNA, no game developer can write games properly then?This post has been edited by marauderz: Jan 30 2012, 03:32 PM |
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Jan 31 2012, 05:21 PM
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#35
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QUOTE(jonchai @ Jan 31 2012, 05:05 PM) XNA started off as an XBox game engine. Slowly it was ported over to PC and then to WP7. I ain't saying you can't create games with it, but you'd hit a roadblocks most of the time if you do anything intense, especially if it involves a lot of physics because the engine itself is not mature enough. XNA is not a game engine. It is a framework. QUOTE Take a look at Magicka you'll know what I mean. Go YouTube, type Magicka multiplayer bugs and enjoy. So you're implying that the game is buggy because it was made in XNA then?It was built with XNA 3. |
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Feb 1 2012, 11:34 AM
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#36
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QUOTE(jonchai @ Feb 1 2012, 11:31 AM) It is indeed a game engine built on top of .NET Framework. Yes, XNA is the root. It's not mature enough. So.. that means, any game built on XNA is not worth the time and money and have no chance of succeeding then? And any game built using Native code will be all sorts of magic and be bug free? |
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Feb 1 2012, 12:25 PM
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#37
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3,390 posts Joined: Feb 2005 |
QUOTE(jonchai @ Feb 1 2012, 11:51 AM) I said it was buggy, not matured enough doesn't mean they won't succeed. Magicka sure as hell is buggy, yet it succeeded in raking millions. Don't put words into my mouth. Buggy and success are two different things. Yes, buggy and success are two different things. But look at your postQUOTE XNA started off as an XBox game engine. Slowly it was ported over to PC and then to WP7. I ain't saying you can't create games with it, but you'd hit a roadblocks most of the time if you do anything intense, especially if it involves a lot of physics because the engine itself is not mature enough. You are implying that Magicka is buggy because it's was written on XNA.Take a look at Magicka you'll know what I mean. Go YouTube, type Magicka multiplayer bugs and enjoy. It was built with XNA 3. Again, XNA is not an Engine. XNA is a framework for writing games and easily port it to multiple platforms. By saying that XNA started off as an XBox game engine and then SLOWLY ported to the PC you already show that you have no idea about the what is the history behind XNA and what purpose is meant to serve. I assume that you're well learnt, so I won't bother going to uncle google to give you all the answers. We can continue this dicussion when you have a better understanding of what you're talking about. |
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Feb 1 2012, 01:22 PM
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#38
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QUOTE(jonchai @ Feb 1 2012, 12:46 PM) May I know which part of my post imply that buggy and success are correlated? I never said you're implying that "Buggy and success are correlated" But rather "Games that use XNA are buggy"XNA indeed started off from XBox with the name Xbox New Architecture and overtime, they decided to release SDK for PC and later on (XNA2), to Windows Phone(XNA3.1). You're right, XNA is indeed a framework, my bad there. However, my point still stands with regards to its buginess and the need for native access. If XNA was that buggy, wouldn't that mean all the games on Windows Phone are just piles of buggy code waiting to explode whenever they're run? |
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Feb 2 2012, 04:47 PM
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#39
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QUOTE(xess @ Feb 2 2012, 04:14 PM) I think my region is already set to Singapore When Malaysia finally gets added to the countries, I guess we'll be able to use the same page that's available to migrate user accounts which the Xbox users use. |
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Feb 2 2012, 10:30 PM
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#40
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3,390 posts Joined: Feb 2005 |
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