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 Official Windows Phone 7 Discussion Thread! V3, Nokia Lumia 900!!

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marauderz
post Jan 15 2012, 11:14 PM

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I must say I pretty much NEVER download from Zune Desktop. Can just goto http://www.windowsphone.com/marketplace and do it from there.
marauderz
post Jan 17 2012, 03:52 PM

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Hmmm.. interesting..
marauderz
post Jan 18 2012, 03:25 PM

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QUOTE(lidahkuterkelu @ Jan 18 2012, 03:42 AM)
and its free!!  icon_idea.gif
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More or less free.. damn premium pay games.
marauderz
post Jan 20 2012, 06:51 PM

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QUOTE(Lotus1109 @ Jan 20 2012, 02:53 PM)
Now ppl may have a try on lumia 800 @ Nokia shops. I just tried it at mid valley the gardens!!!
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Just try first, or can buy already? Got 710 as well?
marauderz
post Jan 26 2012, 09:23 AM

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I'm pretty sure for each Windows Phone case design they have a similar Android one.


This post has been edited by marauderz: Jan 26 2012, 09:24 AM
marauderz
post Jan 27 2012, 10:48 AM

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QUOTE(EeMee @ Jan 27 2012, 09:58 AM)
My optimus 7 is dead sad.gif
I got a message "Storage card not working,
Your storage card has changed, is damaged, or is non-compliant." when i start the mobile. Then can't enter at all! Any solution for this ? TQ !
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Hey!!! That's how MY LG died, my suspicion is that the SSD which they were using had very VERY low rewrite capabilities and decided to die after such a short usage.

Interesting... I'm sorry though, I'm guessing nothing short of a full and complete SSD replacement can fix it.

Oh.. why didn't I send mine to local service center? Cause it's from Singapore. tongue.gif If your's is local set, you should have a good chance for fixing it.

This post has been edited by marauderz: Jan 27 2012, 10:49 AM
marauderz
post Jan 27 2012, 10:38 PM

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QUOTE(horray @ Jan 27 2012, 04:38 PM)
New update for Whatsapp: http://www.wpcentral.com/whatsapp-updated-...-features-fixes

I have been "using" Whatsapp since it came out but up till version 1.5, it still doesn't work well at all. I don't get a single notifications for incoming messages on my HD7. Anyone facing the same issue? My friends are complaining that I don't reply to their Whatsapp messages.  sweat.gif

I have since uninstalled the app but not sure if I want to re-install this latest version.  rclxub.gif
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My advice is that is to at least run it once a day to let the server know you're actually using the app and want notifications.
marauderz
post Jan 27 2012, 11:21 PM

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Well.. someone ported MiniCraft the 8bit demake version of Minecraft by the same developer. To Windows Phone.

http://www.windowsphone.com/en-US/apps/627...f0-20489626c3b2

Interesting..
marauderz
post Jan 28 2012, 10:48 PM

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QUOTE(s7ran9er @ Jan 28 2012, 07:42 PM)
I'm guessing the market place will be available in end of February, after reading some posts here I think it matches quite well. According to Microsoft Malaysia, students can win away a Nokia Lumia phone (not sure which phone) for the first 30 students who can publish 50 Apps onto the marketplace, which is kinda ridiculous unless you're making crap apps.
Are you talking about the promotion which Nokia Singapore is currently running? It's first 30 people, who publish one app a month for 6 months. Or are you talking about some other promo?
marauderz
post Jan 29 2012, 12:28 AM

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QUOTE(s7ran9er @ Jan 28 2012, 11:48 PM)
I wish too, today the promoter didn't even bother to promote but facebook with the phone, hahaha!

Nokia Drive works very fast!  drool.gif And the clear black AMOLED is certainly very nice and put my HD7 to shame.

Anyway, lot's of Lumia phones there except the 710s which are all dummy sets.
Lumia is still not on sale yet right?

QUOTE
Sorry forgot to include my source.
This one caught my attention.
http://on.fb.me/A4kgHK
I see... the competition is run by the student partners... kinda overkill the way they're doing it like this.
marauderz
post Jan 29 2012, 08:40 AM

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Personally I don't see why there's a need for it to be a carrier phone. Its not like the phone would be much more cheaper (from what I can see)

we never relied much on carrier selling phone in Malaysia for a while until iPhone dropped.

Prove me wrong, are phones that are sold by carriers much more cheaper?
marauderz
post Jan 30 2012, 11:11 AM

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Hmmm.... have you tried given the BT action button a light press to see wheter it connects?

I just got an XBox 360 BT headset and it does play the music through BT once paired.
marauderz
post Jan 30 2012, 02:16 PM

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QUOTE(jonchai @ Jan 30 2012, 11:49 AM)
You see smooth games on droids and iOS because they allow native access for devs so that they can bring their engines over effortlessly. WP7 on the other hand requires devs to build using XNA or Silverlight, thereby putting a lot of restrictions on developers.
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The iOS and Android devs have had a few years to figure out how to use the platform properly. You can't compare it with a platform that's only slightly more than a year old. It's up to the developers to know how to write their code to perform the best on the platform, things don't just magically get better when you can write native code.

In fact if you let people write native code, and they're still as irresponsible as they are right now you'll just end up with an unstable phone. What would your complaint be then?
marauderz
post Jan 30 2012, 03:24 PM

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QUOTE(s2peMocls @ Jan 30 2012, 02:51 PM)
The XNA/Silverlight games are pretty unstable too, they'd crash right in mid-game laugh.gif
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That's the point, even with a mananged enviroment and they still can't do a proper job. And you want to give them native access?


Added on January 30, 2012, 3:32 pm
QUOTE(jonchai @ Jan 30 2012, 02:55 PM)
If you've ever attempted to program games in XNA, you'd realize its restrictions.
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So you're saying that because of XNA, no game developer can write games properly then?

This post has been edited by marauderz: Jan 30 2012, 03:32 PM
marauderz
post Jan 31 2012, 05:21 PM

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QUOTE(jonchai @ Jan 31 2012, 05:05 PM)
XNA started off as an XBox game engine. Slowly it was ported over to PC and then to WP7. I ain't saying you can't create games with it, but you'd hit a roadblocks most of the time if you do anything intense, especially if it involves a lot of physics because the engine itself is not mature enough.
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XNA is not a game engine. It is a framework.

QUOTE
Take a look at Magicka you'll know what I mean. Go YouTube, type Magicka multiplayer bugs and enjoy.
It was built with XNA 3.
So you're implying that the game is buggy because it was made in XNA then?
marauderz
post Feb 1 2012, 11:34 AM

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QUOTE(jonchai @ Feb 1 2012, 11:31 AM)
It is indeed a game engine built on top of .NET Framework. Yes, XNA is the root. It's not mature enough.
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So.. that means, any game built on XNA is not worth the time and money and have no chance of succeeding then? And any game built using Native code will be all sorts of magic and be bug free?
marauderz
post Feb 1 2012, 12:25 PM

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QUOTE(jonchai @ Feb 1 2012, 11:51 AM)
I said it was buggy, not matured enough doesn't mean they won't succeed. Magicka sure as hell is buggy, yet it succeeded in raking millions. Don't put words into my mouth. Buggy and success are two different things.
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Yes, buggy and success are two different things. But look at your post

QUOTE
XNA started off as an XBox game engine. Slowly it was ported over to PC and then to WP7. I ain't saying you can't create games with it, but you'd hit a roadblocks most of the time if you do anything intense, especially if it involves a lot of physics because the engine itself is not mature enough.

Take a look at Magicka you'll know what I mean. Go YouTube, type Magicka multiplayer bugs and enjoy.

It was built with XNA 3.
You are implying that Magicka is buggy because it's was written on XNA.

Again, XNA is not an Engine. XNA is a framework for writing games and easily port it to multiple platforms. By saying that XNA started off as an XBox game engine and then SLOWLY ported to the PC you already show that you have no idea about the what is the history behind XNA and what purpose is meant to serve.

I assume that you're well learnt, so I won't bother going to uncle google to give you all the answers.

We can continue this dicussion when you have a better understanding of what you're talking about.
marauderz
post Feb 1 2012, 01:22 PM

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QUOTE(jonchai @ Feb 1 2012, 12:46 PM)
May I know which part of my post imply that buggy and success are correlated?

XNA indeed started off from XBox with the name Xbox New Architecture and overtime, they decided to release SDK for PC and later on (XNA2), to Windows Phone(XNA3.1). You're right, XNA is indeed a framework, my bad there.

However, my point still stands with regards to its buginess and the need for native access.
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I never said you're implying that "Buggy and success are correlated" But rather "Games that use XNA are buggy"

If XNA was that buggy, wouldn't that mean all the games on Windows Phone are just piles of buggy code waiting to explode whenever they're run?
marauderz
post Feb 2 2012, 04:47 PM

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QUOTE(xess @ Feb 2 2012, 04:14 PM)
I think my region is already set to Singapore sleep.gif Well, I guess I'll never buy anything from the marketplace until they change this stupid policy that prevents you from changing your country. So I guess I'll be FORCED to pirate stuff even though I'd rather pay for them. The concept of countries is stupid anyway.
When Malaysia finally gets added to the countries, I guess we'll be able to use the same page that's available to migrate user accounts which the Xbox users use.
marauderz
post Feb 2 2012, 10:30 PM

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QUOTE(-ahtiang- @ Feb 2 2012, 10:04 PM)
yup. i just tried with my phone region setting changed back to Malaysia and Marketplace is still accessible
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Changing that and having your account classed as Malaysia are different things.

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