Welcome Guest ( Log In | Register )

5 Pages < 1 2 3 4 5 >Bottom

Outline · [ Standard ] · Linear+

 Hardcore?Love high end raids?Archimonde needs you!, Must read!

views
     
TSlolskates
post Oct 27 2005, 01:04 PM

New Member
*
Junior Member
6 posts

Joined: Oct 2005


They wern't ? I dont know , i didnt play iRO. They always bragged about it and everyone else seemed to agree so i just assumed.
lilzany
post Oct 27 2005, 04:27 PM

Regular
******
Senior Member
1,479 posts

Joined: Mar 2005
From: Kuala Lumpur
QUOTE(lolskates @ Oct 26 2005, 04:21 PM)
Okay, i'll give you guys some info about Archimonde server. Archimonde was the first batch of servers which started the day WoW hit retail. It was meant to be "the place to pvp". The most hardcore guild from iRO, "The Shiny Ones" (now known as harmless) shifted here along with other big pvp guild from Lineage 2.

The most well known guild on the server is Nurfed(www.nurfed.com). They are on the horde side, second on server to down Nefarion. They have their own UI (nurfed UI) and has been very controversial lately due to their mod Nurfed threat(dont know if you read about that case, pretty well known case).

Since i started advertising here, i have had a handful of fellow malaysians joining us .In a weeks time, i will have another 3 friends joining us, starting new as level 1 characters. So if you intend to join as well , now is pretty good time.

As for classes which are needed, we are pretty well balanced at the moment , only shortage being on warlocks. But ill be perfectly honest with you... warlocks suck.  sad.gif
*
Yeah...joining a new server can be pretty unstable. It can be so popular this month and died out the next month. Playing on an already established PvP server is pretty hard since almost everyone have their particular niche MC/BWL raid group and they won't accept any new recruitments. I was so excited when I joined Firetree and with my guild getting readied for MC but it died eventually..from a high medium pop to low pop server.

TSlolskates
post Oct 27 2005, 05:15 PM

New Member
*
Junior Member
6 posts

Joined: Oct 2005


Yup, youre correct. Small and new servers will never make it. People come in, more people comes in, server maybe becomes medium pop, they are all excited, till majority start reaching lvl 60 and then they start whining "dude, there's not enough stuff to buy on AH' , "dude, there's not enough people to get a pvp/battleground game started" , "dude, there's not enough horde/alliance running around for me to pwn"

The biggest MMORPG killer is low population. Avoid. Word of advice smile.gif
silic0sis
post Oct 27 2005, 05:24 PM

New Member
*
Junior Member
37 posts

Joined: Aug 2005


Hmm, im quite interested in coming to archimonde, but have to wait for server transfers. Hopefully can transfer to archimonde server.

This post has been edited by silic0sis: Oct 27 2005, 05:25 PM
TSlolskates
post Oct 27 2005, 05:33 PM

New Member
*
Junior Member
6 posts

Joined: Oct 2005


I can see server transfers getting implemented for a price tag of 25 USD per char transfer. I guess many people might still pay that amount.
Kayne
post Oct 27 2005, 05:36 PM

Dota GODLIKE
******
Senior Member
1,606 posts

Joined: Jan 2003
From: Kuala Lumpur


25 USD...wheres the source?
TSlolskates
post Oct 27 2005, 05:49 PM

New Member
*
Junior Member
6 posts

Joined: Oct 2005


I was making a wild guess. Not exactly a clueless guess, but the thing is that server transfer fee will not be cheap. This is because of the different economy prices in servers.

For example, on Archimonde, large radiant shards is less than 1 gold. Yup less than 1 gold! They cost like 50 silver each if you buy in bulk from farmers. I have about 200 on my alt. They can sell for 6-8 gold each on new servers. Same goes the other way round. Wool cloth is cheap in new realms, because everyone leveling picks them up. Wool is 1.2g a stack on my server, because not many people farms lowbie areas. If the transfer fee is minimal, say USD5, i can go transfer to a new realm , dominating the economy, earn thousands of gold, and continue hopping realm to realm exploiting the price difference.


Kayne
post Oct 27 2005, 05:59 PM

Dota GODLIKE
******
Senior Member
1,606 posts

Joined: Jan 2003
From: Kuala Lumpur


make sense also.

So far i think mamak alliances and Syck has quite a number of locals player..I must give them a loud applause of being able to pull local players together....Unfortunately,theres no such server and i cant manage to do it..argg:(
Axzel
post Oct 27 2005, 06:43 PM

New Member
*
Junior Member
14 posts

Joined: Dec 2004
From: Petaling Jaya, Selangor


25 USD? Whoa.. there's no way i would pay that for a character transfer unless I'm really really desperate =P
But... come to think of it, it beats 3x15USD to get epic mount, dal rend swords, knight captain status, and bunch o' other stuff ^^

Oh well, looks like I've gotta think this through. Any rough idea when character transfer is gonna be implemented?

:edit: Oh yeah, just would like to know, care to share what kind of raid system will the guild be running on? Will it be by RP or maybe taking turns on drops? If you have the time, care to elaborate on the system you're gonna be using?

This post has been edited by Axzel: Oct 27 2005, 06:47 PM
TSlolskates
post Oct 27 2005, 08:54 PM

New Member
*
Junior Member
6 posts

Joined: Oct 2005


QUOTE(Axzel @ Oct 27 2005, 06:43 PM)
25 USD? Whoa.. there's no way i would pay that for a character transfer unless I'm really really desperate =P
But... come to think of it, it beats 3x15USD to get epic mount, dal rend swords, knight captain status, and bunch o' other stuff ^^

Oh well, looks like I've gotta think this through. Any rough idea when character transfer is gonna be implemented?

:edit: Oh yeah, just would like to know, care to share what kind of raid system will the guild be running on? Will it be by RP or maybe taking turns on drops? If you have the time, care to elaborate on the system you're gonna be using?
*
I will be using the same program as the raid group i used to run with. It runs on a DKP/point system. It was a written by a friend where it follows the principle of rewarding players who spent more time on raids. A 0 dkp system is used to prevent inflation.

A little confusing at first glance i know, i'll give an example. Say we kill Ragnaros and he drops 4 epics. Different epics have different "prices" on them. If they are better,they are worth more. For simplicity purposes, say all 4 of them are worth 100 point each. So altogether, its 400 points, which means Ragnaros = 400 points.
This 400 points is divided by 40 people , everyone get 10 points for killing ragnaros.

Who gets to loot? The person with higher points have priority. say person A has 250 points , person B has 170 points. A gets to loot it , if he wants. If he does, he has 150 points left, and B will have priority on the next drop , because he has more points than A now (170 points).

Only the first 2-3 runs will we be rolling on epics. It doesn't really matter if you dont win. If someone else rolls higher, he wont be getting loot later anyway, until he has more points.

The program which i will be using, will automatically record the drops, turn them to points, and upload on the web where everyone can check their points and see where they stand.
Axzel
post Oct 27 2005, 09:20 PM

New Member
*
Junior Member
14 posts

Joined: Dec 2004
From: Petaling Jaya, Selangor


Ah okay, my previous guild had a system close to that, just that we earn points differently and we had a bid system compared to just slashing points off person A from person B. Oh well, i guessing what you just gave is some pretty brief explanation from the real thing. Now i just hope that they would enable character transfer. =P
Axzel
post Oct 28 2005, 04:36 AM

New Member
*
Junior Member
14 posts

Joined: Dec 2004
From: Petaling Jaya, Selangor


Hmm.. it's been awhile since i played WoW.. I just went to take a look at the community website, didn't know they updated that much within 3 months.. >.< About time they made Silithus up and running. Any new raid dungeons other than Zul' Gurub?
Pussyloose
post Oct 28 2005, 12:45 PM

New Member
*
Newbie
0 posts

Joined: Oct 2005


Lolskates so does that mean the first few times we do high end instances and we just roll and win we'll get negative DKP points next time? Just asking I'm friggin noob about this stuff.
TSlolskates
post Oct 28 2005, 03:00 PM

New Member
*
Junior Member
6 posts

Joined: Oct 2005


Yes loose yawn.gif

This post has been edited by lolskates: Oct 28 2005, 03:04 PM
aizyou
post Oct 28 2005, 03:05 PM

Getting Started
**
Junior Member
165 posts

Joined: Oct 2004
Qgdewonderer here smile.gif

knumskul
post Oct 31 2005, 01:07 AM

Enthusiast
*****
Junior Member
783 posts

Joined: Jun 2005
QUOTE(lolskates @ Oct 27 2005, 05:49 PM)
I was making a wild guess. Not exactly a clueless guess, but the thing is that server transfer fee will not be cheap. This is because of the different economy prices in servers.

For example, on Archimonde, large radiant shards is less than 1 gold. Yup less than 1 gold! They cost like 50 silver each if you buy in bulk from farmers. I have about 200 on my alt. They can sell for 6-8 gold each on new servers. Same goes the other way round. Wool cloth is cheap in new realms, because everyone leveling picks them up. Wool is 1.2g a stack on my server, because not many people  farms lowbie areas. If the transfer fee is minimal, say USD5, i can go transfer to a new realm , dominating the economy, earn thousands of gold, and continue hopping realm to realm exploiting the price difference.
*
i've read somewhere on either the site or forums that blizzard might implement char transfers....both from server to server & between accounts. the latter is because of the numerous petitions amongst players that buy 1 account but share it with their spouse, bf/gf, or family. the transfer comes with a fee. but there is a time limit between transfer. so you can't transfer chars very often. maybe once in 2 months?
TSlolskates
post Oct 31 2005, 11:13 AM

New Member
*
Junior Member
6 posts

Joined: Oct 2005


We have officially passed our 40 man mark this weekend. Keep it coming guys.
reveur
post Nov 1 2005, 11:33 AM

Assuredly Mature
******
Senior Member
1,035 posts

Joined: Aug 2005


I was going to transfer to archimond and start playing wow again when i read ur post. Then i read ur Epic drop system and realised that, Only hardcore player will get the drop. The point system will make it that the more time u run the instant hte more point you have. But one instant will take at least 2 hour? 3? I am not sure.
So by then None hardcore player will have a hard time to get the epic isnt it?
Kayne
post Nov 1 2005, 01:05 PM

Dota GODLIKE
******
Senior Member
1,606 posts

Joined: Jan 2003
From: Kuala Lumpur


mc run if u are good....half of the instance already took 5 hours i think
Axzel
post Nov 1 2005, 01:56 PM

New Member
*
Junior Member
14 posts

Joined: Dec 2004
From: Petaling Jaya, Selangor


If the raid group is very experienced and knows what to do during the raid, can probably do half instance in 3 hours or so. Provided with all the FR/Shadow Resist gear =P

5 Pages < 1 2 3 4 5 >Top
 

Change to:
| Lo-Fi Version
0.0209sec    0.29    5 queries    GZIP Disabled
Time is now: 9th December 2025 - 01:41 AM