Welcome Guest ( Log In | Register )

Outline · [ Standard ] · Linear+

 to everyone here who plays 3v3 or 4v4

views
     
SUSSeeker_of_Truths
post Sep 22 2011, 02:33 AM, updated 15y ago

On my way
****
Senior Member
518 posts

Joined: Jul 2011
please, please, please, get a goddamn worker to watch your own ramp before or around 9 food.

I'm so goddamn sick of noob-ass farts who get cannoned and ruining the game for the team.

This post has been edited by Seeker_of_Truths: Sep 22 2011, 02:34 AM
Quazacolt
post Sep 22 2011, 03:02 AM

Riding couple
*******
Senior Member
5,366 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(Seeker_of_Truths @ Sep 22 2011, 02:33 AM)
please, please, please, get a goddamn worker to watch your own ramp before or around 9 food.

I'm so goddamn sick of noob-ass farts who get cannoned and ruining the game for the team.
*
okay.
evofantasy
post Sep 22 2011, 03:12 AM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(Seeker_of_Truths @ Sep 22 2011, 02:33 AM)
please, please, please, get a goddamn worker to watch your own ramp before or around 9 food.

I'm so goddamn sick of noob-ass farts who get cannoned and ruining the game for the team.
*
problem wit team game is that u can knw a cannon rush is coming and u wont be able to hold it even with the perfect response as his teammates will be covering his cannons (especially lings)...
it would take the whole team effort to win 3v3/ 4v4...
know when to sacrifice a teammate to mount a counter attack if needed...
there are moments where i knw it would be better if i jz delay my slow demise and get my teammates to counter attack them straight...

ps: wasting a worker to watch own ramp around 9 food is kinda bad... u wont be able to see anything at tat time as cannon rushes wont be tat early (forge is dropped at 12 food)... scouting at 9 with another teammate would be better as u can see what and react accordingly...
SUSSeeker_of_Truths
post Sep 22 2011, 03:23 AM

On my way
****
Senior Member
518 posts

Joined: Jul 2011
QUOTE(evofantasy @ Sep 22 2011, 03:12 AM)
problem wit team game is that u can knw a cannon rush is coming and u wont be able to hold it even with the perfect response as his teammates will be covering his cannons (especially lings)...
it would take the whole team effort to win 3v3/ 4v4...
know when to sacrifice a teammate to mount a counter attack if needed...
there are moments where i knw it would be better if i jz delay my slow demise and get my teammates to counter attack them straight...

ps: wasting a worker to watch own ramp around 9 food is kinda bad... u wont be able to see anything at tat time as cannon rushes wont be tat early (forge is dropped at 12 food)... scouting at 9 with another teammate would be better as u can see what and react accordingly...
*
i'm not talking about advanced canon tactics, i'm talking simple canons where a probe simply sneaks in and make canons in a corner somwhere

the reason i'm saying to get worker at the ramp around 9 food is to watch any probe coming up, because that's the earliest time a worker can travel all the way to your base. it's as simple as that.

most often these noob-asses just leave their ramps out of sight, and enemy probes can simply sneak in and hide in some corner somewhere.

you don't have to sacrifice much, if any at all. Protoss makes a pylon at 9, while terran makes a depot at 10, while zerg can simply move their ovi to the ramp. It's either you sacrifice a bit now to watch the goddamn ramp, or you sacrifice more later by clicking around your own base looking for fog-of-war spots where a probe might be hiding and risk missing it.

i mean, really, is watching ur own goddamn ramp so much to ask?

This post has been edited by Seeker_of_Truths: Sep 22 2011, 03:50 AM
SiewKaiz
post Sep 22 2011, 08:32 AM

Casual
***
Junior Member
304 posts

Joined: Nov 2008


play 1v1 then u no needbother other "newbs"
jeffvip
post Sep 22 2011, 09:52 AM

Getting Started
**
Junior Member
134 posts

Joined: Jul 2006
QUOTE(SiewKaiz @ Sep 22 2011, 08:32 AM)
play 1v1 then u no needbother other "newbs"
*
like
mules
post Sep 22 2011, 10:54 AM

Getting Started
**
Junior Member
104 posts

Joined: Dec 2010
put your range army on hold button and the probe cant plant anymore cannon?
kEazYc
post Sep 22 2011, 11:03 AM

Regular
******
Senior Member
1,314 posts

Joined: Oct 2009
From: Cheras, KL


QUOTE(mules @ Sep 22 2011, 10:54 AM)
put your range army on hold button and the probe cant plant anymore cannon?
*
As if you were able to bring out range unit in the first 3 minutes, i'm not talking about terran btw.
keretapir
post Sep 22 2011, 11:54 AM

rampant public indecency
******
Senior Member
1,143 posts

Joined: Aug 2006
From: not everywhere..but somewhere..


ok..next time when i go Zerg in team games,i'll do 6 pool & prevent any cannon rush in my base.is that ok with u?
heaven
post Sep 22 2011, 11:56 AM

Casual
***
Junior Member
369 posts

Joined: Jun 2005
QUOTE(evofantasy @ Sep 22 2011, 03:12 AM)
problem wit team game is that u can knw a cannon rush is coming and u wont be able to hold it even with the perfect response as his teammates will be covering his cannons (especially lings)...
it would take the whole team effort to win 3v3/ 4v4...
know when to sacrifice a teammate to mount a counter attack if needed...
there are moments where i knw it would be better if i jz delay my slow demise and get my teammates to counter attack them straight...

ps: wasting a worker to watch own ramp around 9 food is kinda bad... u wont be able to see anything at tat time as cannon rushes wont be tat early (forge is dropped at 12 food)... scouting at 9 with another teammate would be better as u can see what and react accordingly...
*
Agree with this, also usually the cannon dude will be slower later since he has committed to cannon rush, then it's up to teammates to counter attack them.

Terrans can handle cannon rush well due to moving Command Center.
Zerg's Ovi usually go to cannon rush zone at beginning.
Protoss probe can do some scouting after 9.
SUSSeeker_of_Truths
post Sep 22 2011, 12:03 PM

On my way
****
Senior Member
518 posts

Joined: Jul 2011
...

again, i'm not talking about COUNTERING canon rushes.

i'm talking about PREVENTING canon rushes.

which is goddamn easy, simply by sending a drone or an ovi to keep watch at the ramp before or around 9 food.

this way, an early probe can't just freaking sneak up the ramp undetected and go hide in a corner somewhere in wait to make canons.

This post has been edited by Seeker_of_Truths: Sep 22 2011, 12:04 PM
SiewKaiz
post Sep 22 2011, 12:10 PM

Casual
***
Junior Member
304 posts

Joined: Nov 2008


QUOTE(Seeker_of_Truths @ Sep 22 2011, 12:03 PM)
...

again, i'm not talking about COUNTERING canon rushes.

i'm talking about PREVENTING canon rushes.

which is goddamn easy, simply by sending a drone or an ovi to keep watch at the ramp before or around 9 food.

this way, an early probe can't just freaking sneak up the ramp undetected and go hide in a corner somewhere in wait to make canons.
*
not really~ some map u can canon below ramp and hit mineral line using ovie sight~ i knew some guy did that in my clan thou in 4v4
heaven
post Sep 22 2011, 12:15 PM

Casual
***
Junior Member
369 posts

Joined: Jun 2005
Ovie cannon rush is popular in 4v4, and you can't really prevent it unless your ordering your workers to do long journey down the ramp(which is wasting time).

*EDIT: grammar.

This post has been edited by heaven: Sep 22 2011, 12:19 PM
SUSSeeker_of_Truths
post Sep 22 2011, 12:41 PM

On my way
****
Senior Member
518 posts

Joined: Jul 2011
...

im not talking about advanced canon tactics.

i'm talking about SIMPLE canons, where the probe simply sneaks up a ramp without the player knowing and hides somewhere in the corner before making canons.

it's so infuriating when it happens, because this is so goddamn easy to avoid, yet about 1 every 3 of my games there are always some noob-ass in my team who gets cannoned this way.
FLampard
post Sep 22 2011, 12:48 PM

On my way
****
Junior Member
590 posts

Joined: Jun 2008
You know there was this time some noob zerg tried to ling rush me, but i wall off and shoot him so his lings backed off. then another ******* come and cannon rush my wall by warping a pylon outside, so i wall down and use marine go out shoot him, suddenly the lings appear out of no where rush in when i wall down..

4 min gg

sad case
kEazYc
post Sep 22 2011, 01:08 PM

Regular
******
Senior Member
1,314 posts

Joined: Oct 2009
From: Cheras, KL


I'm sorry but to TS, i do scouting on 9 instead of place my probe on the ramp doing nothing, even if a newb listened to what you say, does he has the time to take note on the mini map? Bare in mind newb is slow, they aren't as alert as the pros.
evofantasy
post Sep 22 2011, 02:42 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(heaven @ Sep 22 2011, 11:56 AM)
Agree with this, also usually the cannon dude will be slower later since he has committed to cannon rush, then it's up to teammates to counter attack them.

Terrans can handle cannon rush well due to moving Command Center.
Zerg's Ovi usually go to cannon rush zone at beginning.
Protoss probe can do some scouting after 9.
*
in team games i use the following builds (note that i play random) which are relatively safe as my standard... i do have other builds which i always use but the 3 basic builds i use which imho is safe vs most cheeses/ rush is: -

Protoss
9pylon, mineral boost trick, 12gate -> scout... before i drop my core, i make sure i see what i need to see... if i see a forge from a protoss, i would drop a forge instead of a core first and chrono out first 2 zeals... the first 2 zeals with micro can handle everything (even cannons)... from there chrono out my first stalker and the rest would depend on what my opponent do (chrono 2nd stalker/ sentry or warp tech)

Zerg
Generally my basic build now is the 11overpool into speedling + a macro hatch or expand depending on what i scouted... pull out 2 drones off gas when i have 100 for speed and make an evo chamber for a quick +1... this build is relatively safe vs everything and 1 spine in mineral line for safety measure if needed... having a group of 12 lings running around for map control would ensure me n my team can react in time to whatever they throw at us... the early lings can deny any cannon rush and hold off 6pool/ 8pool (giving me the luxury of a later scout wit lings instead of drones)

Terran
10depot 12rax 14rax... make marines and OC... from there either pressure, tech or expand depending on what i scout... i love to pressure with 5scvs 5marines if i scouted my opponents having double gasses (of course u need to get good teammates to back u up)... what can beat marines early on if u knw to shutter step/ split them after all rite?


Added on September 22, 2011, 2:47 pm
QUOTE(SiewKaiz @ Sep 22 2011, 12:10 PM)
not really~ some map u can canon below ramp and hit mineral line using ovie sight~ i knew some guy did that in my clan thou in 4v4
*
u mean me rite lol?
i have quite a sick history of cannon rushing in team games flex.gif

This post has been edited by evofantasy: Sep 22 2011, 02:47 PM
mules
post Sep 22 2011, 06:48 PM

Getting Started
**
Junior Member
104 posts

Joined: Dec 2010
if that worries u that much why not just type: "there is toss, pls check for proxy cannon" at 11 food


or just scout at 9 food, and triple blink that forge, decent player will have time to react appropriately unless you are playing in NA which i find even unbalance player skill in multiplayer.


gl hf
quest_5692
post Sep 22 2011, 09:10 PM

yo chick, im not buaya
*****
Senior Member
853 posts

Joined: Aug 2008
TS, why do you need to cr8 a post to remind everyone?
The Amateur Working Bee
post Sep 22 2011, 10:29 PM

Regular
******
Senior Member
1,646 posts

Joined: Aug 2010
eh? TS, you are to blame too, since u so pro, why didnt you save the entire game with ur l33t skillz0r?

thats the risk of playing random team games, u b**** u lose

learn to save the game or go play 1v1, dont complain

2 Pages  1 2 >Top
 

Change to:
| Lo-Fi Version
0.0217sec    0.57    5 queries    GZIP Disabled
Time is now: 29th November 2025 - 04:27 PM