QUOTE(evofantasy @ Sep 22 2011, 03:12 AM)
problem wit team game is that u can knw a cannon rush is coming and u wont be able to hold it even with the perfect response as his teammates will be covering his cannons (especially lings)...
it would take the whole team effort to win 3v3/ 4v4...
know when to sacrifice a teammate to mount a counter attack if needed...
there are moments where i knw it would be better if i jz delay my slow demise and get my teammates to counter attack them straight...
ps: wasting a worker to watch own ramp around 9 food is kinda bad... u wont be able to see anything at tat time as cannon rushes wont be tat early (forge is dropped at 12 food)... scouting at 9 with another teammate would be better as u can see what and react accordingly...
i'm not talking about advanced canon tactics, i'm talking simple canons where a probe simply sneaks in and make canons in a corner somwhere
the reason i'm saying to get worker at the ramp around 9 food is to watch any probe coming up, because that's the earliest time a worker can travel all the way to your base. it's as simple as that.
most often these noob-asses just leave their ramps out of sight, and enemy probes can simply sneak in and hide in some corner somewhere.
you don't have to sacrifice much, if any at all. Protoss makes a pylon at 9, while terran makes a depot at 10, while zerg can simply move their ovi to the ramp. It's either you sacrifice a bit now to watch the goddamn ramp, or you sacrifice more later by clicking around your own base looking for fog-of-war spots where a probe might be hiding and risk missing it.
i mean, really, is watching ur own goddamn ramp so much to ask?
This post has been edited by Seeker_of_Truths: Sep 22 2011, 03:50 AM