err.........dee jay got weakness 1..........
tips 1:
when dee jay on crouching, DON EVER JUMP into. even thou theres a small window on charge, i can manage to counter watever jump in + is auto correct in direction, u cross up dee jay also kena, unless is safe jump.
inorder to fight dee jay, u need to master safe jump to bait my AA then punish.
tips 2: neutral jump on dee jay's air slasher.
normally we charge character pre charge when the projectile flowing on the screen, by the time it hits u, no matter on block or hit, the 2nd projectile can be execute immediately as long as theres no more own projectile on the screen. to prevent projectile pressure game from dee jay. pls do so.
the charge timing of dee jay will be whiff. of coz u need to pandai pandai jump la.....mix it with some FA will be great coz can sambil charge some ultra. tat will be the tactic to lure dee jay come n find u eat yr AA and other skill.
if after projectile , i walk side by side with it, all u can do is.....errrr........block the projectile then act on what dee jay do lo, if dee jay jump, AA, if dee jay slide.....just block if dee jay do nth........plan an attack lo.....just don jump in dee jay will do..........
tats all for now, will write more if i go think about the others.

lp air slasher, neutral jump = 101 chipping tactics for guile, chun li and bla bla bla