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 [V2] Battlefield 3, 29th September Open Beta

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TSMichaelJohn
post Sep 1 2011, 11:21 PM

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Battleblog #9: Online vehicle warfare refined

The Battlefield series has always been about the perfect mix of infantry and vehicle warfare. Battlefield 3 is no different. Read on for the full story on our deep vehicle customization and refined gameplay mechanics that will change how you play the game.

user posted image

As you can see in our Caspian Border gameplay trailer, the skies in Battlefield 3 will be filled not only with helicopters, but with roaring fighter and attack jets as well. No matter if you want to transport your troops quickly to the current hot spot on the battlefield, if you want to engage in high G dogfights, or take out enemy tanks with laser guided missiles – there’s a flying vehicle in Battlefield 3 that lets you do the job in style.

With over 20 drivable vehicles in multiplayer spread over 12 classes, you will find your personal favorite whether you prefer to fly above the battlefield or stay on solid ground. Some of the vehicle classes include armored transports, infantry fighting vehicles, main battle tanks, scout helicopters, attack helicopters, fighter jets, and attack jets. Whatever your choice, we let you fine tune almost every vehicle in Battlefield 3 to fit your play style, the current map, and the current situation.

Deeper, bigger, tactical vehicle customization
Vehicle customization is much bigger, deeper, and more tactical in nature than in previous Battlefield games. With over 80 unlockable specialization upgrades spread over the different vehicle classes, there is plenty of room for you to tailor your rides to fit your needs. Each customizable vehicle class has three unlock slots: one secondary weapon slot, one gadget slot, and one upgrade slot. By playing a vehicle class and getting kills with it, you gradually unlock more specializations for that particular vehicle class.

Vehicle customization in Battlefield 3 is just as deep and tactical as the weapon customization showcased here on the blog last week. For every choice you make in vehicle customization, you are effectively gearing up for a specific combat role and leaving something else out. In the Russian fighter jet, do you go with anti-air missiles to dogfight enemy air targets, or would you rather mount a handful of laser guided air to ground missiles as your secondary weapon to harass opposing tanks? Do you equip it with IR flares to avoid missiles, or would you rather take your chances with the fire extinguisher in case you get hit

Our most dynamic vehicle warfare ever
We are making sure vehicle warfare in Battlefield 3 is even more dynamic than before. That’s why we are introducing two new tactical gameplay concepts affecting how vehicle damage and repairs are handled.

Imagine that your tank is hit by an RPG in Battlefield 3. As the first warnings go off, this is your time as Commander of the tank to assess the danger of the situation – do you push on towards your goal regardless, or do you abort and take evasive action? If you back up and take cover, you give yourself a chance to let the vehicle armor recover, just like your soldier heals up when going into cover.

This is a new feature in Battlefield 3 where lightly damaged vehicles recover their armor after a set amount of time (if kept away from enemy fire). Instead of promoting a gung-ho attitude at all times, this means that the driver who keeps his cool and adapts to any given situation will also be able to keep his vehicle in working order for longer. It is basically our way of giving smart non-Engineers a fighting chance to keep his vehicle in the battle.

Past a certain damage threshold, vehicles will not recover armor. And with heavy damage comes the horrifying and adrenaline-inducing experience of having one’s vehicle disabled. In the case of the tank, it would slow to a crawl. Fire and smoke would signal that it is in dire need of manual repairs, and that it is only a matter of time before it explodes. But here’s the beauty of the new system: Its weapons will still be functioning, turning this into a high risk situation that can play out in a number of ways.

Patrick “Posh” O’Shaughnessy is Lead Vehicle Designer on Battlefield 3:
-- Battlefield 2 was the first game I worked on at DICE as a designer, so finally building the vehicles for the sequel is very exciting! I think the ability to kit out your favorite vehicle depending on the situation combined with the new dynamics we’ve added to vehicle damage and repairs makes for a lot of interesting choices for players.

In our daily playtests here at DICE, you will often find a disabled tank in the field with Engineers scrambling to repair it, while its crew is still operating the main cannon and auxiliary machine gun to keep enemy forces at bay. If repairs go well, the tank gets back to full working order and the crew has narrowly escaped a disaster. If not, at least they had a fighting chance, while the disabled vehicle itself made a tempting target leading to more intense multiplayer action.

There's plenty of open-ended vehicle warfare in the single player campaign as well. This shot is from the single player mission Thunder Run, shown at this year's E3.

user posted image

Subtle game-changers
The powerful trio of vehicle disabling, armor recovery, and manual field repairs complement each other to refine the multiplayer game. Disabling means you no longer have to chase a vehicle that’s low on health to repair it. In a way, the repair tools are the new defibrillators, bringing a vehicle back into the fight from the brink of death. Also, regenerating armor means non-Engineers stand a greater chance at keeping their vehicle in the fight. Still, nothing will beat a well-trained squad of soldiers where Engineers help keep their vehicle in prime fighting condition.

The new vehicle customization and gameplay refinements in Battlefield 3 are subtle game-changers. Add them to our already proven rock/paper/scissors formula and you have the recipe for our most dynamic and exciting online warfare experience ever.

Battlelog
TSMichaelJohn
post Sep 2 2011, 01:53 AM

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QUOTE(Raikkonen @ Sep 2 2011, 01:06 AM)

I like to ask, are EA gonna feed us with the same bulls**t?
USA > Enemy

The weapons, vehicles, armor etc.

[/b]

+ 1

*
Ugh... what are you talking about...?
DICE Balance all the weapons evenly...

T90B = M1A2
F-18E = SU35BM

QUOTE(powerangah @ Sep 2 2011, 01:19 AM)
Damn it! Already pre-ordered from PbbSeller. :/ I wish they had retailers in Johor.

EDIT: Plus I'm too lazy to google this but can you customize VISUALLY how your character looks?
*
Still unknown . Only thing is the character customization is the perks.

QUOTE(amduser @ Sep 2 2011, 01:46 AM)
i stopped at the first paragraph and LOL for a while and immediately this came out from my mind before i proceed
user posted image

and fire extinguisher on a jet?

this sound so wrong
» Click to show Spoiler - click again to hide... «


in BF2, no one would land a jet to repair it right? i've tried to land a F-35 once and tk 3 teammate while drifting through the runway laugh.gif
*
Apparently... when you shoot at a plane , the fiuslaj or wing would burned up with the fuel , it will totally make sense for the fire extinguisher.
But what doesn't make sense is...

Jets are light weight , one hit from a stinger and it's done for , don't even bother going for extinguisher.

You don't need to land a jet to repair it , the airfield will automatically repair it for you.

This post has been edited by MichaelJohn: Sep 2 2011, 01:57 AM
TSMichaelJohn
post Sep 2 2011, 08:44 AM

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QUOTE(Raikkonen @ Sep 2 2011, 08:09 AM)
Only works with Windows Vista, Windows 7 & later.

Can my old rig run this game on minimum?



Intel C2D 7300@2.66Ghz
GeForce 9600GT
2GB Ram.
Directx 9.0c

*
I would say impossible , especially with 2GB of Ram and DirectX 9.

BF3 now supports only DX10 & 11.
TSMichaelJohn
post Sep 2 2011, 10:29 AM

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You can definitely say that Battlefield 3 is world known now...

It is the only game that isn't Japanese gaming company related in the Tokyo Games Show.

user posted image

Plus , we'll gonna see more tourneys now tongue.gif
TSMichaelJohn
post Sep 2 2011, 12:32 PM

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For coming new games , it's best to go for Quad core...

TSMichaelJohn
post Sep 2 2011, 02:28 PM

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QUOTE(Jackygwh @ Sep 2 2011, 01:34 PM)
huh ?? vista or win 7 or later ? means XP canot play ?? shocking.gif
*
New gen games are now not gonna support XP , and sooner or later Vista , since it eat up a lot of RAM space.


QUOTE(powerangah @ Sep 2 2011, 01:59 PM)
medium only? DAMMIT
I can run Crysis 2 with DX11 and high-res on 25-40 FPS.
*
Let's just see if you can play crysis with a constant FPS of 45+ , you could consider your pc playeable for BF3
TSMichaelJohn
post Sep 2 2011, 02:54 PM

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QUOTE(DarkknightDK @ Sep 2 2011, 02:48 PM)
Just wanna ask..Quad core processor needs a new Moba? Or can use C2D moba?
*
Core2Duo/Quad use 775 socket , the core i3/i5 uses 1156 socket , the i7 uses the 1366.The second generation of i3/i5/i7 are 1155.
TSMichaelJohn
post Sep 2 2011, 08:00 PM

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QUOTE(DarkknightDK @ Sep 2 2011, 05:54 PM)
LOL..ur CC same like mine lol ><..


Added on September 2, 2011, 5:55 pm

Hope Quad core is able to work abit.. ><
*
Work a bit?

It's gonna save you money , getting ready for next gen games when they fully utilize the power of a quad core cpu.
TSMichaelJohn
post Sep 2 2011, 09:27 PM

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LMAO? laugh.gif

It's not even out yet....
EA You sure do know how to do some marketing... whistling.gif
TSMichaelJohn
post Sep 2 2011, 10:49 PM

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Enough with the COD bashing...
We already know it's going down this year and many to come...
TSMichaelJohn
post Sep 3 2011, 03:24 PM

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QUOTE(DarkknightDK @ Sep 3 2011, 03:20 PM)
U all realised something? MW3 MP trailer came out with BF3 Physical pack Trailer at the same time..And the best part is both of them are in Third person view with some slo-mo effects...So I think BF3 wanna show COD that their better in graphics ? ><


Added on September 3, 2011, 3:21 pm

CS1.6>MOH>Gunz>CSS>BF2>MW>MW2 till....U all guess  icon_idea.gif
*
WTF is Gunz...?
All of them have their own category of games , you can't just compare that wholesale ... doh.gif
TSMichaelJohn
post Sep 3 2011, 05:53 PM

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QUOTE(RedBullY2K @ Sep 3 2011, 05:50 PM)
*looks at sig* Dude, even when u lean more towards console gaming, u still have some pretty awesome rig thar. rclxms.gif
*
But nooooo..... SSD.... sad.gif
TSMichaelJohn
post Sep 4 2011, 01:41 AM

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QUOTE(victor2212 @ Sep 4 2011, 12:32 AM)
Finaly so long, i reached lvl 50
*
QUOTE(Sai91 @ Sep 4 2011, 01:15 AM)
lol slopoke whistling.gif
*
IMBA Supa slowpoke whistling.gif
TSMichaelJohn
post Sep 4 2011, 06:21 AM

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Battlefield 3 singleplayer inspired by “Generation Kill” and “24″
24....? shakehead.gif

In a new interview with VG24/7, Battlefield 3 lead designer David Goldfarb talked a lot about the singleplayer component of Battlefield 3, and where DICE drew inspiration from to craft the singleplayer campaign. Specifically, Goldfarb mentioned that DICE isn’t looking to emulate Modern Warfare nor are they looking to repeat Bad Company 2 — for Battlefield 3, they’re aiming for a more realistic experience.

user posted image

QUOTE
To use the example of Modern Warfare: they’re doing things their way and they’re awesome at that, but we wanted to do things our way, and we hope that we’re awesome at that. And that means we’re doing Generation Kill and 24; that’s closer to what we’re doing, I think.


“Generation Kill” is a realistic, cinema vérité-styled TV series that follows a group of soldiers in Iraq. Goldfarb also mentioned that unlike the recent Call of Duty singleplayer campaigns that are constantly high-paced, Battlefield 3 aims for a variety of pacing styles throughout the story, as Goldfarb puts it:

QUOTE
“We are looking for a broad pacing, from 1-10 as opposed to 10-11. I think that’s a pretty big deal for shooters, to try to do that kind of pacing, to have it be slow for a little while and to make people wait. That’s much harder than we thought it was.”


Finally, Goldfarb commented on the length of the singleplayer campaign, saying that it’s around 7 hours, depending on what difficulty you play on, and mentioned that they’re rather “have six hours of awesome than 12 hours of ‘meh’”. We couldn’t agree more.

Source
TSMichaelJohn
post Sep 4 2011, 06:10 PM

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If you guys wanna talk about COD

Your COD thread is this >>>>>>>>>>>>>>>>>>>>>>Way

This post has been edited by MichaelJohn: Sep 4 2011, 06:31 PM
TSMichaelJohn
post Sep 4 2011, 10:15 PM

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Found something interesting on the EA BF3 Forums... brows.gif

» Click to show Spoiler - click again to hide... «


P.S : It's not in-game footage (or issit..?) brows.gif
TSMichaelJohn
post Sep 5 2011, 06:54 AM

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DICE: it takes 100 hours to complete a kit and unlock everything

user posted image

One of the most popular aspects of Battlefield 2 was its deep persistence feature, where players earned unlocks and awards as they played, and which could keep them busy for years. This returned in Bad Company 2, however, you could unlock most of the weapons and gadgets in Bad Company 2 in a few dozen hours, something which took DICE by surprise.

For Battlefield 3, DICE always stated that they were going with a much deeper persistence feature, with many more unlocks and a revamped unlock structure for weapons and attachments. Now DICE’s Alan Kertz has unveiled just how long it takes to unlock all the weapons, attachments and gadgets for a class: 100 hours.

The reason it takes so long is because unlocks in Battlefield 3 are given per weapon basis, where each weapon attachment must be unlocked for a specific weapon, meaning that players will be unlocking the same attachments and gadgets over and over again, for each weapon. Most weapons will be given three slots: one for scope, one for barrel, and one under-barrel slot for grips, bipods, grenade launchers, etc.

On one hand, the more you use a weapon, the more and better accessories you get for it, on the other hand, it might get a bit too repetitive unlocking the same thing again and again. But we’ll have to wait and see how the system works when the game ships. Or in the upcoming beta.

Source

Hehe.... 100 Hours using iron sight...? whistling.gif
TSMichaelJohn
post Sep 5 2011, 05:59 PM

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Good news... *Sorta...*

Bullet damage depends on size calibur of the ammunition.
user posted image[/url]

And .50 cal weapons won't be in the Multiplayer *As far as we know*

user posted image

and BF3 Xbox360 version will received 2 Disc

user posted image
TSMichaelJohn
post Sep 5 2011, 07:18 PM

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QUOTE(DarkknightDK @ Sep 5 2011, 06:37 PM)
Wow...Cool stuff there..Thank GOD NO .50 CAL!!!! It wont ruin the gameplay like in *ahem ahem(Not allowed to say it or else i got mock again sweat.gif )...Btw bro, u said that Quad Core is able to run BF3 smoothly right?(Or BCBF2 till max), i know it sounded silly but how much is the current Quad Core(Which able to run on 775 motherboard(My current one) and is 512mb EN9800GT able to run it? Or any suggestions on a different graphic card to work along the 775 motherboard?  My dad heard that quad core can run on the same motherboard and he is adi thinking to change my C2D to that  rclxm9.gif  rclxm9.gif
*
Quad core , a decent graphic card , around 4gb of ram and others your good to go.

Any 775 CPU can be installed on your mobo.
But the choice is really limited since the CPU is really kinda out dated and running out sweat.gif
My last Intel CPU was a Quad Q9500.

and you need a new graphic card.
Maybe a HD6870 or GTX560 Ti could do the job done.


QUOTE(clieman @ Sep 5 2011, 06:47 PM)
When public beta is out?
*
Dunno ... but since Lennard is still on DICE's wanted list...
Everydying told us it was 27th for MoH and Origin pre-order and 29th for open beta... *If i still remember it clearly... whistling.gif*


TSMichaelJohn
post Sep 5 2011, 07:33 PM

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» Click to show Spoiler - click again to hide... «



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