Not for now, its now in close beta state, only people with beta keys to be able to play, after that its open to all when open beta commence.
CS:GO
CS:GO
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Dec 1 2011, 05:51 PM
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#1
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Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
Not for now, its now in close beta state, only people with beta keys to be able to play, after that its open to all when open beta commence.
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Dec 4 2011, 10:39 AM
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#2
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Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
Molotov can bounce lolool
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Apr 24 2012, 10:12 AM
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#3
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Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
QUOTE(hard2k @ Apr 24 2012, 12:10 AM) *Update Before you judge, i think you should read up more cadred.org and news.esea.net.Saw Eclub server ping around 50ms yes tested but the prob i dont see any sea player at all lol only play with bot haha.. and what i heard lots of pro cs player said cs go like no hope edy valve never responed from their opinion and i play few games already what i can said lots of ppl complaining about ak-47 is op compared to other gun nt sure though But still, the hates from 1.6'er are always there. |
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May 18 2012, 09:29 AM
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#4
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Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
I hate the switching weapon animation model, its like slideshow lol.
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May 22 2012, 01:23 PM
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#5
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1,314 posts Joined: Oct 2009 From: Cheras, KL |
Full changelog.
QUOTE Gameplay: • Updated weapons based on performance metrics: - Slightly increased the damage for the fiveseven to keep it on par with other pistols. - Lowered the max width of the recoil patterns for the MG's to make them better for their price point. - Lowered the spread on the Negev to be more in line with the m249. • Improvements have been made to burst fire and tapping. • Added player spawns to all maps to support up to 30 players. • Player spawns are now randomly selected from a prioritized list of spawn locations in order to better support more players per map. • Adjusted bot behavior to fix the “antline” looking behavior. • Added support for server operators to specify tick rate with the –tickrate parameter. • Physics simulation tick rate now set to be the same as the game tick interval. • Bullet tracers have had improvements made to speed, visual effect, and frequency. • Chickens added to Inferno UI • The Server Browser sorts Favorites and Lan tabs by ping rather than Tags. • The radar will no longer display an ‘X’ for dying players when they are not within sight of the player or player’s teammate. • Weapons with a burst mode will now show which state the gun is in on the ammo panel. • Input device is now locked to whatever device launched the game session. • Updated the Kevlar and Kevlar + Helmet buy menu images. • Updated the Domination icons. Audio • Footsteps update position more often by shifting position determination to client side entity tracking. • Tuned ambient sounds in most maps Bug Fixes • Fixed a bug with individual pistol round-based achievements. They can only be earned in Classic game mode now. • Fix for changing video settings while in game sometimes causing a deadlock. • Added a popup message triggered when a player attempts to initiate a vote on a server with voting disable. • Fixed bug where player's nav area would be reported as being on the floor below them causing the radar location to be displayed incorrectly. • Fixed several UI related crash issues. • Third party map and _SE map names no longer display in the scoreboard with the #SFUI_MAP_ localization token. |
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Jun 6 2012, 01:48 PM
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#6
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Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
QUOTE(-oc-gassa @ Jun 6 2012, 09:57 AM) nice to know only usd15 ok for me... for now beta serve me well... the amazing 5.1 sound help me abit... lack of player on local scene is the issue.. since there many local srver just without the player itself... bot also quite good...compare to last cs bot... just my 15cent mp_freezetime 0, but since Valve are introducing CS GO to the competitive level, freeze time will be there for fair play.is freeze time cant be disable? hate the freeze time that will make all equal start... who is late in buying item will onpar with other how buy faster... |
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Jun 12 2012, 11:11 AM
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#7
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Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
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Jun 12 2012, 11:28 AM
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#8
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Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
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Jul 19 2012, 03:30 PM
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#9
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Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
QUOTE(Jacker915 @ Jul 19 2012, 03:01 PM) pirade version of the game ish out.. but i lazeh to DL the game, gonna go to komtar and check the PC store whether they aready sellin the CSGO beta cracked http://forum.lowyat.net/index.php?act=SR&f=6 |
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Jul 19 2012, 03:45 PM
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#10
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Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
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Jul 26 2012, 07:31 PM
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#11
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Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
ATOM @ Lowyat also doing pre order since i saw their cs go poster from eclub.
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Aug 1 2012, 01:26 PM
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#12
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Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
you should consider changing the value for cmd and updaterate since the tickrate has been raised to 128 on competitive server.
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Aug 1 2012, 02:46 PM
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#13
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Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
QUOTE(kEazYc @ Aug 1 2012, 01:26 PM) you should consider changing the value for cmd and updaterate since the tickrate has been raised to 128 on competitive server. i already mentioned what before you misunderstood, i was talking about your rate instead of server's. This post has been edited by kEazYc: Aug 1 2012, 02:47 PM |
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Aug 1 2012, 03:17 PM
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#14
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Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
128 tickrate is great, or you can take a look at esl's server config. :S
oh and the round time, try set to the usual standard 1.45 per round on all the competitive server, instead of 2 mins, very annoying playing such long game per round -.- This post has been edited by kEazYc: Aug 1 2012, 03:19 PM |
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Aug 1 2012, 06:16 PM
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#15
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Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
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Aug 2 2012, 02:17 AM
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#16
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Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
QUOTE(noobfc @ Aug 2 2012, 12:04 AM) Just had some scrim from 128 tickrate eclub server, i can say it has better hit registry, and 1 surprising stuff, easier to control recoil.But from what i see from the competitive scene, the reason they use 128 tickrate is for better game quality, better hit registering, and also to serve clients that are using 120hz monitors, just incase if you don't follow much into competitive scene, BenQ is now a sponsor for most of the big tourney out there with their 24 inch 120hz refreshrate monitor. And obviously, you will need a better hardware for your server for 128 tickrate to be stable. Steam forum is having some debate about the tickrate thingy. http://forums.steamgames.com/forums/showthread.php?t=2843316 As for bundled goods? Just the box, manuals, cd, cdkey, i guess. This post has been edited by kEazYc: Aug 2 2012, 02:21 AM |
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Aug 2 2012, 12:29 PM
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#17
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Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
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Aug 2 2012, 09:25 PM
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#18
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Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
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Aug 3 2012, 01:59 AM
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#19
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1,314 posts Joined: Oct 2009 From: Cheras, KL |
Probably bye bye and hello official one which have to buy? :S
Well i was hoping beta users doesn't need to buy one, since the game already looks so perfect...not in terms of gameplay. This post has been edited by kEazYc: Aug 3 2012, 02:00 AM |
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Aug 8 2012, 03:57 PM
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#20
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1,314 posts Joined: Oct 2009 From: Cheras, KL |
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