QUOTE(Nightfalls @ Jun 16 2007, 11:51 AM)
My Own POV...
Turrets do lower Dmg than Missiles... so they're active for longer time... although the CPU for Active Armor Hards are reduced .... also they increased the CPU used for EANM.. this is a big nerf...
... people tends to change to passive hards to avoid the overheat thing
they should implement intercooler instead...

The trigger thingie means... in GE... instead of triggering Guri's Reinforcement by juz shooting the frig.... the Reinforcement is triggered by KILLING the frig... so if u don't kill the frig.. the reinforcement wave won't spawn... that saves those who accidentally hit frigs...
e.g.
Dan's Drones !!!A hyuk hyuk hyuk
And the overheating from overloading is optional. You can leave it as it is, that is not overloading it.
And, no, missiles do not necessary out-damage turrets in term of DPS.
Averagely, Rails/Beams/Artilleries deal less damage than Missiles in exchange for long range capabilities.
FYI, in long range type turret class, Beam have the best DPS.
Short range turret class out-damage Missiles, except the short range counter-part of the Missiles (Rockets, HAMs, Torps). There's more to why the short range Missiles can't be compared directly, but discuss about this later...
Remember:
Turrets: Tracking & signature radius. Both of this affect the hit and miss factor. However, when they hit, it's a world of hurts.
Missiles: Signature Radius. You will not always encounter rats that let you deal the maximum damage, they came in various sizes: Frigates, Interceptors, AFs(?), Destroyers, Cruisers, HACs, BCs and BSes.