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 WoW 4.0.6 PTR, Patch notes updated January 28

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ashwin988
post Jan 11 2011, 01:28 PM

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QUOTE(Instant_noodle @ Jan 10 2011, 06:56 PM)
during wrath's 3.0.x era...

NO!!! RET PALADINS AREN'T OH-PEE!!! YOU SEE!!! WE NEED TO CHASE THOSE RANGED PLAYERS DOWN AND WE CAN'T HEAL AS WELL AS HOLY!!!

during pre cata era...

NO!!! FROST MAGES AREN'T OH-PEE!!! YOU SEE!!! WE NEED TO GET RID OF THOSE PESKY PETS AND PREVENT THOSE RANGER WANNA-BE PLAYERS GETTING OUR BUTTOCKS PWNED AND ICE LANCE COST MANA!!!
*
This.. but ret was just cracking mad.. even mages now can be killed if you are a feral druid and super skilled tongue.gif. But ret last time was plain funny to see them 2-3 shot someone into dust.
lordsapt
post Jan 11 2011, 02:59 PM

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LOL WTF!!!!! nerf bear AGAIN?
ashwin988
post Jan 11 2011, 03:18 PM

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The nerf is not so bad lah.. but cat in a way got buffed.. mangle is shred for the win!
gaeria84
post Jan 11 2011, 03:48 PM

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QUOTE(ChcGamer @ Jan 7 2011, 03:12 PM)
Nothing for shaman = happy shaman smile.gif
*
http://us.battle.net/wow/en/forum/topic/18...3058?page=6#109
QUOTE
* Tremor Totem has been redesigned. The totem is now usable under Fear, Charm, or Sleep effects, and pulses much more rapidly, but lasts 6 seconds and has a 1-minute cooldown.
* Cleansing Waters no longer fires its heal effect twice when a shaman removes a Magic and a Curse debuff with a single cast.


sweat.gif

dragna
post Jan 11 2011, 05:15 PM


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IMO, they should increase the time on thrash (dot) for better aggro management for bears with such drastic nerfs on the main abilities. I doubt thrash is useful in PVP.

This post has been edited by dragna: Jan 11 2011, 05:15 PM
ChcGamer
post Jan 11 2011, 05:21 PM

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QUOTE(gaeria84 @ Jan 11 2011, 03:48 PM)
Add this:

Mana Tide Totem has been redesigned. The totem no longer multiplies the Spirit of those affected by it. It instead gives a flat amount of Spirit equal to 400% of the casting shaman’s Spirit, exclusive to short-term Spirit buffs affecting the shaman when the totem is dropped.


Is this something new which they wanted to hide from the shamans?
gaeria84
post Jan 11 2011, 05:30 PM

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QUOTE(ChcGamer @ Jan 11 2011, 05:21 PM)
Add this:

Mana Tide Totem has been redesigned. The totem no longer multiplies the Spirit of those affected by it. It instead gives a flat amount of Spirit equal to 400% of the casting shaman’s Spirit, exclusive to short-term Spirit buffs affecting the shaman when the totem is dropped.
Is this something new which they wanted to hide from the shamans?
*
tongue.gif What if the casting shaman has close to no spirit in his gear setup? laugh.gif

evofantasy
post Jan 11 2011, 05:41 PM

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QUOTE(dragna @ Jan 11 2011, 05:15 PM)
IMO, they should increase the time on thrash (dot) for better aggro management for bears with such drastic nerfs on the main abilities. I doubt thrash is useful in PVP.
*
they are planning to make it scale wit haste...
atm haste is the weakest stat for a bear...
stamina is rated 50pt vs haste at 2pt...
TSOjimaru
post Jan 12 2011, 09:21 AM

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Patch notes updated. Check first post.

QUOTE
Patch notes updated January 11, 3:30 PM PST
QUOTE
Seal of Truth: All single target attacks (including Judgement, Hammer of Wrath, Exorcism, and Templar's Verdict) can now trigger this seal.

Not sure what they mean by "trigger". As in apply the Censure debuff?
dragna
post Jan 12 2011, 10:01 AM


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Just read the new patchnotes PTR, GG they are nerfing the heroics and they said heroics were fine as it is intentionally released. yawn.gif

On a side note, alchemist rejoice on getting which don't require them to buy expensive DMC.

Alchemist's Stones for Agility, Strength, and Intellect have been added.

Also i'm looking forward to them re-introducing Sacred Shield to paladins.

When reduced below 30% health, you gain the Sacred Shield effect. The Sacred Shield absorbs [1 + 2.8 * AP] damage and increases healing received by 20%. Lasts 15 sec. This effect cannot occur more than once every 30 sec. 30 sec cooldown.


This post has been edited by dragna: Jan 12 2011, 10:17 AM
evofantasy
post Jan 12 2011, 12:37 PM

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QUOTE(dragna @ Jan 12 2011, 10:01 AM)
Just read the new patchnotes PTR, GG they are nerfing the heroics and they said heroics were fine as it is intentionally released.  yawn.gif

On a side note, alchemist rejoice on getting which don't require them to buy expensive DMC.

Alchemist's Stones for Agility, Strength, and Intellect have been added.

Also i'm looking forward to them re-introducing Sacred Shield to paladins.

When reduced below 30% health, you gain the Sacred Shield effect. The Sacred Shield absorbs [1 + 2.8 * AP] damage and increases healing received by 20%. Lasts 15 sec. This effect cannot occur more than once every 30 sec. 30 sec cooldown.
*
i am looking forward to the new stones a lot!
gaeria84
post Jan 12 2011, 12:52 PM

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QUOTE
Dungeons & Raids

    * Level 85 players can now choose any normal dungeon via the Dungeon Finder. Choosing Random Dungeon will still not add Blackrock Caverns or Throne of the Tides into the rotation.


Blackrock Caverns

    * Beauty now spawns with only two pups in Heroic difficulty. Not to worry though, the missing pup has been adopted by a wonderful, if not insane family.


Grim Batol

    * Faceless Corruptors now move 10% more slowly.
    * Players may still use spell and abilities while afflicted by Forgemaster Throngus's Impaling Slam.
    * Valiona's Devouring Flame damage has been reduced by 20%.


Halls of Origination

    * The duration of the Flame Wardens' Raging Inferno has been reduced by 80%.
    * Anraphet's Nemesis Strike now does 75% of weapon damage, up from 50%. In addition, the damage-over-time effect applied by this ability does 15,000 damage every 2 seconds, up from 9,000.
    * Earthrager Ptah's Flame Bolt now deals more damage per second on Heroic difficulty.
    * Setesh seeks a portal every 25 seconds, up from 20.


Lost City of the Tol'vir

    * Lockmaw no longer tolerates fighting in his treasure room.


Shadowfang Keep

    * Baron Ashbury
          o Sadly, in his hubris he has forgotten how to Mend Rotten Flesh.

    * Lord Walden
          o Conjure Poisonous Mixture now deals more initial damage.
          o Frost Mixture is now area-of-effect damage.
          o Toxic Catalyst now deals less damage over time.


The Stonecore

    * Stonecore Earthshapers' Dust Storm does slightly less damage.
    * Corborus
          o The warning time for Thrashing Charge has been increased by 1 second. In addition, Thrashing Charge now happens 4 times, down from 5.
          o The visual for Rock Borers spawning during the submersion phase is now different from the Thrashing Charge visual.

    * High Priestess Azil
          o She grew! She's now 175% the size of a human, up from 125%.
          o Gravity Wells should kill Devout Followers more quickly.
          o The cast time of Force Grip is now 1.5 seconds, up from 1.
          o The size of the warning visual for Seismic Shard has been increased to more accurately reflect the area it affects.
    * Slabhide
          o The ground phase lasts longer and has fewer stalactites.
    * Ozruk
          o There is now a precast visual on the ground to make it clear how far away a player must get to be clear of Shatter.
          o The cast time of Shatter has been increased to 3 seconds, up from 2.5.
          o Shatter damage is now reduced by armor, but has been increased by 33.3% (repeating, of course) as a result.
    * Bug Fixes
          o Fixed a bug that made Ozruk's Shatter knockback component 10-yard range while the damage had a 15-yard range. Both are 15 yards now.


Throne of the Tides

    * The damage done by Lady Naz'jatar's Shock Blast and Naz'jar Tempest Witch Chain Lightning has been reduced.
    * Tainted Sentries Swell damage has been reduced.
    * The damage of Blight of Ozumat has been reduced by 25% per stack.


The Vortex Pinnacle

    * Creatures
          o Desperate Speed cast by Temple Adepts has had its duration reduced significantly.

    * Altairus
          o The visual effects in this encounter have been adjusted to make the wind direction easier to read.
          o Cyclones now knock players straight up, and players hit by a cyclone cannot be hit again for a few seconds.
    * Asaad
          o Skyfall Stars are now summoned to help him defeat players.
          o Static Cling has had its cast time increased to 1.25 seconds, up from 1.
    * Grand Vizier Ertan
          o His health has been reduced slightly.
          o He now knocks away players standing too close to him when he retracts his Cyclone Shield, which now inflicts Nature damage if it touches players.
    * Bug Fixes
          o Fixed a bug that made Ozruk's Shatter knockback component 10-yard range while the damage had a 15-yard range. Both are 15 yards now.


doh.gif

dragna
post Jan 12 2011, 02:21 PM


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Looks like with this the Heroics will be a cruise from then on.
Imbecile
post Jan 12 2011, 04:14 PM

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tears flood the most class forum and general official forum
well maybe except the mages forum, :(
mages are now FOTP(Favourate Of The Patch)
and they(mage) ask to buff fire spec mage
gaeria84
post Jan 12 2011, 04:45 PM

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QUOTE(Imbecile @ Jan 12 2011, 04:14 PM)
tears flood the most class forum and general official forum
well maybe except the mages forum, sad.gif
mages are now FOTP(Favourate Of The Patch)
and they(mage) ask to buff fire spec mage
*
I stopped reading when they said they're gonna nerf serpent spread, black arrow and explosive shot. cry.gif

This post has been edited by gaeria84: Jan 12 2011, 06:22 PM
ashwin988
post Jan 12 2011, 04:48 PM

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I saw the new shaman patch details on mmo champion. Tremor totem is going to be a free trinket for shaman's. Actually a pretty good totem. The nerf the purge is not going to be so bad for me smile.gif. Lets see how it goes lah.
Imbecile
post Jan 12 2011, 05:18 PM

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QUOTE(ashwin988 @ Jan 12 2011, 04:48 PM)
I saw the new shaman patch details on mmo champion. Tremor totem is going to be a free trinket for shaman's. Actually a pretty good totem. The nerf the purge is not going to be so bad for me smile.gif. Lets see how it goes lah.
*
true, almost free forsaken racial "will of the forsaken" except minor diffrence, and not stack with trinket.
gaeria84
post Jan 12 2011, 06:31 PM

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/activate Beastial Wrath mad.gif

QUOTE
* Black Arrow damage has been reduced by 25%.

Explosive trap was better for LnL, more reason not to take this talent.

QUOTE
* Explosive Shot damage has been reduced by 25%.

Dunno how is this justifiable, seeing as the ticks aren't sped up by haste.

QUOTE
* Serpent Spread can now only affect up to 4 targets per Multi-Shot, down from unlimited.

Dumbest nerf ever. I can barely keep up with fire mages, demonology locks, warriors and frost DKs in terms of AOE dps.


... Oh, well. At least less people will reroll hunters now brows.gif

This post has been edited by gaeria84: Jan 12 2011, 06:39 PM
evofantasy
post Jan 12 2011, 06:39 PM

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QUOTE(gaeria84 @ Jan 12 2011, 06:31 PM)
/activate Beastial Wrath  mad.gif
Explosive trap was better for LnL, more reason not to take this talent.
Dunno how is this justifiable, seeing as the ticks aren't sped up by haste.
Dumbest nerf ever. I can barely keep up with fire mages, demonology locks, warriors and frost DKs in terms of AOE dps.
... Oh, well. At least less people will reroll hunters now  brows.gif
*
surv need to be nerfed without nerfing the other 2 spec...
thus...
gaeria84
post Jan 12 2011, 08:08 PM

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QUOTE(evofantasy @ Jan 12 2011, 06:39 PM)
surv need to be nerfed without nerfing the other 2 spec...
thus...
*
I think the -5% passive agility would've done it.


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