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 WoW 4.0.6 PTR, Patch notes updated January 28

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evofantasy
post Jan 7 2011, 06:42 PM

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QUOTE(dragna @ Jan 7 2011, 04:23 PM)
Due to PVP the PVE bears kena teruk.. kesian
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ya =(
but major armor buff which is pretty acceptable...
nice to see mushroom finally without cast time LOL
evofantasy
post Jan 10 2011, 02:58 PM

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QUOTE(Deimos Tel`Arin @ Jan 10 2011, 02:40 PM)
wtf? hunter buff? i thought hunter already imba liao why still need buff?
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only surv hunter is OP...
BM and MM are still pretty weak thus buffing the skills used by those classes...
on the other hand, surv getting a sofy nerf via agi...
evofantasy
post Jan 10 2011, 06:31 PM

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QUOTE(gaeria84 @ Jan 10 2011, 06:20 PM)
Survival hunters are not overpowered at all. Under normal circumstances, where raid buffs are non-existent, all the classes can do comparable dps, provided they are of the same level of gear and skill.

When raids are concerned, hunters can benefit from the widest range of raid buffs, even more so than other classes.
This gives hunters their edge.

Also the fact that current raid mechanics often put melee dps at a rather huge disadvantage.   shakehead.gif

Now, if they buffed hunter pets to do comparable dps to say, an unholy DK's pet, besides the pet utility and keep everything the same, then hunters will be OP  brows.gif
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blizzard said surv is OP...
the WWS further supported this (hunters top 3 in all fights except 2 where they are 4th and 5th) http://www.stratfu.com/kamigami/N_Magmaw.html
now look at the other 2 hunter spec (BM and MM), those are among the lowest now even below melees...

This post has been edited by evofantasy: Jan 10 2011, 06:32 PM
evofantasy
post Jan 11 2011, 05:41 PM

Avadion of the Enders
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QUOTE(dragna @ Jan 11 2011, 05:15 PM)
IMO, they should increase the time on thrash (dot) for better aggro management for bears with such drastic nerfs on the main abilities. I doubt thrash is useful in PVP.
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they are planning to make it scale wit haste...
atm haste is the weakest stat for a bear...
stamina is rated 50pt vs haste at 2pt...
evofantasy
post Jan 12 2011, 12:37 PM

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QUOTE(dragna @ Jan 12 2011, 10:01 AM)
Just read the new patchnotes PTR, GG they are nerfing the heroics and they said heroics were fine as it is intentionally released.  yawn.gif

On a side note, alchemist rejoice on getting which don't require them to buy expensive DMC.

Alchemist's Stones for Agility, Strength, and Intellect have been added.

Also i'm looking forward to them re-introducing Sacred Shield to paladins.

When reduced below 30% health, you gain the Sacred Shield effect. The Sacred Shield absorbs [1 + 2.8 * AP] damage and increases healing received by 20%. Lasts 15 sec. This effect cannot occur more than once every 30 sec. 30 sec cooldown.
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i am looking forward to the new stones a lot!
evofantasy
post Jan 12 2011, 06:39 PM

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QUOTE(gaeria84 @ Jan 12 2011, 06:31 PM)
/activate Beastial Wrath  mad.gif
Explosive trap was better for LnL, more reason not to take this talent.
Dunno how is this justifiable, seeing as the ticks aren't sped up by haste.
Dumbest nerf ever. I can barely keep up with fire mages, demonology locks, warriors and frost DKs in terms of AOE dps.
... Oh, well. At least less people will reroll hunters now  brows.gif
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surv need to be nerfed without nerfing the other 2 spec...
thus...
evofantasy
post Jan 12 2011, 08:16 PM

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QUOTE(gaeria84 @ Jan 12 2011, 08:08 PM)
I think the -5% passive agility would've done it.
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wont be enuff...
like wut history showed us wit the ret...

"TO THE GROUND.!!!"
evofantasy
post Jan 24 2011, 04:36 PM

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QUOTE(gaeria84 @ Jan 24 2011, 12:41 PM)
I'm guessing they will revert most of the hunter nerfs by the end of PTR.

Sinestra dps charts just came back, and not surprisingly, survival hunters aren't even top. More like middle of the table, not even in the top half.

Hunters are top on some fights, but not on a very commanding lead.
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its based on the fight...
if u actually read about the fight mechanics for sinestra (especially on the damage booster like http://www.wowhead.com/spell=92955 etc), it is no surprise that their hunters are not topping especially with their strat (mostly hunters are kiting the Shadow Orbs - Two orbs appear near two players. They need to kite the orbs near each other outside of the raid or do 75k damage to anyone in range. These appear once every 30 seconds in Phase 1 and Phase 3. The two kiters need to kite these for about 15 seconds.)...
not to mention the p3 have 100% haste which benefit casters more than surv hunters...

other fights surv hunter are still topping and for that alone, they are still getting the nerfbat...
1 fight is not enough justification and blizz have enuff numbers to warrant the nerf...
one of the best measurement would be on BH where it is a tank spank fight most of the time for range...

This post has been edited by evofantasy: Jan 24 2011, 04:44 PM
evofantasy
post Jan 24 2011, 10:13 PM

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QUOTE(gaeria84 @ Jan 24 2011, 10:06 PM)
Erm, so how do you explain DKs being top two in every fight? Nobody complained when DKs were top dps (for a very long time I might add, even now in cata) in WotLK. MM hunters got lucky with armor penetration, though now the stat has since been removed. Blizz has a very bad track record with balancing classes, you know this when blizz nerfed BM hunters in TBC to oblivion, and BM has never recovered since.

Haste actually benefits hunters a lot, from cobra shot cast time to focus regeneration. Cobra Shot itself is among the top two of a survival hunter's damaging attacks.

Well, now if they fixed the first five bugs, I would be a happy huntress.  biggrin.gif

http://us.battle.net/wow/en/forum/topic/1827254383#1
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dks getting nerfed as well that's y lol (see the link i've linked b4 with hunters being top 3 in almsot everyfight alongside dks)...
and DK are doing sick dps due to the fight mechanic (the reflect)...
try reading on the fight and u can see why is it so...

and since when TBC hunters are bad?
hunters were topping DPS as BM during those times especially brutalus (a good dps measure)...
even kiljaeden kills had BM hunters and they are doing very good dps...

and no haste doesnt help hunters as much as casters as for cata, casters are forged to get lots of hit and most of them sacrificing haste...
with the amount of haste buffed in the encounter, the scaling increases more (especially dots which procs nukes)...

This post has been edited by evofantasy: Jan 24 2011, 10:14 PM
evofantasy
post Feb 7 2011, 12:24 PM

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tomorrow = patch day...
happy drood (tonnes of buff for boomkin and buff fixes and digging while in flgiht form WINS)
nt to mention new tirnket for boomkin LOL...

evofantasy
post Feb 7 2011, 04:18 PM

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QUOTE(Ojimaru @ Feb 7 2011, 04:05 PM)
10% mana cost increase to Holy Paladin heals. Guess I better force them groups to CC more then...

On the other hand, PW:Shield can actually take more than 1 hit before popping! Woot!
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mostly doing heroics without CC nowadays when i am tanking LOL...
heroics starting to be ez mode >.<

the latest 5% buff per pug would make it even worst...

 

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