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 WoW 4.0.6 PTR, Patch notes updated January 28

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gaeria84
post Jan 10 2011, 11:40 AM

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QUOTE
    * Aimed Shot! weapon damage has been increased to 200%.
    * Kill Command's damage has been increased by 20%.
    * Kill Shot's attack power scaling has been increased by 50%.
    * Chimera Shot's attack power scaling has been increased by 20%.

Hunter buffs! wub.gif

QUOTE
* Into the Wilderness (passive) has been reduced to a 10% Agility increase, down from 15%.

DOH doh.gif
gaeria84
post Jan 10 2011, 06:20 PM

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QUOTE(evofantasy @ Jan 10 2011, 02:58 PM)
only surv hunter is OP...
BM and MM are still pretty weak thus buffing the skills used by those classes...
on the other hand, surv getting a sofy nerf via agi...
*
Survival hunters are not overpowered at all. Under normal circumstances, where raid buffs are non-existent, all the classes can do comparable dps, provided they are of the same level of gear and skill.

When raids are concerned, hunters can benefit from the widest range of raid buffs, even more so than other classes.
This gives hunters their edge.

Also the fact that current raid mechanics often put melee dps at a rather huge disadvantage. shakehead.gif

Now, if they buffed hunter pets to do comparable dps to say, an unholy DK's pet, besides the pet utility and keep everything the same, then hunters will be OP brows.gif

This post has been edited by gaeria84: Jan 10 2011, 06:24 PM
gaeria84
post Jan 10 2011, 08:33 PM

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QUOTE(Nightsky @ Jan 10 2011, 07:09 PM)
Jewelcrafting

    * Meta gems with the Chaotic and Relentless prefixes now have a requirement of 3 red gems.
    * New meta gems have been added: Agile Shadowspirit Diamond (Agility/3% critical damage), Reverberating Shadowspirit Diamond (Strength/3% critical damage), and Burning Shadowspirit Diamond (Intellect/3% critical damage). These new recipes are unbound and can drop from any Cataclysm creature. The new meta gems have a requirement of 3 red gems equipped.

Thank god for the fix. Dps meta that required more Blue gems then Red is just lame
*
tongue.gif When this patch is live, time to replace my green and blue gems with delicate reds. drool.gif
gaeria84
post Jan 11 2011, 03:48 PM

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QUOTE(ChcGamer @ Jan 7 2011, 03:12 PM)
Nothing for shaman = happy shaman smile.gif
*
http://us.battle.net/wow/en/forum/topic/18...3058?page=6#109
QUOTE
* Tremor Totem has been redesigned. The totem is now usable under Fear, Charm, or Sleep effects, and pulses much more rapidly, but lasts 6 seconds and has a 1-minute cooldown.
* Cleansing Waters no longer fires its heal effect twice when a shaman removes a Magic and a Curse debuff with a single cast.


sweat.gif

gaeria84
post Jan 11 2011, 05:30 PM

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QUOTE(ChcGamer @ Jan 11 2011, 05:21 PM)
Add this:

Mana Tide Totem has been redesigned. The totem no longer multiplies the Spirit of those affected by it. It instead gives a flat amount of Spirit equal to 400% of the casting shaman’s Spirit, exclusive to short-term Spirit buffs affecting the shaman when the totem is dropped.
Is this something new which they wanted to hide from the shamans?
*
tongue.gif What if the casting shaman has close to no spirit in his gear setup? laugh.gif

gaeria84
post Jan 12 2011, 12:52 PM

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QUOTE
Dungeons & Raids

    * Level 85 players can now choose any normal dungeon via the Dungeon Finder. Choosing Random Dungeon will still not add Blackrock Caverns or Throne of the Tides into the rotation.


Blackrock Caverns

    * Beauty now spawns with only two pups in Heroic difficulty. Not to worry though, the missing pup has been adopted by a wonderful, if not insane family.


Grim Batol

    * Faceless Corruptors now move 10% more slowly.
    * Players may still use spell and abilities while afflicted by Forgemaster Throngus's Impaling Slam.
    * Valiona's Devouring Flame damage has been reduced by 20%.


Halls of Origination

    * The duration of the Flame Wardens' Raging Inferno has been reduced by 80%.
    * Anraphet's Nemesis Strike now does 75% of weapon damage, up from 50%. In addition, the damage-over-time effect applied by this ability does 15,000 damage every 2 seconds, up from 9,000.
    * Earthrager Ptah's Flame Bolt now deals more damage per second on Heroic difficulty.
    * Setesh seeks a portal every 25 seconds, up from 20.


Lost City of the Tol'vir

    * Lockmaw no longer tolerates fighting in his treasure room.


Shadowfang Keep

    * Baron Ashbury
          o Sadly, in his hubris he has forgotten how to Mend Rotten Flesh.

    * Lord Walden
          o Conjure Poisonous Mixture now deals more initial damage.
          o Frost Mixture is now area-of-effect damage.
          o Toxic Catalyst now deals less damage over time.


The Stonecore

    * Stonecore Earthshapers' Dust Storm does slightly less damage.
    * Corborus
          o The warning time for Thrashing Charge has been increased by 1 second. In addition, Thrashing Charge now happens 4 times, down from 5.
          o The visual for Rock Borers spawning during the submersion phase is now different from the Thrashing Charge visual.

    * High Priestess Azil
          o She grew! She's now 175% the size of a human, up from 125%.
          o Gravity Wells should kill Devout Followers more quickly.
          o The cast time of Force Grip is now 1.5 seconds, up from 1.
          o The size of the warning visual for Seismic Shard has been increased to more accurately reflect the area it affects.
    * Slabhide
          o The ground phase lasts longer and has fewer stalactites.
    * Ozruk
          o There is now a precast visual on the ground to make it clear how far away a player must get to be clear of Shatter.
          o The cast time of Shatter has been increased to 3 seconds, up from 2.5.
          o Shatter damage is now reduced by armor, but has been increased by 33.3% (repeating, of course) as a result.
    * Bug Fixes
          o Fixed a bug that made Ozruk's Shatter knockback component 10-yard range while the damage had a 15-yard range. Both are 15 yards now.


Throne of the Tides

    * The damage done by Lady Naz'jatar's Shock Blast and Naz'jar Tempest Witch Chain Lightning has been reduced.
    * Tainted Sentries Swell damage has been reduced.
    * The damage of Blight of Ozumat has been reduced by 25% per stack.


The Vortex Pinnacle

    * Creatures
          o Desperate Speed cast by Temple Adepts has had its duration reduced significantly.

    * Altairus
          o The visual effects in this encounter have been adjusted to make the wind direction easier to read.
          o Cyclones now knock players straight up, and players hit by a cyclone cannot be hit again for a few seconds.
    * Asaad
          o Skyfall Stars are now summoned to help him defeat players.
          o Static Cling has had its cast time increased to 1.25 seconds, up from 1.
    * Grand Vizier Ertan
          o His health has been reduced slightly.
          o He now knocks away players standing too close to him when he retracts his Cyclone Shield, which now inflicts Nature damage if it touches players.
    * Bug Fixes
          o Fixed a bug that made Ozruk's Shatter knockback component 10-yard range while the damage had a 15-yard range. Both are 15 yards now.


doh.gif

gaeria84
post Jan 12 2011, 04:45 PM

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QUOTE(Imbecile @ Jan 12 2011, 04:14 PM)
tears flood the most class forum and general official forum
well maybe except the mages forum, sad.gif
mages are now FOTP(Favourate Of The Patch)
and they(mage) ask to buff fire spec mage
*
I stopped reading when they said they're gonna nerf serpent spread, black arrow and explosive shot. cry.gif

This post has been edited by gaeria84: Jan 12 2011, 06:22 PM
gaeria84
post Jan 12 2011, 06:31 PM

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/activate Beastial Wrath mad.gif

QUOTE
* Black Arrow damage has been reduced by 25%.

Explosive trap was better for LnL, more reason not to take this talent.

QUOTE
* Explosive Shot damage has been reduced by 25%.

Dunno how is this justifiable, seeing as the ticks aren't sped up by haste.

QUOTE
* Serpent Spread can now only affect up to 4 targets per Multi-Shot, down from unlimited.

Dumbest nerf ever. I can barely keep up with fire mages, demonology locks, warriors and frost DKs in terms of AOE dps.


... Oh, well. At least less people will reroll hunters now brows.gif

This post has been edited by gaeria84: Jan 12 2011, 06:39 PM
gaeria84
post Jan 12 2011, 08:08 PM

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QUOTE(evofantasy @ Jan 12 2011, 06:39 PM)
surv need to be nerfed without nerfing the other 2 spec...
thus...
*
I think the -5% passive agility would've done it.

gaeria84
post Jan 12 2011, 08:36 PM

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QUOTE(Instant_noodle @ Jan 12 2011, 08:33 PM)
oh noes i'm having bad luck on the class i rolled, 1st ret nao sv huntard...

mayb i should roll a mage... hmm.gif
*
FOTM alert tongue.gif

Speaking of which, mages are already so OP in PVP, yet instead of nerfs, they get buffs.
Awesome... that's balance for you rclxms.gif
gaeria84
post Jan 13 2011, 03:38 PM

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QUOTE(Ojimaru @ Jan 13 2011, 02:03 PM)
Patch notes updated (Jan 12) and so has the first post (*phew*).

Let me know if I made any mistakes, info or formatting.
*
Oh, the serpent spread nerf isn't in the patch notes. thumbup.gif
Didn't really mind the other nerfs, if they nerf serpent spread, I was really gonna /wrist ohmy.gif
gaeria84
post Jan 20 2011, 09:47 AM

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Hunter
QUOTE
Beast Mastery
    * Animal Handler now increases Attack Power by 25%, up from 15%.


Marksmanship
    * Aimed Shot! (Master Marksman) now deals 203% ranged weapon damage, up from 103% and now scale from 72.4% of Ranged AP, up from 48%.
    * Aimed Shot now has a 2.4 sec cast time, down from 3 sec. Now scales from 72.4% of Ranged AP, up from 48%.
    * Arcane Shot now scales from 4.83% of Ranged AP, up from 4.2%
    * Chimera Shot now scales from 73.2% of Ranged AP, up from 48.8%


Survival

    * Black Arrow now deals 2035 Shadow damage over 15 sec, up from 1800. (+13%)
    * Explosive Shot now scales from 23.2% of Ranged AP, up from 20.5%.
    * Serpent Spread is no longer capped to 4 targets. (PTR change)
OMG. Blizz finally woken up from their stupor? tongue.gif

Btw, that BM buff isn't really gonna cut it. They should make exotic pets trainable for all specs, but make the Beast Mastery talent more useful, like increasing pet damage by 100% and unlocking extra pet abilities for AOE purposes (cause right now, hunter pets do not contribute much to hunter dps besides utility). Only then BM will be viable. laugh.gif

This post has been edited by gaeria84: Jan 20 2011, 12:04 PM
gaeria84
post Jan 21 2011, 10:53 AM

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QUOTE(Ojimaru @ Jan 21 2011, 10:19 AM)
PTR Update January 19 Updates

Dungeons & Raids

  • Deadmines

    • Foe Reaper 5000 enrage
    • Vanessa VanCleef: boat fires updated; Vengeance of VanCleef redesigned

  • Warriors

    • Drums of War
    • Mortal Strike


*
Ojimaru, you should be the next TotalBiscuit tongue.gif

gaeria84
post Jan 24 2011, 12:41 PM

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I'm guessing they will revert most of the hunter nerfs by the end of PTR.

Sinestra dps charts just came back, and not surprisingly, survival hunters aren't even top. More like middle of the table, not even in the top half.

Hunters are top on some fights, but not on a very commanding lead.

This post has been edited by gaeria84: Jan 24 2011, 12:44 PM
gaeria84
post Jan 24 2011, 10:06 PM

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Erm, so how do you explain DKs being top two in every fight? Nobody complained when DKs were top dps (for a very long time I might add, even now in cata) in WotLK. MM hunters got lucky with armor penetration, though now the stat has since been removed. Blizz has a very bad track record with balancing classes, you know this when blizz nerfed BM hunters in TBC to oblivion, and BM has never recovered since.

Haste actually benefits hunters a lot, from cobra shot cast time to focus regeneration. Cobra Shot itself is among the top two of a survival hunter's damaging attacks.

Well, now if they fixed the first five bugs, I would be a happy huntress. biggrin.gif

http://us.battle.net/wow/en/forum/topic/1827254383#1
gaeria84
post Jan 26 2011, 09:53 AM

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Heard MM hunter spec is doing too much single target dps atm, even more so than other class/specs.

/waits anxiously for revert of survival hunter nerfs tongue.gif

This post has been edited by gaeria84: Jan 26 2011, 09:54 AM
gaeria84
post Jan 27 2011, 12:21 PM

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QUOTE(Sup @ Jan 24 2011, 09:56 AM)
Us survival hunters are getting Ghostcrawler's nerfbat.

user posted image

/cower
*
Omg, this reminds me.

I need to tame Ghostcrawler & Sambas next. Tamed Terrorpene a while back. nod.gif
gaeria84
post Feb 7 2011, 10:28 AM

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It's official!

Just scroll down a bit for official patch notes.

http://www.mmo-champion.com/content/2172-P...eek#new_comment

Hunter
QUOTE
    * Aimed Shot weapon damage has been increased to 200%, up from 150%. In addition, the base cast time has been reduced to 2.4 seconds, down from 3.
    * Arcane Shot damage has been increased by 15%.
    * Aspect of the Wild, Aspect of the Hawk, and Aspect of the Fox can now be cast while mounted.
    * Hunters can now use Auto Shot while moving.
    * Casting Trap Launcher, Distracting Shot, and Scare Beast now cancel Auto Shot when cast. This is to make it easier to crowd control creatures with Auto Shot while moving enabled.
    * Concussive Shot duration has been increased to 6 seconds, up from 4.
    * Deterrence now provides 100% chance for melee attacks to miss instead of 100% parry chance. This means that attacks that cannot be parried, notably some rogue abilities, can now be prevented by Deterrence, and the hunter will gain the benefit of Deterrence even if disarmed.
    * Dust Cloud’s cooldown and duration have been modified to make it closer aligned with Tailspin (same effect, different pet).
    * Freezing Trap now has a PvP duration of 8 seconds.
    * Kill Command's damage has been increased by 20%.
    * Kill Shot's attack power scaling has been increased by 50%.
    * Master's Call now has a 35-second cooldown, down from 1 minute, and its range has been increased to 40 yards, up from 25. In addition, the visual effect is more obvious.
    * Wing Clip now has a PvP duration of 8 seconds.


Talent Specializations
Beast Mastery

    * Animal Handler now provides a passive 25% bonus to attack power, up from 15%.


Marksmanship

    * Chimera Shot's overall damage has been increased by roughly 50%.
    * Wild Quiver (Mastery): Chance for this to trigger per mastery has been increased by approximately 17%.


Survival

    * Black Arrow damage has been reduced by 15%.
    * Explosive Shot damage has been reduced by 15%.
    * Hunter vs. Wild has been increased to 5/10/15% Stamina, up from 4/8/12%.
    * Into the Wilderness (passive) has been reduced to a 10% Agility increase, down from 15%.


Pets

    * Pets now have 70% of the master's armor, rather than a different value based on which type of pet they are.
    * Shale Spiders now correctly have a special ability (Web Wrap).
    * Bad Manner (monkey) now properly breaks from damage.


Glyphs

    * Glyph of Concussive Shot redesigned. It now limits the maximum run speed of the target while Concussive Shot is active.


Hunter Bug Fixes

    * Aimed Shot no longer ignores the Fire! buff when cast by macro.
    * Camouflage is now breaking when the hunter's traps deal damage to a target.
    * Chimera Shot's particle effect animations should now display correctly.
    * Cobra Shot now properly increases the duration of the Serpent Spread Serpent Sting.
    * The Focus Fire spell effect is now cooler than your best collection of green rectangles.
    * Wild Quiver's effect per point of mastery value should now be consistent.
    * Before shooting, male undead hunters will no longer look away from their targets.


Pet Fixes

    * Pet families added in Cataclysm should not be missing talents.
    * Pets should fight all underwater creatures, even if the hunter is out of melee range.
    * Ancient Hysteria should not able to affect low-level characters.
    * Ancient Hysteria now correctly affects pets.
    * Embrace of the Shale Spider now provides resistances so that those resistances are not lost if this buff overwrites Blessing of Forgotten Kings.
    * Ferocity-category pets in the dog and fox families now have access to the pet talent Charge.
    * Mobility can correctly be learned by land-based hunter pets.
    * Ravage no longer counts toward stun diminishing returns.
    * Undead hunters now start with Revive Pet on the action bar.
    * The pet Spellbook entry for Serpent Swiftness now shows its rank.
    * Shale Spiders are no longer missing a special ability.
    * The Shell Shield (Terrorpene) visual has been enlarged and should now be seen when cast.
    * The tooltip for the armor value in the Character pane should now be showing the correct amount of armor granted to pets.
wub.gif

Loving the MM buffs but a bit sad about the survival nerfs. Been a survival hunter since wotlk. Come cataclysm, it was the best all-round spec for me, great single target dps and aoe.

Now I have to switch between MM and SV just to remain competitive in different fights. whistling.gif

This post has been edited by gaeria84: Feb 7 2011, 10:43 AM
gaeria84
post Feb 8 2011, 10:06 AM

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Can't wait to see new MM changes today drool.gif
50k aimed shots here I come flex.gif

This post has been edited by gaeria84: Feb 10 2011, 01:43 PM

 

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