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 i dont "get" sc2, seriously

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kEazYc
post Dec 14 2010, 11:01 AM

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1v1 = serious business, 2v2 semi serious, 3v3 4v4 ffa = casual + funage.

Hope TS got the idea of it.
evofantasy
post Dec 14 2010, 11:40 AM

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QUOTE(kEazYc @ Dec 14 2010, 11:01 AM)
1v1 = serious business, 2v2 semi serious, 3v3 4v4 ffa = casual + funage.

Hope TS got the idea of it.
*
playing 3v3 and 4v4 wit frens while being on skype is one of the best experience i've had...
that much for me to stop log off WoW to join my frens (unless i am in an instance at that moment)
TS+3kk!
post Dec 14 2010, 03:55 PM

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QUOTE(quest_5692 @ Dec 13 2010, 02:04 PM)
maybe you will be happier if you can fend off RR and MM push with ease?

for a 6 minutes RR, sentry and stalker should do fine if you are going 4 gate....if going 2 gate robo, a chrono-ed immo should pop out in time to fend off >9000 roaches.

MM......zealot + sentry FF split half at ramp den collo follow up....

moreover im not a toss player.....toss is so easy to 4 gate your way to diamond =.=
*
the over reliance on ramps as a strategy is weak. its old and as old as the days of sparta, its common sense to fight at choke points with a smaller force but to rely that as a common gameplay tactic is just sad. i mean really CHOKE POINTS?

dont you guys feel cheated that after the much hype of strategy ramp playing seems to take center stage? to me its lazy cause really, thats the oldest gameplay trick in the book.

QUOTE(viruz019 @ Dec 13 2010, 07:49 PM)
after i read the part where he say "the units are near same as sc1" i straight  doh.gif

wont it be weird if u play starcraft 2 n find out that all the unit are different from sc1..tat is like playing a whole new game..why don they jz name it something else other than starcraft 2?

aside frm that, yes it does have a similar feel..but it has far better graphics..come on..seriously..do u tink most of the new gamers nowadays who never play starcraft would even bother to look at or buy an old game? 

lastly, i love starcraft a lot..and playing starcraft 2..i feel that it is far better than starcraft 1..another reason is cause i LOVE RTS game a lot..getting pawned are good..tat means u can improve urself

and if u find "improving urself to defeat the next guy" is meaningless..then ur not fit for a gamer..as a gamer..that's what most of them will do right? to be better than the other guy

*
QUOTE(quest_5692 @ Dec 13 2010, 09:56 PM)
sc2 is a sport. E sport. so there must be competitions and one must push himself to improve. of course there are many leagues for your skill level so that you wont feel left out.
*
heres the gig, you put 200 bucks into a game that was in development for a decade that got divided into 3 installments and each installment costs probably 200 bucks. thus for the trilogy you need to pay 600 bucks, which i doubt the later installments would have any different multi player systems. for the above market price im sorry im not sold with "the same game but better graphics", im expecting more a LOT more for that premium price and im not giving a hoot that its SC thus blizzard can bank on it

however, this line is where i get even more frust. games are a form of entertainment, by far its a toy, its never ment to be competitive cause that spoils the fun of it. to say starcraft is worth its value in money cause its "competitive" and its a "sport" just blows my mind, it is both NOT a competition and a sport. the only nation that treats SC that seriously is Korea and even then they dont treat SC2 that seriously.

asking me to pay 200 quid for a game pretending to be a competitive sport is fallacy. go tell anyone "hey, i am an e-athlete cause i play SC2" and youd get rolleyes.gif.

a game that costs 200 bucks need its good value of money, i dont see any value of it


evofantasy
post Dec 14 2010, 04:09 PM

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QUOTE(+3kk! @ Dec 14 2010, 03:55 PM)
the over reliance on ramps as a strategy is weak. its old and as old as the days of sparta, its common sense to fight at choke points with a smaller force but to rely that as a common gameplay tactic is just sad. i mean really CHOKE POINTS?

dont you guys feel cheated that after the much hype of strategy ramp playing seems to take center stage? to me its lazy cause really, thats the oldest gameplay trick in the book.
heres the gig, you put 200 bucks into a game that was in development for a decade that got divided into 3 installments and each installment costs probably 200 bucks. thus for the trilogy you need to pay 600 bucks, which i doubt the later installments would have any different multi player systems.  for the above market price im sorry im not sold with "the same game but better graphics", im expecting more a LOT more for that premium price and im not giving a hoot that its SC thus blizzard can bank on it

however, this line is where i get even more frust. games are a form of entertainment, by far its a toy, its never ment to be competitive cause that spoils the fun of it. to say starcraft is worth its value in money cause its "competitive" and its a "sport" just blows my mind, it is both NOT a competition and a sport. the only nation that treats SC that seriously is Korea and even then they dont treat SC2 that seriously.

asking me to pay 200 quid for a game pretending to be a competitive sport is fallacy. go tell anyone "hey, i am an e-athlete cause i play SC2"  and youd get  rolleyes.gif.

a game that costs 200 bucks need its good value of money, i dont see any value of it
*
u need to look at a wider picture...
the use of ramps are just one of the positional strategy u would have...
positioning is key in RTS and what made it so interesting is that it varies from game to game, maps to maps etc...
ramp or not, positioning is key...
we saw hongun lost to rain in the final game due to the positional advantage that rain have from his building placement to support his weaker range units...
which is why some people are saying that sentry is OP as they can produce such advantage in the hands of good players like tester...

the game is only as competitive as u made it to be...
no1 force u to climb up the ladder...
i have frens who are in bronze and still happy wit the game playing together with me from 1v1 to 4v4s...
on the other hand i have frens who are as competitive as they can be as far as ebaying korean accounts just to play wit the best...
both of them enjoy the game and do play wit me...
i am enjoying the game due to the people i am playing with - competitively or not depending on who i am playing with...
no doubt i do get frustrated at times when i loose but hey i have the mindset of playing for fun and am ok 5 minutes after that...

finally:
one man's meat is another man's poison...
u dun like the game, we like the game...
u dun think its worth ur $$$, we think it totally worth our $$$...
i am not here to convince u that this game is good or wut nor i care as u playing or not doesnt affect me...
just dun buy the next expansion if u dun like it and sell off ur current 1...

btw:
bigger force or not, u should always make the best advantage u have...
even when i have a bigger army of gateway units, i still forcefield ramps when i can, blink when i can...
there is no room for arrogance in RTS to think "ramps are for the weak players"...
think of why idra have been losing as he is sticking to his "i am the better player, i will take risk and macro my heart out"...

This post has been edited by evofantasy: Dec 14 2010, 04:18 PM
kEazYc
post Dec 14 2010, 04:29 PM

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Malaysian famous quote, u tak suka u keluar
MYNAMEISJASON
post Dec 14 2010, 04:52 PM

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QUOTE(+3kk! @ Dec 14 2010, 03:55 PM)
the over reliance on ramps as a strategy is weak. its old and as old as the days of sparta, its common sense to fight at choke points with a smaller force but to rely that as a common gameplay tactic is just sad. i mean really CHOKE POINTS?

dont you guys feel cheated that after the much hype of strategy ramp playing seems to take center stage? to me its lazy cause really, thats the oldest gameplay trick in the book.
heres the gig, you put 200 bucks into a game that was in development for a decade that got divided into 3 installments and each installment costs probably 200 bucks. thus for the trilogy you need to pay 600 bucks, which i doubt the later installments would have any different multi player systems.  for the above market price im sorry im not sold with "the same game but better graphics", im expecting more a LOT more for that premium price and im not giving a hoot that its SC thus blizzard can bank on it

however, this line is where i get even more frust. games are a form of entertainment, by far its a toy, its never ment to be competitive cause that spoils the fun of it. to say starcraft is worth its value in money cause its "competitive" and its a "sport" just blows my mind, it is both NOT a competition and a sport. the only nation that treats SC that seriously is Korea and even then they dont treat SC2 that seriously.

asking me to pay 200 quid for a game pretending to be a competitive sport is fallacy. go tell anyone "hey, i am an e-athlete cause i play SC2"  and youd get  rolleyes.gif.

a game that costs 200 bucks need its good value of money, i dont see any value of it
*
SC2 an esport? SRSLY? shocking.gif
Go play the custom games, they are more fun in some ways, gives you the worth of your money biggrin.gif

This post has been edited by MYNAMEISJASON: Dec 14 2010, 04:53 PM
hazairi
post Dec 14 2010, 04:54 PM

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QUOTE(+3kk! @ Dec 14 2010, 03:55 PM)
the over reliance on ramps as a strategy is weak. its old and as old as the days of sparta, its common sense to fight at choke points with a smaller force but to rely that as a common gameplay tactic is just sad. i mean really CHOKE POINTS?

dont you guys feel cheated that after the much hype of strategy ramp playing seems to take center stage? to me its lazy cause really, thats the oldest gameplay trick in the book.
heres the gig, you put 200 bucks into a game that was in development for a decade that got divided into 3 installments and each installment costs probably 200 bucks. thus for the trilogy you need to pay 600 bucks, which i doubt the later installments would have any different multi player systems.  for the above market price im sorry im not sold with "the same game but better graphics", im expecting more a LOT more for that premium price and im not giving a hoot that its SC thus blizzard can bank on it

however, this line is where i get even more frust. games are a form of entertainment, by far its a toy, its never ment to be competitive cause that spoils the fun of it. to say starcraft is worth its value in money cause its "competitive" and its a "sport" just blows my mind, it is both NOT a competition and a sport. the only nation that treats SC that seriously is Korea and even then they dont treat SC2 that seriously.

asking me to pay 200 quid for a game pretending to be a competitive sport is fallacy. go tell anyone "hey, i am an e-athlete cause i play SC2"  and youd get  rolleyes.gif.

a game that costs 200 bucks need its good value of money, i dont see any value of it
*
Have u finished the single player campaign? Have u ever watched 'the making of sc2'? Minus the gameplay, the cutscenes, the 3D animation that they produce is by far one of the best. The quality of the production is tremendous. Playing the campaign is like watching a movie and the best part, you partially control the movie! Interaction!

About the ramp, like I said before not all maps have the same size of ramp. There are maps with bigger ramps which favors a certain race.
Same as if u go in a war. Not all environment in a battle is the same right? SO, your strategy also must involve the environment. That's why blizzard have their official map and when you're in a tornament, you can choose which map u want when it is your turn.
The point is, in a ladder match, there are myriads possibilities of producing strategies. You will not stick to just a few, coz when you're playing u can see different strategies againts u that u may not anticipate. That's the beauty of the game!!

And if u wanna have fun, u can play 3v3, 4v4 or even free for all! Seriously it's fun!
Or u can login to NA server, and play the custom games there such as desert strike and many more!!
Honestly if u explore all the possibilities in the game, RM200+ is like nothing!

QUOTE(kEazYc @ Dec 14 2010, 04:29 PM)
Malaysian famous quote, u tak suka u keluar
*
I would prefer to make him like this game.. smile.gif
MYNAMEISJASON
post Dec 14 2010, 05:01 PM

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QUOTE(hazairi @ Dec 14 2010, 04:54 PM)
Have u finished the single player campaign? Have u ever watched 'the making of sc2'? Minus the gameplay, the cutscenes, the 3D animation that they produce is by far one of the best. The quality of the production is tremendous. Playing the campaign is like watching a movie and the best part, you partially control the movie! Interaction!

About the ramp, like I said before not all maps have the same size of ramp. There are maps with bigger ramps which favors a certain race.
Same as if u go in a war. Not all environment in a battle is the same right? SO, your strategy also must involve the environment. That's why blizzard have their official map and when you're in a tornament, you can choose which map u want when it is your turn.
The point is, in a ladder match, there are myriads possibilities of producing strategies. You will not stick to just a few, coz when you're playing u can see different strategies againts u that u may not anticipate. That's the beauty of the game!!

And if u wanna have fun, u can play 3v3, 4v4 or even free for all! Seriously it's fun!
Or u can login to NA server, and play the custom games there such as desert strike and many more!!
Honestly if u explore all the possibilities in the game, RM200+ is like nothing!
I would prefer to make him like this game.. smile.gif
*
The campaign has the worst story I've ever seen, but the campaign structure is vastly superior and much much better then SC1.
westley0214
post Dec 14 2010, 05:20 PM

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QUOTE(MYNAMEISJASON @ Dec 14 2010, 05:01 PM)
The campaign has the worst story I've ever seen, but the campaign structure is vastly superior and much much better then SC1.
*
Agreed. The story is just too shallow. Just collect artifacts and finally rescue Sarah. No tide and turn.

Off-topic: Warcraft III and The Frozen Throne have the best stories IMHO. I still kinda excited when Arthas murdered his own father and turned into an Undead.
neoengsheng
post Dec 14 2010, 05:28 PM

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QUOTE(+3kk! @ Dec 13 2010, 01:55 PM)
fair enough, but seriously "ramps" aint exactly good strategy acumen

those same sites gave the ever woeful obvilion a "OMG IT MADE ME CUM SCORE"; that was another game i dont udnerstand, filled with bugs to start of with. they also frequently give blockbuster games big numbers regardless if its good or bad the last C&C was ravaged by all the gamers as woeful, incomplete and downright bad, gamespot gave it a 7.5. lol
ever played homeworld 1/2? sins of a solar empire? total annihilation? those games are cheap but good, the single player campaign of homeworld itself makes sc2 weep lets not even talk about hte game mechanics.

how about sins? where 1 map is EPIC, your actions have got a long lasting effect and macro management ment something, tactical choke points were hard to defend.

how about company of heroes?

these are good games, even DoW1 with its long expansions are more value for your money than sc2.
*
Ah, someone that played the same game I played.

Homeworld, TA and to some extent Supreme Commander is revolutionary, fresh, fun to play and full of new ideas.

I remembered spending 5 hours on 1 skirmish in Supreme Commander and Homeworld. Homeworld is huge and the amount of strategy you can come up with is just totally unimaginable. Even Supreme Commander which is the succesor of TA is more fun than SC2. DoW too is a gem of its own for offering so many different races with their own uniqueness and balance.

Plus they don't come with the big price tag.

Agree these games are ages old and can still easily shame SC2 in terms of depth and gameplay.

Edit: C&C: Tiberian Sun is another all time favourite of mine, especially love it for the weather effect such as the ion storm that can bring down your whole fleet of air unit and radar as well as the meteor storm, this just makes the game a lot more exciting and use these weather effect to your tactical advantage. Love the subterranean units and amphibious units too.

This post has been edited by neoengsheng: Dec 14 2010, 05:38 PM
viruz019
post Dec 14 2010, 05:31 PM

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Well, the story to me was pretty good if u ask me, and they are reason they split it to 3 different section,

3 race and 3 story, the total gameplay length in each story is equal to the first starcraft and that makes it 3x longer than the first game. It depends on how you look at it. Maybe you're not used to buying original games thus complaining about the price.

ANd yea i do agree with westley0214 offtopic tongue.gif..they are by far one of the best stories i ever play..aside frm that, command and conquer is good too biggrin.gif
evofantasy
post Dec 14 2010, 06:09 PM

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QUOTE(MYNAMEISJASON @ Dec 14 2010, 05:01 PM)
The campaign has the worst story I've ever seen, but the campaign structure is vastly superior and much much better then SC1.
*
story fail so much if u have been playing any good RPGs...
dunno wut are they thinking sleep.gif"

still the campaign to me is really good...
upgrades etc is really well done...
that reason alone made me played the campaign twice...
InFe_eD
post Dec 14 2010, 07:04 PM

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Seem like someone got mad coz they can't play competitively.

Games is NOT meant for competitions?
Ohh yeah, tell that to Unreal Tournament, Street fighter, KoF, CoH, Warcraft3, DoTa, CS, etc etc etc.


Seem like TS only prefer Single player game prolly due to suffering too much Pwning Action Trauma.

It's Ok man, we understand. You should go play your Dynasty warrior or something like that. smile.gif
picibel
post Dec 14 2010, 07:10 PM

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QUOTE(+3kk! @ Dec 12 2010, 06:58 PM)
not trollin or anything, but i dont get whats soo amazing about this game. the units are near same as sc1 (maybe thats a good thing) but by far the single player was far inferior to sc1 so is the story.

on the side of multiplayer i dont really see what purposeful good fun is there, unless you are really good half the tiem you kena tapau thus you cannot be a casual player and needs a lot of commitment. but also on that hand i find it superfical, gameplay wise its nothing suprising or new same old mechanics some small changes and probably thats it.

and we paid like that much money for this? like i feel really cheated in some ways, i constantly feel like its a play and forget game. if you are not in the sc2 community you just wont buy it

and to be in the sc2 community you need to put effort into the game, seriously tho i do consider myself a gamer i dont see the good end of "practicing" to beat the next guy.

probably the good thing id say was the ai, least they dont try and tank rush you to death
*
I've played SC1 and SC2. Grinded both games for quite a bit, and find that you've given quite a bit of sweeping statements; especially the way you say how the mechanics are changed by a bit. Trust me, you can't have a direct transition from being a SC/BW champ into SC2 and expect to win the same way. Except for the familiarity of the lore; its like taking C&C Tiberian Dawn skills into Tiberian Sun. There's still a certain degree of learning curve everyone has to go through. Is that fun or boring? Well. I'd say its a bit of a grind, but to alot of people in the gaming community, they seem to like it.

When you say that if we're not into the community, you won't buy it. True.

Its the same marvel everyone gets when they look at people spending money on a booze in a club just to get drunk. Its stupid to spend money on something that is detrimental. but it doesn't reflect on the quality of the product, or the amount of money that is spent investing on the development of the product. Better, cheaper drinks out there, with better value per litre. then again, its not always about that.

Its the community that supports the product too.

if you don't engage the community, basically you're not leveraging on what can give you the most bang of your buck. other than the custom base building games you hate, there's also dota mods, RPG mods, tower defence mods and all that shenanigans. All these have been done, yep. but we all will never know, the next counterstrike, DOD, DOTA or custom game idea might just be birthed out from this game. And then it might be a different story.

There are so many reasons its priced at RM250. I don't work for blizzard, but I work in the creative line- and I can tell you, if only you knew, they're actually not milking you like a swindle. Getting a team to work at a game that pays itself off after 10+ years... well. You need to make sure all the work pays off to feed these fellas families and keep the dept. running.

I'm in no way trying to convince you otherwise tho. I'm just saying that there's ways for you to make that RM250 worth. Its never the issue of ramp strategies or cheese rushes or single unit massive void rays. If one pays RM250 just to play 6 pool rushes in every game, yeah. sucks to be them. But is it blizzard's fault? err. Well.

I'm a casual player btw. but "casual" itself is so broadly defined. I'd say that really- RM250 can buy you alot of games. Just like how RM50 can buy you 10times more chicken rice and protein value than a Chargrilled Steak. Its what we're looking for in life that counts.

-edit: added note: Since you're in a forum about starcraft, your post is instigating this game's lovers to respond defensively about the game... I don't think you'd really find any answer really getting you anywhere close to loving the game tho. haha. Its like going into a gay forum and commenting how you don't understand why men can get aroused by each other. Its just... you know. weird.

This post has been edited by picibel: Dec 14 2010, 07:17 PM
Quazacolt
post Dec 14 2010, 09:01 PM

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QUOTE(picibel @ Dec 14 2010, 07:10 PM)
I've played SC1 and SC2. Grinded both games for quite a bit, and find that you've given quite a bit of sweeping statements; especially the way you say how the mechanics are changed by a bit. Trust me, you can't have a direct transition from being a SC/BW champ into SC2 and expect to win the same way. Except for the familiarity of the lore; its like taking C&C Tiberian Dawn skills into Tiberian Sun. There's still a certain degree of learning curve everyone has to go through. Is that fun or boring? Well. I'd say its a bit of a grind, but to alot of people in the gaming community, they seem to like it.

When you say that if we're not into the community, you won't buy it. True.

Its the same marvel everyone gets when they look at people spending money on a booze in a club just to get drunk. Its stupid to spend money on something that is detrimental. but it doesn't reflect on the quality of the product, or the amount of money that is spent investing on the development of the product. Better, cheaper drinks out there, with better value per litre. then again, its not always about that.

Its the community that supports the product too.

if you don't engage the community, basically you're not leveraging on what can give you the most bang of your buck. other than the custom base building games you hate, there's also dota mods, RPG mods, tower defence mods and all that shenanigans. All these have been done, yep. but we all will never know, the next counterstrike, DOD, DOTA or custom game idea might just be birthed out from this game. And then it might be a different story.

There are so many reasons its priced at RM250. I don't work for blizzard, but I work in the creative line- and I can tell you, if only you knew, they're actually not milking you like a swindle. Getting a team to work at a game that pays itself off after 10+ years... well. You need to make sure all the work pays off to feed these fellas families and keep the dept. running.

I'm in no way trying to convince you otherwise tho. I'm just saying that there's ways for you to make that RM250 worth. Its never the issue of ramp strategies or cheese rushes or single unit massive void rays. If one pays RM250 just to play 6 pool rushes in every game, yeah. sucks to be them. But is it blizzard's fault? err. Well.

I'm a casual player btw. but "casual" itself is so broadly defined. I'd say that really- RM250 can buy you alot of games. Just like how RM50 can buy you 10times more chicken rice and protein value than a Chargrilled Steak. Its what we're looking for in life that counts.

-edit: added note: Since you're in a forum about starcraft, your post is instigating this game's lovers to respond defensively about the game... I don't think you'd really find any answer really getting you anywhere close to loving the game tho. haha. Its like going into a gay forum and commenting how you don't understand why men can get aroused by each other. Its just... you know. weird.
*
"You like this."(Y).jpg
rontol
post Dec 14 2010, 09:02 PM

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Well said picibel

maybe TS can post in official Blizzard forum and see what's their respond?

xD
SiewKaiz
post Dec 14 2010, 09:06 PM

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i think TS get cheese n owned all the time at ladder~
TS+3kk!
post Dec 14 2010, 10:31 PM

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QUOTE(neoengsheng @ Dec 14 2010, 05:28 PM)
Ah, someone that played the same game I played.

Homeworld, TA and to some extent Supreme Commander is revolutionary, fresh, fun to play and full of new ideas.

I remembered spending 5 hours on 1 skirmish in Supreme Commander and Homeworld. Homeworld is huge and the amount of strategy you can come up with is just totally unimaginable. Even Supreme Commander which is the succesor of TA is more fun than SC2. DoW too is a gem of its own for offering so many different races with their own uniqueness and balance.

Plus they don't come with the big price tag.

Agree these games are ages old and can still easily shame SC2 in terms of depth and gameplay.

Edit: C&C: Tiberian Sun is another all time favourite of mine, especially love it for the weather effect such as the ion storm that can bring down your whole fleet of air unit and radar as well as the meteor storm, this just makes the game a lot more exciting and use these weather effect to your tactical advantage. Love the subterranean units and amphibious units too.
*
finally someone understands! i mean seriously the strategy options for SUP COM was endless TA even. when you can automate your whole base, send in wealth of nukes vs counter nukes. i mean how many counters are there for a spiderbot attack, endless! once i even used to nuke my own territory just to prevent a spiderbot spam. it was beautiful, i shed manly tears, a game that understands nuking.

TA had new units every damn month, every month it was something new to play with and to make things better they never spoiled the game. the units never got old, never got out of date, and seriously back then watching planes dodge each other made me cream my pants.

homeworld 1&2, beautiful. period.

all the games ive mentioned have things that you never seen before, it was fresh, new, heck if they demanded 200 bucks for something that adds a new unit every month im all up for it. im willing too pay 250 this day even for the same homeworld 2 what both amazed me just by mere gameplay.

QUOTE(picibel @ Dec 14 2010, 07:10 PM)
I've played SC1 and SC2. Grinded both games for quite a bit, and find that you've given quite a bit of sweeping statements; especially the way you say how the mechanics are changed by a bit. Trust me, you can't have a direct transition from being a SC/BW champ into SC2 and expect to win the same way. Except for the familiarity of the lore; its like taking C&C Tiberian Dawn skills into Tiberian Sun. There's still a certain degree of learning curve everyone has to go through. Is that fun or boring? Well. I'd say its a bit of a grind, but to alot of people in the gaming community, they seem to like it.

When you say that if we're not into the community, you won't buy it. True.

Its the same marvel everyone gets when they look at people spending money on a booze in a club just to get drunk. Its stupid to spend money on something that is detrimental. but it doesn't reflect on the quality of the product, or the amount of money that is spent investing on the development of the product. Better, cheaper drinks out there, with better value per litre. then again, its not always about that.

Its the community that supports the product too.

if you don't engage the community, basically you're not leveraging on what can give you the most bang of your buck. other than the custom base building games you hate, there's also dota mods, RPG mods, tower defence mods and all that shenanigans. All these have been done, yep. but we all will never know, the next counterstrike, DOD, DOTA or custom game idea might just be birthed out from this game. And then it might be a different story.

There are so many reasons its priced at RM250. I don't work for blizzard, but I work in the creative line- and I can tell you, if only you knew, they're actually not milking you like a swindle. Getting a team to work at a game that pays itself off after 10+ years... well. You need to make sure all the work pays off to feed these fellas families and keep the dept. running.

I'm in no way trying to convince you otherwise tho. I'm just saying that there's ways for you to make that RM250 worth. Its never the issue of ramp strategies or cheese rushes or single unit massive void rays. If one pays RM250 just to play 6 pool rushes in every game, yeah. sucks to be them. But is it blizzard's fault? err. Well.

I'm a casual player btw. but "casual" itself is so broadly defined. I'd say that really- RM250 can buy you alot of games. Just like how RM50 can buy you 10times more chicken rice and protein value than a Chargrilled Steak. Its what we're looking for in life that counts.

-edit: added note: Since you're in a forum about starcraft, your post is instigating this game's lovers to respond defensively about the game... I don't think you'd really find any answer really getting you anywhere close to loving the game tho. haha. Its like going into a gay forum and commenting how you don't understand why men can get aroused by each other. Its just... you know. weird.
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fair enough, im just trying to get some deep unknown gameplay that i should know of. if there's nothing but that supposed thing i see as SC2 and a few peeps here pointing, joo cant play ladder thus joo suck, i rest my case i wont like the game. but here i am with a wealth of fans of blizzard that is content that blizzard charged them 250 because SC2 is the same exact game as SC1 with nearly the same exact story as WC3 (great prophecy, its heard in all blizzard games) i guess im a bit too unforgiving and set the bar too high.

and really i dont play ladder cause i dont intend to nor have the point to see myself "compete" that many matches so i can have some online name saying hey i beat <insert nick> here. i play a game to enjoy it, have a wonderful experience not to gloat about my online account.

This post has been edited by +3kk!: Dec 14 2010, 10:37 PM
Currylaksa
post Dec 14 2010, 10:34 PM

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well the problem is that the whole topic is about you
frags
post Dec 14 2010, 10:35 PM

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A lot of people agree with you. But we just don't bother posting here. thumbup.gif

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