Outline ·
[ Standard ] ·
Linear+
Patch 1.1.2, That was fast!
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evofantasy
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Oct 18 2010, 02:44 PM
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QUOTE(chiam_ace @ Oct 18 2010, 02:32 PM) That does work sometimes but good players often don't succumb to pressure like these especially when non-speed reapers can be easily dealt with by marines/marauders/stalkers and easily gets raped by unmicroed speedlings. We're playing at around 1000 diamond 2v2 now and non-speed reapers just don't cut it anymore. well to be fair the zerg+terran combo in 2s was pretty annoying... speedlings + speed reapers
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evofantasy
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Oct 18 2010, 04:19 PM
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QUOTE(Quazacolt @ Oct 18 2010, 04:12 PM) zergling run by + reaper cliff hop can go in mineral line and gg main base and workers while hellions cannot do that. also, what hellions can do, reaper can do the same, if not better when achieved a critical mass (similar to how mutalisks work) due to their fast atk speed as opposed to hellions slow atk and even slower move speed (compared to speed reapers anyways) what they do have is aoe flame, however upon speedling upgrade and chargelots and stim marines, hellions would die like crap while reapers could potentially hold their ground provided numbers are evenly matched, or reapers reaching a critical mass. i have a confession: i enjoy mass reapers in team game and just snipe off buildings (especially zergs pre-patch)... mass reapers jz drop buildings so fast and so easy to micro wit their speed... when my opponents move out i'll jz move in and snipe snipe snipe and transition to a solid MM from my rax... and the supply b4 rax wont affect me at all lol (though the factory requirement will T.T) This post has been edited by evofantasy: Oct 18 2010, 04:20 PM
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evofantasy
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Oct 20 2010, 05:32 AM
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QUOTE(tjinn @ Oct 20 2010, 05:12 AM) provided if u hv crucy and throx on ur team for customs. its just imba.  and u as my opponent rite LOL
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evofantasy
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Oct 20 2010, 02:53 PM
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QUOTE(tjinn @ Oct 20 2010, 07:22 AM) wif quitz as my teammate LOL later u wanna joms? ok see wut time >.< need to test up some new zerg builds
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