QUOTE(gaeryn @ Oct 29 2010, 12:32 PM)
Ok, after doing alot guild leves, I noticed we seriously lack coordination.

I know we have a 30min timer for each guild leves, but if we coordinate properly it will save us ALOT of downtime.
Some of us have played FFXI or other MMOs and this is standard procedure.
For those of you who are new to MMOs/FFXIV/plau-to-pay, this is a norm.
1. Wait for buffs~ before engaging- If you engage and get your butt whipped and healer heals/buffs you, healer will get GGed
- Heals/Buffs generate extremely high aggro at the peak of engaging
- DPS/DD be warned, if you start attacking before the tank - we are not going to heal you and let you die.
2. Wait for tanks to mark designated targets- Let the tanks mark their targets - e.g. Skull / Sword / etc
- Note which mob the tank is provoking and going to attack
3. Watch out for Monster's Skill Moves- Monsters will "glow" red when they're activating their skill
- If you have a "stun" skill, use it

or {Run Away~}
Yup.. i hate all those DoW go so near the monster and let monster detect and start attack..... or go lure the antling........... Me run away when i saw some antz start attack...
My policy : U die rather than all die......
QUOTE(jotaro12 @ Oct 29 2010, 12:36 PM)
What my r3x LS friend who's a conjurer said it's better to have a few DoW in a PT as you can get skill up while you heal them during their HP is half/low. 2-3 Conjurers should be enough in a 6-15 ppl PT.

It only work if the monster heavily damage the DOW.. else one or two conjurer is enuf for party....
5-6 DoW need 2 conjurer
7-10 DoW need 3-4 conjurer
11-15 Dow need 5-6 conjurer