Portal Beginners - Guide to Installation, Minimum/Recommended Requirement, Fees & Options, Rank1-30 recipes, Beginners Guide to FFXIV and many more! Only at Lodestone
Yesterday, Square Enix released some exciting new information about Incapacitation, but the sad part is the description was somewhat confusing. Because of this, myself and Zissling were very curious to see how it worked. While he was busy pummeling the mobs to oblivion, I kept him up with my extremely awesome heals. As we both found out, incapacitation is one of FFXIV's best kept secrets (until now)!
Some mobs have body parts that are highly susceptible damage, and certain Disciplines have the perfect ability to do them in. We only used concussive blow during the course of the video, but there are a vast number of skills that rock a particular mob's world. If you are curious as to how they work, take a look at the incapacitation charts from Yesterday's News.
What does Incapacitation Do?
According Square Enix, incapacitation does the following things:
* Weakens the Monster – This definitely applied to the Aldgoat Billy, as his regular attacks hit for way less than before. Sadly, the Billy was near death whenever the horns were knocked off. * Prevent the monster from using Special Attacks – This may work with Certain mobs, but the Aldgoat Billy was still able to use his charge attack. However, the knockback distance was dramatically reduced. * Influence the type of loot dropped – Not only do incapacitation effects affect the type of loot dropped, but the loot is generally better than before. The Skull Eyepatch is a great item that will easily be an upgrade for most Disciplines of War.
Things I Learned about Incapacitation
There are a lot of things I learned that Square Enix doesn't tell you about Incapacitation. Over the course of the few hours tested, I learned a few invaluable things.
* Lay off the DPS. – Let the Discipline responsible for incapacitating the mob do the job before you bring on the damage. When myself and Zissling were fighting Aldgoat Billies, the mob was near death every time the effect happened. Boss fights will probably be somewhat different in this regard, but don't overload on damage when it comes to regular mobs. * It takes longer to kill the mob. – Naturally, it will take a little while longer to kill the mob when holding back on the DPS, but trust me when I say the rewards are well worth the extra time spent. * The loot is much better. – I tested 3 different types of mobs, and you are adequately rewarded for the extra time spent. The Aldgoat Horns are all a key component in Horn Glue, which currently sells for top gil on every server. * It doesn't require a Battle Regimen. – Due to the fact that SE listed both of them together, many people have been led to believe that a Battle Regimen is required to access the incapacitation effects. This isn't true at all, end of story.
Now you should be ready to go incapacitate mobs yourself. If you need any further information, please review the incapacitation charts. Otherwise, please drop a line if confusion persists.
This post has been edited by shojikun: Oct 11 2010, 04:05 PM
This is the list of LYN member in Final Fantasy XIV Server.
Please Note that Unofficial FFXIV for South East Asia and Australia Player anounced by FFXIVCore.com are Gysahl
Most Malaysian Player currently in Wutai server under a Linkshell named Afterlife (Leader is Winterzz Chin). and another Linkshell for LYN member in Wutai named No Life (Leader is Gaeryth Gwathlaer) Palamecia is the OLD Geng that start play FFXI in Lakshmi Server (Midgard LS) from LYN FFXI thread in 2003.(Player now are from Malaysia SG Thailand Taiwan Japan) .. Now play very casually XD
Please PM me or Post in this thread for any changes or update. Thank you.
» Click to show Spoiler - click again to hide... «
Markets Q. I have read that there are changes planned to improve the market system, but is there any more specific information available regarding these changes and the direction the market system will take? A. We have continued to receive copious amounts of feedback regarding changes that players would like to see made to the market system. As a result, we are planning a number of revisions and additions to the system, the first of which are scheduled to be implemented in the next one to two weeks.
Specifically, market wards will be organized according to specific item types, making it easier to consolidate similar items in the same area. Further, if an item sold within a ward corresponds to that wards’ item type, the tax incurred will be reduced. Items not of that ward’s category may still be sold, but the tax imposed will remain the same as it has up until now.
* Market area names in all cities are subject to change.
We will be closely monitoring the trends and developments of the market system following the implementation of these revisions and new features, and will continue to make further adjustments and alterations to improve player usability and convenience. For example, we are currently looking into options that will provide players with precise information as to which items are located in which market areas, or the ability to seek out specific items without the need for speaking to retainers, and more.
Also, we are now taking steps to increase the number of retainers that a character is able to simultaneously employ.
Anima Q. What is the deal with the anima regeneration rate? A. During the Open Beta, anima was recovered at the rate of one point every six hours (Earth time). Since service began last week for owners of the collector’s edition, however, that rate has been adjusted to one point every four hours.
Food Q. What kind of effects does eating have on my character? A. Eating food serves to temporarily increase certain stats, such as physical and magic attack power, or attributes, such as strength and dexterity. Also, there are foods and dishes suited more to the palates of certain races than others, resulting in more powerful effects.
» Click to show Spoiler - click again to hide... «
Markets Q. I have read that there are changes planned to improve the market system, but is there any more specific information available regarding these changes and the direction the market system will take? A. We have continued to receive copious amounts of feedback regarding changes that players would like to see made to the market system. As a result, we are planning a number of revisions and additions to the system, the first of which are scheduled to be implemented in the next one to two weeks.
Specifically, market wards will be organized according to specific item types, making it easier to consolidate similar items in the same area. Further, if an item sold within a ward corresponds to that wards’ item type, the tax incurred will be reduced. Items not of that ward’s category may still be sold, but the tax imposed will remain the same as it has up until now.
* Market area names in all cities are subject to change.
We will be closely monitoring the trends and developments of the market system following the implementation of these revisions and new features, and will continue to make further adjustments and alterations to improve player usability and convenience. For example, we are currently looking into options that will provide players with precise information as to which items are located in which market areas, or the ability to seek out specific items without the need for speaking to retainers, and more.
Also, we are now taking steps to increase the number of retainers that a character is able to simultaneously employ. Anima Q. What is the deal with the anima regeneration rate? A. During the Open Beta, anima was recovered at the rate of one point every six hours (Earth time). Since service began last week for owners of the collector’s edition, however, that rate has been adjusted to one point every four hours. Food Q. What kind of effects does eating have on my character? A. Eating food serves to temporarily increase certain stats, such as physical and magic attack power, or attributes, such as strength and dexterity. Also, there are foods and dishes suited more to the palates of certain races than others, resulting in more powerful effects.
Macro for equipping Gears and Skills This is my personal macro and will be sharing/update along with my rank and level in game. The best part is, if you play in Windowed mode. You can cut and paste it in to the game using Ctrl+C (copy) and Ctrl+V (Paste)
List of Gear Slots
» Click to show Spoiler - click again to hide... «
Main Hand (main) Off Hand (sub) Throwing weapon (throwing) Pack (pack) Pouch (pouch) Head (head) Body (body) Body (clothing) (shirt) Legs (legs) Legs (clothing) (garment) Hands (hands) Feet (feet) Waist (waist) Neck (neck) Right Ear (R.ear) Left Ear (L.ear) Right Wrist (R.wrist) Left Wrist (L.wrist) Right Index Finger (R.index) Left Index Finger (L.index) Right Ring Finger (R.ring) Left Ring Finger (L.ring)
AOE to Single target and vice versa For Conjurer Magic: Cure, Stoneskin etc /aoe
Chat mode when press Space Bar Linkshell /cm l Party /cm p Say /cm s
Archer Rank 6
» Click to show Spoiler - click again to hide... «
/equip main "Weathered Shortbow" /equip main "Willow Shortbow" /equip main "Maple Longbow"
/equipaction 3 "Puncture" main /equipaction 4 "Raging Strike" main /equipaction 5 "Close Shot" main /equipaction 6 "Shadowbind" main
Marauder Rank 11
» Click to show Spoiler - click again to hide... «
/equip main "Weathered War Axe" /equipaction 2 "Broad Swing" main /equipaction 3 "Skull Sunder" /equipaction 4 "Trunksplitter" main /equipaction 5 "Brandish" main /equipaction 6 "Bloodbath" main /equipaction 7 Defender main /equipaction 8 Foresight main /equip throwing "Bronze Francisca"
Pugilist Rank 6
» Click to show Spoiler - click again to hide... «
/equip main "Weathered Hora" /equipaction 2 "Concussive Blow" main /equipaction 3 "Second Wind" main /equipaction 4 "Haymaker" main /equipaction 5 "Light Strike" main
Gladiator Rank 5
» Click to show Spoiler - click again to hide... «
/equip main "Weathered Gladius" /equipaction 2 "Light Stab" main /equipaction 3 "Red Lotus" main /equipcation 4 Rampart main
Botanist Rank 11
» Click to show Spoiler - click again to hide... «
/equip main "Weathered Hatchet" /equip sub "Bronze Scythe" /equipaction 2 "Wrist Flick" main /equipaction 3 "Arbor Call II" main /equipaction 4 "Triangulate II" main /equipaction 1 "Field Mastery"
Miner Rank 10
» Click to show Spoiler - click again to hide... «
/equip main "Weathered Pickaxe" /equip sub "Bronze Sledgehammer" /equipaction 2 "Wrist Flick" main /equipaction 3 "Lay of the Land II" main /equipaction 4 "Prospect II" main /equipaction 1 "Sharp Vision"
Fishing Rank 6
» Click to show Spoiler - click again to hide... «
/equip main "Weathered Fishing Rod" /equip sub "Bronze Gig" /equip Pack "Bloodworm" /equip Pack "Moth Pupa" /equipaction 2 "Wrist Flick" main /equipaction 3 "Gulleye" main /equipaction 4 "Dowse" main
Naked (unequip) good for Field Class if don't want broke gears
» Click to show Spoiler - click again to hide... «
/equip main /equip sub /equip throwing /equip pack /equip pouch /equip head /equip body /equip legs /equip hands /equip feet /equip waist /equip neck /equip R.ear /equip L.ear /equip R.wrist /equip L.wrist /equip R.index /equip L.index /equip R.ring /equip L.ring
/equip shirt /equip garment
Miscellaneous Equipping Gears (Mostly Low Level)
» Click to show Spoiler - click again to hide... «
/equip head "Hempen Beret (Brown)" /equip body "Hempen Doublet Vest (Grey)" /equip waist "Weathered Survival Belt" /equip hands "Hempen Halfgloves (Brown)" /equip legs "Weathered Kecks (Brown)" /equip feet "Weathered Workboots"
/equip body "Weathered Shirt" /equip waist "Weathered Survival Belt" /equip legs "Hempen Slops (Brown)" /equip head "Lauan Half Mask"
/equip head "Copper Circlet (Sunstone)" /equip body "Sheepskin Harness (Taupe)" /equip waist "Leather Tool Belt (Red)" /equip hands "Smithy's Gloves (Grey)" /equip legs "Sheepskin Subligar (Brown)" /equip feet "Dodoskin Thighboots (Black)"