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RTS War40K: Dawn of War Winter Assault / Dark Crusade, Official Dawn of War, M'sia Thread

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JonyFinger
post May 30 2005, 04:32 PM

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QUOTE(JonyFinger @ May 30 2005, 01:47 PM)
Tortoise

Can u schedule my team to be on saturday instead of friday. Both me and my teammate are working stiffs...hehehe

Team name see sig tongue.gif
*
Tortoise: Any respond to my request above? whistling.gif whistling.gif
tortoise
post May 30 2005, 04:53 PM

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QUOTE(JonyFinger @ May 30 2005, 04:32 PM)
Tortoise: Any respond to my request above? whistling.gif  whistling.gif
*
erum we will TRY our very best to meet requests smile.gif

But please understand we have limitations as well. blush.gif

anyways we will avail to put up the tournament structure and timings by mid week next week... so everybody knows what time etc... (after the timings come up, please do not ask us to change it.)

any gaps/spaces would be deliberate to accomodate, emergency, last minute type walk ins.

Tortoise.


JonyFinger
post May 31 2005, 08:21 AM

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Thanks tortoise.

It's just difficult to ask for leave from work for reasons: "We have a gaming tournament"...heheheh tongue.gif
TSking_kong
post May 31 2005, 09:27 AM

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no no no, use this excuse:

We have herectics to purge!

lol
sanjikun
post May 31 2005, 09:53 AM

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...either that, or...
"Skulls for the Skull Throne"

laugh.gif
johnnycp
post May 31 2005, 01:23 PM

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OHHHH~~~ I cant wait for the Sabah and Malacca
state final result and replay. biggrin.gif
jitan
post May 31 2005, 01:57 PM

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johnnycp...ohh...u r warhamster...!!hehe..long time didnt see you play during online..
JonyFinger
post Jun 1 2005, 10:52 AM

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So, what's the format gonna be like?

Single elim? Double elim?

The website on new era doesnt say much, does it....tongue.gif

Also where can we download the replays from the other states prelims?

And anyone interested in a friendly? sweat.gif sweat.gif

This post has been edited by JonyFinger: Jun 1 2005, 10:55 AM
johnnycp
post Jun 1 2005, 11:53 AM

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QUOTE(jitan @ May 31 2005, 01:57 PM)
johnnycp...ohh...u r warhamster...!!hehe..long time didnt see you play during online..
*
I training online everyday after 11pm until around 4am. tongue.gif

Too bad. tournament is v1.2 with massive bugs. sweat.gif
im training base on online v1.3, cant reverse back to 1.2 haizz~~~~ huh.gif


Anyone agree the National Final will be in V1.3 format??? thumbup.gif

This post has been edited by johnnycp: Jun 1 2005, 01:34 PM
Sanction
post Jun 1 2005, 12:40 PM

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I hope it will be version 1.2.

I have already submitted 5 teams from my group and although i feel 3 of the teams are not tournament ready i hope to produce a good showing. While 1.3 fixes most of the bugs in 1.2 we've been practicing using 1.2 and i hope it will stay that way. To change now will kill us.

Can someone please post up a list of the bugs so that we can take note of them and not disqualify.
JonyFinger
post Jun 1 2005, 02:30 PM

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QUOTE(Sanction @ Jun 1 2005, 12:40 PM)
Can someone please post up a list of the bugs so that we can take note of them and not disqualify.
*
I agree. The organizers should compile a list of the bugs and exploits in ver 1.2 patch, so that the contestants will be able to recognize any unfairness during the tournaments.

thumbup.gif thumbup.gif
johnnycp
post Jun 1 2005, 10:08 PM

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Version 1.3

Improvements:
-Game performance has been improved through the use of the Intel Performance Primitives library
-Enemy detection code has been improved for better performance in the late game on large maps.
-Selection focus key (') has been added to the defaul keybindings. NOTE: The keybindings file has been changed and is no longer compatible with previous versions.
-Improved the targeting priority system for vehicles and units with multiple weapons.
-Major update to game camera system, including fixing many bugs.


General Fixes:
-Fixed several bugs with the Automatch system.
-Thorough overhaul of the Stance system which fixed many bugs with the Melee and Ranged stances. Overhaul includes the removal of Versatile Stance.
-Fixed several minor issues with the game camera, including increasing the default range for the limited camera so it matches the distance of the free camera.
-Fixed several minor issues with save games and playback files. NOTE: The save game format has been changed and will no longer be compatible with previous versions.
-Fixed several minor issues with the playback mode.
-Fixed several infrequent crash bugs in Online screens.
-Fixed rendering issues with the Intel 915 IGMA.
-Fixed Mission 4 bug where third Whirlwind disappears.
-Fixed bug where Toth was damaging himself with special attacks.
-Fixed occasional SCAR crash in Mission 7 when capturing bridge.
-Fixed NIS cameras for all missions.
-Fixed various bugs in game chat system.
-Fixed various bugs in Army Painter.
-Fixed bug where NIS speech wouldn't play under Windows 98.
-Fixed various bugs in Multiplayer Game setup system.
Various cosmetic fixes to various screens.
-Fixed bug where the Ork Wartrack Twin Rokkit Launcher upgrades will get stuck in an infinite loop when overwatching the upgrade.
-Fixed bug where a Shroud button which has no function would appear in the build-menu of a Webway Gate while it is being built.


Ability Fixes:
-Fixed bug where Word of the Emperor ability would not function.
-Fixed bug where Bad Doc Healing Aura ability did not heal commander units.
-Fixed bug where Bad Doc Healing Aura ability only affected the Mad Doc and attached squad.
-Fixed bug where Exarchs could not be added to Aspect Sqauds while the squad was moving.
-Fixed bug where Exarchs could be built while the squad was moving.
-Fixed bug where Howling Banshee War Shout ability would affect friendly units.
-Fixed bug where Eldar Plasma Grenade was inheriting incorrect attributes.
-Fixed bug where Stormboyz speed research effects only the Stormboyz leader.
-Fixed a range of bugs where abilities were incorrectly affecting friendly units as well as enemy units.
-Fixed bug where Grav Falcon Brightlance was invisible.

There is something Relic missing here.
-The orks mob bugs has been fixed as well.
-Stormboyz Choppa now does the actual damage output
-Nobz leader powerclawz damage against heavy_medium fixed



Balance Changes:

Ork Changes
-Reduced damage of Trukk Big Shoota.
-Increased population requirement for Trukk/Mekshop from 31 to 46.
-Increased population requirement for Wartrakk from 46 to 61.
-Wartrakk build time increased.
-Decreased damage of Wartrakk Rokkit against all infantry significantly.
-Increased build time of Wartrakk Rokkit and Mortar from 9 to 20 seconds.
-Put a 46 population requirement on Ork Rokkit Launchers.
-Reduced Big Mek's Mega Blaster damage.
-Increased build time of Bad Doc to 15 seconds.
-Increased cost of Bad Doc by 10 requisition.
-Increased damage output of Nob Leader Power Klaws.
-Decreased build time of Ork Nob Power Klaws from 15 to 12 seconds.
-Increased damage of Ork Nob Leader Power Klaws.
-Big Mek now takes longer to build after researching Custom Tellyporta.
-Big Mek now takes longer to build after researching Custom Force Field.
-Big Mek now takes longer to build after researching Tank Bustin' Kit.
-Reduced range on Ork Listening Posts that have the first Listening Post upgrade.


Eldar Changes
-Reduced damage of Fire Prisms Shuriken Catapult against Heavy Infantry (Medium). Also reduced damage against Medium Vehicles.
-Reduced damage of fire prism Prism Cannon vs. all buildings, all vehicles (slight), reduced morale damage, reduced minimum damage, reduced area of effect from 10-8.
-Reduced morale damage on Eldar D-Cannon Turret.
-Reduced damage of Vyper Missile Launcher against all infantry types.
-Increased time cost of Vyper Missile Launcher weapon upgrade.
-Increased vertical aiming ability of Brightlance platforms (slight).
-Increased range of Ranger Long Rifle from 32 to 35.
-Increased morale damage output of Ranger long rifle from 40 to 60 per hit.
-Removed charge modifiers from Howling Banshees.
-Created dependencies on Vyper/Wraithlord aspect stones before Fire Prism can be researched.
-Decreased time cost of Seer Council Witchblade weapon upgrade.
-Dark Reaper Exarch now does more damage to Heavy Infantry .
-Dark Reaper weapon upgrade now has the same range as its original weapon.
-Increased Time cost of Warp Spider Aspect Stone
-Increased Power cost of Warp Spider Aspect Stone.


Chaos Changes:
-Reduced cost of tier 3 to 400/150 and 100 seconds. From 500/200 and 125 seconds
-Chaos Aspiring Champions and Space Marine Sergeants now benefit from the bionics upgrades (+20% health)
Furious charge should now be giving +15% damage bonus to chaos_knife_cultist and chaos_knife_tactical.
-Chaos Heretic costs 0 supply cap, however there is a limit of 5 Heretics at any given time.
-Increased cost of Cultist, increased hit points, increased build time, decreased to starting with 4 units. Increased base weapon damages by 30%. Decreased min damage on Cultist Laspistol from 2.5 to 1.5.
-Increased time cost of Cultist Aspiring Champion.
-Reduced Cultist Grenade Launcher damage by 35%. Increased build time of Grenade Launcher.
-Increased damage output of cultist plasma gun, slightly increased cost.
-Defiler hitpoints increased from 2300 to 2700.
-Defiler now costs 2 Support cap.
-Reduced cost of Possessed marines, decreased attack/hp/build time accordingly.
-Reduced cost of Horrors, decreased attack/hp/build time accordingly.
-Reduced melee damage of Raptors against building low.
-Rhino now costs 1 Support cap.
-Smoke Grenade research time/cost reduced.


Space Marines Changes
-Reduced cost of tier 3 to 400/150 and 100 seconds, from 500/200 and 125 seconds.
-Reduced stun time of SM Force Commander from 4 to 2 seconds.
-Scouts do less ranged damage to infantry_low, infantry_med, and infantry_high.
-Reduced Scout accuracy while moving from .55 to .35. Reduced Scout morale damage.

-Reduced melee damage of Assault Marines against building low.
-Rhino now costs 1 Support cap.
-Smoke Grenade research time/cost reduced.
-Cultist reinforce time when in combat set to 12 seconds.
-Updated help text to reflect balance changes.

This post has been edited by johnnycp: Jun 2 2005, 11:34 AM
TSking_kong
post Jun 2 2005, 05:53 PM

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tat's very informative, be please remember it's 1.2 you guys will be playing on.
sanjikun
post Jun 2 2005, 08:33 PM

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QUOTE(johnnycp @ Jun 1 2005, 10:08 PM)
Version 1.3


Chaos Changes:
-Reduced cost of tier 3 to 400/150 and 100 seconds. From 500/200 and 125 seconds
-Chaos Aspiring Champions and Space Marine Sergeants now benefit from the bionics upgrades (+20% health)
Furious charge should now be giving +15% damage bonus to chaos_knife_cultist and chaos_knife_tactical. 
-Chaos Heretic costs 0 supply cap, however there is a limit of 5 Heretics at any given time.
-Increased cost of Cultist, increased hit points, increased build time, decreased to starting with 4 units.  Increased base weapon damages by 30%.  Decreased min damage on Cultist Laspistol from 2.5 to 1.5.
-Increased time cost of Cultist Aspiring Champion.
-Reduced Cultist Grenade Launcher damage by 35%.  Increased build time of Grenade Launcher.
-Increased damage output of cultist plasma gun, slightly increased cost.
-Defiler hitpoints increased from 2300 to 2700.
-Defiler now costs 2 Support cap.

-Reduced cost of Possessed marines, decreased attack/hp/build time accordingly.
-Reduced cost of Horrors, decreased attack/hp/build time accordingly.
-Reduced melee damage of Raptors against building low.
-Rhino now costs 1 Support cap.
-Smoke Grenade research time/cost reduced.

*
bah....too bad cultists can still be abused lol
laugh.gif

johnnycp
post Jun 3 2005, 02:28 AM

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yeah chaos sux at the very begining of the game.

Scout rush/abuse = gg chaos/go home and cry cry.gif

chaos will not get a single strategy point.

but if chaos can survive to tier2. grenede launcher is
coming to abuse all infantry and heavy infantry.
Sweep off our troops in a few seconds.
Ravana
post Jun 3 2005, 11:31 AM

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hi,
Just wanted to know if the matchup brackets are going to be released soon?

Thanks

hackwire
post Jun 3 2005, 11:54 AM

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My team is called "Marine Poppers" for this coming tournament. We are looking forward to see other teams next week. What other teams am i going to expect next week. We are playing as Space Marines.

Im the Force Commander of the team. 10 years of experience in wiping out aliens and rebellions of the Emperor.

Spicing things up before the tournament starts. Where are all the contenders?

This post has been edited by hackwire: Jun 3 2005, 12:00 PM
johnnycp
post Jun 3 2005, 04:51 PM

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Is this tournament open to all humens laugh.gif or
Malaysian Only?



This post has been edited by johnnycp: Jun 3 2005, 11:42 PM
TSking_kong
post Jun 4 2005, 01:39 PM

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results and report of the Melaka and Sabah State Prelims are available on:

http://www.neweragames.com.my/

Sorry, no replays but we will make sure that the replays from the Official National Tournament will be recorded.
navilink
post Jun 5 2005, 12:45 PM

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can u guys tell me which race is the best? i mean the best for newbie to got at least a slight chance to ownez more experience player?

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