QUOTE(radkliler @ Sep 20 2010, 07:46 PM)
BMs?North American Access in Patch 1.1
North American Access in Patch 1.1
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Sep 20 2010, 08:13 PM
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Junior Member
41 posts Joined: Nov 2009 |
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Sep 20 2010, 08:47 PM
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Senior Member
985 posts Joined: Oct 2006 From: Limbo |
Bad manners
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Sep 20 2010, 11:12 PM
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Senior Member
1,914 posts Joined: Jan 2003 From: New Selangor ^.^Y |
erm, sea can go US, but do US can come sea?
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Sep 20 2010, 11:13 PM
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Senior Member
5,366 posts Joined: Jan 2007 From: KL Malaysia |
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Sep 20 2010, 11:19 PM
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Senior Member
1,914 posts Joined: Jan 2003 From: New Selangor ^.^Y |
well it matters abit for new players who havent got their copy because you can buy NA region for U$60 (RM186), compare to RM215 from garage sale or RM248 from local game store.
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Sep 20 2010, 11:49 PM
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Senior Member
1,194 posts Joined: Jun 2005 |
I forget to keep my save file. Later mission should keep it so that just load and get back achievement.
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Sep 21 2010, 03:13 PM
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Senior Member
4,852 posts Joined: Aug 2006 |
Finally, off i move to NA.
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Sep 21 2010, 03:22 PM
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Senior Member
1,111 posts Joined: Mar 2005 From: TaiPinG / Singapore |
this would be epic...and those wee hours players can still have lots of games...lol
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Sep 21 2010, 08:05 PM
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Junior Member
42 posts Joined: Jun 2008 |
i guess.. sea will be quiet for a while~~~~
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Sep 21 2010, 08:46 PM
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Senior Member
5,366 posts Joined: Jan 2007 From: KL Malaysia |
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Sep 21 2010, 11:18 PM
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Junior Member
389 posts Joined: Sep 2008 |
Aren't you guys concerned at all about the possibility of us having above average latencies in the NA servers? Or has this issue been addressed in the pass?
Personally I would move to NA too based on the asumption that NA players are simply better than SEA player, of course, I might be wrong. There's also a huge possibility of SEA being underpopulated due to a mass migration That wouldn't be really nice |
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Sep 22 2010, 12:14 AM
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Senior Member
3,494 posts Joined: Jan 2003 From: Nosgoth |
yeah means we can play all the nice custom map from US server, thumbs up!
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Sep 22 2010, 09:49 AM
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Senior Member
4,390 posts Joined: Oct 2004 From: Cheras, Malaysia |
But back in sc:bw days latency seems ácceptable to me
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Sep 22 2010, 09:50 AM
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Senior Member
5,366 posts Joined: Jan 2007 From: KL Malaysia |
QUOTE(Sky.Live @ Sep 22 2010, 09:49 AM) the disconnections were not.back in sc:bw the netcode is running on UDP. for nowdays connection or even game (read:sc2) UDP is no longer feasible. during the beta proven it. now they are using a hybrid of UDP/TCP Added on September 22, 2010, 9:51 am QUOTE(KepalaRadio @ Sep 21 2010, 11:18 PM) Aren't you guys concerned at all about the possibility of us having above average latencies in the NA servers? Or has this issue been addressed in the pass? latency isnt an issue unless you're playing at the highest level and very serious on ladderingPersonally I would move to NA too based on the asumption that NA players are simply better than SEA player, of course, I might be wrong. There's also a huge possibility of SEA being underpopulated due to a mass migration That wouldn't be really nice also yes, NA players would generally be better for various reasons. one of them being that since they have vastly MORE players, chances of getting more good players would indefinitely be higher. This post has been edited by Quazacolt: Sep 22 2010, 09:51 AM |
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Sep 22 2010, 09:53 AM
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Elite
51 posts Joined: Nov 2005 |
QUOTE(KepalaRadio @ Sep 21 2010, 11:18 PM) Aren't you guys concerned at all about the possibility of us having above average latencies in the NA servers? Or has this issue been addressed in the pass? During the beta it was okay. Do not foresee any latency issues. Personally I would move to NA too based on the asumption that NA players are simply better than SEA player, of course, I might be wrong. There's also a huge possibility of SEA being underpopulated due to a mass migration That wouldn't be really nice Besides, if the rumors were to be true, it seems that IAH merely maintains the Login/Profile & Achievement/A.I servers. |
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Sep 22 2010, 09:59 AM
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Senior Member
5,366 posts Joined: Jan 2007 From: KL Malaysia |
QUOTE(Auricom @ Sep 22 2010, 09:53 AM) During the beta it was okay. Do not foresee any latency issues. beta had terrible terrible Besides, if the rumors were to be true, it seems that IAH merely maintains the Login/Profile & Achievement/A.I servers. |
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Sep 22 2010, 10:06 AM
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Elite
51 posts Joined: Nov 2005 |
QUOTE(Quazacolt @ Sep 22 2010, 09:59 AM) beta had terrible terrible During the initial start of the beta yes, but towards the end of the beta, the connections were decent and stable. Yes there were the random disconnects when TM was PMSing, but majority of the time it was ok. |
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Sep 22 2010, 10:44 AM
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Senior Member
4,390 posts Joined: Oct 2004 From: Cheras, Malaysia |
added
Added on September 22, 2010, 10:46 amI played beta before, it seems that at times IAH server connection seems worse then beta servers This post has been edited by Sky.Live: Sep 22 2010, 10:46 AM |
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Sep 22 2010, 10:46 AM
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Senior Member
5,366 posts Joined: Jan 2007 From: KL Malaysia |
QUOTE(Auricom @ Sep 22 2010, 10:06 AM) During the initial start of the beta yes, but towards the end of the beta, the connections were decent and stable. Yes there were the random disconnects when TM was PMSing, but majority of the time it was ok. true that thoughAdded on September 22, 2010, 10:47 am QUOTE(Sky.Live @ Sep 22 2010, 10:44 AM) added i played both NA and SEA.Added on September 22, 2010, 10:46 amI played beta before, it seems that at times IAH server connection seems worse then beta servers SEA delay is noticeably lower, however, not by much. then again, SEA got this HORRIBLE spikes at random thats imo is worse than the delays of NA This post has been edited by Quazacolt: Sep 22 2010, 10:47 AM |
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Sep 22 2010, 10:58 AM
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Junior Member
44 posts Joined: Aug 2010 |
good larh... at least i can finally climb up the ladder with all the pros going to NA...
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