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 North American Access in Patch 1.1

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roronoa_zorro
post Sep 20 2010, 08:13 PM

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QUOTE(radkliler @ Sep 20 2010, 07:46 PM)
>My face when SEA players with BMs move into US servers

You know what? I think I'll just quit SCII
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BMs?
radkliler
post Sep 20 2010, 08:47 PM

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Bad manners
skincladalien
post Sep 20 2010, 11:12 PM

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erm, sea can go US, but do US can come sea?
Quazacolt
post Sep 20 2010, 11:13 PM

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QUOTE(skincladalien @ Sep 20 2010, 11:12 PM)
erm, sea can go US, but do US can come sea?
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nope, and nor do i (and i would assume, the rest as well) want to rofl
skincladalien
post Sep 20 2010, 11:19 PM

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well it matters abit for new players who havent got their copy because you can buy NA region for U$60 (RM186), compare to RM215 from garage sale or RM248 from local game store.
diehard1979
post Sep 20 2010, 11:49 PM

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I forget to keep my save file. Later mission should keep it so that just load and get back achievement.
Cheesenium
post Sep 21 2010, 03:13 PM

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Finally, off i move to NA.
aLertz
post Sep 21 2010, 03:22 PM

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this would be epic...and those wee hours players can still have lots of games...lol
gtboy2
post Sep 21 2010, 08:05 PM

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i guess.. sea will be quiet for a while~~~~
Quazacolt
post Sep 21 2010, 08:46 PM

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QUOTE(gtboy2 @ Sep 21 2010, 08:05 PM)
i guess.. sea will be quiet for a while~~~~
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and it would be YOUR fault
KepalaRadio
post Sep 21 2010, 11:18 PM

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Aren't you guys concerned at all about the possibility of us having above average latencies in the NA servers? Or has this issue been addressed in the pass?

Personally I would move to NA too based on the asumption that NA players are simply better than SEA player, of course, I might be wrong. There's also a huge possibility of SEA being underpopulated due to a mass migration yawn.gif
That wouldn't be really nice
Vorador
post Sep 22 2010, 12:14 AM

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yeah means we can play all the nice custom map from US server, thumbs up!
Sky.Live
post Sep 22 2010, 09:49 AM

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But back in sc:bw days latency seems ácceptable to me
Quazacolt
post Sep 22 2010, 09:50 AM

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QUOTE(Sky.Live @ Sep 22 2010, 09:49 AM)
But back in sc:bw days latency seems ácceptable to me
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the disconnections were not.

back in sc:bw the netcode is running on UDP. for nowdays connection or even game (read:sc2) UDP is no longer feasible. during the beta proven it. now they are using a hybrid of UDP/TCP


Added on September 22, 2010, 9:51 am
QUOTE(KepalaRadio @ Sep 21 2010, 11:18 PM)
Aren't you guys concerned at all about the possibility of us having above average latencies in the NA servers? Or has this issue been addressed in the pass?

Personally I would move to NA too based on the asumption that NA players are simply better than SEA player, of course, I might be wrong. There's also a huge possibility of SEA being underpopulated due to a mass migration yawn.gif
That wouldn't be really nice
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latency isnt an issue unless you're playing at the highest level and very serious on laddering

also yes, NA players would generally be better for various reasons. one of them being that since they have vastly MORE players, chances of getting more good players would indefinitely be higher.

This post has been edited by Quazacolt: Sep 22 2010, 09:51 AM
Auricom
post Sep 22 2010, 09:53 AM

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QUOTE(KepalaRadio @ Sep 21 2010, 11:18 PM)
Aren't you guys concerned at all about the possibility of us having above average latencies in the NA servers? Or has this issue been addressed in the pass?

Personally I would move to NA too based on the asumption that NA players are simply better than SEA player, of course, I might be wrong. There's also a huge possibility of SEA being underpopulated due to a mass migration yawn.gif
That wouldn't be really nice
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During the beta it was okay. Do not foresee any latency issues.

Besides, if the rumors were to be true, it seems that IAH merely maintains the Login/Profile & Achievement/A.I servers.
Quazacolt
post Sep 22 2010, 09:59 AM

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QUOTE(Auricom @ Sep 22 2010, 09:53 AM)
During the beta it was okay. Do not foresee any latency issues.

Besides, if the rumors were to be true, it seems that IAH merely maintains the Login/Profile & Achievement/A.I servers.
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beta had terrible terrible damage lag and disconnections lol. but of course, they were experimenting with the netcode
Auricom
post Sep 22 2010, 10:06 AM

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QUOTE(Quazacolt @ Sep 22 2010, 09:59 AM)
beta had terrible terrible damage lag and disconnections lol. but of course, they were experimenting with the netcode
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During the initial start of the beta yes, but towards the end of the beta, the connections were decent and stable. Yes there were the random disconnects when TM was PMSing, but majority of the time it was ok.
Sky.Live
post Sep 22 2010, 10:44 AM

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added


Added on September 22, 2010, 10:46 amI played beta before, it seems that at times IAH server connection seems worse then beta servers

This post has been edited by Sky.Live: Sep 22 2010, 10:46 AM
Quazacolt
post Sep 22 2010, 10:46 AM

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QUOTE(Auricom @ Sep 22 2010, 10:06 AM)
During the initial start of the beta yes, but towards the end of the beta, the connections were decent and stable. Yes there were the random disconnects when TM was PMSing, but majority of the time it was ok.
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true that though


Added on September 22, 2010, 10:47 am
QUOTE(Sky.Live @ Sep 22 2010, 10:44 AM)
added


Added on September 22, 2010, 10:46 amI played beta before, it seems that at times IAH server connection seems worse then beta servers
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i played both NA and SEA.

SEA delay is noticeably lower, however, not by much. then again, SEA got this HORRIBLE spikes at random thats imo is worse than the delays of NA

This post has been edited by Quazacolt: Sep 22 2010, 10:47 AM
IisTHEmoron
post Sep 22 2010, 10:58 AM

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good larh... at least i can finally climb up the ladder with all the pros going to NA...

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