probe? its drone here la....and if you saw they raping you, you noe wassup lur....XD
Terran Strategy discussion V 1.0, The Last Mankind on Galaxy
Terran Strategy discussion V 1.0, The Last Mankind on Galaxy
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Dec 27 2010, 05:18 PM
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#41
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probe? its drone here la....and if you saw they raping you, you noe wassup lur....XD
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Dec 29 2010, 04:31 PM
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#42
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lol, the best fangasms in the world might be today realizing big names like Renson was from my high school and just 2 years elder than me lol wtf.....
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Mar 10 2011, 07:11 PM
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#43
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owh hi!
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Mar 11 2011, 07:26 AM
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#44
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Jeff, i will write my thought in TvP later in the afternoon...
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Mar 11 2011, 01:21 PM
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#45
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lol at heat seeking nuke.
anyway for TvP now. the standard army a terran will have is marauder as main unit, vikings to snipe collosus and ghost to EMP. basically just marauder medivac vikings and ghost. that is the mid-late game of most terrans from what i can see la....... if a terran go mech build against a protoss nowadays, its not standard AT ALL, only Jinro and TLO does it...seriously. about the imba immortal, the effective counter of it in mech build will be thor's 500mm cannon. if you want to play mech you must fking know that the cannon 1 shot collosus and immortal. AND stun the enemy unit in the same time. its a fking big deal man....immortal kena stun, kena 1 shot means their immortal and collosus will not release any damage in your big battle. but then mech build is hard because the gas management is insane. u need 4-6 running gas to fund 5 factories.... owh ya, blue flame hellion works perfectly well against zealot and doesnt take bonus damage from immortal, so they are perfect mineral dumps to soak immortal's damage. for the standard marauder based TvP, with good EMPs, you should win the battle ;D This post has been edited by quest_5692: Mar 11 2011, 01:23 PM |
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Mar 11 2011, 05:46 PM
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#46
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well, tanks in sc2 need some serious HP buff....mech + ghost is no joke in gas consumption thats why in high level game, they still go MMMV + G....because MMM doesnt consume that much gas, you can get 4 ghost pretty easily.
well, if you had played the 8th challenge in the starcraft 2 challenge page...the one which asked you to do some stuff. for beginners to learn how to counter, micro and macro. it asked you to build ghost and tanks off 2 base. i tried today, its impossible to have constant tank and ghost production off 2 base. what more a mech + ghost build. you need a map like terminus RE -.- Added on March 11, 2011, 5:48 pmyou are true with the 7 base.....but we rarely see such big maps...and any skirmish over 3.5 base can be considered as late game adi. you cant wait till 7 base.... This post has been edited by quest_5692: Mar 11 2011, 05:48 PM |
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Mar 11 2011, 06:07 PM
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#47
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in TvP, the main metagame is still similar to TvZ.
2 rax pressure into fast expansion. if its a big map, just skip the 2 rax pressure, go for 1 rax FE. of course, you need to do alot of homework in learning how to defend early rushes. just like how zergs learn how to defend early rushes with a 15 hatch 14 pool. you just gotta do it man! IMO, any strategy revolving 1 base is all in-ish adi....like raven blue flame rauder, tank banshee raven....all these if you cant win the game on the spot your enemy just expanded, you are probably gone... a simple TvP feint FE which is my staple TvP build on shakuras and cross positions. (credits to NaDa vs Nexgenius on Shakuras Plateau) depo rax 13 gas but only 1 scv mining (if opponent scouted a no gas terran, immediately they had cut down the terran possibility to 2. mass marine all in or FE) orbital depo when you finish depo, you should have 400 mineral for your CC and 50 gas ready to throw down your reactor. put 3 guys back to mining gas and pop your 2nd refinery and work out your 2nd and 3rd (maybe 4th) rax all with techlabs. depending on situation, decide combat shield 1st or stim 1st..conc shell can be researched last cuz its fast. if toss didnt make a super big push b4 7 minute, you are in good shape because the 8th minute mark is the timing when you finish all your bio upgrades (conc shield stim). you should expect a push at 6 minute +, try to defend it, your mentality should be, as long as you D it, you can win the game cuz you expanded fast. be patient and put the orbital command in your base, just to throw down mules till you think its safe to go out. 3 rax will be a btr build for teching up. after 3 rax you can choose a factory or ghost academy. ghost academy for fast ghost (normally if you see alot of gateway unit + immortal). factory to rush vikings and medivac. vikings if you see fast robo, medivac if you feel protoss is expanding very fast too. dropping marauders all over the place can win you the game. he will just rage quit lol....only throw 4 rax when you are suspecting big all in from toss.... early game tips: dont reveal all your marines and your naked barracks. best is you bring your 1st marine as far away from your base as possible and snipe scouting probes b4 he saw your other marines and naked barracks because any terran that took gas but didnt put a tech lab on 1st rax is probably going to FE or banshee. no, you dont want the protoss to cut down the possibilities, put him into the dark. another thing, dont forget your engineering bay, defending DTs in 2 base is really pain in the ass....lost alot of games because of late engineering bay... Added on March 11, 2011, 6:09 pmim sorry i cant help with mech build. maybe someone can share some insights of mech vs toss.... This post has been edited by quest_5692: Mar 11 2011, 06:09 PM |
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Mar 11 2011, 07:53 PM
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#48
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marauder = malolder
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Mar 12 2011, 01:00 PM
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#49
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EMP or mm cannon from thor = lolimmortal.
This post has been edited by quest_5692: Mar 12 2011, 01:00 PM |
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Mar 14 2011, 12:02 AM
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#50
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chargelot + immortal rapes marauder based army.
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Mar 14 2011, 09:44 AM
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#51
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Mar 14 2011, 11:21 AM
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#52
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blue flame hellion rapes chargelot and doesnt receive bonus damage from immortal. terran is very versatile, when you see too many chargelots just swap your reactor to factory. im sure u will have at least 1 for starport or rax. marauder drops rape macro protoss
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Mar 14 2011, 02:18 PM
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#53
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QUOTE(Timber2k7 @ Mar 14 2011, 12:03 PM) to have a constant production of collosus YET having stargate tech? you are damn behind then. marauder drops work well to snipe their unguarded expansions. a normal toss cant produce a healthy army of collosus and void ray off 2 base. they need 3 base. and a collosus based army is very immobile, they cant defend all bases....just snipe important buildings on left and right to drag protoss's tech. while producing a massive amount of army in your base and push out. you need about 3-4 dropships splitting to 2-3 groups. dropping and retreating alternatively. |
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Mar 14 2011, 03:52 PM
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#54
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collosus void ray is a PvP strat
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Mar 15 2011, 11:14 AM
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#55
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well, start from now, learn not to wall in. wall in is a nett lost of mining time and it matters.
Added on March 15, 2011, 11:18 am QUOTE(ThereWasOnceAGirl @ Mar 14 2011, 09:59 PM) Some Toss players will go for stalkers, immortals and void rays against Terran players who would go for 1/1/1 build and walling off the entrance, thus resulting the vr to charge up the buildings, with stalkers and or immortal supporting the vr, really annoying. errr......1-1-1 build walling off entrance means you are in 1 base?opponent protoss get robotics, stargate and gateway???? i've nvr seen a protoss go for both robotics and stargate via 1 base so im assuming he is in 2 base? then of course you will lose to a 2 base protoss if you are in 1 base. p/s i should refine, i've nvr seen a protoss going for both robotics and stargate via 1 base without losing. you can check the replay and see how pathetic amount of ground army he can afford via 1 base.... This post has been edited by quest_5692: Mar 15 2011, 11:18 AM |
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Mar 15 2011, 03:58 PM
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#56
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moreover terran wall in is very vulnerable to scouting probe harrass....even if you can swap building scv perfectly fine, you are wasting 2 scv mining time.......its just too expensive to get the wall up and you are exposed to too many unnecessary danger.
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Mar 22 2011, 05:06 PM
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#57
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someone just 4 starport me off 2 base in a tvt. i was caught off guard. tho i won the game, i still think its a pretty sleek strategy.....lol
he went blue flame hellion vikings and cloak banshee only. IMO if refined, its pretty baller haha cuz its mobile and blue flame hellion clears all marine. |
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Mar 22 2011, 06:20 PM
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#58
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lol, i played almost full time on NA but this is the 1st time someone tried it on me. o.o
owh well, i was well prepared for it because the 6 min scan i saw his hellions and starport producing medivac, and after 50 mana i scan again, i saw him researching cloak. i went 1 rax FE vs this strat and suffering 0 damage so its pretty hard for me to lose that game even if he go something crazy.... |
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Mar 22 2011, 06:44 PM
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#59
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most of the time still on NA, KR account i share with my friend. and im suffering there o.o they totally pawned me, dun think im fit for KR yet
well, even my full time is like........4 hours per week? lol....need to study la lol This post has been edited by quest_5692: Mar 22 2011, 06:45 PM |
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Apr 11 2011, 04:38 PM
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#60
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as long as terran dont wall off against protoss, VR are not too hard to fend off.
owh wai, anyone saw MKP vs MC on crevasse? super sick defend vs 4 gate proxy VR all in. MKP was doing 1 rax FE. /lolmc. |
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