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 The Zerg Strategy v1.0, Cheer for the overmind!

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hazairi
post Aug 16 2010, 03:46 PM

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QUOTE(Moonflown @ Aug 16 2010, 03:20 PM)
What I meant was I like being 6 pool"ed" by opponent =)

I was cannon rushed by 3 players in 4v4 map. I wonder why they hate me so much
*
Maybe becoz you're a diamond league player.. hehe
hazairi
post Aug 20 2010, 06:27 PM

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QUOTE(ricky88 @ Aug 19 2010, 03:20 PM)
Top Australia player Glade (AU) shows us how he use zerg to defeat top Malaysian player Renson (MY) in protoss

http://www.youtube.com/watch?v=fJvVL2zqvvs


*
it's best of 3 right?
Come on Malaysia, u can do it!
Put M'sia on the map!!
hazairi
post Aug 23 2010, 10:02 AM

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For me if using Zerg vs P or T, you have to play aggressive on the early or mid of the game. If play defensive and wait for a long game, I found it hard for Zerg to win..
hazairi
post Aug 23 2010, 01:28 PM

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another dilemma while using zerg is:

1) fast expansion, but u'll be vulnerable to rush..

2) 1 base play with 1st and 2nd tier units, and go rush, but u'll be vulnerable on the economy if the rush fails
hazairi
post Aug 23 2010, 01:38 PM

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QUOTE(goldfries @ Aug 23 2010, 01:32 PM)
i did 1) yesterday, lost my expansion base drones to reaper (he sent 2) but i won the game. phew.

i think key is to know when to stop rushing and start teching. some more zerg can't barricade, so instead of barricading i usually put lings on multiple locations so that when they come, the links charge from multiple directions.

melee units in SC2 are dumb of course, you'll see lings running around like musical chair when there's no place around to claw already.
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yeah, the advantage of TvZ is that they have 2 types of early harasser..
reapers and helions..

But expect them to play defensive on the early game..
reapers and helions they usually use for scout.. harassing is just a bonus..
hazairi
post Aug 23 2010, 02:13 PM

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QUOTE(Soul-X @ Aug 23 2010, 02:05 PM)
After watching yesterday how IdrA played, I noticed that Reapers might need to nerf abit... On range maybe...

Yes you will need micro and see how you play the game as well... But still, its a suuuuuuuppppppeeeeeeeerrrrrrrrrr advantage to Terran...

How to get 3rd hatch if opponent keep harass your main and natural?
Why you need to get a 3rd hatch you say? Coz while your opponent is harrassing you with annoying reapers, he already got his 2nd command centre...

2 hatch vs 2 command center? command center wins... zerg need at least 1 more base than enemy in every game =___=

I feel IdrA's pain after watching all those videos... Pain Pain...
*
that's what i was talking about.. the dilemma of early expansion or not..
for me, if playing againts terran players who like to do an early harass, just play with 1 hatchery.. and make an early rush to the opponent such as bannels..
hazairi
post Aug 23 2010, 02:21 PM

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QUOTE(goldfries @ Aug 23 2010, 02:16 PM)
yeah. i understand. this game is all about risk man.

i like it when my opponent decide to bunker in. this mean they spend more time defending and tech-ing up. i just have to kacau kau kau before they reach nice tech units.

costs a lot of M and V just to tech up, let alone build. zerglings only need M. if i intend to go Muta then i would allocate more drones for gas, even up to 4 drones per gas.
*
speedlings + muta rush is also a good combo..
hazairi
post Aug 23 2010, 02:40 PM

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QUOTE(evofantasy @ Aug 23 2010, 02:26 PM)
1 hatch play would never give u enuff units against terran...
the good thing bout the reaper opening is that u can transition into MMM or tanks without much trouble...
*
but for an early game, it's enuff to do an early rush such as lings+roach rush or banels+lings rush..

And also quite risky. If the early rush fails.. u die.. smile.gif
hazairi
post Aug 23 2010, 03:00 PM

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QUOTE(evofantasy @ Aug 23 2010, 02:56 PM)
the reaper build would wipe ur rush clean as it provide fast early reapers...
u gotta remember that u no longer have the creep advantage when u put while he would be kiting u forever with reapers...

wut IEM2010 tell us?
TvZ is screwed when u are a zerg LOL...

as a fellow toss, i'm glade nt to meet reapers but i still get screwed by marauder openings  doh.gif
*
speedlings can easily wipe the reapers i guess..
gotta micro on it..
hazairi
post Aug 23 2010, 03:36 PM

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1 advantage of zerg is that they can spawn millions of overlords.. no caps.. tongue.gif
hazairi
post Aug 23 2010, 03:41 PM

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QUOTE(goldfries @ Aug 23 2010, 03:38 PM)
ehh. don't you find drones move faster on creep? compared to SCV and probes? hehe i donno, i felt that they move faster.


Added on August 23, 2010, 3:38 pm

ehh. don't you find drones move faster on creep? compared to SCV and probes? hehe i donno, i felt that they move faster.
*
i dont think drones have speed bonus on creep..
hazairi
post Aug 23 2010, 03:50 PM

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QUOTE(Quazacolt @ Aug 23 2010, 03:42 PM)
yes they are faster on creep, however, do you notice that ALL workers have a "ramp up acceleration time"?

to put it bluntly, if you stop a worker, and then go again, they sorta take time to "speed up". (void rays also uses the same mechanic)
see, once drone stops to mine, same shit applies, and the distance between a mineral node to the hatchery, is not far enough for the creep to make a difference. thus its equal to all races.

still, to say they have no advantage is a bad statement. zerg is the fastest race to be able to saturate a mineral line/gas compared to the other 2 races, at the risk of your army.
*
hmm.. i read on the starcraft 2 wiki unit stat, it says no creep speed increase multiplier for drone.

http://starcraft.wikia.com/wiki/Drone

This post has been edited by hazairi: Aug 23 2010, 03:51 PM
hazairi
post Aug 23 2010, 06:13 PM

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QUOTE(noob4life @ Aug 23 2010, 05:50 PM)
Have u tried fighting Very Hard A.I. for zerg ? I was protoss and so far i've never beaten Very Hard zerg if i dont rush them.... i've defeated Terran and protoss though.
The early roach rush is deadly... and when they have burrow, they burrow-micro like hell ( since its AI anyway, but if we can practise to do it, it owns most early game ground units. )
And then the endless stream of roaches starts. By that time my Warpgate research wasnt done yet... ( SO CLOSE, YET SO FAR ! )
And they just... keep coming....

I can stop their roach rush, but only because they pulled back for some reason. By the time i recovered, it was mid game.

At mid game the Zerg ai starts to mix units... lots of roaches, a bit of speedlings and some hydras for anti air... and that one Overseer.  And the endless stream starts again...  I believe u call this overwhelming, not mass and conquer.
*
hmm.. really sounds like a nightmare..
hazairi
post Aug 24 2010, 03:51 PM

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QUOTE(Sichiri @ Aug 24 2010, 03:36 PM)
Great news everyone! We do not have to be afraid of Terran Mech anymore!

Introducing, the magic box!

*
wow..
good tips there..

thor will run like rat after this..
hazairi
post Aug 24 2010, 04:10 PM

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QUOTE(sixseven @ Aug 24 2010, 04:02 PM)
erm... anyone know if spine crawler can fit in an overlord or nydus?
*
hahhaa, good question..
never tried that before..
hazairi
post Aug 25 2010, 03:19 AM

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QUOTE(Chobits @ Aug 25 2010, 01:10 AM)
zerg is bad...so hard to play...siege tanky took out all my hydras..
*
yeah, sumtimes i feel zerg is very fragile..
But i still prefer to use zerg.. sad.gif
hazairi
post Aug 25 2010, 02:03 PM

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QUOTE(ReWeR @ Aug 25 2010, 12:46 PM)
IMHO, to play Zerg is to mean you need to gain advantage during early game, advantage here could mean cripple your enemy, or you have much more resources and/or units that your opponent.

Zerg - strong in early game, moderate in mid game, and weak in late game.

Terran - weak in early game, strong in mid game, and moderate in late game

Protoss - weak in early game, moderate in mid game, strong in late game

So you see, if you don't gain advantage in early game ... you're pretty much screwed later, because Zerg units are just slightly cheaper than other race, overall the price is the same. To outnumber your opponent also actually mean you are out-resource of them.

In my opinion, Zerg have 2 units that conquer in the early game -> zergling and queen.

Queen not only a good early defense for Zerg, but her spell - spawn larvae is almost a must for all Zerg, with 1 hatchery and 1 queen, you basically doesn't need to build extra units producing building.

Zergling in terms of resources, is the best tier 1 units, in equal resources ... it can basically wipe out other races tier 1 units ... provided if it's in open spaces. Furthermore other races unable to produce as much tier 1 units of Zerg in short time, thanks to the Zerg's Queen's spell.

So whenever I play Zerg, I will try to be aggressive in early game, because I always think if I don't gain advantage in early game, most probably I will be a dead meat entering mid game onwards.
*
exactly. I think i have to agree mostly on this.. wink.gif
hazairi
post Aug 25 2010, 03:45 PM

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on the early game,
zerg can easily mass roaches+zergling or do the banel bust(if got weak wall).

while terran and protoss they have to spend money on building a few racks, factory or a few gateways.

And zerg can easily defend terran's early reaper* harass / scout with queen+sunken

early helions can easily use speedlings on creep.
And early zealot rush? It's nothing. Mass speedlings can easily pawn stalkers.

Let's not take it as individual race.

Let's take it as ZvP and ZvT early game.



*changed marauder to reaper

This post has been edited by hazairi: Aug 25 2010, 03:48 PM
hazairi
post Aug 25 2010, 04:04 PM

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demmm..
dah agak dah..
confirm my comments will get tiowed from diamonds and plats zerg players.. blush.gif
hazairi
post Aug 25 2010, 04:13 PM

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QUOTE(ReWeR @ Aug 25 2010, 04:12 PM)
I was doing a comparison of units who are in the same tier and same amount of resources. without taking consider of player skill and tactics.

In equal tier and resources, zerglings with speed upgrade are actually very scary.

20 zerglings + 1 roach, which cost 575min 25gas

8 marines + 1 marauder, which cost 600min 25gas

4 zealots + 1 stalker, which cost 525min 50gas

if you just put them together and fight (assume in an open space), who will win? from my experience, Zerg most of the time will win. terran 2nd because of the range advantage.

speedling is just too scary and dominating in early game.

but real life players aren't stupid either, they will wall in and be defensive to avoid early game with Zerg.

So a smart Zerg player actually have to think of ways to utilize the early advantage of Zerg to cripple the opponent. They try to break the opponent defense (probably that's why baneling was there?), or try to expand fast when opponent become turtled ...

But I have to admit that baneling is hard to use for me ... every time I saw they only did a pity 20 damage and there's goes my 50min 25gas ... I felt like waste a lot ...
*
thanks bro! i owe u one.. smile.gif

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