Welcome Guest ( Log In | Register )

5 Pages < 1 2 3 4 > » Bottom

Outline · [ Standard ] · Linear+

 The Zerg Strategy v1.0, Cheer for the overmind!

views
     
TSMoonflown
post Aug 19 2010, 12:43 AM

DayDreamer
******
Senior Member
1,036 posts

Joined: Oct 2007
From: Moon
QUOTE(mr_nobigdeal @ Aug 19 2010, 12:06 AM)
Zerg all the way!!!

for me Terran or Protoss are only for noob which i think you dont hv to think hard to win the game as they got advantage in everything.

but Zerg, it's all about strategy.
*
Now now we don't wanna offend friends from other races, keep it friendly. Every race requires different skills and senses to play.
TSMoonflown
post Aug 19 2010, 11:37 AM

DayDreamer
******
Senior Member
1,036 posts

Joined: Oct 2007
From: Moon
QUOTE(mr_nobigdeal @ Aug 19 2010, 11:06 AM)
Normally i play with Zerg for the entire game but you need to be faster.

This strategy is focusing on Zerg unit only where you need to upgrade Melee Attacks and Ground Carapace at Evolution Chamber

and Metabolic Boost and Adrenal Glands at Spawning Pool.

1. start with 15 drones
2. build spawning pool, by this time u already have 2 overlord
3. build extractor and ready to spawn Queen
4. by this time, u can spawn 10 zerg
5. upgrade Melee Attacks and Ground Carapace at Evolution chamber and dont forget the speed upgrade for zerg at spawning pool.
6. upgrade Hatchery to Hive. This way you can upgrade to Level 2 of Melee Attacks and Ground Carapace
7. if you have enough mineral, build another hatchery. The key is you need to have masive mineral to spawn a lot of zerg and control the economy map.
8. Now you are ready for first attack.
9. Make your army divided by 2 group. 1 for counter the enemy and the other one fr back up.
10. I will sacrifice my first group to counter the enemy unit and the other I will send to their base unit and attack the SCV to slowdonw their economy.
11. Before that make sure you already upgrade Adrenal Glands at spawning pool which increase their attack by 20%
12. Now you are ready for combat!
*
2 voidray/banshee and you're GG
TSMoonflown
post Aug 19 2010, 05:20 PM

DayDreamer
******
Senior Member
1,036 posts

Joined: Oct 2007
From: Moon
QUOTE(ricky88 @ Aug 19 2010, 03:20 PM)
Top Australia player Glade (AU) shows us how he use zerg to defeat top Malaysian player Renson (MY) in protoss

http://www.youtube.com/watch?v=fJvVL2zqvvs


*
Commentator said "Lost temple is a 4 players map if I'm not mistaken." ROFL

Pretty badly played by the Protoss anyway. Badly placed structures and teching to collossus when opponent is heavy on roaches is a huge mistake.

This post has been edited by Moonflown: Aug 19 2010, 05:33 PM
TSMoonflown
post Aug 19 2010, 05:40 PM

DayDreamer
******
Senior Member
1,036 posts

Joined: Oct 2007
From: Moon
QUOTE(Sichiri @ Aug 19 2010, 05:38 PM)
God the commentators are horrible.
*
Aww I just did an indirect way of indicating that.

Anyway, +1 to the statement above.
TSMoonflown
post Aug 20 2010, 08:06 PM

DayDreamer
******
Senior Member
1,036 posts

Joined: Oct 2007
From: Moon
QUOTE(aLertz @ Aug 20 2010, 04:46 PM)
js mass hydra...
but there's still 1 problem...how to counter colossus??
they are freaking imba against zerg units...unless i go air  sweat.gif
*
Don't expect to win collossus by just massing hydras.

If you anticipate collo prepare a move roach heavy army rather than hydra-centric army.

Also prepare around 3 corrupter per collo can change the tide as well. Make sure you micro against forcefields.
TSMoonflown
post Aug 21 2010, 03:52 PM

DayDreamer
******
Senior Member
1,036 posts

Joined: Oct 2007
From: Moon
QUOTE(Kerry1136 @ Aug 21 2010, 12:12 PM)
Guys that plays zerg, is there any key to micromanage the zerglings to move around like i've seen in those replays the way they manage their lings to move around, spread evenly, etc..?
*
In lings mirror battle, try to get a good concave before you initiate any battle so every of your lings could attack before your opponent does.

Another strat of micro-ing lings is to put them far away from your base. This would enable you to surround them from behind when they are pushing into your base.

Usually immortals/stalk/tanks etc would be behind units that are effective again lings such as marines/zealots.

Micro-ing lings against zealot would be harder because you have to control a single lings fast enough to minimize the damage done to your lings.
TSMoonflown
post Aug 22 2010, 01:07 AM

DayDreamer
******
Senior Member
1,036 posts

Joined: Oct 2007
From: Moon
QUOTE(f4tE @ Aug 21 2010, 11:09 PM)
then i have a strategy. Is it start of game i crreate many zergling so scout and as first unit.. then when go to mid of game turn all zergling to baneling and move up tech tree? good tactic?


Added on August 21, 2010, 11:10 pm
got youtube vid? lazy download hehe
*
No need to learn when you're so lazy =)
TSMoonflown
post Aug 22 2010, 10:16 AM

DayDreamer
******
Senior Member
1,036 posts

Joined: Oct 2007
From: Moon
QUOTE(Soul-X @ Aug 22 2010, 01:14 AM)
xD moon, you today emo ar? dun la come i feed u a few rounds hahaha
*
Haha why said so, I just don't like spoonfeeding. Given link to guidance but still lazy to download.
TSMoonflown
post Aug 22 2010, 11:10 PM

DayDreamer
******
Senior Member
1,036 posts

Joined: Oct 2007
From: Moon
QUOTE(MYNAMEISJASON @ Aug 22 2010, 05:12 PM)
The longer I play the harder it seems to get wins as zerg =/
*
I'm exactly the opposite of you. The longer the game the higher chances for me to win.
TSMoonflown
post Aug 23 2010, 03:16 PM

DayDreamer
******
Senior Member
1,036 posts

Joined: Oct 2007
From: Moon
Rather than complaining about the inept of the Zerg race, I suggest playing it without the mentality of Zerg being the weakest race else you may only use that as excuse of losing each time.


TSMoonflown
post Aug 23 2010, 07:01 PM

DayDreamer
******
Senior Member
1,036 posts

Joined: Oct 2007
From: Moon
However, I only recommend you guys to use AI to practice BO.

A sudden switch to muta won't be as easy as you think. Muta + spire requires a lot of time to build and the zerg have to reserve huge amount of gas. If protoss decides to push while you're transitioning then it could be fatal.
TSMoonflown
post Aug 24 2010, 06:56 PM

DayDreamer
******
Senior Member
1,036 posts

Joined: Oct 2007
From: Moon
No more sunken colonies, only spine crawlers =)

These are also considered cheese and can only be done in a base with large area so enemy won't notice you. I've tried queen+spine rush before, not bad.
TSMoonflown
post Aug 25 2010, 02:25 PM

DayDreamer
******
Senior Member
1,036 posts

Joined: Oct 2007
From: Moon
QUOTE(ReWeR @ Aug 25 2010, 12:46 PM)
IMHO, to play Zerg is to mean you need to gain advantage during early game, advantage here could mean cripple your enemy, or you have much more resources and/or units that your opponent.

Zerg - strong in early game, moderate in mid game, and weak in late game.

Terran - weak in early game, strong in mid game, and moderate in late game

Protoss - weak in early game, moderate in mid game, strong in late game

So you see, if you don't gain advantage in early game ... you're pretty much screwed later, because Zerg units are just slightly cheaper than other race, overall the price is the same. To outnumber your opponent also actually mean you are out-resource of them.

In my opinion, Zerg have 2 units that conquer in the early game -> zergling and queen.

Queen not only a good early defense for Zerg, but her spell - spawn larvae is almost a must for all Zerg, with 1 hatchery and 1 queen, you basically doesn't need to build extra units producing building.

Zergling in terms of resources, is the best tier 1 units, in equal resources ... it can basically wipe out other races tier 1 units ... provided if it's in open spaces. Furthermore other races unable to produce as much tier 1 units of Zerg in short time, thanks to the Zerg's Queen's spell.

So whenever I play Zerg, I will try to be aggressive in early game, because I always think if I don't gain advantage in early game, most probably I will be a dead meat entering mid game onwards.
*
Strongly disagree, zerg has almost the weakest early game because of the fragility of their base. And you can't really generalize mid and late game because RTS is not something like DotA. Mid and late game largely dependent on map control, pressure, harassment, and critical amount of certain unit + a lot other variables
TSMoonflown
post Aug 26 2010, 02:24 PM

DayDreamer
******
Senior Member
1,036 posts

Joined: Oct 2007
From: Moon
I always research overlord speed for scouting purposes and making my creep highway.
TSMoonflown
post Aug 26 2010, 05:13 PM

DayDreamer
******
Senior Member
1,036 posts

Joined: Oct 2007
From: Moon
Wow you can spam 300 supply units, hacker~
TSMoonflown
post Aug 26 2010, 06:48 PM

DayDreamer
******
Senior Member
1,036 posts

Joined: Oct 2007
From: Moon
Ultras aren't effective in maps with small open areas like Kulas and Blistering Sands. Therefore I prefer broodlords, shut off almost all ground forces.
TSMoonflown
post Aug 26 2010, 09:23 PM

DayDreamer
******
Senior Member
1,036 posts

Joined: Oct 2007
From: Moon
I didn't really play much lately because of exams, will be training harder starting next week and I'll upload replays if there's any that worth watching.

But I had one game in Delta Quadrant that I didn't FE. Not really in my best condition because of I rarely play these few weeks. But feel free to criticize! =D

Replay Link

P/S:And also thanks to Quaza for updating the thread with replays.

This post has been edited by Moonflown: Aug 26 2010, 09:25 PM
TSMoonflown
post Aug 27 2010, 08:49 AM

DayDreamer
******
Senior Member
1,036 posts

Joined: Oct 2007
From: Moon
QUOTE(mad_geist @ Aug 27 2010, 01:52 AM)
uhhrrrmmm... correct me if I'm wrong.. but... I thought Infestors could not control flying units?


Added on August 27, 2010, 3:24 am

huhuhuhuhu..

nice replay Moon.. like the Nydus work.. lucky he forgot to put something at the edge to detect Nydus/Drop huhuhuhu..
*
They can, the only unit they can't control is mothership.

Yea that game, that protoss almost able to notice the nydus worm in minimap, it was like few milimeters from his fog, lucky.
TSMoonflown
post Aug 27 2010, 01:49 PM

DayDreamer
******
Senior Member
1,036 posts

Joined: Oct 2007
From: Moon
No one is low level in my opinion, those I taught in my clan can literally defeat me now haha. Nothing else matters as long as we're having fun swarming enemies =D.

Unfortunately, I found that I can win a zerg easily using P or T compared to being a zerg. Awww... need more practice
TSMoonflown
post Aug 27 2010, 03:28 PM

DayDreamer
******
Senior Member
1,036 posts

Joined: Oct 2007
From: Moon
ZvZ is the most boring game in the entire Kropulu sector.

5 Pages < 1 2 3 4 > » Top
 

Change to:
| Lo-Fi Version
0.0568sec    0.72    7 queries    GZIP Disabled
Time is now: 1st December 2025 - 04:32 PM