ok, i will upload a zerg vs insane terran replay tonight. but actually im not sure if i can beat...maybe tal darim altar can...
The Zerg Strategy v1.0, Cheer for the overmind!
The Zerg Strategy v1.0, Cheer for the overmind!
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Dec 2 2011, 01:11 PM
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#121
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ok, i will upload a zerg vs insane terran replay tonight. but actually im not sure if i can beat...maybe tal darim altar can...
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Dec 2 2011, 06:36 PM
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#122
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tried 2 times today, both lose at at end game there some mistake. but its definitely possible. all the pushes in the early game are easy to fend off until 150 supply i hadno problem but later stage in the game i kept on swap cracklings for PF i sac too much couldnt hold his all in after he mine out.
basically what i did was 15 hatch 15 gas 15 pool into 2 queen then drone till about 30 supply then keep on make lings. make about 3 spines. take back gas, double evo for upgrade now then lair then double 2-2 then infestor pit hive for 33 crackling. take 3rd base after i clear off his about 100 food push. (a scary one with raven hellion marauder marine) then dun repeat my mistake. start to make baneling at about 100 food because sling even if get surround takes awhile to chew off the ball, blings will be very helpful in that situation. i purposely didnt go muta, nydus on taldarim altar so that i didnt abuse the AI. Added on December 2, 2011, 6:39 pmsc2rep is down, cant upload This post has been edited by quest_5692: Dec 2 2011, 06:39 PM |
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Dec 4 2011, 05:37 AM
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#123
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use CC's account la. blitzone
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Dec 4 2011, 06:11 PM
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#124
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10-11 minute, if ZvT 2 hatch muta play, you have 3 hatchery 2 base. muta poped out, building the 3rd hatch.
ZvP 10-11 minute unless you roach rush, you should have 3 base running vs a forge FE protoss already. |
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Dec 4 2011, 09:03 PM
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#125
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QUOTE(max_cavalera @ Dec 4 2011, 06:51 PM) Added on December 4, 2011, 6:52 pm ;o.... i would be so happy if u did that...but bronze lvl players already have 3 hatch by that mins.... |
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Dec 4 2011, 10:14 PM
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#126
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Dec 5 2011, 02:14 PM
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#127
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QUOTE(Keenxlimit @ Dec 5 2011, 11:20 AM) The NA server has lots of cheese...toss always opens with cheese, except like one out of 4 who plays a standard game. on a forge FEable map, more than likely a pylon block hatch incoming. so normally zergs will go pool 1st then hatch. some with slower speed some with standard. in maps like tal darim, 6 pool is actually super good. a macro off 6 pool. |
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Dec 10 2011, 07:32 AM
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#128
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if you see hellion coming, terran still didnt harrass, proBABLY banshee incoming.
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Dec 12 2011, 08:29 PM
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#129
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QUOTE(yuvster @ Dec 12 2011, 07:43 PM) Going Infestors not viable. Too gas intensive, unless you have some BROaches to tank some damage with baneling support.. :/ lol, u say its not viable cuz too gas intensive, then you say should get more gas units like roach and bane.infestor lings into ultra as keretapir said is a very popular strat, popularized by stephano. will get blind countered by 2 fact blue flame but is the best against marine tank. cuz heavily upgraded lings can tank alot of tank shots, the tanks will be killing the marine b4 they kill the lings. upgrade lings 1st only get infestor. |
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Dec 13 2011, 08:29 AM
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#130
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QUOTE(xcen @ Dec 13 2011, 02:18 AM) Indeed, a lot of Zerg strategies are very APM and reflex intensive. Your reflex must be really good in order to win a game. Zerg might be less micro-intensive, but reflex wise I think Zerg is probably the one that needs the fastest reflex. generally i think zergs i meet in ladder are btr player than protoss and terran i encounter. because the race is already harder to play naturally, so to be on the same league, the zerg need to be slightly btr.Do you guys think Zerg is harder to play for beginners? I'm Gold league zerg, but I always find myself losing to high pressure games from Terran/(and sometimes) Toss. When I watch replays, their macro and game sense is terrible, but it seems that their strategies are easier to execute. I'm not saying I'm much better, but I do think that I do a lot of things right, but one wrong decision (like one wave of drones at wrong timing) can just allow the opponent to corner you in, starve you on one/two bases, and win the game. I don't know, that's just my opinion. Maybe I'm worse than I thought and should focus more on how to deal with early pressures. Added on December 13, 2011, 2:25 am I think when you go infestor/ling, positioning and timing is really key. Flank is also extremely extremely helpful. While if you go for muta/blings, more focus on harassing to keep terran econ down. In major battles, I feel muta/bling is easier, just make sure you split your blings a little, run to the right direction, and make sure mutas don't fly to marines. Whereas for infestor ling, you need to go in at the right moment before the terran split his marines and take center positiion on the map. So you can fungal the marines and the lings can handle the tanks. QUOTE(FLampard @ Dec 13 2011, 02:27 AM) i have hard time playing against zerg. rule of thumb, get turrents early. if you see them only you make, its too slow already, scan at like 10 min if you think spire incoming, make turrent rings b4 they reacch.once they managed to established muta. there is no hard counter for that. QUOTE(max_cavalera @ Dec 13 2011, 04:00 AM) actually many protoss and terran player will try to end the game vs zerg when they are on 1 base or 2 base. Terrans especially their MMM are their most trademark and cost effiecient unit they can ever produce. prolonging the game past 2 base will make the game falls in favor to zerg players especially when they get 3 base fully saturated and mining, thats when their macro starts kick in with full force and it become a nightmare for terran and protoss plqayer to dealt with...... no point for us terran to outmacroed a zerg as the mechanics doesnt really allow us to do so. so the only option for terran is to do constant harrass pressure and timing push... not true for terran. terran late game > zerg. get PF split map, mass ghost + mech. |
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Dec 25 2011, 09:30 AM
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#131
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GM only for 1v1...expecting a new dupe incoming. truthhurt
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Jan 11 2012, 03:35 AM
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#132
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mix infestor, imba death ball
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Jan 11 2012, 12:03 PM
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#133
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Jan 11 2012, 08:01 PM
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#134
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QUOTE(A-Note @ Jan 10 2012, 11:55 PM) fxolucky answered your question, belshir beach he make corrupter bl muta only against immvp mech.Added on January 11, 2012, 8:10 pmand won This post has been edited by quest_5692: Jan 11 2012, 08:10 PM |
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Jan 11 2012, 09:04 PM
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#135
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nothing will counter it i think......if you are good with infestor control. good micro la. like korean zerg kind of micro.
Added on January 11, 2012, 9:04 pm10 BL 10 infestor 20 corrupter others all queen and lings and you are good to go. about 5 queen mass transfuse. This post has been edited by quest_5692: Jan 11 2012, 09:04 PM |
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Jan 12 2012, 12:24 AM
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#136
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QUOTE(A-Note @ Jan 12 2012, 12:15 AM) oh yeah.. the other day i got mass void rays mutas dun really do well in death ball. but you can use them to raid mineral line. got mass void ray your corrupter and infestor should be more than enough.what current protoss do is get archon blink stalker and if possible, 1 mothership. a good vortex and you can kiss your deathball goodbye.but then in our level of play we rarely see mamaship. prolly just blink stalker archon |
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Jan 12 2012, 04:14 PM
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#137
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lol immortal and collosus dont attack air also....we are talking about mass air now....10+ corrupter almost 1 shot collosus....
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Jan 12 2012, 10:34 PM
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#138
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Jan 13 2012, 12:12 AM
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#139
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QUOTE(xcen @ Jan 12 2012, 11:59 PM) IdrA was experimenting with hydra 2 base timings back then, it was okay. It really depends on your spawn locations and creep spread. yeah, only in certain circumstances....not a bread and butter build.And I don't mean roach hydra timings. I meant he just went almost pure hydra, either knocked down the front door or overlord dropped and continuous reinforcements. |
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Jan 16 2012, 02:29 AM
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#140
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ultralisk is the legal way to match fix a game. because whoever make ultralisk loses.
it always sucked. but recently DRG start to popularize an ultra crackling infestor baneling timing push in ZvT. very cool build but IMO tight timing and hard to micro. its hard to position ultras to be effective and 1 wrong movement the whole pack of expensive unit will just die. Added on January 16, 2012, 2:30 amby recently i mean maybe 2weeks+ This post has been edited by quest_5692: Jan 16 2012, 02:30 AM |
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