QUOTE(Quazacolt @ Apr 11 2011, 05:03 AM)
well exactly, they let me crash into spines and can defend my stalkers in case of flanking speedlings. granted, i could've used sentries more/better, but like i said, im no fan of casters. and naw, ff still have its purpose even with zeals, or vice versa. simply ff'ing behind roach to prevent escape trapping the chargelots with them can be very devastating even to meaty roaches. dont forget, they cost gas, zeals dont. and with stalkers backing em zeals, chances are your zealot casualty would be damn minimum. all that while the ff cuts the hydra off in half.
of course assuming thats a roach hydra comp ur facing. even with lings, since you ff behind the roach, your zeals can always fall back to defend ur stalkers as needed.
and honestly im not sure why you're talking about 15 nexus on and off when im going on about how early constant pressure can be effective (and fun!) without the need to go into mid/late game.
not sure about you, but you can always run by roaches and go straight for the hydras. if the roach goes for ur zeal, ur stalker free reign, if they go for your stalkers, your zealots most likely can take the hydras while in more likely hood that those stalkers can take out the roaches with proper kiting. and i dont know about you, but why "deathball" when my aim is early game anyways? if mid/late game will occur, i transition THEN also wont be a problem so long the pressuring and/or economical dmg is done to the zerg. even more so if you destroyed his expo and camp his ramp while you expand yourself. 2 base toss vs 1 base zerg... the outcome is pretty damn obvious lol
roaches cost 75/25, 2 food, 1 armor with a burst damage of 20 to zeal (zeal deal 2 strikes thus bigger armor difference)...
i nt sure about u but any toss who had played PvZ of at least diamond would know how bad zeal is vs roach...
usually u can rarely find zerg escaping with roaches btw, they'll move in front and go for sentries (or focus down stalkers)...
zergs dun retreat in ZvP as FF negate tat possibility (unless burrow + claw) vs 5gate allin...
and cutting hydras into half while having roaches in front are not really possible as half of ur army will take damage from the hdyra's 6 range still...
instead FF is used to keep ur colossus alive while providing a nice line for the splash (u rarely see tat many sentry late game as the toss get into the deathball)...
FF is also used to push back army in mid game (obsolete in late game as their supply make way for deathball units)...
^ but since u said early game, there wont be any colossus for u
well unless ur opponent have bad creep spread or micro, roaches will always be there to block...
any good zerg wont engage ur army without creep if he is going hydras...
and gateway army will never be able to standup to a hdyra based army without colossus/ storm...
likewise most zerg will not risk their roach off creep without speed upgrade lol...
with tat in mind, stalkers cant kite roaches...
thus its hard to flank zergs usually, toss need to ball up usually...
i talked about 15nexus as there is 3 most common PvZ opening at the moment...
15nexus while popularized by sangho, is dead (as zerg do go gas->pool->hatch nowadays)...
3gate expand as standard. being the safest build of all with solid transitions and timing openings..
forge expand for certain maps for a deadly 2 base timing...
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u dun end game early vs good zergs...
what you said its not possible in most games i had been playing/ observing...
unless the zerg dunno hw to scout/ too kiasu to sac OL/ overdrone...
anytime a zerg sees a toss on 1 base, it would be 2-3 spine with a roach warren up (stopping drones at around 20-30)...
burrow + claw is standard now most of the time if the zerg is going roach (non all-in) thanks to MC's games lol...
and 4gate (PvZ 4 gate is around 7 min mark with a pretty good signal on their gas and army compo)? pretty high fail rate as long as the zerg knows what is he doing (unless u are MC with sick ass micro)...
why are protoss focusing on deathballs nowadays? cause they are the best way to win a zerg, not early game...
that is why you have the 'sharking' concept, pressure not kill until the deathball (u can ask scrubbie etc about this)...
u dun kill a good zerg early game usually...
these are the SEA zerg players at gold level when i had played with/ observed in custom games...
not even plat/ diamond players and yet they knows the basic mechanics of a zerg...
these are all basic things, no need imba micro or anything...
zergs are in fact the true 1a race in PvZ and there is nothing much for them to micro (FF imba) lol...
the main theme of ZvP now (which i think any pros would agree on): delay the 2nd base, stop the toss from getting the 3rd base and the deathball...
its no longer idra macro style zerg... we are seeing hydra drops, bling drops, nydus, 24ling 3-5roach rush, 2 base roach allin etc...
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and how is there a toss tat dun use sentry?
its like the bread and butter of the protoss except PvP (though MC jz changed it again lol)...
the skill ceiling of a toss is based on their FF usage...