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 Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.

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tatyinw
post Sep 4 2010, 06:32 PM

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QUOTE(evofantasy @ Sep 4 2010, 05:40 PM)
sleep.gif"
no wonder ur phoenix was not working lol...
u need to pump em a lot...
they are pretty insane in masses...

as for VRs, its highly dependent on the opponent...
since i had a very very bad start, i'm force to go the VR route...
usually i rather go with the chargelot/ HTs as it renders their viking useless...
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Haha yea. I'll try to go chargelot/ht route and see how it goes against terran.
Seems quite powerful, easily lost my entire army in the dig mission just because of a few high templars casting storms.

This post has been edited by tatyinw: Sep 4 2010, 06:33 PM
tatyinw
post Sep 5 2010, 09:24 AM

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QUOTE(Exiled_Gundam @ Sep 4 2010, 11:44 PM)
Result of turtling+almost no scouting : http://www.mediafire.com/?0y4zv9ssaja2x25
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The zerg was like a blur haha. Really don't know what he is building. 3 expansions already and the amount of units he had was still so little.
He had at most one drone for each mineral patch it seems. sweat.gif


Added on September 5, 2010, 9:38 amJust tried the chargelot/ht route.
Was incredible. Even with 2 HT, I almost decimated his entire army.
The problem was I only had 2 HT. laugh.gif

I need to get a few more and it should clear his army. tongue.gif
Colossus was great also. I'm still not used to microing it though.
Kept going in front and getting it killed.
Think I need to set it to one group to micro it properly.

@evofantasy
Think I understand now about the phoenix.
I was pressing G and clicking on each hydra so I end up lifting all the hydras and not killing any. tongue.gif
Now use shift G to queue the lifting, it worked better. Having 4 was great. 6 was definitely powerful. It worked wonders against the terran siege tanks too haha. As they can move so fast, shot them through the army to their back and lift and snipe.



This post has been edited by tatyinw: Sep 5 2010, 09:38 AM
tatyinw
post Sep 6 2010, 12:20 AM

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QUOTE(evofantasy @ Sep 5 2010, 01:01 PM)
good to hear...
i always end up with 10++ phoenixes...
fly pass overlords and they jz dieĀ  flex.gif
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Haha thanks a lot for the advice bro. notworthy.gif
Pumped it all the way to 10+ and end up opponent's hydralisk army just got decimated mercilessly.
Now my zealot and stalkers are my meat shields while I lift and kill.
Here's the replay for it. Did a lot of mistakes but at least can see the phoenix in action. Haha.
http://www.sc2replayed.com/replays/72731-1...t-temple#rd:dna

Now unto controlling the colossus or the ht against terran.
I'm on a terran loss streak right now... sad.gif

This post has been edited by tatyinw: Sep 6 2010, 12:28 AM
tatyinw
post Sep 6 2010, 01:03 AM

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QUOTE(evofantasy @ Sep 6 2010, 12:45 AM)
colossus get the range upgrade...
micro ur colossus (move back shoot) when they try to snipe ur colossus while ur ground force hold the distance...
if he get into viking, u transition into HTs
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Oh ok. smile.gif
Time to sleep. I'll test it out tomorrow night after work. notworthy.gif
Just watched this vid and replay for more information on how to deal with the terran MMM.
Hope it helps everyone that are having a hard time countering terran MMM.

http://www.sc2replayed.com/replays/67964-1...oss-lost-temple
tatyinw
post Sep 6 2010, 11:22 AM

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Interesting debate there but do back your postings with a replay link or something? Easier to understand haha.

I find both ways to work good.
The replay link I posted, he included sentries and immortals to the mix so it was like around 5 zealots, 5 stalkers, 4 sentries, 3 immortals and 2 collosus. I notice that the sentries worked really well as their damage is quite high also and they shoot air.

Just that when you have sentries, blinking those stalkers are more troublesome as you need to press tab then b to blink.
tatyinw
post Sep 6 2010, 12:01 PM

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QUOTE

Added on September 6, 2010, 11:45 am

just need clearance from the vista lasik admins lol.


Added on September 6, 2010, 11:47 am

sentires problem isnt micro troubles (just sep group em), its the GAS consumption that hinders EITHER your HT or colossus push.
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Aww darn haha. Hope they give clearance. smile.gif

Separate group them? Hmm.
Even more micro work haha.
I'll try it and see what happens.

Yea you're right about the gas consumption as in the replay I posted, the thermal lance research came out kind of slow and he only had 2 colossus up on the first clash. It'll definitely hinder the colossus push. The HT is actually for after colossus so if by then there is no expansion, it is already game over as there is probably no resource left to transition.
tatyinw
post Sep 6 2010, 12:44 PM

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QUOTE(Quazacolt @ Sep 6 2010, 12:05 PM)
its still trouble considering the gas.

and without thermal lance, i dont even want to bring my colossus into battle and risk them. hell, i build observer first while chrono'ing thermal lance (you can STILL get a colossus out about the time lance finishes even after observer and chrono on lance upgrade) so when my colo is out they already have lance.

and no, resource is still available. as game ends in around 10-15mins. definitely have plentiful of minerals on both sides of army lol. its just, after losing so many units from colo snipe/harass, it is quite pointless to continue onwards as the pressing zealots/stalkers will eventually overwhelm the base and ultimately gg
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Hmm. Either one more observer or maybe one more immortal?
I would probably just train the colossus. It might come out without the lance but the research is already on its way.
At least during that time I can get the 2nd colossus going.
Well, that is if I didn't lose all my observers from careless mistakes.

Resource is not enough to transition probably.
You have to think also if you lost your army, you need the resource to rebuild it and also research for the high templar.
So if you're one base, you're in trouble as the terran might take the opportunity to knock on your base.

We're talking about transition since we could not end it with that clash and opponent went vikings.
If that clash is won, we don't need to talk about transition already haha. Just bask in the glory. tongue.gif

QUOTE(hazairi @ Sep 6 2010, 12:11 PM)
it's very rare i use protoss..

But my favourite tactic was to use probe rush..
after 10 probes, straightaway attack opponent's workers
i got lucky by winning 5 matches in a row with that stupid tactic when I was in silver league.. tongue.gif
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Hahaha. Yea a lot of weird things you can do on the lower leagues and still get away with it. smile.gif
Now only I know how hard it is to play on the mid league. Don't even want to think about the higher leagues yet.
tatyinw
post Sep 6 2010, 02:21 PM

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QUOTE(finger_waverz @ Sep 6 2010, 01:24 PM)
i wish i can train with all you guys here....
add me pls
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QUOTE(incx @ Sep 6 2010, 01:30 PM)
If anyone is up for some practice sessions, do add me up. happy.gif
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Will add you guys once I get home. smile.gif
Just that I'm not much of a training partner.
Not good enough haha.
tatyinw
post Sep 6 2010, 03:08 PM

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QUOTE(Quazacolt @ Sep 6 2010, 02:32 PM)
well, i used to use immortals a lot vs MMM, but quite frankly, its a huge gamble and usually a 1 time all in and spray and pray sorta deal. more often than not you'll lose out on the out muscling due to stim packs + medivac heal and if the guy is good on micro, medivac micro rescues.

reason is that immortals, while being great tank and all, still gets RAPED by marauders after their shields go down (meaning, no more 20+ dmg rauder dmg reduced to 10) and the WORST of it all is they are subjected to concuss while colossi arent, if your opponent is playing sniping with you (stim, move in snipe stalker/immort) then you're ABSOLUTELY f***ed. more often than not if he attempt to snipe, you will have to HARD PRESS and wrestle with him and hope you have enough micro/army count to force a retreat out of him before he decimates you. totally unfavorable in high level play.

and heres the thing with colossus, without lance, sniping is absolutely not possible and EVEN the marauders have a shot at taking out your colossi. needless to say vikings. imagine losing that PRECIOUS time and 300min/200 gas per colossi and giving YOUR ENEMY chance for map control/counter atk when you retreat to rebuild etc. thats why i dont even move out my colossi before they even got lance, and once they out, my army will guard it as if i am guarding my nexus/base with their lives.

and if you think you NEED to transition because either your enemy's banshee/viking too many (eg: taking out ur observers via scan and you cant deal with cloak banshees), do NOT wait until you lose all ur colossi/army and transition, immediately perform the transition if needed, and definitely try to save as many of ur troops as possible to fight for another day. colossi are extremely mobile and they can run if needed. if it comes down to your colossi going down, take out as many vikings as you can on the retreat to make it count, do NOT let it die in vain. with chance, his viking may retreat and you may even save the colossi to fight for another day.
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Ah Quazacolt, think you misunderstood my post. I'm saying get colossus while the training is going. Not send the colossus into battle without the lance. Just that this way, you have 2 up and running with the training done quicker. The observer as I said should have been trained earlier, not when you already have the robotics bay, that's like a building later. Unless you lost your earlier observers in the process. sad.gif
Now I'm wondering how you can take that as sending it in to battle without the research...

I didn't really say you lost your whole army but you still did lose a group of it so you need to rebuild them unless you say you scouted and think that you're going to lose and decided to retreat fast. What I'm also saying is that you need an expansion, without one you would be hard pressed for resource soon. Think you didn't get that part I'm trying to say either...

I also just said that the battle did not end in a way that you could win the game hence the transition.
Yet again I did not say to transition after you lose your whole army...

Sigh... sad.gif

Not sure what's going to be interpreted from this post this time either...
Hope you got what I meant.

I understand your take on the immortals. It is kinda bad when they focus it down.
Just that if they are daring enough to come and snipe it, they will have to eat the colossus beam.
And if they fallback when they realized that he is losing units to the beam, force field the back of his army to screw him up.
Watch the replay I posted. Most of what I said in this paragraph are actually based on that one fight in there.
tatyinw
post Sep 6 2010, 04:12 PM

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QUOTE(Quazacolt @ Sep 6 2010, 03:33 PM)
i typically build observers while the robo bay is being built, and i spam chrono on the lance when bay is done and colossi is underway, so with all things considered, sometimes my lance will finish, and i dont even have a single colossi yet. that, or i have 1 colossus, with lance almost done, or just done around the same time. lets not forget i will also need a sizeble stalker/zealot force to hold off any early aggression should it happen, i cannot just go blindly on stalkers and let it be my only card at hand for the battle.

probably i misunderstood you somewhere in between, if thats the case my apologies. however the main reason for transitions is typically your army setup is not matchable with your opponent's army, or a clash happens and you lost the skirmish/battle. however my point still stands: your observer is your intel, use them to have a fixed location on your opponent (in this case a turtling fag terran) and have your colossi to perform sniping. no need to all in. and think of it this way, so long your sniping is good, macro well, you will gain the upper hand as he will have to replace dead units/repairs while you dont. and again, once you got him contained, the map is YOURS, once you secure that advantage, expanding is almost a zero risk deal.

what i am trying to point out though, is to put yourself in a situation, that you DO NOT have to transition. force that option to YOUR opponent, not being forced upon. place that momentum to YOUR opponent and keep pushing it hard. i know this is easier said than done, however if you noticed in pro level plays, its all about creating that momentum, and riding HARD upon it once you got a slight gain in favor. there are RARELY cases that you can outturn that momentum in a decisive strike (cases like these are a well placed baneline/zergling ambush and instantly GG the entire MMM bio ball, see demuslim vs dimaga haha)

well if you already have a sizeble force and colossi backing em, then its all good, however, with immortals being so expensive (they are literally TWO stalkers, which can help fend of banshees/vikings sad.gif) its oftently a hard option to push them out at all. not to mention they will be occuping your precious 1 robo slot for observers/colossi lol. (you can chrono them, however you lose chrono on lance)
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Ooh ok. I get you now. notworthy.gif
Forcing the transition on your opponent is a good idea. Haha. I'll keep that in mind when I play from now on.
I'm too used to being on the defensive and keep changing to suit the situation.
I'll try to overpower my opponent instead to force their hand.

Haha yea. Really having a problem with the turtling terran.
Thanks for the idea. I was thinking how to take that army of tanks down hiding on that cliff. I'll try and snipe it down with my collossi now.
Just that when I do that, my macro of my base goes down the drain haha.

I'll see how it goes for the immortal. I'll try with and without it in some games to see how it goes and if it fits in for my play. smile.gif

Oh. Hope I can find your game in the vista lasik replay pack. smile.gif
Would like to learn how you do it. smile.gif

This post has been edited by tatyinw: Sep 6 2010, 04:19 PM
tatyinw
post Sep 6 2010, 04:37 PM

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QUOTE(Quazacolt @ Sep 6 2010, 04:20 PM)
yeah most importantly is the trial and error and do whats comfortable FOR YOU. if you like HTs, by all means use that over colossi. as ive said many times, i hate HTs so colossi is definitely my choice against MM(M) lol.

ok gimme a bit, admins just gave the green light. snaking from work to upload to FTP LOL!
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Hahaha.
I'm just as bad. Snaking at work and posting here. sweat.gif

Thanks for uploading the replays! notworthy.gif
tatyinw
post Sep 6 2010, 05:31 PM

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QUOTE(Quazacolt @ Sep 6 2010, 05:08 PM)
thats prolly why

and /face when i forgotten my ftp password oTL
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Haha damn... rclxub.gif
tatyinw
post Sep 6 2010, 05:42 PM

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Haha I wanna watch his games to learn.
Thanks a lot Quazacolt! notworthy.gif
tatyinw
post Sep 6 2010, 05:54 PM

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QUOTE(evofantasy @ Sep 6 2010, 05:49 PM)
GSL is live now...
lotze.prime won 2-1...
his opponent did the korean 4 gate rush a little too slow...
pylons got destroyed b4 the units all hit =(


Added on September 6, 2010, 5:50 pmnext games is ogs.spunky (team leader of ogs and one of the best toss) vs august.werra (T) LOL
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Ooh...
Damn. I'm at work... cannot watch...
Stop tempting me evofantasy.... cry.gif
tatyinw
post Sep 6 2010, 08:32 PM

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QUOTE(Quazacolt @ Sep 6 2010, 05:36 PM)
rofl finally gotten in. god damn case sensitive unix servers LOL (and by that i meant my USERNAME)

=edits=
ok should be done, will mirror this on the vista lasik thread it self later with a screenshot lol.

unker incx please put it up first page, thanks ^^
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OMG!! Thanks Quazacolt. biggrin.gif
tatyinw
post Sep 6 2010, 10:34 PM

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QUOTE(JuzJoe @ Sep 6 2010, 10:12 PM)
I rly like this replay. I did that once on a fren and he said that was a cheese. I personally dont consider that a cheese as you still follow the standard build order but with a lil diff that u secretly plant a plyon in their base. Even if that fails, u're still able to recover from it really quick.
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Yea saw it in one of the MLG games between huk and kiwikaki too.
huk planted a proxy pylon in his base and won basically from that ambush attack.
tatyinw
post Sep 7 2010, 10:58 AM

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Finally broke my loss streak to terran last night.
Thanks Quazacolt. Pressuring the opponent worked wonders.

My opponent can't even leave his base after our first and second clash in the middle. He wanted to try to siege tank the entrance but later found out that its impossible with the colossus sniping it down with the help of the observer. smile.gif

Maybe I met a weak terran. His army seems kinda small. Either that or our constant clashes was effective as he don't have the time to build up his army at all as he kept losing them. smile.gif
tatyinw
post Sep 7 2010, 01:42 PM

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QUOTE(Sky.Live @ Sep 7 2010, 11:41 AM)
Actually sometimes is the initial mindset an perception which set you back, back then I used to think that terran is unbeatable, starting to have such a mindset set you back and cause you to do many unforce error.

I believe you start to have positive mindset it might have upturn the whole game entirely (I realise this when I saw thread of terran complaining Zerg and Protoss being Imba), obviously everyone having their own problem vs other race
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Yea you're right there. I was at a loss on what to do for the pass few days as when I went to gold league, all the terrans are doing a much better MMM than the ones I met when I was in bronze league so I kept losing until I kept trying ways to defend against it. So instead I see an even harder to defeat army and lost even more confidence against them. tongue.gif It was quite a setback for me.

QUOTE(Calvin Seak @ Sep 7 2010, 01:00 PM)
Sometimes I do have problems with terran, I guess i play really badly when it comes to PVT matches,
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Ouch... says the ranked 1 diamond...
I'm losing my confidence... sad.gif
tatyinw
post Sep 7 2010, 05:15 PM

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QUOTE(Quazacolt @ Sep 7 2010, 02:29 PM)
glad to know that my replays helped smile.gif
lets not forget typical terran players' mindsets are expecting you to leave them alone while they have it their way walling off/turtling/macroing etc. the moment you tell them that aint happening, it deviates from their original plan and if they cannot adept, they will crumble.

you may even use the concept of "turtling" for reference. imagine a turtle, or tortoise. when you approach it, it will hide itself in the shell right? what happens, if you do not leave, and keep on knocking on the shell? will the turtle come out? no. you basically kept the animal contained within its own shell to rot. However, should the turtle denies you, or is in desperation (eg: hunger), it may suddenly come out and bite your hand/finger. and that will injure you no doubt (try getting bitten by a grown tortoise/turtle tongue.gif)

now, apply this into starcraft, do you see things much clearer in terran match ups overall now? tongue.gif
Yea. I get it now. smile.gif
Though I've met quite a few that are aggressive terrans but I think its also because I let them turtle long enough to go aggressive. tongue.gif
If I keep knocking on their shell, they'll probably start to crack. I just hope they don't suddenly drop an army in my base hence the biting back haha.

I certainly don't wanna get bitten by a turtle. The ones I've seen is as big as me...
They'll probably bite my hand off. tongue.gif
tatyinw
post Sep 7 2010, 11:50 PM

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QUOTE(Quazacolt @ Sep 7 2010, 05:36 PM)
haha yeah and thank god for well placed observers to prevent any sneaky drops. sometimes, its a toss up on observers/scanner. scans are just 1 side, limited time. while the observer is forever there and can move around seeing so much more intel.

very notable on the game against Arwa, where i had damn good observer placement, and played as if i was maphacking LOL
that probably got him dumbfounded and he played very poorly from then on (noticed his unspent resources and APM?)

imagining myself in HIS place, i think i would be in the same situation too, frustrated, things that were plan arent working out, running out of options, etc. thats one situation where one should never be in if he wants to win.

btw i had my share of experience of being bitten when i was little. lotsa blood is all i can say lol. and boy do they cling HARD, hard to keep slamming the shell on concrete till it finally let go of my finger lol


Added on September 7, 2010, 5:42 pm

got the link to that day9 cast? havent been following day9 for a LOOOONG while and a lil tired/lazy to dig myself XD
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Haha yea think he was expecting to win with that drop. Failed the first time and had to pull back.
Then he got sniped by your colossus at the bottom on the 2nd drop and lost his troops.
Probably not sure what to do after that seeing that his minerals was already hitting 1.2k and above.
Think he was running out of ideas since he saw that you have so many colossus already.

Wow ouch. Scary tortoise... blink.gif

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