QUOTE(evofantasy @ Nov 1 2010, 06:19 PM)
working/ studying in KL atm, ps3 in penang...
so cant console game so much swap to pc while waiting lol
Oh hahaha. so cant console game so much swap to pc while waiting lol
So you're another ps3 kaki also.
Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.
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Nov 2 2010, 01:01 PM
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#61
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35 posts Joined: Jan 2003 From: Malaysia |
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Nov 3 2010, 12:37 AM
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#62
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QUOTE(Calvin Seak @ Nov 2 2010, 08:47 PM) Hahha i used to have that problem but try making use of sentry since they are the backbone of the protoss army, ive posted a post before regarding how to use force field to its full use.. kiting mara wont be any problem anymore! Argh! Calvin you traitor! Haha. *Waves hands vigorously I'm a terran!! But really... it is getting pretty depressing lately playing as toss. |
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Nov 3 2010, 12:53 AM
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#63
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35 posts Joined: Jan 2003 From: Malaysia |
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Nov 3 2010, 01:28 AM
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#64
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QUOTE(evofantasy @ Nov 3 2010, 12:58 AM) well when i lost as a terran to a toss, i did get some rough idea on the timings... Hmm yea you have a good point there.it would help ur main race matchups after all (i usually random from time to time but going hardcore this time) The best way to learn the enemy is to be the enemy. Added on November 3, 2010, 11:03 amOuch... got pwned by my favourite 4 gate strat when I got terran. This post has been edited by tatyinw: Nov 3 2010, 11:03 AM |
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Nov 3 2010, 11:46 AM
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#65
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35 posts Joined: Jan 2003 From: Malaysia |
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Nov 3 2010, 11:58 AM
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#66
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4 gate vs 3 rax, I was able to hold back 3 pushes but I guess the bunker was really important. Just had to focus fire down the stalkers while moving to kite the zealots.
Just that after taking down 3 groups of armies, I can't regenerate my army as fast as his 4 gates. Added on November 3, 2010, 12:19 pm QUOTE(evofantasy @ Nov 3 2010, 11:53 AM) which is also why when u 4 gate as a toss and u see 2 bunkers, dun commit and fall back... Oh ok.expo into colossus (or at least get robo/ obs)... if 1 bunker, u can still commit and FF behind the bunker, burst it down and push right in... else u can do the warp prism drop trick... Think my opponent saw my bunker so he quickly burst it down. I only had 1 when he came up my ramp. As toss, I usually push to colossus while denying my opponent from expanding. 1 observer before the colossus to scout inside his base to see what is he doing. I always end up relying on colossus to win against terran. However with this game, it does give me more confidence to do 4 gate against a terran now. I always thought that it won't work against terran. I only used it against zerg or toss. This post has been edited by tatyinw: Nov 3 2010, 12:19 PM |
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Nov 3 2010, 03:11 PM
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#67
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Yea. That's why it is really 50/50.
Flip of a coin. |
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Nov 3 2010, 03:46 PM
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#68
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I always hit both sides.
The back first to make his army go there, then blast his front. If he has an expansion, he'll usually lose that expansion or a lot of their scvs will die. Added on November 3, 2010, 4:13 pm QUOTE(evofantasy @ Nov 3 2010, 03:12 PM) yup warp directly into his base (like wut kiwikakii love to do back then)... Hmm. Think each time I do that 4 gate push and they went fast banshee I will hit his front while his banshee just reached my mineral. 4 gate pushes are faster than banshee usually (unless u are damn far away/ cross map)... if u went wit the warp prism (ala whitera) u can jz chrono out a obs as well... Usually game over for him when that happens. This post has been edited by tatyinw: Nov 3 2010, 04:13 PM |
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Nov 3 2010, 05:25 PM
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#69
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QUOTE(evofantasy @ Nov 3 2010, 05:18 PM) well immortals with ur gate army still do decent damage to marines etc... Hmm. At my level, I keep meeting 4 gate push toss. It was really easy to counter as toss though.dun forget it deal 20 damage to normal and can take quite a beating... and the robo prevent u from dying to random banshee/ thor rushes... i notice NA toss tend to go immortal heavy builds nowadays as well... Added on November 3, 2010, 5:26 pm QUOTE(evofantasy @ Nov 3 2010, 04:26 PM) so far from my experience i managed to beat the banshee... Ooh. I have never gotten hallucination. Time to try that out. i had a halucination build which i used that allow me to hit their ramp pretty quick and fast (halucinated VR for scouting and drawing some fire lol)... even when his banshee is out, u got time b4 his cloak finishes so snipe that banshee ASAP, micro ur stalker towards the techlab/ starport... once that is down u are pretty much homerun... This post has been edited by tatyinw: Nov 3 2010, 05:26 PM |
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Nov 4 2010, 02:27 PM
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#70
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Yea. Wish I had blink in the game that I had against a zerg.
Would have worked wonders after watching the Nony vs Idra Game 3. |
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Nov 9 2010, 06:04 PM
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#71
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QUOTE(Kerry1136 @ Nov 9 2010, 05:54 PM) Been away for a month now....any new builds for protoss? Or should I just stick with the good ol' fashion 4 build gateway lol. Calvin just posted all his nice replays. Go check it out. I am still using 4 gate occasionally too. QUOTE(hazairi @ Nov 9 2010, 05:58 PM) Haha why? You can just kill the toss before he gets it. Some toss are pretty weak since they tech too fast to get the colossus only to have a small gate army to protect it, which is bad in day[9]'s books. |
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Nov 9 2010, 06:37 PM
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#72
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It was actually on the same page as you just posted.
Added on November 9, 2010, 6:49 pm QUOTE(Quazacolt @ Nov 9 2010, 06:08 PM) huk kicked reason to the curb and proved day9 wrong Haha. Think only Huk can prove that.*puts on sunglasses and points upwards* YEEEEAAAAHHHHHHH *ttgl x csi:miami I fought a guy who did the same thing. Steamrolled through his army since he could only get one colossus when I push up his ramp. Haha you just watched TTGL again recently? "My drill is the drill...THAT CREATES THE HEAVENS!!!" This post has been edited by tatyinw: Nov 9 2010, 06:56 PM |
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Nov 10 2010, 04:59 AM
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#73
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35 posts Joined: Jan 2003 From: Malaysia |
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Dec 3 2010, 10:55 AM
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#74
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QUOTE(evofantasy @ Dec 2 2010, 12:59 PM) u can look at most NA toss replays... Yea I fell prey to the nydus quite a few times. they do this alot (not much on the korean side)... u can delay the zerg expo by putting 1 pylon at that spot (or if u are terran a 90% completed ebay so u can cancel it back for 75 minerals lol)... or u can double pylon below his ramp with cannons (or if u are terran double bunker)... of course while doing that beware of nydus... this opponent is really weak against nydus and we saw so many toss died to nydus... Now I always make sure I pylon all around my base just to be safe. But then in one game, I forgot to block my front properly and he just rushed in from my front lines instead of through a nydus... That was after a week long break from SC2. |
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Dec 6 2010, 02:25 PM
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#75
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QUOTE(evofantasy @ Dec 3 2010, 01:44 PM) that's the weakness of the build... Yea. I forgot about the sentry that round, so he easily went up the ramp to my main base. u gotta be very defensive after that both ur front and possible nydus behind as ur gate would be much slower... Must never forget the sentry again... QUOTE(Calvin Seak @ Dec 6 2010, 06:02 AM) Hey guys how has it been? Thanks again Scrubie. Today I was surprise when i woke up at 4am! so i started playing ladder as usual lol! I had 1 of the hardest match in my life heres a replay of it was pretty blur and tired but thank god it wasnt my 1st match because i made so many mistakes im off to have some breakfast n freshen up and off to work! hope you guys enjoy the replay here are the stats pRosCrUBieE vs nGenWild P V T I decided for a fast expo since Ive played with him before so i know his play style he likes early aggresion so i went for gate units to fend off his early aggression instead of going for robo tech.. then i decided to go templar zealots stalkers tech.. ps. archons are imba tankers! Here's the link http://www.sc2replayed.com/replays/112935-...-delta-quadrant |
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