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Beta Final Fantasy 14 (Version II), Open Beta Start 1st of September!!

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TSshojikun
post Jul 9 2010, 05:55 PM, updated 16y ago

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From: Sharyalan


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Compilation Information regarding Final Fantasy XIV



OP's note, I just list down all the newest information's needed by our beloved LY users! Most information's are taken from other website such as FFXIVCore.com FFXIV.Zam.com and much more!


Unofficial Msia Server : Besaid

For Server Information and Status check out this two site according to your account region

http://dev-eu.ffxiv.com
http://dev-na.ffxiv.com

LATEST NEWS :
Open Beta announced!

Open Beta Registration!! Open for ANYONE!!


For Beginner's guide, when you arrive to your first Camp in-game, Check out the Call of the Adventure. This explain a lot for Beginners! Highly recommended to start of this before venturing further!!


QUOTE
Help us to complain to SE to include our country in their list!!
Attached Image
For NA
http://support.na.square-enix.com/
For EU
http://support.eu.square-enix.com/
Source obtaining this game?
Play-Asia.com : Standard | Colletor Edition(CE)
Gameshop.com.my : Standard Edition
TSB The Software Boutique : Standard Edition
Youbeli.com : Standard Edition


LYN member;
Sanzo, Selling Both NA and EU Collector Edition. Also seems to be able to get a Standard Edition, will update once he secure it! xD
a13solut3 LIMITED 5 pre-ordered at the price of RM280 for CE EU only!!! Currently have 4 more SLOTS! grab it fast! Order will be closed on 10th September 2010.
GameOn.com.my Having pre-ordering for FFXIV but not entirely sure if its for NA or EU!!! So am waiting for Confirmation!


If you got more source on this, dont be shy and post it up!

Beta Downloads alternative if your current Official Downloader is slow even with all the ports and stuff open.
http://www.ffxivcore.com/topic/12719-open-...l-instructions/



In-depth Article
Retainer System
More information on the Guildleve System Quest, raid, leveling system
Character Creation
Linkshell Information - Beta Phase 3, is not final yet!
Player can have their own land - *No Information At the moment*
Battle System & Battle Regimen - *Some infos on the battle system**Update info's on Battle Regimens**
Question, Answers & Interviews
Information on Release
Account Region Lock Information!!! Servers are still Combine!
The Disciplines Class Informations!
Game Manual
FFXIV Basic Controls


Useful Links


Official site
www.finalfantasyxiv.com

Crafting Guide

Fansite & Database websites
http://www.ffxivcore.com **Most Recommended**
http://www.eorzeapedia.com/
http://www.ffxivblog.com/
http://ffxiv.yg.com/

FFXIV Intense Information Network (the fame IIN!)
http://www.ff14news.com
http://www.ffxivwired.com/
http://www.ffxivplayers.com/
http://www.ffxiv.zam.com/

Benchmark Informations
GPU Score List Benchmark Details!



Future FF XIV PLAYERS


» Click to show Spoiler - click again to hide... «


This post has been edited by shojikun: Sep 6 2010, 11:17 AM
kimp
post Jul 9 2010, 09:57 PM

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biggrin.gif cant wait
anonymus
post Jul 9 2010, 10:07 PM

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Nice info u got there. Definitely gonna give give it a try. The things that concern me now is the lag issue. Hope got some vpn service available for this game.
TSshojikun
post Jul 9 2010, 10:11 PM

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From: Sharyalan


there is actually many info i want to put up but there is also question that if i put up i cant answer them, so i only put up those Q&A that is set on stone.


------ edit ------

taken from mmosite
What is a Retainer?
The new Retainer system enables players to hire an NPC named Retainer to help them sell items in a designated market, but players should choose their goods and set prices in advance. Even though players are offline, that NPC will still work for them.

There are business zones in each town, like Limsa Lominsa and players can place that NPC there to sell items. The business zones must be very busy as soon as the beta test is officially launched. To prevent the business zones from being too crowded, developers are currently considering expanding the business zone in the form of instance.

If you want to hire Retainer, you only have to talk with the Adventurer Association Management NPC. The NPC Retainer in each race, class, faction has the same storage space.

Will Retainer be able to change equipment like characters? Square Enix is still thinking it over and will make further consideration based on players’ feedback after the beta test begins.



taken from ffxivcore
Find the right retainer for you!
This article has information about retainers and some other things. SteveManly is the translator. Source is Gamewatch.

The beta version of the opening on the boat has seen a makeover since alpha. The lighting and shadowing have been touched up, and a lot of little details have seen improvements, as well. Furthermore, the battle on the boat now includes a tutorial window.

The graphics look much more realistic now that a depth-of-field simulation has been applied, but this requires a lot of processing power, so those with lower-specced computers may want to turn this option off in the config menu. The config menu also has options for the camera angle and movement, the chat filter, and other things.

The main menu, normally hidden, now comes out from the right side of the screen as a vertical sidebar at the touch of a button. Everything in the UI is still draggable by mouse, so players can still customize the screen the way they want.

Adventurers will come in contact with many items they can interact with, and when they approach this items, an exclamation mark will appear at the top of the screen showing that interaction is possible. The player can interact with these locations using commands in the main menu. Additionally, Aetherites have a new function; adventurers can now receive amulets from Aetherites, which can be used to increase the experience bonus during a leve quest.

Starting from the beta test, adventurers can hire retainers from the Drowned Wench pub, the adventurers' starting point, Retainers are NPCs that handle the adventurer's items and sales automatically even while the player is offline. The first retainer can be hired for free, and [each additional one must be paid through the user's subscription. This information that was not available at the time the article was written. -Manly]. When open service begins, the retainer will act as a bazaar when the user is offline. Apparently they are also looking into other uses for this NPC.

There is a female NPC, named Ursley, in the pub who will take adventurers' orders for their retainers. Players can select a race, or have one chosen at random for them. Ursley will introduce retainers to the players one by one and ask the players how they like them. The retainers' outfits are mostly similar to one another, so it's the details that help them stand out: hats, eye-patches, bandanas, hair styles and other small things make up a retainer's fashion sense. Players can ask Ursley to introduce a new retainer to them as many times as they want during the selection process. We didn't get a chance to try out the retainers' functions, but they should do nicely for a bazaar.

When the player has chosen their retainer, they name the character and the contract is complete. Adventurers can call out their retainers with call bells in different parts of the cities.


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This post has been edited by shojikun: Jul 10 2010, 02:42 PM


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Neptern
post Jul 10 2010, 12:18 AM

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Used to play ff11 and i don't feel any lag issues(Speed issues yes though)so i don't think vpn is needed.

Servers should be hosted in japan anyways...
TSshojikun
post Jul 10 2010, 12:20 AM

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From: Sharyalan


QUOTE(Neptern @ Jul 10 2010, 12:18 AM)
Used to play ff11 and i don't feel any lag issues(Speed issues yes though)so i don't think vpn is needed.

Servers should be hosted in japan anyways...
*
correct, FFXIV servers will be in Japan and is a Cross Platform server, PS3 and PC will be playing in the same server/realm.


=============================================================
EDITED!
=============================================================


Article from FFXIVcore

4Gamer sheds a little more light on what exactly guildleves are and what they entail.

Guildleves: Quests Quelled Quickly

Most of us are already somewhat familiar with Guildleves and their capacity as the main source of quests in the game. Adventurers can use these gilded tarot-like cards at Aetherytes crystals in each area to begin a whole bevy and bounty of quests.


Depending on the type of Guildleve you take, quests can be handled solo, in a party and even, in some cases, a raid. They were designed to require little preparation or play time and allow you to focus on the task at hand. What’s more, you can enjoy things at your own pace without having to worry about people outside your group interfering.
The first goal of the alpha test was to clear up any log-in or server stability issues, a fundamental problem any MMO in the making must endure. Since that hurdle has been cleared, the next step is to gather feedback on Guildleves, which are more or less the main content of the game.

Trying a Battle-type Guildleve on for Size

Let’s take a look at the actual process, from start to finish. Guildleves are divided into two main groups, battle-type and gathering-type Regional Leves and synthesis-type Local Leves. When you talk to the NPCs in charge of doling out duties, a list of quests tailored to your level of ability appears.

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Upon talking to the NPC, I was shown three different leves. You can have up to eight in your possession at a time.

The details given tell you what the quest entails along with the reward and the aetheryte from whence it commences. Each adventurer will undoubtedly become very familiar with aetheryte, as it acts as the staging point for all leves. Many have already been spotted in alpha, but the first Regional Leves available all take place at the first camp, Bearded Rock.

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Pay attention to the starting point listed on the leve information page. It will tell you where to start the quest.

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Leaving Limsa Lominsa to head toward the first aetheryte. Since you don’t initially have access to the Teleport feature, you’ll have to hoof it.

Bearded Rock is the closest aetheryte to the city and is about a three minute run north-northeast. Keep an eye out for the giant floating crystal.

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Aetheryte locations will be displayed on the map. The first is but a hair’s breadth from Limsa Lominsa.

Regardless of whether you have any leves or not, your HP and MP will be restored free of charge upon touching the crystal. Once you’ve visited an aetheryte crystal, you can revisit it in an instant via the Teleport option, definitely a handy tool for any adventurer. Sometimes you’ll find the immediate area around an aetheryte more lively than even Limsa Lominsa itself. It seems likely to become a haven for party-seekers and traders alike.

Upon approaching the aetheryte, the appropriate leve will start. A window in the upper-left will display quest progress along with the time limit, usually thirty minutes. Those who have played other MMO titles should have no problem with battle-type Regional Leve objectives such as “Kill 5 Plague Rats Within 30 Minutes”.

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If you follow your map you should find a huge crystal, the aetheryte in question.

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Touching the crystal starts a quest as well as the countdown.

The mini-map will display arrows and circles pointing you toward the location of your prey. FFXI didn’t really have anything quite like it, so this alone allows for quite a bit of comfort. Even better is the fact that only you and participating party members can see your prey. If that’s not enough, as in FFXI once you attack a beast it will become tagged, or not attackable by other players.

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Keep an eye on the mini-map. Red arrows will lead you to your target and keep you from getting lost.

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Target sighted! If you choose the lowest difficulty, even a level one character can get the job done.

As you continue along, the progress window will keep track of target enemies slain. The quest will be cleared once you reach the required amount, upon which a warp point back to the aetheryte will appear.

That is the general flow of things. If you just pay attention to the quest target and stick to your mini-map, nothing out of the ordinary should happen. The level of detail concerning quests provided in-game should be a breath of fresh air to FFXI veterans as well a good introduction for those of whom FFXIV is their first online game.

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You can keep track of your progress in the upper-left window. Keep an eye on that time limit.

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Your target monster will have a square-shaped icon to the left of its name. It seems like other players can’t see them.

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A warp point appears upon finishing a quest. It looks like travel won’t take much effort.

The Unknown Possibilities of Guildleves

As touched on earlier, leves come in three separate genres: battle, gathering and synthesis. Even though the flow of the latter two might be different from that of a battle-type leve, the concept is the same. That is to say, even if you only have a little bit of time to play, you can still fully enjoy what the game has to offer.

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You won’t find any hints on the mini-map during gathering-type quests. Just like normal gathering, you’ll find your goal via use of your abilities.

This play style might be likened to Fields of Valor (FoV) for you FFXI vets out there. Simply put, FoV was a system introduced in FFXI in December, 2008, that turned the game from mostly full-party focused to one that allowed for soloing or partying with only a few people. The incorporation of that kind of gameplay in FFXIV should be a great relief for many.

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The Leve system draws a lot upon the knowhow gathered from FFXI, a la FoV, delivery quests and assaults.

Of course that isn’t to say guildleves are a direct copy of FoV. The entire system has been refined, adding comforts like aforementioned mini-map hints and teleportation have been added. Also, the battle leve we discussed was the most basic type, with a whole array of leves catering to a wide variety of play styles.

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When starting a quest, there are five levels of difficulty to choose from. Even if a friend of yours just logged in and wants to join, you can adjust the difficulty accordingly.

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In alpha, the leves offered are shuffled once every two hours. Rare ones are bound to show up!


I mentioned earlier that you can have up to eight leves at a time. If other party members come along with different leves in their possession, it can give birth to a whole new type of quest. Also, you can tailor the difficulty of the quest to your ability level or party size.

Currently, we don’t have a full grasp on the depth of the guildleve system, but the main point to carry home is that its designed to appease many different play styles and provide proper goals and rewards, or at least that’s the way I see it. I’ll definitely be keeping an eye on how it fleshes out in the coming months.

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Teleport takes you to aetheryte crystals you’ve visited before. Guildleves aside, it seems like quite a handy short cut.

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With guildleves the need to return to a main city is lessened. This aetheryte seems to have become the focal point of a community all its own.

This post has been edited by shojikun: Jul 10 2010, 07:44 PM
liquidsny
post Jul 10 2010, 03:15 AM

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is there an english version for japan server.. ?
playing at eu or NA would be laggy with screamyx

TSshojikun
post Jul 10 2010, 04:51 AM

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QUOTE(liquidsny @ Jul 10 2010, 03:15 AM)
is there an english version for japan server.. ?
playing at eu or NA would be laggy with screamyx
*
The whole EU and NA will be playing on Japan server, same as the FF XI did. There wont be regional server situated for anyone, all of them are situated in Japan itself.

By that meant that all EU, NA and JPN will be playing on the very same server sharing with PS 3 users as well, *just like FF XI*, there will be multiple realm but all are same.

If you're asking about how do we communicate there are several ways, emoticons, speaking their language -or- using the new upgrade in-game translator where you type English language and pressing the tab button to translate to Japanese.


======================================
Battle System
======================================



FRESH FROM TODAYS BETA(10 July 2010)


The following classes have been added:
Disciples of the Land: Botanist
Disciples of the Hand: Carpenter / Weaver / Leatherworker

The cap for physical level and class rank has been increased from 20 to 30.

The following adjustments and additions have been made with regards to physical level:
HP and MP now increase automatically when a character gains a physical level.
Elemental resistance points, used to enhance a character’s elemental resistances, have been introduced.
Based on this change, attribute points can now be allotted only to the basic attributes (STR, DEX, etc.).
The interface for the allotment of attribute and elemental resistance points has been consolidated on the same screen. (pictured below)
Players now have an option to undo and reassign allotment points they have spent.
* A certain amount of time must elapse before points can be reassigned.

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New abilities and spells have been added.

The command delay when switching between passive and active modes no longer exists.

When equipping a piece of gear in the midst of battle, the attributes it grants will be halved for a period of 30 seconds.
This measure is in place to deter frequent switches to high-level classes while in combat.

The effect gauge has been removed.

The following adjustments have been made to the stamina gauge:
Actions are now performed by expending stamina, which gradually fills over time.
The amount of stamina consumed varies with the action performed. By allowing stamina to accumulate, it is possible to perform multiple actions in quick succession.
Actions performed with the off hand require more stamina.

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The following adjustments and additions have been made to the action bar:
The number of available action slots has been increased from 20 to 30.
Recast timers for actions are now displayed.
A separate action bar now exists for gathering and synthesis actions, to which actions can be assigned independently of battle actions.
A separate action bar now exists for gathering and synthesis actions, to which actions can be assigned independently of battle actions.
The following main menu option has been renamed:
Actions -> Actions & Traits

New monster varieties have been added.

Monster placement has undergone several adjustments.


======================================
Battle System : Battle Regimen Videos
======================================








This post has been edited by shojikun: Jul 12 2010, 12:16 AM
Arzwart
post Jul 10 2010, 09:51 AM

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Put it simple, I'm going to get FFXIV Collector Edition. Anybody out there going get this too? Probably we can get together in the same server.

Future FFXIV Player:

1. Arzwart

This post has been edited by Arzwart: Jul 10 2010, 09:57 AM
bunvirus
post Jul 10 2010, 10:23 AM

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hiye all.. keep the list posted!!

Future FFXIV Player:

1. Arzwart
2. BunVirus
Alviano
post Jul 10 2010, 10:30 AM

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Me me and have to preorder from play-asia? Safe?

=P
mengdez
post Jul 10 2010, 12:06 PM

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Future FFXIV Player:

1. Arzwart
2. BunVirus
3. mengdez

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Jabenja
post Jul 10 2010, 12:32 PM

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just wow, i cant wait smile.gif
jaymovie
post Jul 10 2010, 12:33 PM

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I plan to play too, but duno monthly fee how? starter kit quite expensive not like WOW just buy the cd-key and game client can download.

Future FFXIV Player:

1. Arzwart
2. BunVirus
3. mengdez
4. Jaymovie
Neptern
post Jul 10 2010, 01:01 PM

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Put a future player thread on the first page so that we can all gather at the same server?

Do also list out the ones on the ps3 thread biggrin.gif

This post has been edited by Neptern: Jul 10 2010, 01:01 PM
James1983
post Jul 10 2010, 01:22 PM

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I'm planning to get the collector's edition too, I'm still deciding on where to preorder from, should i go with playasia? Can amazon ship to malaysia? Need some help deciding...

Added myself to the list biggrin.gif We should play on the same server and form a company(similar to ffxi's ls)

Future FFXIV Player:

1. Arzwart
2. BunVirus
3. mengdez
4. Jaymovie
5. James1983
Neptern
post Jul 10 2010, 01:25 PM

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Yea it's time we band together and conquer Eorzea!!!

Still collecting cash to finance my ff14 purchase...


wangpr
post Jul 10 2010, 01:36 PM

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Future FFXIV Player:

1. Arzwart
2. BunVirus
3. mengdez
4. Jaymovie
5. James1983
6. FireHawk-X
hanbalflear
post Jul 10 2010, 02:08 PM

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oh me too! can't wait!

Future FFXIV Player:

1. Arzwart
2. BunVirus
3. mengdez
4. Jaymovie
5. James1983
6. FireHawk-X
7. hanbalflear
TSshojikun
post Jul 10 2010, 02:14 PM

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hehe updated, btw, our character name will have a first name and a surname biggrin.gif

QUOTE(jaymovie @ Jul 10 2010, 12:33 PM)
I plan to play too, but duno monthly fee how? starter kit quite expensive not like WOW just buy the cd-key and game client can download.
*
is 12.99USD/30-days, not month ok, is only for 30-days.

You will get 1 free retainer! what is retainer? see above!


Question & Answers & Interviews


Most question that will be ask by you guys

When does the game release officially?
The PC version is going to be released on the 30th September 2010, and the PS3 version may be on the 11th March 2011. This is due the technical problem face by the developers of SE.

I heard beta is coming when is it?
Jut got the news and it will be starting this Saturday (10th of July 2010).

Is there Auction House?
Im afraid no, because they are implanting the new system called Retainers where players are the shop keepers and sell items, like a Bazaar or some sort, I wont go say is set to stone as i have not recalled they saying anything about auction house either, so i will keep on posted about this info if there is.

How do we actually play this game? is this the same as others?
Logic basic Theory yes, immersion is totally far off different than any game that I've seen. They are introducing Guildleve system, Amoury System and Company System which are very different.

Guildleve is some sort of quest for raid or sort, so is a hard quest leveling, and also normal quest leveling, as you will take most quest from these. the Guildleve from my point of view is like Monters hunter, you get a quest with a certain time limit and you can choose level of difficulty. So you are actually able to solo the quest all out the game, but the items rewards, mobs are totally different. So you may be able to progress but you will not be as strong as anyone who took on the hardest quest and being rewarded the luxurious items.

But wait!! there is more to Guildleve than just your normal everyday go to X and back to Y stuff or kill X 10 time or so, you are able to level up by being any class that is available on hand! i will explain this in detail and hope you guys understand what i meant.

Ok tell me now about the Job/Class
There is Four Disciple, Disciple of War, Disciple of Magic, Disciple of Hand, Disciple of Land.

Disciple of War are your common Tank and DD jobs.
Disciple of Magic is your well magic stuff.
Disciple of Land is your gathering class.
Disciple of Hand is your Crafting class.

The Amoury system is an interesting system that let you play your one-and-only character to do everything, a.k.a Jack of all trade but master of none.
and the only class you see are what the final class are be, because of the complex job system they give you, you are free to be what ever job you want to be, meaning that You just need to add skill from other class and walah! you get a hybrid job of both to be something else! eg.

Lancer is a typical job for spear users,but it's has a lot of dragoon's skills, so what if i mix lancer skill and a conjurer skills, maybe i can turn into a elemental dragoon knight! or some sort.

Ok remember what i say that all class can level up your character/avatar/toon? The guildleve have all type of quest for all jobs to take on, including DoL and DoH classes.

Do this game have PvP?
There is PvP, but not like the PvP you have sought to think about, it will or may be like the PvP as in FF XI's Balista, which group vs group, there will not be a world PvP as this game is tune to oriented PvE gamers, although they do offer PvP, but not to an extend like World of Warcraft.

What is their battle system is like?
Their battle system is more or like the one you may seen in FF XIII, using the ATB gauge to fight. but i cant really explain it well so im going to show a comparison video that has the likelihood of what im trying to say here.



From ZAM
QUOTE
Positioning and Orientation in Battle

"When fighting monsters, the direction from which you attack can alter the power and/or effect of your techniques.  There are also other elements such as the ability to break off parts of the monster's body by attacking certain areas.  This isn't true for every single enemy, but say you're fighting a monster with two large horns on its head.  Attacking the head from the right side with a certain technique could cause the horn to break.  Similarly, attacking certain creatures from behind can damage their tail.  Such precision attacks will be a part of the battle system.  We hope players enjoy trying out how attacking certain areas cause changes in the monster."

The New Action Gauge

"In the beta version, the Action Gauge is a set length and fills at a set speed.  However, the Action Gauge now has a direct effect on the effectiveness of attacks, so we are looking into what further changes might be made.  For example, we could add an ability that makes the Action Gauge fill up faster -- something like a Haste spell, perhaps.  Also, we are testing out having the Action Gauge fill up at different speeds for different classes."

Communication in Battle

"Since players have to constantly be selecting commands during battle, it's can be difficult to find a moment to chat with your teammates.  In order to allow party members to communicate in the midst of battle, we plan to include a set of icons intended to convey key concepts.  For example, there will be signs that indicate "Let's do Battle Regimen X" or "Please heal me!" that can be quickly and easily displayed to the party."

The video shown above are a comparison of Alpha test and Beta test.
====================================================================



Interview with Hiromichi Tanaka:
What is the idea behind Final Fantasy XIV? What are you looking to achieve and what will the player experience be like?

There are two unique points to Final Fantasy XIV. The first is ‘guildleve’, a system that allows people to get rewards or learn certain skills in a short time, like 30 minutes. So even if you are a solid player or part of a smaller group you can still manage your time very efficiently and level up your character any way you like. We also have the armoury system, which allows players to change class by holding different equipment, so this allows more flexibility to players. They can learn abilities during this process and by combining different abilities you can customise and create your character. Also, because it’s Final Fantasy, you can expect a huge storyline.



How about XBOX 360? Will they be release on that platform as well like they did on FF XI?
No, according to one of the interview, they are unable to port out the game onto XBOX 360 due to XBOX 360 "closed" LIVE system, thus making them unable to port on XBOX 360 for a cross platform server


Can you tell us more about the different character classes and how they relate to Final Fantasy games that we already know?
This time there are four different categories; Disciples of War, Disciples of Magic, Disciples of Land and Disciples of Hand. Within each are many different classes. By changing your equipment you can customise your character, so there are several characters in the game. By learning different abilities you can make your own class and actually this time, we purposely decided not to use job names we used in previous Final Fantasy titles, so you really have to make sure you combine the exact skills you need to become say, a white mage in the future. So it really is up to you how you develop your character.


You mentioned before an epic storyline running throughout the entire game. That’s quite difficult to do in an MMO because you’re either going on a secondary mission or, - the way Warcraft does it ? is to have the story going on around the player, rather than through the player. I wanted to see how you’ve made the player feel very much a part of that storyline and to still give them a sense of freedom?
The main idea is the same as the package titles of the Final Fantasy series. NPCs will be the key trigger of the game, so by talking to NPCs they will give you the storyline and you will experience it in this way. The key points of the Final Fantasy XIV storyline are that you will be experiencing what happened in the past. By doing that you will discover the secrets of the world. If it’s a package title, sometimes by following the story you can’t do anything else, you just have to keep following the story. But because it’s an MMO, you can stop the story at certain points when you like and try out a different quest. So you have much more freedom and also by trying the quests that might help you experience the storyline, the character will feel a part of the main story. We managed to do that as we have a lot of experience from Final Fantasy XI so we have the know-how to do that.

What’s the business model? Is it going to be subscription based?

It’s going to be a 30 days subscription model and for the price we are currently unable to confirm, but we should be announcing details shortly.

This post has been edited by shojikun: Jul 15 2010, 12:20 AM

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