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Beta Final Fantasy 14 (Version II), Open Beta Start 1st of September!!

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TSshojikun
post Jul 9 2010, 05:55 PM, updated 16y ago

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From: Sharyalan


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Compilation Information regarding Final Fantasy XIV



OP's note, I just list down all the newest information's needed by our beloved LY users! Most information's are taken from other website such as FFXIVCore.com FFXIV.Zam.com and much more!


Unofficial Msia Server : Besaid

For Server Information and Status check out this two site according to your account region

http://dev-eu.ffxiv.com
http://dev-na.ffxiv.com

LATEST NEWS :
Open Beta announced!

Open Beta Registration!! Open for ANYONE!!


For Beginner's guide, when you arrive to your first Camp in-game, Check out the Call of the Adventure. This explain a lot for Beginners! Highly recommended to start of this before venturing further!!


QUOTE
Help us to complain to SE to include our country in their list!!
Attached Image
For NA
http://support.na.square-enix.com/
For EU
http://support.eu.square-enix.com/
Source obtaining this game?
Play-Asia.com : Standard | Colletor Edition(CE)
Gameshop.com.my : Standard Edition
TSB The Software Boutique : Standard Edition
Youbeli.com : Standard Edition


LYN member;
Sanzo, Selling Both NA and EU Collector Edition. Also seems to be able to get a Standard Edition, will update once he secure it! xD
a13solut3 LIMITED 5 pre-ordered at the price of RM280 for CE EU only!!! Currently have 4 more SLOTS! grab it fast! Order will be closed on 10th September 2010.
GameOn.com.my Having pre-ordering for FFXIV but not entirely sure if its for NA or EU!!! So am waiting for Confirmation!


If you got more source on this, dont be shy and post it up!

Beta Downloads alternative if your current Official Downloader is slow even with all the ports and stuff open.
http://www.ffxivcore.com/topic/12719-open-...l-instructions/



In-depth Article
Retainer System
More information on the Guildleve System Quest, raid, leveling system
Character Creation
Linkshell Information - Beta Phase 3, is not final yet!
Player can have their own land - *No Information At the moment*
Battle System & Battle Regimen - *Some infos on the battle system**Update info's on Battle Regimens**
Question, Answers & Interviews
Information on Release
Account Region Lock Information!!! Servers are still Combine!
The Disciplines Class Informations!
Game Manual
FFXIV Basic Controls


Useful Links


Official site
www.finalfantasyxiv.com

Crafting Guide

Fansite & Database websites
http://www.ffxivcore.com **Most Recommended**
http://www.eorzeapedia.com/
http://www.ffxivblog.com/
http://ffxiv.yg.com/

FFXIV Intense Information Network (the fame IIN!)
http://www.ff14news.com
http://www.ffxivwired.com/
http://www.ffxivplayers.com/
http://www.ffxiv.zam.com/

Benchmark Informations
GPU Score List Benchmark Details!



Future FF XIV PLAYERS


» Click to show Spoiler - click again to hide... «


This post has been edited by shojikun: Sep 6 2010, 11:17 AM
TSshojikun
post Jul 9 2010, 10:11 PM

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From: Sharyalan


there is actually many info i want to put up but there is also question that if i put up i cant answer them, so i only put up those Q&A that is set on stone.


------ edit ------

taken from mmosite
What is a Retainer?
The new Retainer system enables players to hire an NPC named Retainer to help them sell items in a designated market, but players should choose their goods and set prices in advance. Even though players are offline, that NPC will still work for them.

There are business zones in each town, like Limsa Lominsa and players can place that NPC there to sell items. The business zones must be very busy as soon as the beta test is officially launched. To prevent the business zones from being too crowded, developers are currently considering expanding the business zone in the form of instance.

If you want to hire Retainer, you only have to talk with the Adventurer Association Management NPC. The NPC Retainer in each race, class, faction has the same storage space.

Will Retainer be able to change equipment like characters? Square Enix is still thinking it over and will make further consideration based on players’ feedback after the beta test begins.



taken from ffxivcore
Find the right retainer for you!
This article has information about retainers and some other things. SteveManly is the translator. Source is Gamewatch.

The beta version of the opening on the boat has seen a makeover since alpha. The lighting and shadowing have been touched up, and a lot of little details have seen improvements, as well. Furthermore, the battle on the boat now includes a tutorial window.

The graphics look much more realistic now that a depth-of-field simulation has been applied, but this requires a lot of processing power, so those with lower-specced computers may want to turn this option off in the config menu. The config menu also has options for the camera angle and movement, the chat filter, and other things.

The main menu, normally hidden, now comes out from the right side of the screen as a vertical sidebar at the touch of a button. Everything in the UI is still draggable by mouse, so players can still customize the screen the way they want.

Adventurers will come in contact with many items they can interact with, and when they approach this items, an exclamation mark will appear at the top of the screen showing that interaction is possible. The player can interact with these locations using commands in the main menu. Additionally, Aetherites have a new function; adventurers can now receive amulets from Aetherites, which can be used to increase the experience bonus during a leve quest.

Starting from the beta test, adventurers can hire retainers from the Drowned Wench pub, the adventurers' starting point, Retainers are NPCs that handle the adventurer's items and sales automatically even while the player is offline. The first retainer can be hired for free, and [each additional one must be paid through the user's subscription. This information that was not available at the time the article was written. -Manly]. When open service begins, the retainer will act as a bazaar when the user is offline. Apparently they are also looking into other uses for this NPC.

There is a female NPC, named Ursley, in the pub who will take adventurers' orders for their retainers. Players can select a race, or have one chosen at random for them. Ursley will introduce retainers to the players one by one and ask the players how they like them. The retainers' outfits are mostly similar to one another, so it's the details that help them stand out: hats, eye-patches, bandanas, hair styles and other small things make up a retainer's fashion sense. Players can ask Ursley to introduce a new retainer to them as many times as they want during the selection process. We didn't get a chance to try out the retainers' functions, but they should do nicely for a bazaar.

When the player has chosen their retainer, they name the character and the contract is complete. Adventurers can call out their retainers with call bells in different parts of the cities.


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This post has been edited by shojikun: Jul 10 2010, 02:42 PM


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TSshojikun
post Jul 10 2010, 12:20 AM

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From: Sharyalan


QUOTE(Neptern @ Jul 10 2010, 12:18 AM)
Used to play ff11 and i don't feel any lag issues(Speed issues yes though)so i don't think vpn is needed.

Servers should be hosted in japan anyways...
*
correct, FFXIV servers will be in Japan and is a Cross Platform server, PS3 and PC will be playing in the same server/realm.


=============================================================
EDITED!
=============================================================


Article from FFXIVcore

4Gamer sheds a little more light on what exactly guildleves are and what they entail.

Guildleves: Quests Quelled Quickly

Most of us are already somewhat familiar with Guildleves and their capacity as the main source of quests in the game. Adventurers can use these gilded tarot-like cards at Aetherytes crystals in each area to begin a whole bevy and bounty of quests.


Depending on the type of Guildleve you take, quests can be handled solo, in a party and even, in some cases, a raid. They were designed to require little preparation or play time and allow you to focus on the task at hand. What’s more, you can enjoy things at your own pace without having to worry about people outside your group interfering.
The first goal of the alpha test was to clear up any log-in or server stability issues, a fundamental problem any MMO in the making must endure. Since that hurdle has been cleared, the next step is to gather feedback on Guildleves, which are more or less the main content of the game.

Trying a Battle-type Guildleve on for Size

Let’s take a look at the actual process, from start to finish. Guildleves are divided into two main groups, battle-type and gathering-type Regional Leves and synthesis-type Local Leves. When you talk to the NPCs in charge of doling out duties, a list of quests tailored to your level of ability appears.

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Upon talking to the NPC, I was shown three different leves. You can have up to eight in your possession at a time.

The details given tell you what the quest entails along with the reward and the aetheryte from whence it commences. Each adventurer will undoubtedly become very familiar with aetheryte, as it acts as the staging point for all leves. Many have already been spotted in alpha, but the first Regional Leves available all take place at the first camp, Bearded Rock.

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Pay attention to the starting point listed on the leve information page. It will tell you where to start the quest.

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Leaving Limsa Lominsa to head toward the first aetheryte. Since you don’t initially have access to the Teleport feature, you’ll have to hoof it.

Bearded Rock is the closest aetheryte to the city and is about a three minute run north-northeast. Keep an eye out for the giant floating crystal.

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Aetheryte locations will be displayed on the map. The first is but a hair’s breadth from Limsa Lominsa.

Regardless of whether you have any leves or not, your HP and MP will be restored free of charge upon touching the crystal. Once you’ve visited an aetheryte crystal, you can revisit it in an instant via the Teleport option, definitely a handy tool for any adventurer. Sometimes you’ll find the immediate area around an aetheryte more lively than even Limsa Lominsa itself. It seems likely to become a haven for party-seekers and traders alike.

Upon approaching the aetheryte, the appropriate leve will start. A window in the upper-left will display quest progress along with the time limit, usually thirty minutes. Those who have played other MMO titles should have no problem with battle-type Regional Leve objectives such as “Kill 5 Plague Rats Within 30 Minutes”.

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If you follow your map you should find a huge crystal, the aetheryte in question.

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Touching the crystal starts a quest as well as the countdown.

The mini-map will display arrows and circles pointing you toward the location of your prey. FFXI didn’t really have anything quite like it, so this alone allows for quite a bit of comfort. Even better is the fact that only you and participating party members can see your prey. If that’s not enough, as in FFXI once you attack a beast it will become tagged, or not attackable by other players.

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Keep an eye on the mini-map. Red arrows will lead you to your target and keep you from getting lost.

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Target sighted! If you choose the lowest difficulty, even a level one character can get the job done.

As you continue along, the progress window will keep track of target enemies slain. The quest will be cleared once you reach the required amount, upon which a warp point back to the aetheryte will appear.

That is the general flow of things. If you just pay attention to the quest target and stick to your mini-map, nothing out of the ordinary should happen. The level of detail concerning quests provided in-game should be a breath of fresh air to FFXI veterans as well a good introduction for those of whom FFXIV is their first online game.

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You can keep track of your progress in the upper-left window. Keep an eye on that time limit.

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Your target monster will have a square-shaped icon to the left of its name. It seems like other players can’t see them.

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A warp point appears upon finishing a quest. It looks like travel won’t take much effort.

The Unknown Possibilities of Guildleves

As touched on earlier, leves come in three separate genres: battle, gathering and synthesis. Even though the flow of the latter two might be different from that of a battle-type leve, the concept is the same. That is to say, even if you only have a little bit of time to play, you can still fully enjoy what the game has to offer.

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You won’t find any hints on the mini-map during gathering-type quests. Just like normal gathering, you’ll find your goal via use of your abilities.

This play style might be likened to Fields of Valor (FoV) for you FFXI vets out there. Simply put, FoV was a system introduced in FFXI in December, 2008, that turned the game from mostly full-party focused to one that allowed for soloing or partying with only a few people. The incorporation of that kind of gameplay in FFXIV should be a great relief for many.

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The Leve system draws a lot upon the knowhow gathered from FFXI, a la FoV, delivery quests and assaults.

Of course that isn’t to say guildleves are a direct copy of FoV. The entire system has been refined, adding comforts like aforementioned mini-map hints and teleportation have been added. Also, the battle leve we discussed was the most basic type, with a whole array of leves catering to a wide variety of play styles.

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When starting a quest, there are five levels of difficulty to choose from. Even if a friend of yours just logged in and wants to join, you can adjust the difficulty accordingly.

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In alpha, the leves offered are shuffled once every two hours. Rare ones are bound to show up!


I mentioned earlier that you can have up to eight leves at a time. If other party members come along with different leves in their possession, it can give birth to a whole new type of quest. Also, you can tailor the difficulty of the quest to your ability level or party size.

Currently, we don’t have a full grasp on the depth of the guildleve system, but the main point to carry home is that its designed to appease many different play styles and provide proper goals and rewards, or at least that’s the way I see it. I’ll definitely be keeping an eye on how it fleshes out in the coming months.

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Teleport takes you to aetheryte crystals you’ve visited before. Guildleves aside, it seems like quite a handy short cut.

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With guildleves the need to return to a main city is lessened. This aetheryte seems to have become the focal point of a community all its own.

This post has been edited by shojikun: Jul 10 2010, 07:44 PM
TSshojikun
post Jul 10 2010, 04:51 AM

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From: Sharyalan


QUOTE(liquidsny @ Jul 10 2010, 03:15 AM)
is there an english version for japan server.. ?
playing at eu or NA would be laggy with screamyx
*
The whole EU and NA will be playing on Japan server, same as the FF XI did. There wont be regional server situated for anyone, all of them are situated in Japan itself.

By that meant that all EU, NA and JPN will be playing on the very same server sharing with PS 3 users as well, *just like FF XI*, there will be multiple realm but all are same.

If you're asking about how do we communicate there are several ways, emoticons, speaking their language -or- using the new upgrade in-game translator where you type English language and pressing the tab button to translate to Japanese.


======================================
Battle System
======================================



FRESH FROM TODAYS BETA(10 July 2010)


The following classes have been added:
Disciples of the Land: Botanist
Disciples of the Hand: Carpenter / Weaver / Leatherworker

The cap for physical level and class rank has been increased from 20 to 30.

The following adjustments and additions have been made with regards to physical level:
HP and MP now increase automatically when a character gains a physical level.
Elemental resistance points, used to enhance a character’s elemental resistances, have been introduced.
Based on this change, attribute points can now be allotted only to the basic attributes (STR, DEX, etc.).
The interface for the allotment of attribute and elemental resistance points has been consolidated on the same screen. (pictured below)
Players now have an option to undo and reassign allotment points they have spent.
* A certain amount of time must elapse before points can be reassigned.

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New abilities and spells have been added.

The command delay when switching between passive and active modes no longer exists.

When equipping a piece of gear in the midst of battle, the attributes it grants will be halved for a period of 30 seconds.
This measure is in place to deter frequent switches to high-level classes while in combat.

The effect gauge has been removed.

The following adjustments have been made to the stamina gauge:
Actions are now performed by expending stamina, which gradually fills over time.
The amount of stamina consumed varies with the action performed. By allowing stamina to accumulate, it is possible to perform multiple actions in quick succession.
Actions performed with the off hand require more stamina.

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The following adjustments and additions have been made to the action bar:
The number of available action slots has been increased from 20 to 30.
Recast timers for actions are now displayed.
A separate action bar now exists for gathering and synthesis actions, to which actions can be assigned independently of battle actions.
A separate action bar now exists for gathering and synthesis actions, to which actions can be assigned independently of battle actions.
The following main menu option has been renamed:
Actions -> Actions & Traits

New monster varieties have been added.

Monster placement has undergone several adjustments.


======================================
Battle System : Battle Regimen Videos
======================================








This post has been edited by shojikun: Jul 12 2010, 12:16 AM
TSshojikun
post Jul 10 2010, 02:14 PM

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From: Sharyalan


hehe updated, btw, our character name will have a first name and a surname biggrin.gif

QUOTE(jaymovie @ Jul 10 2010, 12:33 PM)
I plan to play too, but duno monthly fee how? starter kit quite expensive not like WOW just buy the cd-key and game client can download.
*
is 12.99USD/30-days, not month ok, is only for 30-days.

You will get 1 free retainer! what is retainer? see above!


Question & Answers & Interviews


Most question that will be ask by you guys

When does the game release officially?
The PC version is going to be released on the 30th September 2010, and the PS3 version may be on the 11th March 2011. This is due the technical problem face by the developers of SE.

I heard beta is coming when is it?
Jut got the news and it will be starting this Saturday (10th of July 2010).

Is there Auction House?
Im afraid no, because they are implanting the new system called Retainers where players are the shop keepers and sell items, like a Bazaar or some sort, I wont go say is set to stone as i have not recalled they saying anything about auction house either, so i will keep on posted about this info if there is.

How do we actually play this game? is this the same as others?
Logic basic Theory yes, immersion is totally far off different than any game that I've seen. They are introducing Guildleve system, Amoury System and Company System which are very different.

Guildleve is some sort of quest for raid or sort, so is a hard quest leveling, and also normal quest leveling, as you will take most quest from these. the Guildleve from my point of view is like Monters hunter, you get a quest with a certain time limit and you can choose level of difficulty. So you are actually able to solo the quest all out the game, but the items rewards, mobs are totally different. So you may be able to progress but you will not be as strong as anyone who took on the hardest quest and being rewarded the luxurious items.

But wait!! there is more to Guildleve than just your normal everyday go to X and back to Y stuff or kill X 10 time or so, you are able to level up by being any class that is available on hand! i will explain this in detail and hope you guys understand what i meant.

Ok tell me now about the Job/Class
There is Four Disciple, Disciple of War, Disciple of Magic, Disciple of Hand, Disciple of Land.

Disciple of War are your common Tank and DD jobs.
Disciple of Magic is your well magic stuff.
Disciple of Land is your gathering class.
Disciple of Hand is your Crafting class.

The Amoury system is an interesting system that let you play your one-and-only character to do everything, a.k.a Jack of all trade but master of none.
and the only class you see are what the final class are be, because of the complex job system they give you, you are free to be what ever job you want to be, meaning that You just need to add skill from other class and walah! you get a hybrid job of both to be something else! eg.

Lancer is a typical job for spear users,but it's has a lot of dragoon's skills, so what if i mix lancer skill and a conjurer skills, maybe i can turn into a elemental dragoon knight! or some sort.

Ok remember what i say that all class can level up your character/avatar/toon? The guildleve have all type of quest for all jobs to take on, including DoL and DoH classes.

Do this game have PvP?
There is PvP, but not like the PvP you have sought to think about, it will or may be like the PvP as in FF XI's Balista, which group vs group, there will not be a world PvP as this game is tune to oriented PvE gamers, although they do offer PvP, but not to an extend like World of Warcraft.

What is their battle system is like?
Their battle system is more or like the one you may seen in FF XIII, using the ATB gauge to fight. but i cant really explain it well so im going to show a comparison video that has the likelihood of what im trying to say here.



From ZAM
QUOTE
Positioning and Orientation in Battle

"When fighting monsters, the direction from which you attack can alter the power and/or effect of your techniques.  There are also other elements such as the ability to break off parts of the monster's body by attacking certain areas.  This isn't true for every single enemy, but say you're fighting a monster with two large horns on its head.  Attacking the head from the right side with a certain technique could cause the horn to break.  Similarly, attacking certain creatures from behind can damage their tail.  Such precision attacks will be a part of the battle system.  We hope players enjoy trying out how attacking certain areas cause changes in the monster."

The New Action Gauge

"In the beta version, the Action Gauge is a set length and fills at a set speed.  However, the Action Gauge now has a direct effect on the effectiveness of attacks, so we are looking into what further changes might be made.  For example, we could add an ability that makes the Action Gauge fill up faster -- something like a Haste spell, perhaps.  Also, we are testing out having the Action Gauge fill up at different speeds for different classes."

Communication in Battle

"Since players have to constantly be selecting commands during battle, it's can be difficult to find a moment to chat with your teammates.  In order to allow party members to communicate in the midst of battle, we plan to include a set of icons intended to convey key concepts.  For example, there will be signs that indicate "Let's do Battle Regimen X" or "Please heal me!" that can be quickly and easily displayed to the party."

The video shown above are a comparison of Alpha test and Beta test.
====================================================================



Interview with Hiromichi Tanaka:
What is the idea behind Final Fantasy XIV? What are you looking to achieve and what will the player experience be like?

There are two unique points to Final Fantasy XIV. The first is ‘guildleve’, a system that allows people to get rewards or learn certain skills in a short time, like 30 minutes. So even if you are a solid player or part of a smaller group you can still manage your time very efficiently and level up your character any way you like. We also have the armoury system, which allows players to change class by holding different equipment, so this allows more flexibility to players. They can learn abilities during this process and by combining different abilities you can customise and create your character. Also, because it’s Final Fantasy, you can expect a huge storyline.



How about XBOX 360? Will they be release on that platform as well like they did on FF XI?
No, according to one of the interview, they are unable to port out the game onto XBOX 360 due to XBOX 360 "closed" LIVE system, thus making them unable to port on XBOX 360 for a cross platform server


Can you tell us more about the different character classes and how they relate to Final Fantasy games that we already know?
This time there are four different categories; Disciples of War, Disciples of Magic, Disciples of Land and Disciples of Hand. Within each are many different classes. By changing your equipment you can customise your character, so there are several characters in the game. By learning different abilities you can make your own class and actually this time, we purposely decided not to use job names we used in previous Final Fantasy titles, so you really have to make sure you combine the exact skills you need to become say, a white mage in the future. So it really is up to you how you develop your character.


You mentioned before an epic storyline running throughout the entire game. That’s quite difficult to do in an MMO because you’re either going on a secondary mission or, - the way Warcraft does it ? is to have the story going on around the player, rather than through the player. I wanted to see how you’ve made the player feel very much a part of that storyline and to still give them a sense of freedom?
The main idea is the same as the package titles of the Final Fantasy series. NPCs will be the key trigger of the game, so by talking to NPCs they will give you the storyline and you will experience it in this way. The key points of the Final Fantasy XIV storyline are that you will be experiencing what happened in the past. By doing that you will discover the secrets of the world. If it’s a package title, sometimes by following the story you can’t do anything else, you just have to keep following the story. But because it’s an MMO, you can stop the story at certain points when you like and try out a different quest. So you have much more freedom and also by trying the quests that might help you experience the storyline, the character will feel a part of the main story. We managed to do that as we have a lot of experience from Final Fantasy XI so we have the know-how to do that.

What’s the business model? Is it going to be subscription based?

It’s going to be a 30 days subscription model and for the price we are currently unable to confirm, but we should be announcing details shortly.

This post has been edited by shojikun: Jul 15 2010, 12:20 AM
TSshojikun
post Jul 10 2010, 07:45 PM

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From: Sharyalan


Google Spreadsheet - GPU and CPU Score List Courtesy of Pseudopsia from ffxivcore.com

QUOTE
GPU and CPU Score List

It's a work in progress. I will expand the list as I get new data to make it as accurate as possible. There are some overclocked GPUs in the list, as I get more data they will become obvious and I can filter them out.

How to Analyze Spreadsheet:


  • CPU required for low and high resolution is the same. Therefore if CPU is bottleneck at low and high resolution the scores of those resolutions will be nearly the same.
    E.G. 2x ATI Radeon HD 4870 + Intel Core 2 Duo E4500 @ 2.97 GHz, OC = 2302HQ, 2388LQ

  • GPU required for low and high resolution is very different. 720p requires the GPU to fill 921600 while 1080p requires the GPU to fill 2073600 pixels per frame. There are other things that might affect the performance of higher resolution such as different textures. Therefore if the GPU is bottleneck at low and high resolution the scores of those resolutions will be very different.
    E.G. ATI Radeon HD 5670 + AMD Athlon II X4 635 @ 2.9 GHz= 1411HQ 2562LQ

  • If the CPU is bottleneck at low resolution and the GPU is bottleneck at high resolution the scores will be different, however not as extreme as GPU bottleneck at low and high.
    E.G. ATI Radeon HD 5770 + AMD Athlon II X4 640 @ 3.3 GHz = 2371HQ 2989LQ

  • Anything below score of 1500- is always a video card bottleneck if the CPU meets the minimum requirement.


Definition of colors in spreadsheet:
These colors and suggestions are for high resolution score only.


  • Red: Huge Bottleneck, upgrade will result in large performance gain.

  • Yellow: Bottleneck, upgrade will result in small to medium performance gain.

  • Green: Balanced, upgrade both GPU and CPU for performance gain.

  • ~ Before number is my estimate.


About NVIDIA Performance: Radeon 5870 is currently out performing Geforce 480 for FFXIV benchmark at stock clock. This is unusual because in most games Geforce 480 is faster. This may be fixed with a driver tweak by NVIDIA in the future or Square-Enix’s design is hitting a limitation of the Geforce 480. This is affecting other NVIDIA cards in the 400 series.

What do these score numbers mean?
QUOTE
[8000 and over] Extremely High Performance
Easily capable of running the game on the highest settings.

[5500–7999 begin_of_the_skype_highlighting              5500–7999      end_of_the_skype_highlighting] Very High Performance
Easily capable of running the game. Should perform exceptionally well, even at higher resolutions.

[4500-5499] High Performance
Easily capable of running the game. Should perform well, even at higher resolutions.

[3000-4499] Fairly High Performance
Capable of running the game on default settings. Consider switching to a higher resolution depending on performance.

[2500-2999] Standard Performance
Capable of running the game on default settings.

[2000-2499] Slightly Low Performance
Capable of running the game, but may experience some slowdown. Adjust settings to improve performance.

[1500-1999] Low Performance
Capable of running the game, but will experience considerable slowdown. Adjusting settings is unlikely to improve performance.

[Under 1500] Insufficient Performance
Does not meet specifications for running the game.
This post has been edited by shojikun: Aug 12 2010, 02:39 PM
TSshojikun
post Jul 10 2010, 11:02 PM

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From: Sharyalan


this seems a good place to post beta hehe... smile.gif

QUOTE(bunvirus @ Jul 10 2010, 09:01 PM)
i heard that the game will be region lock according to the DVD u buy..
lets say u buy pre order from USA.. then ur stuck with NA server only..
*
answer is this
QUOTE(kevink82 @ Jul 10 2010, 09:05 PM)
server r unified, wut u heard bout region lock is that if u register using NA u cannot use EU to update ur personal info payment etc etc.

*
only account are region lock, but the server will be unified. You will be playing with the whole world including PS3 users as well.




*interview by some german site* reason on PS3 delay

they ask Tanaka about the simultaneously release of PC and PS3, and why PS3 delayed, Tanaka explain that the PS3 specification is due to some space issue(maybe since i only use Google translation so the info is not accurate). but they hope to solve it quickly and change the estimate date earlier.

So rejoice PS3 users!

This post has been edited by shojikun: Jul 10 2010, 11:17 PM
TSshojikun
post Jul 10 2010, 11:30 PM

エオルゼア
******
Senior Member
1,475 posts

Joined: Dec 2007
From: Sharyalan


**** INFORMATION ON RELEASE ****




FINAL FANTASY XIV FOR PC CONFIRMED FOR 30th SEPTEMBER 2010 RELEASE

Final Fantasy XIV ENG Official Twitter

Collector Edition- (All)
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QUOTE
Besides the game disc and manual, included will be the following cache of goodies:

  • A behind the scenes DVD with the obligatory documentary on the making of the game.
  • A travel journal with concept art pages in which players can document their in-game wanderings.
  • An in-game item called the "Onion Helm.
  • A fully personalized "Right of Passage" certificate
  • Special cover illustrated by artist Yoshitaka Amano.
  • A FFXIV-branded security token for use with regular password.
  • Play the game 8 days earlier than the official date released! (22nd September 2010!!!)


user posted image

for NA version you will not get the thumbler and CD music while the EU and Japan does.

Standard Edition - (All)
user posted image
Subscription
QUOTE

  • The monthly subscription fee will be £8.99 ($12.99) with additional characters available for £2.10 ($3.00) a month. A maximum of eight characters can be registered on any one account.
  • Each account is eligible for one free retainer (a non-playable character that maintains item sales and storage when users are logged out) with each additional retainer costing £0.70 ($1.00).


Minimum Requirement Specs
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Recommended Requirement Specs
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Enhancing Recommended Requirement Specs
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This post has been edited by shojikun: Aug 31 2010, 10:45 PM
TSshojikun
post Jul 11 2010, 12:27 AM

エオルゼア
******
Senior Member
1,475 posts

Joined: Dec 2007
From: Sharyalan


Index
- What is FINAL FANTASY XIV?
- Character Creation
- Game Worlds
- Viewing the Game Screen
- Battle
- Being KO’d
- Guildleves
- Behests
- Aetheryte
- Returning and Teleporting
- Logging Out
- Viewing the World Map
- Journal
- Means of Communication
- The Friend List and the Blacklist
- Linkshells
- Parties
- Trade
- Bazaars
- Market Wards
- Retainers
- Synthesis
- Mining and Quarrying
- Logging and Harvesting
- Fishing and Spearfishing
- Condition and Repair of Equipmen
- Macros
- Text Commands and Placeholders
- Configuration
- FAQ

====================================================================

What is FINAL FANTASY XIV?
FINAL FANTASY XIV is a cross-nation, cross-platform massively multi-player online role-playing game (MMORPG) that brings together people from all across the world to compete, cooperate, and communicate within the virtual fantasy realm known as Eorzea. While solo adventuring is always an option, most will agree that joining forces with their fellow gamers not only makes the game that much easier, but that much more fun as well!

* Beta version contains only a fraction of what is planned in the full version. This includes playable races and clans, character customization options, selectable classes, and available areas, to name a few.

====================================================================

Character Creation
. After logging in, select "New" from the Character Selection screen.

2. Select your character's race, clan, and gender.

3. Choose a preset appearance for your character.

4. Customize various aspects of your character's appearance via the available menus.

5. Select your character's starting class*.

6. Select your character's nameday (birthday) and guardian (patron deity).

7. Select the World that your character will inhabit.

8. Input your character's first and last name.

9. Select the city-state in which you wish to begin your adventure.

10. Finally, select "Yes" to create your character and begin the game.

* Classes
In FINAL FANTASY XIV, a player's class is determined by the arm or tool in his/her hand. The class chosen during character creation simply determines the items a player begins the game with. Players can change their class at any time by simply equipping different items they purchase, find, or create.

- Game Worlds
The World that your character will inhabit can be chosen during the character creation process. Once selected, your World cannot be changed. To confirm which World you belong to, simply refer to the "Welcome to [World name]" message that is displayed upon logging into the game.

- Note
In the Beta version, a character's race, clan, gender, nameday, and guardian do not affect his/her attributes.A maximum of three characters can be created per account.

====================================================================

Viewing the Game Screen

Passive Mode
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1. Display Name
The color of a display name reveals important information.
White – Other PCs
Blue – Party members
Green – NPCs
Yellow – Enemies
Red – Engaged enemies

* Semi-Transparent Display Names
When the display name of a PC is semi-transparent, it indicates that player is currently in a different area than you. These PCs are still displayed on-screen to help contribute to the seamless transitioning between areas. However, players should note that party invites cannot be extended across areas.

2. Icon
The icons beside a display name indicate what linkshell crest the character has equipped and the player’s online status, such as “away” or “busy.”

3. System Icon
These icons let you know that you are in a situation where you can perform a specific action. Open the system menu while a system icon is displayed to access the related action.

4. Minimap
The minimap displays the immediate vicinity around you, the direction you are facing, the direction the camera is facing, and the position of various NPCs.

5. Log
This display contains all of the various logs used to display text within the game, such as the system log, combat log, and chat log. Players may input text by selecting the chat prompt area.

6. Unit Frame
The unit frame displays various aspects of your character’s status, such as HP, MP, and TP.

7. Connection Status
Displays your network connection status alongside the current date and time in Eorzea.


Active Mode
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1. Action Bar
This bar displays the various commands available for use in relation to the PC or NPC you are currently targeting.

2. Stamina Gauge
This gauge tells how much time is left before the next action may be executed. Though there are a few exceptions, for the most part all attacks, abilities, weapon skills, and spells require that the stamina gauge be filled to a certain amount. It is possible to execute multiple actions in succession by allowing the stamina gauge to accumulate. Actions performed with the off hand require that the stamina gauge be filled to higher levels.

For certain classes, a secondary stamina gauge will appear when a shield is equipped in the off hand. All shield-related commands will make use of this gauge.

The stamina gauges of the main hand and off hand are entirely independent of one another. Should a character have a shield equipped in their off hand, two stamina gauges will be displayed simultaneously.

- Other
- Passive Mode and Active Mode
“Passive Mode” is the designation given to the state in which a player’s arm or tool is not drawn. In this mode, hit points regenerate automatically.
“Active Mode” refers to the state in which a player’s arm or tool is drawn. In this mode, various battle commands are available, but movement speed is reduced in comparison to passive mode.

*Performing an action on a viable target while in passive mode will automatically switch the character to activate mode.
*Speaking to an NPC while in active mode will automatically switch the character to passive mode and start a conversation with the NPC.

- Arms and Tools
There are a vast array of arms and tools in FINAL FANTASY XIV which allow players to assume the role of any of a number of classes. However, the following conditions should be kept in mind when changing equipment.
Equipping Arms – Players must be in passive mode and not engaged with an enemy.
Equipping Tools – Players must be in passive mode.

During the Beta Test phase, there will be a total of eighteen types of arms and tools available: five types for Disciples of War, two types for Disciples of Magic, three types for Disciples of the Land, and eight types for Disciples of the Hand. Players can change their class simply by changing the arm or tool they have equipped in their hand.

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Battle

The Flow of Battle
1. Ready an arm or tool, changing from passive mode to active mode.

2. Target an enemy.

3. Select a command from the action bar, and make use of the action and effect gauges to execute it effectively.

4. Strategize with other party members, deciding upon an appropriate Battle Regimen*.

5. Gain victory in battle to be rewarded with experience and skill points.

6. Obtain and distribute any loot dropped by the enemy.

* Battle Regimen
Battle Regimens are combat tactics which party members may employ against a single enemy. By coordinating and executing battle commands in a precise order, players may cause certain additional beneficial effects to occur.

A Battle Regimen begins with the stacking of battle commands. All party members who wish to take part in the Battle Regimen must stack their actions in the correct order against the desired target. One of the members then initiates the Battle Regimen, and the stacked actions will be executed automatically.

Step 1: Consult with other party members to determine the best Battle Regimen to use against a specific target. The battle commands and the order in which they are to be executed should all be decided.

Step 2: Wait until your position in the queue comes around to switch to Battle Regimen mode and select the battle command you wish to stack.

Step 3: After all participating party members have stacked their battle commands, one of the party members selects to initiate the Battle Regimen.

Step 4: Once the Battle Regimen is initiated, the stacked battle commands will all be executed automatically, chaining together to create additional effects.

Please note that factors such as distance from the enemy may prevent stacked battle commands from being executed once the Battle Regimen is initiated. In these cases, the Battle Regimen will not end, but will instead proceed on to the next command in the queue.


Enemy Toughness
An enemy’s degree of difficulty is represented by the color of the circle located in the extreme left portion of the unit frame. This display takes into account whether the player is solo or a member of a party.

Red – Incredibly Tough
Orange – Very Tough
Yellow – Tough
Green – Decent Challenge
Blue – Easy Prey


Physical Levels and Class Ranks
In FINAL FANTASY XIV, a character’s progress is measured in two ways. Physical levels represent one’s actual physical development, while class ranks measure how adept one is with various arms and tools.

- Physical Levels
Characters gain physical levels by accumulating a certain amount of experience points, at which time they will be awarded attribute and elemental resistance points that can be allotted as desired, the former to increase statistics such as Strength and Dexterity, and the latter to increase resistance to fire, ice, and other elements. Any points allocated in such a manner may be redistributed after a certain amount of time has elapsed.

- Class Ranks
Class ranks are gained by accumulating skill points from various endeavors, such as combat or crafting. As a character’s Class ranks increases, they will learn new actions, such as abilities and weapon skills.

* Physical level and Class ranks caps will be set at 30 for the Beta Test Phase.


Setting Actions for Use
Actions and traits that a character has acquired can be set for use in the Actions & Traits menu. During the Beta Test phase, up to 30 battle actions, 10 traits, and 10 gathering and synthesis actions can be assigned.

Barring a few class-specific exceptions, actions will be available for use even when using a class different from the one on which the action learned. However, the power and efficacy of each action is determined by its affinity with the character’s active skill.


The Spoils of War
Any items received after a battle will be placed in a player’s loot list. During party play, items are distributed randomly to the lists of each member.

After a certain period of time, items on a loot list will be automatically moved to a player’s inventory. Should the player’s inventory be full, the items will be lost.

Items on a loot list are not considered in a player’s possession until they are added to his/her inventory. Until then, any items, including those which are rare (untradeable) and unique (players can possess no more than one), can be transferred to another party member’s list.

*Items obtained from treasure chests may also first find their way to the loot list.

====================================================================

Being KO’d
If a character’s HP is reduced to 0, he/she will be “knocked out” and no longer able to move or act. A character can be revived by selecting “Return” from the main menu, which will warp the character to the last aetheryte camp or aetherial gate selected from the Interactions menu.

* If a character is KO’d while participating in a levequest, he/she will be teleported back to the corresponding aetheryte.
* For the duration of the Beta Test, characters KO’d will receive a weakness penalty which will not only lower total HP, but also reduce the speed with which their stamina gauge fills, as well as increase the length of casting times. This penalty will last five minutes before wearing off.


====================================================================

Aetheryte

Rifts along the surface of Hydaelyn can cause “leaks” from which the planet’s lifeblood, aether, can escape. By harnessing the power from concentrated deposits known as “aetheryte,” the residents of Eorzea have seen a marked improvement in everyday life. Below is a list of the three most common types of aetheryte, and their benefits.

Aetheryte Crystals
Located in towns and camps, these giant crystalline objects are most often used as the starting places of levequests, due to their accessibility.
Upon approaching an aetheryte crystal, an Aetheryte option will appear in the system menu. Selecting this will automatically do four things:
1. Restore all HP and MP (as long as you are not fighting a monster or bound by duty).
2. Set the aetheryte as your home point (to where you will return when warping).
3. Register the location to your teleport list (first visit only), thereby allowing you to teleport to that aetheryte whenever you choose.
4. Give you the option to begin any levequests in your possession originating from that location.

In addition to the above, playing tips can be browsed at an aetheryte crystal.
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Aetherial Gates
Aetherial gates are permanent discharges of aether located in various places around Eorzea. While not as concentrated as aetheryte crystals, the gates can still be used to instantly restore HP and MP (as long as you are not fighting a monster or bound by duty), and set your home point.
Attached Image

Aetherial Nodes
Aetherial nodes are temporary phenomena which usually appear only after completing a levequest and can be selected from the Interactions menu. They can be used to teleport instantly back to the aetheryte crystal at which a player began that quest. Only players who took part in the levequest can access the nodes, which will fade if not used promptly.
Attached Image

====================================================================

Returning and Teleporting
Players can expend anima—their character's spiritual energy—to instantaneously travel to aetheryte crystals and aetherial gates.

<Return>
At the cost of two anima points, players can return to their previously set home points at any time by selecting the Return option from the main menu. However, if a player is participating in a levequest, selecting this option at that time will result in teleportation back to the aetheryte crystal or aetherial gate used to activate the quest. The Return command can also be used at no cost while KO’d to revive your character.

<Teleport>
By selecting Teleport from the main menu, a player can teleport their entire party to any aetheryte crystal location they have already visited. When one party member uses the Teleport option, a confirmation button will be sent to all other members, allowing them to decide whether or not they also wish to be teleported.
The amount of anima required for teleportation will vary based on the distance to your destination.

*Please note, both the Return and Teleport options can only be used when in passive mode.
*Anima recovers gradually over time up to a maximum of 100 points.

====================================================================

Logging Out
To log out of FINAL FANTASY XIV and exit the game, select Logout from the main menu. The logout process can be cancelled at any time by inputting another command.

*Please note, players cannot log out while in active mode.

====================================================================

Viewing the World Map
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1. Area: The name of the area currently being displayed within the above-mentioned region.

2. Camp: The name of the aetheryte camp presiding over the current area.

3. Aetheryte camp location.

4. Player's current position and directional bearing.

5. Aetherial gate location.

6. Map Menu Button: Select Change Map to view other acquired maps.

====================================================================

Journal
Players can keep track of the quests they have accepted or completed by viewing the Journal found in the main menu. Clicking on the header will bring up the following options: Levequests (Regional and Local) and Quests (Class Quests). Select the corresponding category to view all related journal entries. Clicking the Map button found with each active quest entry will bring up a map indicating your destination and the NPC you should seek out next.

====================================================================

Means of Communication
* Please observe general online manners and etiquette when communicating with others.

Chat Modes
[Say]
Any message input in the say chat mode can be seen by any and all players in the immediate vicinity. It is the default chat mode, and messages displayed in this manner will appear in white. This chat mode is activated by prefacing a message with either /say or simply /s. In addition, the active chat mode may be set to say mode by entering the command /chatmode say or /chatmode s without a message following.

[Party]
Any message input in the party chat mode can be seen by any and all party members. Messages displayed in this manner appear in blue. This chat mode is activated by prefacing a message with /party or simply /p. In addition, the active chat mode may be set to party mode by entering the command /chatmode party or /chatmode p without a following message.

[Linkshell]
Any message input in the linkshell chat mode can be seen by any and all players in the equipped linkshell. Messages displayed in this manner appear in green. This chat mode is activated by prefacing a message with either /linkshell or simply /l. In addition, the active chat mode can be set to linkshell mode by entering the command /chatmode linkshell or /chatmode l without a following message.

[Tell]
Any message input in the tell chat mode can be seen only by a single designated player. Messages displayed in this manner appear in pink. This chat mode is activated by prefacing a message with /tell or simply /t and the name of the PC. The active chat mode can be set to tell mode by entering the command /chatmode tell or /chatmode t followed by the name of the PC with whom you would like to chat. During the Beta Test phase, PC names must be entered in their entirety (first and last names).

[Shout]
Shout chat mode is much like say chat mode, with the sole difference being that messages can be seen by players in a much wider area. Messages displayed in this manner appear in light pink. This chat mode is activated by prefacing a message with either /shout or simply /sh. The active chat mode cannot be set to shout mode.


[Echo]
Any message input in the echo chat mode can be seen only by the player who input the message. Messages displayed in this manner appear in gray. This chat mode is activated by prefacing a message with either /echo or simply /e. The active chat mode cannot be set to echo mode.

Examples of Chat Commands
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* All commands must begin with a / (forward slash) and contain only half-width characters.

Emotes and Signs
This feature allows players to use expressions, gestures, and signs to communicate with other players. The Emote & Signs menu is bound to the N key in the default keyboard setup, and can also be accessed by selecting the second icon from the right on the action bar.

Emotes and signs are broken down into: emotes, enemy signs, and ally signs.

Emotes
Emotes are a collection of expressions and gestures that can be used to convey the emotional state of your character. The emote list can be accessed by selecting the Emote tab from the Emotes & Signs window.

Enemy Signs
While in a party, players can express their various desires regarding monsters in the field. Players can suggest ways of attacking or slowing down specific enemies.
Enemy signs can only be used when you are participating in a levequest.

Selecting the Enemy Signs tab from the Emotes & Signs window will display the enemy signs list. Select the message you would like to convey to your party members while selecting a monster with your cursor and your enemy sign will be displayed over the monster's name.
Enemy signs can also be performed through text commands.

Ally Signs
While in a party, players can express various desires to other members of the party. Players can suggest use of a Battle Regimen and agree with other members' suggestions.

Selecting the Ally Signs tab from the Emotes & Signs window will display the ally signs list. Select the message you would like to convey to your party members and your ally sign will be displayed over your name.

Ally signs can also be performed with the sign0 to sign7 text commands.

Dictionary
Open the dictionary by pressing the Tab key while entering a message. In addition to completing the word or phrase you were entering, the completed text will be intelligently displayed to players in the language they are using.

Attached Image
There are two ways to use the dictionary:
1.Searching for text based on what you've entered
Suggestions will be displayed based on the entered text.

2.Searching by Category
You can display various categories to search by opening the dictionary and pressing the Tab key without having entered anything into the chat field.

Examine
Targeting another player character will cause Examine to appear in the Interactions menu. Select Examine, and that player character's equipment will be displayed.

====================================================================

Parties
By forming a party with others, players will be able to defeat monsters and complete guildleves of a difficulty unthinkable to the solo adventurer. A single party may contain up to 15 characters.

Forming a Party
To form a party, simply target and select the player that you wish to invite, and then select the Invite option that appears. If your invitation is accepted, the party will be formed automatically, with the person who sent the initial invitation becoming the party leader. The leader is the only member of the party who can invite additional members.
* Players who are already in a party cannot be invited.

Accepting a Party Invite
If another player invites you to a party, a Join party? button will appear on your screen. Select this to bring up a prompt displaying the options of Yes, No, and Cancel. Choose Yes to accept the invitation.

Party Commands
- Promote
The Promote command allows players to change the party leader. It may only be carried out by the current party leader.

- Oust
The Oust command allows players to remove members from a party. It may only be carried out by the current party leader.

- Leave
The Leave command allows players to disband from a party.

Once a Party is Formed
Following the formation of a party, the unit frames of all party members will be displayed together in the lower right portion of the screen. The party leader will be designated by the presence of a yellow diamond to the immediate left of the leader’s name.

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Recruiting Party Members
It is possible to recruit adventurers whose skills and objectives are compatible with your own to join your party.

1. From the main menu, select Party and then Recruit.

2. Set your recruitment details and conditions including purpose, location, class, and duration.

Seeking a Party
Individual players can also perform a search for a party that suits their needs and objectives.

1. From the main menu, select Party and then Search.

2. Review the recruitment details and conditions of parties currently recruiting members and select the one you wish to join.

====================================================================

Trade
The Trade command allows you to exchange items and gil with other players.

1. To initiate a trade, simply target and select a player, and then select the Trade option that appears.
* The recipient of a trade request will an Accept Trade? button. Selecting this will present the player with the options of Yes, No, and Cancel. Choose Yes to accept the request.

2. Accepting a trade request will automatically open the trade window.

3. Both players set the items and/or gil they wish to exchange in the trade slots provided.

4. Select Accept to complete the trade process.
* Selecting Cancel will abort the trade entirely.

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====================================================================

Bazaars
Bazaars afford players the ability to sell and purchase items to and from one another. A player who has a bazaar set up will have the bazaar icon displayed next to that player’s name.

Operating Your Bazaar
A player’s bazaar can be set up to contain the items that player wishes to sell to others.

<Selling Items>
1. From the main menu, open the Item List and then select the Bazaar option. Highlight the item that you wish to sell, and then press Bazaar again.

2. In the window that follows, set the unit price at which you wish to sell your item(s).
* Note that 5% of the designated unit price will be taken as tax when the item sells. For example, an item being sold in a bazaar for 100 gil will require the purchasing player to pay 100 gil, but the player selling the item will receive only 95 gil from the transaction.

3. Having items in your bazaar purchased by other players will result in the gil being automatically added to your inventory.

Browsing Bazaars
By browsing the bazaars of others, players can purchase items.

<Purchasing Items>
1. Target and select a player with a bazaar and press the Browse button that appears. Then select the Selling option to view the items that player has up for sale.

2. Select the item you wish to purchase to complete the transaction.

====================================================================

FAQ
UI
Q: I’ve arrived in Limsa Lominsa and watched the event scene with Baderon, the potty-mouthed proprietor of the Drowning Wench. What do I do next?
A: Speak with Baderon again to further your progress in the quest “Treasures of the Main.” This can be considered a training quest of sorts that arms adventurers with basic knowledge of the game.

Q: I’ve been offered a quest, but I don’t know what to do next.
A: Access your Journal from the main menu. Select Class Quests to view a log of all that has transpired, as well as what lies immediately ahead on your path to adventure.

Q: How do I chat?
A: Press the space bar to enter chat mode. From there, simply input the message you wish to communicate.

Q: Can I undo attribute points already allocated?
A: With great power comes great responsibility. The Twelve have deemed you worthy of that responsibility.

Battle
Q: My weapon is drawn, why isn’t that plague rat DEAD!?
A: Just as Van Ghoh could have never painted a single sunflower without clicking the Paint button in his action menu, an adventurer cannot thrust, swing, or throw her weapon until the corresponding button is clicked. Naturally, you must also be within striking range of the enemy and facing the right direction.

Q: Do Disciples of the Land and Disciples of the Hand have any battle options other than throwing stones?
A: Not during the Beta tests. Though perhaps through prayer will the Twelve one day grant the Disciples of the Land and the Hand new ways to fell Eorzea's nasty beasties.

Items
Q: Why can’t I fight barehanded?
A: Because the Twelve do not wish it. Eorzean adventurers must have a weapon or tool equipped at all times.

Q: Where can I learn synthesis recipes? I tried copying the recipes introduced in certain levequests, but was told I do not have the crystal required for starting the synthesis.
A: Synthesis recipes are as elusive as the answers to questions such as the meaning of life and our purpose here on Hydaelyn. They must be sought for, and only the diligent shall be rewarded.

While normal synthesis requires the correct combination of crystal type and amount, levequest synthesis is often simplified, with the quest clients providing adventurers with crystals, thus their absence from the levequest recipes.

Q: How do I obtain crystals?
A: Crystalline manifestations of the planet’s aether are rare, but under special circumstances will form within the bodies of certain creatures. It is up to you to get those crystals out...

Other
Q: Where can I synthesize items?
A: If your current class is one of the Disciples of the Hand, you can perform synthesis anywhere your heart desires.

Q: Where can I mine/quarry?
A: When out in the field, keep an eye out for peculiar shining spots on rocky surfaces. Should a suitable location elude you still, the miner ability Lay of the Land will allow you to uncover the rough locations of mineral deposits and rocky outcrops.

Q: Where can I log/harvest?
A: When out in the field, keep an eye out for peculiar shining spots on tussocky areas. Should a suitable location elude you still, the botanist ability Arbor Call will allow you to uncover the rough locations of mature trees and lush vegetation.

Q: I’ve found a rocky outcrop, but I can’t quarry!
A: Ah, but do you have a knapping hammer equipped as a secondary arm?

Q: I cannot synthesize with my secondary tool!
A: Ah, but do you have an appropriate tool equipped as a secondary arm?

Q: I’ve fallen into a rift in the planet’s surface and cannot escape! Whatever should I do?
A: The Land is a treacherous place, littered hither and yon with crevices, chasms, and bottomless pits, all waiting to consume the unsuspecting passerby. If you find yourself stuck in one of these not-so-proverbial ruts, simply open up your main menu and select Return to warp back to your home point.

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Guildleves
Guildleves are special passes that allow their bearers to participate in a plethora of different tasks known as levequests. They are issued by the Adventurers’ Guild in each city-state, and can be obtained at the Drowning Wench in Limsa Lominsa.

In general, there are two different types of guildleves: regional and local. Regional levequests most often involve tasks that take place outside the protective walls of the city-states, such as felling fearsome beasts or locating mineral veins. Local levequests, on the other hand, usually involve some sort of synthesis, and can sometimes be completed without even venturing out into the perilous wilds.

There are countless variations of guildleves and the quests that they represent-each with different objectives and rewards. Players can possess up to eight leves at any one time.

During the Beta Test, the list of guildleves made available by the Adventurers’ Guild will change once every two hours (Earth time). Until that list is updated, players may not accept the same levequest twice, nor may they return an incomplete levequest having accepted it.

Regional Guildleves
Speak with Piralnaut in the Drowning Wench to browse the various regional guildleves available in Limsa Lominsa. After selecting a guildleve, travel to the aetheryte indicated in the levequest objectives to start the quest. Any players in your party at this time will also be able to participate in the levequest. Party members who possess the same guildleve will not only be able to participate, but also receive any rewards indicated in the levequest objectives.

The objectives for completing a levequest will be readily visible in a window throughout the quest’s duration. Main map and minimap markers will also appear, and can be used to help navigate. Targets will also always have a special icon next to their names, making them easy to recognize.

Finally, levequest targets can only be seen by members participating in the quest, so players will never have to worry about their quarry being snatched up by the occasional passerby.

At the successful completion of a regional levequest, an aetherial node will appear. Players can (but are not required to) use this temporary portal to return to the aetheryte where they triggered the quest. It is at this time that they will receive any rewards specified on the guildleve. If a levequest is failed, a node will not appear.

Players who are KO’d during a levequest can continue participating in the quest upon returning to their home point.

* Moving to a different area or logging out during a levequest will result in quest failure for that participant. All other party members can continue with the quest.
* Levequest participants include all party members (who are not already participating in another levequest) at the time the guildleve is activated. Changing party makeup after activating a guildleve will not affect a player’s participation status.
* Only those participating in a levequest can attack the targets indicated in the quest objectives.
* Players may participate in their party leader’s levequest by seeking the quest-triggering aetheryte.
* Successful completion of a regional levequest will earn you an amount of faction credits based on your performance, as well as contribute to factional influence over a region. Players can possess a maximum of 200 faction credits which can be exchanged for access to an additional type of levequest known as faction leves.
* You will gradually earn “favor” with your Guardian (10 every twelve Eorzea hours up to a maximum of 200). When this has reached a certain amount, you can petition the god or goddess to bless you with a temporary boost to the development rate of various skills.

Local Guildleves
Local guildleves are available from T’mokkri, stationed next to Piralnaut in the Drowning Wench. Unlike regional levequests, local ones do not need to be activated at an aetheryte crystal and do not have any time limits. A local levequest is started by pressing the Synthesize button located near the action menu. From the new window, select Requested Items to bring up a list of available quests. While normal synthesis involves procuring the proper items and crystals to craft an item, the clients of local levequests will usually provide those they hire with the necessary materials; however, this involves finding the client and speaking with him or her.

* The materials provided for local levequests are not added to a player’s regular inventory, and are only available for use in completing the requested items indicated on the guildleve.
* After speaking with the client and receiving the materials, the items will appear automatically in the synthesis window after selecting a levequest from the Requested Items menu (see above). Proceed with synthesis (as described in the Synthesis section below) to craft the items.
* Completed items will not be placed in a player’s inventory. Levequest progress can be followed by viewing the guildleve.

* Items made with materials provided by a levequest client cannot be used, sold, or traded.
* Speak with the client after using up all the materials to receive payment. Payment will vary based on overall performance.
* During the Beta Test, levequests for carpenters, blacksmiths, weavers, tanners, armorers, goldsmiths, alchemists, and culinarians will be available.

Guild Marks
Guild marks can be acquired by completing levequests, and then traded with specific NPCs for various rewards. There are guild marks specific to each guild.

====================================================================

Synthesis
The Synthesis Process
1. Having equipped the proper tool, select yourself to display the action bar and choose the Synthesize option.
2. Select from among the available slots and set the desired ingredients from your inventory to be used in the synthesis.
3. Choose the Begin command corresponding to the tool you wish to use-either main hand or off hand-to commence crafting.
4. Observe the status of your crafting and select commands as it progresses until it reaches completion.
5. Obtain the item you crafted, together with an award of skill points.

Synthesis Properties
Each synthesis attempt is governed by three distinct factors. These are listed below with a brief description of each.

- Progress
Progress, which begins at 0% and ends at 100%, denotes how close the current synthesis is to completion.
- Durability
Durability will diminish each time a command is executed during the crafting process. Should the durability reach zero, the synthesis will fail and the ingredients will be lost.
- Focus
Higher degrees of focus allow for a greater chance of creating high-quality items, while at the same time increasing difficulty. Such crafting results will yield higher rewards from synthesis-oriented local levequests.

Viewing the graphic results of a command can help to determine whether the command produced positive or negative results. Through such careful observation, players can increase not only their overall chances of success, but the likelihood of high-quality yields as well.

Basic Commands
The four commands listed below make up the basic commands of synthesis.

- Standard Synthesis
Executing this command will lower durability to a certain extent, but at the same time increase the overall likelihood of success while reducing any negative impact on synthesis ingredients.
- Rapid Synthesis
This command is capable of yielding dramatic results. With luck, it will advance progress with little impact on durability. However, it does place significant strain on synthesis materials. It is perhaps best employed to attempt to turn a failing synthesis into a surprising success.
- Careful Synthesis
This command increases a player’s focus with the specific intent of creating a high-quality item. Due to the fact that it greatly reduces durability, it is essential that it be used in conjunction with certain synthesis-related abilities, as described below.
- Wait
Waiting means that a player simply stands by and waits for the synthesis to perhaps stabilize or take a turn for the better. Observing to excess, however, will result in a decline in durability.

Using Abilities During Synthesis
In addition to the basic commands outlined above, there are also a number of abilities which can only be used during synthesis. These are learned by characters as their crafting skill increases.

There are, however, some important differences. First, synthesis abilities cannot be used twice in succession, meaning that the most frequently they may be executed is every other command. Second, there are no ability costs for using synthesis abilities, such as MP or TP consumption, and no recast timers. The probability of such abilities becoming available for use during synthesis instead depends upon factors such as skill rank and player attributes.

* In the Alpha Test, the abilities with which a player begins the game cannot be removed from the action bar.

Differences Among Tools
Tools employed by the Disciples of the Hand are split into two categories: primary tools (main hand) and secondary tools (off hand). When beginning a synthesis, players must choose the tool with which they wish to craft. Though the synthesis may be conducted with either, the results may differ based on the nature of the recipe or pattern being followed.

* For the Alpha Test, the only differences taken into account will be between item attributes.

====================================================================

Mining and Quarrying
Members of the Miners’ Guild will find that they are able to engage in either of two activities-mining, made possible through use of a miner’s primary tools, and quarrying, made possible by secondary tools. Please be aware that even with miner as the active class, a player will not be able to quarry without the proper secondary tool equipped.

* For the Beta Test, even characters who cannot mine may still undertake guildleves which require them to do so. Please exercise caution when making your selections.

How to Mine
1. Use the Lay of the Land ability to search for nearby mineral deposits.
2. Follow the Lay of the Land results to approach a mineral deposit, and select the Mine option when it appears in the system menu.
3. The mining process will now begin, and is split into two phases:
a. Searching for minable veins.
b. Extracting items from discovered veins.
4. Excessive mining will result in a player becoming temporarily unable to mine the same point.
5. Once a mineral deposit is exhausted, another must be found before mining can continue.

How to Quarry
In many ways, quarrying is much like mining, although somewhat simpler.
1. Approach a rocky outcrop to bring up the Quarry option in the system menu. Select it to begin the quarrying process.
2. The rocky outcrop will collapse should an item be extracted from it. Be sure to search again, as there is very likely to be another rocky outcrop nearby. If a player is unable to procure an item, the outcrop will remain and may be quarried again.
3. Excessive quarrying will result in a player becoming temporarily unable to quarry in the immediate vicinity.
4. Once a outcrop is exhausted, another must be found before quarrying can continue.

Guildleves
- There are several types of regional guildleves available to miners. Select Fieldcraft Leves when speaking with Piralnaut to bring up a list of guildleves specially tailored for Disciples of the Land.
- While participating in a mining levequest, the Lay of the Land command will only produce results for locations related to the quest. However, players who happen to find regular mineral deposits and rocky outcrops can access them if they please (though the results will not count toward the levequest).

====================================================================

Game Worlds
The World that your character will inhabit can be chosen during the character creation process. Once selected, your World cannot be changed. To confirm which World you belong to, simply refer to the "Welcome to [World name]" message that is displayed upon logging into the game.

====================================================================

Market Wards
Market wards are dedicated districts where adventurers can meet to buy and sell goods, or even summon a retainer to operate a bazaar in their stead. Each city-state has a markets ward composed of twenty identical areas that players may enter and leave at their leisure. Even if you exit the ward or log out of the game completely, your retainer will staunchly continue to peddle your wares.

Stands
Upon approaching a stand in a market ward, a Stand option will appear in the Interactions menu. By paying a fee out of pocket, players can summon a retainer to operate a bazaar.
Retainers who have been tasked with operating bazaars cannot be summoned from the Interactions menu. Speak with one of your retainers operating a bazaar to exchange items or manage your bazaar.

Managing a Stand
You can perform the following actions by approaching a stand you are leasing and accessing the Interactions menu.

- Ending a Stand Lease
The stand’s lease will end and your retainer will leave the area. None of the money you paid will be refunded, regardless of how much time was left on your lease.

- Changing a Stand’s Appearance
Change the appearance of your leased stand.

- Renewing a Stand Lease
Renew your stand lease by paying an additional fee.

====================================================================

Retainers
Retainers are useful NPCs who provide invaluable support in your adventuring endeavors. They can be employed on an extendable contract basis to perform myriad tasks such as minding your items and money or operating bazaars, just to name a few. Players may hire the services of a retainer at the Drowning Wench-the Adventurers’ Guild’s base of operations-in Limsa Lominsa.

To call upon a retainer, take your character near to one of several summoning bells located in each city-state. Once there, select the Retainer command from the system menu.

*During the Beta Test, employing a retainer will not incur a fee.

Retainer Commands
You can perform the following commands with a retainer you have summoned.

- Exchanging Items
Entrust your retainer with items or gil for safe-keeping or take back items or gil you had given to your retainer. You can entrust your retainer with up to eighty items.

- Dealing in Bazaars
Task your retainer with selling items entrusted or buying more of the same item. You can set the sales prices however you like, but the prices cannot exceed the amount of gil with which your retainer has been entrusted.
Even if you have set up a bazaar, unless you conclude your orders, the retainer will not set up the bazaar for operation.

- Releasing a Retainer
Release the retainer from your service. The moment your retainer has been released, all items and gil with which the retainer had been entrusted will be lost.

- Dismissing a Retainer
The retainer will cease all tasks and leave the area.

- Concluding Orders
After you have concluded your orders, the retainer will stay in place until told otherwise. This command only appears when you have summoned your retainer in a market ward.
You will not be able to summon a retainer who has been ordered to stay in place until that retainer has been dismissed.

====================================================================

Logging and Harvesting
Members of the Botanists’ Guild will find that they are able to engage in either of two activities-logging, made possible through use of a botanist’s primary tools, and harvesting, made possible by secondary tools. Please be aware that even with botanist as the active class, a player will not be able to harvest without the proper secondary tool equipped.

How to Log
1. Use the Arbor Call ability to search for nearby mature trees.
2. Follow the Arbor Call results to approach a mature tree, and select the Log option when it appears in the system menu.
3. The logging process will now begin.
4. Excessive logging will result in a player becoming temporarily unable to log the same point.

How to Harvest
1. Approach a spot of lush vegetation to bring up the Harvest option in the system menu. Select it to begin the harvesting process.
2. Should an item be extracted from the lush vegetation, be sure to search again, as there is very likely to be another harvestable spot nearby. If a player is unable to procure an item, the point will remain and may be harvested again.
3. Excessive harvesting will result in a player becoming temporarily unable to harvest in the immediate vicinity.

Guildleves
- There are several types of regional guildleves available to botanists. Select Fieldcraft Leves when speaking with Piralnaut to bring up a list of guildleves specially tailored for Disciples of the Land.

====================================================================

Condition and Repair of Equipment
Through the natural course of use, all equipment-weapons, armor, and tools alike-will suffer from deterioration and a decline in effectiveness. At the hands of a skilled crafter, however, such equipment can be restored to prime condition.

- Do-It-Yourself Repairs
First, ensure that the proper tool is equipped. From the main menu, access the Item List and then Inventory. Choose the item you wish to restore, then click the Repair button to initiate the process.

- Enlisting the Aid of Other Adventurers
From the main menu, access the Item List and then Inventory. Choose the item you wish to restore, then click the Seek Repair button to initiate the process. You may choose to offer a certain amount of gil or an item as payment for the repair.

- Emergency Repairs
Certain NPCs located in city-states can perform emergency equipment repairs upon request. Be warned, however, that the subsequent quality of equipment repaired in this manner will fall short of those worked upon by honest-to-goodness crafters.

*To repair equipment, you will need to have the necessary materials for the item to be repaired.
 By using appropriate, high quality materials, you may be able to cut down on the materials used.

====================================================================

Configuration
Various game settings can be changed by accessing the Configuration sub-menu. There, players can view the game log and optimize their play environment by adjusting graphics, sound, camera, and user macro settings.

====================================================================

Text Commands and Placeholders
Text Commands
Entering a text command starting with the “/” key allows players to change equipment, use abilities, perform emotes and various other actions.
*During the Beta Test, the following text commands can be used.

user posted image

Emotes
user posted image

--------------------------------------------------------------------------------
Placeholders
The following placeholder commands are also available.
The only commands that can be used to designate targets are <t>, <me>, and <st>.
<r>, <p0> through <p14>, and <lastst> will display the respective name in the chat log, but cannot be used to designate targets.

user posted image

====================================================================

Behests

Behests are quests to vanquish monsters, occasionally occurring near certain aetheryte and aetherial gates. Players can receive rewards such as items for successfully completing them.

The Flow of a Behest
1. Should a behest be issued, speak to the battlewarden appearing near the aetheryte or aetherial gate to accept it.
*You can cancel a behest by speaking with the battlewarden once again.

2. When it is time to start, the number and names of the monsters to defeat will appear in a window, much like in a levequest.

3. Once all of the monsters have been vanquished, speak with the battlewarden to receive your reward.

====================================================================

Fishing and Spearfishing

Members of the Fishermen’s Guild will find that they are able to engage in either of two activities-fishing, made possible through use of a fisher’s primary tools, and spearfishing, made possible by secondary tools. Please be aware that even with fisher as the active class, a player will not be able to engage in spearfishing without the proper secondary tool equipped.

Fishing
1. Approach a waterside where fishing is possible and select Fish from the Interactions menu.
2. The fishing process will begin. In some cases, you may be unable to fish even though the Fish command has appeared.
3. There are schools of fish from which you will be unable to fish after fishing several times. This restriction only applies to schools of fish.
4. If you do not have bait or lures on hand, the chances of catching any fish will be greatly reduced.

*There are many different kinds of baits and lures. By using the right bait or lure, you can significantly increase your chances of catching certain fish.
Lugworm
A hairy marine worm that lives under beach sand. Live bait for ocean fishing.
Floating Minnow
A light lure made to resemble a minnow. Ideal for ocean fishing.
Goby Ball
A ball of goby and rye flour paste. Processed bait for ocean fishing.
Moth Pupa
A moth in the third stage of its development into an adult. Live bait for freshwater fishing.
Chocobo Fly
A fishing lure made from a chocobo feather. Ideal for ocean fishing.
Crayfish Ball
A ball of crayfish and rye flour paste. Processed bait for river fishing.
Bloodworm
A common earthworm that earns its name from the blood-red tint of its body. All-purpose live bait.

Spearfishing
1. Approach shallow waters and select Spearfish from the Interactions menu.
2. You will make a single attempt at spearfishing. If you pull something from the waters, you can find another place to spearfish nearby. If you don’t find anything in the waters, you can try spearfishing again in the same place.
3. After spearfishing in the same place several times, you will no longer be able to spearfish there for a while.
4. Find another place to spearfish!

====================================================================

Macros
User-defined macros are automated commands that allow you to record multiple actions and trigger them with a single button or key stroke.

Creating Macros
1. Select Config from the main menu, and then Macros.

2. Move the cursor to one of the slots and push enter to go to the macro entry field.

3. Enter the title and text command, then register your macro.

Triggering Macros
1. Display macro palettes with the Ctrl or Alt key.

2. Select the macro you would like to trigger.

====================================================================

The Friend List and the Blacklist
Friend List
The friend list allows players to see the login status of characters registered to that list and to send tells to them.
Select Friend List under Social Lists on the main menu to display the friend list window.
Select a character name from the list to send that character a tell or to delete the character from your list. Select Add to add a new character to your list.

Blacklist
The blacklist prevents messages from characters registered to the list from displaying in the log widget.
Select Blacklist under Social Lists on the main menu to display the blacklist window.
Select a character name from the list to delete that character from your list. Select Add to add a new character to your list.

*You cannot register a character on your friend list to your blacklist. Likewise, you cannot register a character on your blacklist to your friend list.

====================================================================

This post has been edited by shojikun: Aug 31 2010, 02:39 AM
TSshojikun
post Jul 11 2010, 01:36 AM

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From: Sharyalan


QUOTE(hanbalflear @ Jul 11 2010, 01:31 AM)
Both editions (standard and collector's) are available for preorder at Amazon.com at $49.90 and $74.99 respectively. but I don't know if they ship to Malaysia. well at least we know the pricing now smile.gif
*
lol.. most infomation's are already in the front if you take a read for a while.. smile.gif


Added on July 11, 2010, 3:26 amI've just update the 1st post! read up about the battle system!

This post has been edited by shojikun: Jul 11 2010, 03:26 AM
TSshojikun
post Jul 11 2010, 05:04 AM

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From: Sharyalan


FINAL FANTASY XIV Basic Controls

Keyboard
Attached Image

Attached Image



Attached Image
*Numpad numbers refer to those located in the numeric keypad located on the right side of most keyboards, and not those above the letter keys.

Mouse
Attached Image

Attached Image

Gamepad

Attached Image

All actions can be assigned to gamepads using the FINAL FANTASY XIV Beta Version Config program.
The Config program can be found in the following location: Windows Start Menu -> All Programs -> SQUARE ENIX -> FINAL FANTASY XIV Beta Version -> FINAL FANTASY XIV Beta Version Config

This post has been edited by shojikun: Aug 31 2010, 02:51 AM
TSshojikun
post Jul 11 2010, 08:40 PM

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From: Sharyalan


Installer here


QUOTE
In preparation for the official release of FINAL FANTASY XIV on September 30, 2010 and the early release on September 22, we will be starting an open beta test to help put the finishing touches on the game. We ask that all users who can participate in the open beta test apply from the following website.

1.Access the following URL.
http://entry.ffxiv.com/
* The page will become accessible starting at 2:00 on Sep. 1, 2010.

2.Log in with your Square Enix account and have a registration code issued.
* Depending on the access status, we may temporarily suspend the issuance of registration code. If you cannot have registration code issued, we ask that you please wait a little while before trying again.

3.Register the registration code you received by e-mail on the Square Enix Account Management System.
Click "Select Service" from "Services and Options" on the left menu. Select "FINAL FANTASY XIV" from the services available and then "Add a service account." Enter the registration code you've been issued and proceed to the end of registration.

The Square Enix Account Management System: https://secure.square-enix.com/account/


- Client Software Used in the Open Beta Test
The installer for the open beta test’s client software can be downloaded from the following website.
http://entry.ffxiv.com/

*If you have already downloaded the client software for the closed beta test, there is no need to download the installer.

- Transferring your Character Name from the Open Beta Test to the Commercial Release
As long as the World you choose in the commercial release is the same as the World you chose in the open beta test, you will be able to transfer your character name. If you choose a different World for the commercial release, your character name will not be transferrable. For details, please refer to the beta test site.

- To PlayStation 3 Version Applicants:
This test phase will deal only with the Windows version of the software. Details regarding the test schedule for the PlayStation 3 version will be released by e-mail at a later date. If possible, we still ask and encourage you to take part in the testing on a Windows PC.

- Note:
・The open beta test is being conducted on the Windows version of the game only.
・Latest news and notifications will be periodically posted on the forums of the tester site.
・The game to be tested is under development, and may differ from the commercial release.
・Please direct all inquiries regarding FINAL FANTASY XIV to the Square Enix Support Center ( http://support.eu.square-enix.com/ffxiv/ ).
This post has been edited by shojikun: Aug 31 2010, 05:45 PM
TSshojikun
post Jul 11 2010, 09:31 PM

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From: Sharyalan


QUOTE(wangpr @ Jul 11 2010, 09:09 PM)
Did anyone know that we can create character of any gender or follow the registration account gender...
*
There is not restriction to what gender you would want to be.
TSshojikun
post Jul 12 2010, 12:04 AM

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From: Sharyalan


click this link for score

they have continuing several specs and scores.

Just to let you guys know that this game heavily depended on the GPU/Graphic Cards.


Update 1st page with google spreadsheet score links, battle regimens, and one more here



Gameplay, interface and a such, there is some stuff that hasn't added into it so it might seen awkward as of it for now... .


Added on July 12, 2010, 3:38 am
QUOTE(coffeebreak @ Jul 11 2010, 10:19 PM)
wooooo FFXIV!

okay sorry for the coming noob question >_< but i must know! can my laptop support the game?

i5 520m

4gb ram ddr3

gt335m 1gb

can can can? >_<
*
try it your self, because i cant give you answer and every piece of machine may be different.

http://www.finalfantasyxiv.com/media/bench...a/download.html

This post has been edited by shojikun: Jul 12 2010, 03:38 AM
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post Jul 12 2010, 03:52 AM

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From: Sharyalan


QUOTE(darkskies @ Jul 12 2010, 03:43 AM)
@Shojikun
All the while ffonline had depend on gpu + graphic and one more thing is connection.
In ff11 some dude with good pc spec and good connection can outrun an angry mob occasionally without any speed modifier. But unfortunately for malaysian , i nv see that case happen.
Yeap in ffworld , mob moving speed is faster then player. They will cling to u like a glue.
Frm the clip u show, i also notice that ur Send and Receive is pretty much having a bad connection.
Normal case for malaysia isp..  Not like last time, it can be 100+ for send and 200-250 tops for receive.
*
Yes this is definitely one of our problems in online gaming, but i'm willing to put on research with using unifi, which im getting in this august. What fascinate me using unifi is the upload speed. Although i'm having 2nd thoughts on the bandwidth, I will still going ahead to apply and see the result of it.

TMnet should have separate the bandwidth between Streamyx and Unifi. I just hope they do in the future.
TSshojikun
post Jul 12 2010, 10:56 AM

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From: Sharyalan


QUOTE(darkskies @ Jul 12 2010, 04:04 AM)
Won't be a major problem currently in beta phase i think.
But if we were to play multi task job as a supporter, it'll be an issue.
*
Yes indeed, this may sound awkward, but i think many WoW-Oriented players will not get use to this game tongue.gif just my hunch.

QUOTE(darkskies @ Jul 12 2010, 04:04 AM)
Btw have u checked did they change the mob claiming system?
In ff11 once a player claimed a mob, the other players not in the pt won't be able to touch the mob. Hopefuly they didnt remove this.
*
When you do Guildleves, the monsters you are supposed to kill can only be killed by you (pre-claimed by you). This helps to prevent a lack of monsters being available for kill quests. From what i can say it will be like instance in real-time, monster that only you or your party can kill will appear.
TSshojikun
post Jul 12 2010, 01:33 PM

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From: Sharyalan


so uhmm what names are you all going to put? is going to be 2 names, the character name and a surname smile.gif
TSshojikun
post Jul 12 2010, 05:14 PM

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From: Sharyalan


QUOTE(victorchin @ Jul 12 2010, 03:08 PM)
1. Arzwart
2. BunVirus
3. mengdez
4. Jaymovie
5. James1983
6. FireHawk-X
7. hanbalflear
8. tauhubusuk
9. daluma
10 Orienna ( from FF11 )
11 Setsuna (from World of Warcraft)

Are we forming a guild? Hehehe

Anyone checked out The Old Republic? Looks incredibly good too.
*
Nah, we just stating who's going to play this game. TOR? i... dont know... dry.gif i saw the gameplay.. is.. suck.. bad... to me at least.. although the trailer they show at e3 is good, but game play aren't going to be like that.. :|

QUOTE(bunvirus @ Jul 12 2010, 05:00 PM)
anyone got beta tester account to share with me..
tongue.gif dem i wish i could test the game now.. sad.gif
*
rofl~



Im very curious about "Company" system
TSshojikun
post Jul 12 2010, 05:37 PM

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From: Sharyalan


QUOTE(darkskies @ Jul 12 2010, 05:32 PM)
No need test the game XD.
U'll nv be dissappointed by the gameplay.
Only the problem is ur endurance to play it.
Most of the time , there are many new players who join ff but there are also alot who quit after a mth.
Though players quit not because the gameplay sux, but it's too extreme and used up too much of players time.
*
yeap. But i think this game most players will stay because you can still play the game even though you are all alone.

This post has been edited by shojikun: Jul 12 2010, 05:37 PM
TSshojikun
post Jul 12 2010, 06:21 PM

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From: Sharyalan


QUOTE(coffeebreak @ Jul 12 2010, 06:08 PM)
hensem~ boleh tolong sikit? lulz

i tried running the benchmark test, got error it says d3dx9_41.dll is missing from my computer =\ how now?
*
As what Arzwart said.

Install/upgrade your directx to 9 or above.

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