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DotA Dota Allstars 6.41 V2, General Discussion

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TheNameX
post Nov 2 2005, 12:15 PM

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His 1st skill and ulti is a combo. From what I read in .com, he looks like a one tough customer with his combo. Havent try it out yet. His 2nd skill is only good for chasing near to death hero and third skill should be a very nice disabling skill.

Play twice on v6.20 yesterday, so far so good I think. Managed to get 23-2 with sb. XD Although nerf greatly, broodmother's ulti still strong and skeleton king's stormbolt is not as deadly as before during early game. And just check the new recipe of aegis, poor pudge, he has a deep shit of trouble getting aegis right now because aegis recipe dont need RoH anymore.



P/S: Mods, if you dont mind, update the topic so there is no spamming threads wink.gif

This post has been edited by TheNameX: Nov 2 2005, 12:35 PM
TheNameX
post Nov 2 2005, 12:38 PM

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QUOTE(whoopa @ Nov 2 2005, 12:32 PM)
if he mark a hero which is deep in his turf .. i think no way the hero can run away ... cos he has high hp also
*
Not exactly. Or will he ?? Because once mark, the effect will only be gone ONLY when the target died or Abaddon died. If I'm targetted, I will run myself to tower, then you come lar, see who die first ahahahaha. But with his invunerable skill, I'm not too sure then....
TheNameX
post Nov 4 2005, 10:43 AM

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Found one bug. Tide's gush have no dmg. Dont know what will trigger it, at first still got dmg, then later when gush lvl go up, very very little dmg cause, the effect is still there but you will not get the dmg. I cant even kill a red hp lvl 6 tiny with lvl 4 gush :S Confirm by another friend as well on no dmg gush.
TheNameX
post Nov 5 2005, 09:52 AM

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QUOTE(chikinky @ Nov 5 2005, 01:51 AM)
abaddon is soooooooo imba!!!!!!!!!!!!!!!!!!! blergh
*
How imba ?? I only found abaddon is annoying becoz it require extra effort to kill him, just like skeleton king.
TheNameX
post Nov 5 2005, 12:01 PM

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QUOTE(chikinky @ Nov 5 2005, 11:29 AM)
heh i was chased by him into my own base and he killed me at the fountain.. wtf? its so cheap sad.gif hard to win 1 on 1  battles against him..
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He has to take the risk getting killed by any of your mates or the fountain, isnt he ?? I also try before play with tide, 2 aegis and dr, go into enemy fountain turn one round and killed whoever revive and still coming out with half hp.
TheNameX
post Nov 5 2005, 08:26 PM

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QUOTE(Ah WanG @ Nov 5 2005, 07:43 PM)
yesterday i was against the new hero
i duno how 2 harash him at all
i was using phatom lancer
whenever i try to attk him.. he will on his shield n then takes no damage
if i still try to attk him... when the shield explode.. i will take damages from the shiled.. argh..
the thing get worst when he reach level 6 n on wards..
i really cannot farm at that lane n cannot harash him at all..

any idea to harash the new hero?
*
My advice, dont harass, gank him XD That day when I was using nvm, ww go beside abaddon and lvl 3 ulti with max souls, takda rasa at all = = So from that day on, I fed up harassing that guy, abaddon was destined to be a tanker. Even gank him take extra effort, just like ganking on skeleton king.
TheNameX
post Nov 5 2005, 11:00 PM

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Gank = Gangbanging smile.gif
TheNameX
post Nov 6 2005, 08:00 PM

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For cen and slardar, I still buy dagger. Just need to be a bit more careful on the mana usage at early and mid stage.

Pudge and axe, ah.. I'm still thinking of new item build for them.
TheNameX
post Nov 7 2005, 05:25 PM

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QUOTE(geooorgie @ Nov 7 2005, 02:42 PM)
new map looks dirty...green here green thr...all green...
and the 2nd spell mark xxx of the new hero is quite stupid...coz my fren said he used on bone and the bone wind walk ran back to base...so the new hero followed n died in their base...isnt this stupid? wind walk still ikut then die...no point making this skill.
*
Lol~~ Doesnt he read before he used that skill ?? The duration of the skill is either abaddon died or the target died.. So use it wisely, this skill is deadly depends on how you use it. A lot people also have no idea how shadow fiend ulti works and say it useless, pro can always triple kills with this ulti.

Dont blame the skill because you cant kill with it, saying the skill is stupid is like direspect the creator, I dont think IceFrog is stupid enough to create something is totally useless.
TheNameX
post Nov 7 2005, 06:43 PM

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QUOTE(HenryLow @ Nov 7 2005, 05:36 PM)
By the way, do you guys know Slandar's ultimate can make the opponent hero visible? Before those WW hero invisible, u cast the ultimate on him, then it will be visible even he ww. Many ppl donno but i have kill BH and NA with this skill while they donno i can see them perfectly...
*
Just notice that a few ago lol tongue.gif Chase and pawn SA a few times because of that skill. Just like a free deso, hmm... 3x way deadlier than deso.
TheNameX
post Nov 17 2005, 09:09 AM

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QUOTE(maianeh @ Nov 17 2005, 12:08 AM)
I'm lazy to create an account to post at dota-allstars.com, so I'll try to ask this here and hope someone has the answer...

Whatever attack speed you get (agi or items), you _add_ it to the IAS factor for your hero (eg. treads give 30% IAS => you get an IAS factor of 1.3).

Question - using example (easier to explain):

Now I know N'aix gains about 4 agi per level, so that adds 4% IAS to his attack speed every level (which is why he is very fast at higher levels). MY question is, N'aix starts with 21 agi (IIRC) at level 1, does that get included in the starting IAS factor (meaning he starts with an IAS factor of 1.21, then +0.04 every level)?
(Additional info you don't have to know to answer my question)
By IAS factor, I mean the number you divide by 1.7 (Base seconds per attack for N'aix) to get the "Attacks per Second" rate (1/1.7 = 0.58). That is, with 30% IAS, the attack speed would be 1.3/1.7 = 0.76 attacks per second.

Does anyone understand what I am trying to say? Haha sorry if it's a bit too technical.
*
No. At lvl 1 you are only attack at the speed of BAT (Base attack time). The +IAS only start at lvl 2.
TheNameX
post Nov 17 2005, 05:36 PM

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Every hero have the same BAT except for AM, soulkeeper and a few which are different. Refer to Dota-allstars.com for that to see whether a hero is divide by 1.4 or 1.7.

Actually I dont really bother about IAS bonus anymore, found that it's kinda wasting time to get max IAS since nobody can tell what is the maximum IAS and due to the graphic contraints, I think every hero max IAS is different.

Having high IAS doesnt mean you can own totally in dota, prove that last night when I use bloodseeker solo bone. Bone has burize, pt, hyperstone and a bkb. While I have pt, s&y, an eaglehorn and a quaterstaff. Manage to solo bone and win him. My dmg is 300+ with bloodrage while bone is only 150+. Spiritbreaker, riki and ursa 3 gank me I manage to survive around 20 secs with killing riki.
TheNameX
post Nov 20 2005, 12:12 AM

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Just played a game where early game heroes vs late game heroes. dp (me), kotl, chen, visage, razor vs panda, balanar, sniper, avenus, magina. We all know that we have a very bad setup, in fact, it's an ar game and I got pudge in the first place where I quickly repick because of what we against. Luckily everyone in the team are well cooperate and push the towers hard. We managed to secure the game during the first 40 minutes where we keep on pushing and pushing.

To my amusement, I didnt expect to kill at all at the later stage because dp is not meant to PK but I did score a triple kills lol~ Ended with a score of 8-4. Items are boot, guinsoo, soul booster, eul.
TheNameX
post Nov 20 2005, 05:45 PM

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QUOTE(maianeh @ Nov 20 2005, 09:54 AM)
Max-ing IAS would be a silly aim, as 6 hyperstones on a low damage hero will not be as good as a balance between different damage-increasing items. Just like a lot of other things in DotA, IAS has a diminishing returns property (even if it's additive, eg. 10% IAS on your already 100% IAS vs. 10% IAS on your already 300% IAS).

OTOH, IAS is important because the other extreme of having high damage with low speed is bad as well (consider Tiny's ult). My point is, while IAS will not make you "totally own in dota", it is an important factor to consider in increasing damage per second, increasing the effectiveness of bash, etc. You just need to determine the right spot - not too much, not too little.
*
Exactly. I stand agreed with you.

QUOTE(Darkmage12 @ Nov 20 2005, 11:37 AM)
625 got all this kind of things added on?
*
What "things" do you mean ?? You mean this IAS or BAT ?? They are already exist since Dota, they are the technical jargons.
TheNameX
post Nov 20 2005, 10:55 PM

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QUOTE(Darkmage12 @ Nov 20 2005, 07:55 PM)
i asking is the 1.xx/1.7 this kind of things
*
Also happened to be there since Dota.
TheNameX
post Nov 22 2005, 07:10 PM

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Actually I have an idea on the tourney side. I'm actually playing to hold friendly match which is league based using v6 to encourage everyone playing v6. (And also solve the tangan gatal problem of those v6 players tongue.gif)

And, of course, no prize will be given (unless someone want to sponsor smile.gif) and thus no registration fee is required. And for this tournament, matches will be played every weekend. Maybe only total of 10 teams in one league or something like that and I will announce the winner on season basis. What do you guys think ?? Support me ??
TheNameX
post Nov 25 2005, 07:50 PM

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Upgrade is recommended because v6.20 and above are developed under 1.20 environment.
TheNameX
post Nov 26 2005, 11:10 AM

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QUOTE(sanjikun @ Nov 26 2005, 02:36 AM)
fame and glory for the winners.... why not lol....
but where and when  rolleyes.gif
*
Yea. Think so too, fame and glory tongue.gif I have this idea just to encourage everyone in Malaysia start to play v6 (if they havent). Time would be every weekend, Saturday and Sunday afternoon or night. If too much teams are participating, probably I might consider having it at Friday night as well. But that's depends. Venue should be at the "famous in Malaysia and everyone can afford" server tongue.gif

I havent start anything yet atm because I'm still looking into the amount of people who are interested. No point if only 5 people is going to play in a league game. Perhaps I should start a thread asking for support to get more attention on this.
TheNameX
post Dec 16 2005, 08:47 AM

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They dont stack. In fact, he bought S&Y and MoM not because he want the orb effect from either one of these items, he bought these 2 because he want the +speed bonus from both.

IIRC, maim have higher priority then life steal.
TheNameX
post Dec 19 2005, 08:37 AM

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Personally think that guinsoo should come first. First, you can spam scatter shot for farming and second, you can stay longer in the battle. I always get either guinsoo or lothar for sniper so I can stay alive when things get too tough. Then probably get either butterfly, mkb or skadi. Personally favor skadi. Sniper is too easy to play, just stay behind of the group and you can kill alot.

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