QUOTE(fujkenasai @ Jun 10 2010, 06:56 PM)
http://kongming.net/novel/hanzi/RTS Shogun 2: Total War, Campaign map screenshots!
RTS Shogun 2: Total War, Campaign map screenshots!
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Jun 10 2010, 07:47 PM
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Senior Member
3,809 posts Joined: Sep 2007 From: Jakarta |
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Jun 10 2010, 08:05 PM
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2,152 posts Joined: Feb 2008 From: Gombak Setia |
nice. Still remember Shogun : Total War. Love the Geisha spy
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Jun 11 2010, 02:51 AM
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Senior Member
6,779 posts Joined: Jan 2009 From: SEGI Heaven |
geisha great killer
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Jun 15 2010, 10:12 PM
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3,809 posts Joined: Sep 2007 From: Jakarta |
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Jun 15 2010, 11:39 PM
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1,640 posts Joined: Oct 2006 |
More screenshots:
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Jun 15 2010, 11:47 PM
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4,852 posts Joined: Aug 2006 |
Looks nice to me too.
Shogun 2 would probably be my first try in Total Wars series. |
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Jun 15 2010, 11:54 PM
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131 posts Joined: Sep 2009 From: Behind you |
T_T i always have dream about this shogun since 2002....at last......
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Jun 16 2010, 12:04 AM
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576 posts Joined: May 2008 From: Not here |
Yar, screenshots looking very nice!
Please CA do not mess up... |
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Jun 16 2010, 07:12 AM
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Senior Member
3,809 posts Joined: Sep 2007 From: Jakarta |
Oh my god, the new screen shots posted by frags are amazing.
Looks as if they were in a movie. Alright, Shogun 2 Total War is officially in my to buy on release day list. |
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Jun 16 2010, 05:30 PM
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1,640 posts Joined: Oct 2006 |
http://e3.gamespot.com/story/6265866/shogu...ions-first-look
QUOTE Shogun 2 will also have more-detailed real-time battle units than ever; some troops will have as many as 1,000 polygons (the highest polycount in the entire series), and the game itself will be able to render some 56,000 units onscreen at once (compared to Napoleon's 10,000 or so). The game will support DirectX 9, 10, and 11--DirectX 11 rigs will benefit from the game's use of tessellation, which makes more polygons visible on each individual model without a severe performance hit. |
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Jun 17 2010, 06:50 AM
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3,809 posts Joined: Sep 2007 From: Jakarta |
Hmm, maybe it's time for me to upgrade my GPU.
Pending 3rd party coolers for Nvidia cards. Or maybe I should go with ATI / AMD 5 series. |
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Jun 17 2010, 09:35 PM
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414 posts Joined: Jan 2010 |
help!
for some reason, i get this blinking black background or something like that! » Click to show Spoiler - click again to hide... « please help me! my spec are GPU : 5770 CPU : AMD Athlon II X2 RAM : 2GB i updated patch to 1.02 <--- it's the lasted right? This post has been edited by frags: Jun 17 2010, 10:04 PM |
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Jun 17 2010, 10:04 PM
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1,640 posts Joined: Oct 2006 |
QUOTE(dwks @ Jun 17 2010, 09:35 PM) help! Shogun is not updated for the new graphic cards. So your only option is to get an old card and use old drivers.for some reason, i get this blinking black background or something like that! » Click to show Spoiler - click again to hide... « please help me! my spec are GPU : 5770 CPU : AMD Athlon II X2 RAM : 2GB i updated patch to 1.02 <--- it's the lasted right? |
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Jun 17 2010, 10:13 PM
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Senior Member
4,060 posts Joined: Dec 2007 From: クアラルンプール > 日本 |
I got a very high Hope on this game. Hope at end don't screw it up.
Finally got chances you guys feel my Total War Power Again!!! Miss old day fight againts Frags , Gormaz and others...hahaa...My French Troops Never lose on Ground war and Naval War Now is my Nobunaga Turns!!! |
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Jun 24 2010, 07:51 AM
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3,809 posts Joined: Sep 2007 From: Jakarta |
Shogun 2 Total War E3 2010 Preview
QUOTE As communications manager Kieran Brigden puts it, Shogun 2: Total War isn't just a much different game than developer Creative Assembly's recent Total War entries, it's also the game that the studio has been wanting to make for the past ten years. "We made Shogun 1 ten years ago--not quite to the day, but very close," he explained. "Shogun 2 is basically taking ten years of design and game-making experience and rolling all of that back into being the game we wanted to make when we made the first." The difference comes not just with the change in landscape, but also the way that warfare in Feudal Japan was conducted. Unlike Empire: Total War and Napoleon: Total War, the idea isn't simply to amass a large army and descend on an enemy's base--instead, it's all about picking the right units and anticipating the traps your opponents have set. "Shogun 2 features just thirty types of units, approximately," Brigden elaborated. "If you compare that to our previous games--like Empire and Napoleon, where we have over three hundred unit types in the game--it seems like a fairly dramatic reduction. First off, it's true of the period--there weren't hundreds of different unit types in Feudal Japan. And second, we've made sure that each of these [are] distinctly different from the next, the idea being that they each have unique pros and cons. It's the combination of these units that make it much more tactical--rock-paper-scissors, basically." In all, players of the strategy game sequel will have nine clans to choose from, "smaller unit numbers [with] much greater unit variety," about twelve different types of ships, and, believe it or not, will come across approximately eighty different kinds of trees. A redesigned interface offers players a much clearer view of the battlefield--expandable menus are located in the corners of the screen--and while the game isn't all about numbers, expect to see plenty of large-scale army-on-army battles. "Fifty-six thousand [units on-screen] is our current theoretical maximum, that's what our engine guys tell us," said Brigden. "We've done a couple of test runs with numbers close to that, and we know it works, but we've not hit our theoretical yet." Naval combat also differs from previous Total War titles, as the various sea-faring vessels of Feudal Japan used oars, not sails--meaning, as Brigden explains, they'll go where you tell them to and won't be stuck circling an enemy vessel because of the wind. "I don't want to imply that these two things [naval and ground warfare] are controllable at the same time, because they're not," he cautions. "At the moment, the aspiration is to bring them together so you can control ships and men at the same time, but that's not yet been possible--we're not promising that for release." As for multiplayer, that's "something we're not talking about quite yet." However, Brigden did note that "it's fair to assume all of the stuff that was in Napoleon [Total War] as multiplayer--campaigns and whatever else--will likely make an appearance in Shogun 2, and we're looking to do something else that's fairly big on the multiplayer front as well, an additional type of gameplay," Brigden also spoke on hardware requirements, downloadable content and AI: Hardware Requirements One of the things that we've always done with Total War--to be honest, it's annoying, as programmers it's annoying because we have to say we've got to cater for all the guys who've been playing our games for ten years. We wouldn't have this game if people ten years ago hadn't bought Shogun I. Those same people are still our fans--we can't tell them, 'You need a Crysis 2 PC in order just to run this game,' because they'll be like college professors and guys with families and all the rest of it, there's no emphasis to do that. We have a ton of different optimizations. We do software optimization, so whatever combination of graphics card and chipset you've got and motherboard, we make sure that there are optimizations in there for you. The second thing, we give you a lot of control over the sliders and all that kind of stuff, what level of detail you want, [anti-aliasing], all that sort of thing. So if you're not really, you know ...you can balance best visuals, like I want all these units [this] size with that level of texture detail, or I want really small unit size and I'm going to have really good texture detail on all the units. With Empire, the problem was--we've had two really big jumps, well three, including this, three really big jumps in the Total War series engine. One was Rome, when we went fully 3D with the campaign and the battles. Second one was Empire, when we took a huge leap forward on the game engine. The problem with that was, it brought us in with a lot of different issues, especially performance was one. If you've played a lot of Napoleon, you've hopefully seen that that perfomance stuff is a lot more concise and a lot more polished. All of the advances from Napoleon have been copied into Shogun 2, and that's our starting point. Downloadable Content [Post-release downloadable content?] Definitely. We obviously don't know content-wise yet, because we've [got to get the game done], but DLC, it's great. We often get this argument where, you know--we never, ever cut stuff out of the game to sell as DLC. We never do that. We create the game we want to create, and then we say, okay, you like this unit, you like this game, you want more of it, and we can give you that. That's what DLC is for--if you want it, you get it, great, but you don't need it to play the original game. But the answer is yes, we're looking to expand post-release. We don't know how or what we'll do yet. Artificial Intelligence We've got a list inside our office, this is stuff that absolutely must be done for the game to get out the door. We do not want the AI to be mentioned negatively, in any way, on release. We're going to make sure that's the case before it gets out the door, and we're going to prove that to everybody before release. I'm not going to be able to say how we do that yet, but the answer [to concerns about the AI] is we're putting a hell of a lot of attention on it and making sure that's the case. No AI's ever going to be perfect, I don't want to set unrealistic expectations and go 'it's never going to lose to you, it's going to do human type behavior.' What we want is an AI that's believable and interesting to play against. The real question, of course, is whether or not The Creative Assembly can deliver on these promises. For his part, Brigden seems confident that it can. "The original writers and designers, including Mike Simpson who's been with the company ever since, is overseeing the whole thing and making sure it stays true to roots of the original," he concluded. "For these guys, it's great, like a kid in a candy shop. We've had ten years of new tech, ten years of learning how to make games, and we can go back and make the game we wanted to make right at the beginning." Developed by Creative Assembly, Shogun 2: Total War is due to hit PC in 2011. Source: Shacknews |
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Jun 24 2010, 09:20 AM
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576 posts Joined: May 2008 From: Not here |
It's Kieran, the same guy who said Empire AI was the most awesome thing since sliced bread. Or half promised modding tools for Empire.
I would take anything CA says (especially Kieran) with a huge ball of salt and wait for hard facts before deciding and judging. |
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Jun 24 2010, 09:50 AM
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Junior Member
148 posts Joined: Aug 2009 |
Shiet!!! I had orgasm looking at those screenshot
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Jun 24 2010, 10:04 PM
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1,137 posts Joined: Mar 2006 |
I wish there is a japanese version for this game as it does not feel right when they speak england.
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Jun 25 2010, 09:15 AM
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Senior Member
1,192 posts Joined: Jan 2003 From: Kepong, Kuala Lumpur, Malaysia. |
Any chance we'll be playing in the Sengoku period with characters like Takeda Shingen and Usuegi Kenshin?
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Jun 25 2010, 01:26 PM
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Senior Member
1,137 posts Joined: Mar 2006 |
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