QUOTE(Quazacolt @ May 18 2010, 04:27 PM)
http://starcraft.wikia.com/wiki/Spine_crawler bro, 150 is total. 100 + 50
and look at hp and dmg and range comparison. the zealot's advantage = mobility, spine is a defensive structure, and we all know units > structure in general for sc2 (lol mass cannons in sc1)
also, swing timer reset? srsly, zealots full stop to hit, 1 single full stop is enough time for a non upgraded zergling to box the zealot considering its size. the only time where a (group of) zergling couldnt surround is a good entry choke point (why else even toss build pylons/gateways in a way to form a narrower choke point? lol)
Added on May 18, 2010, 4:31 pm

its how u micro zealots to deal max damage due to their slower attack while taking minimum damage...and look at hp and dmg and range comparison. the zealot's advantage = mobility, spine is a defensive structure, and we all know units > structure in general for sc2 (lol mass cannons in sc1)
also, swing timer reset? srsly, zealots full stop to hit, 1 single full stop is enough time for a non upgraded zergling to box the zealot considering its size. the only time where a (group of) zergling couldnt surround is a good entry choke point (why else even toss build pylons/gateways in a way to form a narrower choke point? lol)
Added on May 18, 2010, 4:31 pm
if i'm nt mistaken, whiteRa used 2 zealots to solo around 10 lings...
its moving back -> moving attack for a swing -> moving back while waiting the swing timer to reset...
sure u need to stop to attack but that's like 1 sec before ur zealots start moving again making it hard for zerglings to get a surround...
the same concept is used for range kiting (waiting for ur shot timer)
@ xeno
HDH finals = toss vs zerg
HDH 3rd place = random (zerg/toss again) vs toss
May 18 2010, 05:12 PM

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