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RTS Starcraft 2 V3.0, Anticipated Launching Date July 27, 2010

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evofantasy
post May 18 2010, 05:12 PM

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QUOTE(Quazacolt @ May 18 2010, 04:27 PM)
http://starcraft.wikia.com/wiki/Spine_crawler bro, 150 is total. 100 + 50

and look at hp and dmg and range comparison. the zealot's advantage = mobility, spine is a defensive structure, and we all know units > structure in general for sc2 (lol mass cannons in sc1)

also, swing timer reset? srsly, zealots full stop to hit, 1 single full stop is enough time for a non upgraded zergling to box the zealot considering its size. the only time where a (group of) zergling couldnt surround is a good entry choke point (why else even toss build pylons/gateways in a way to form a narrower choke point? lol)


Added on May 18, 2010, 4:31 pm
sweat.gif  sweat.gif  sweat.gif  sweat.gif  sweat.gif
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its how u micro zealots to deal max damage due to their slower attack while taking minimum damage...
if i'm nt mistaken, whiteRa used 2 zealots to solo around 10 lings...
its moving back -> moving attack for a swing -> moving back while waiting the swing timer to reset...
sure u need to stop to attack but that's like 1 sec before ur zealots start moving again making it hard for zerglings to get a surround...
the same concept is used for range kiting (waiting for ur shot timer)

@ xeno
HDH finals = toss vs zerg
HDH 3rd place = random (zerg/toss again) vs toss icon_rolleyes.gif
evofantasy
post May 18 2010, 05:34 PM

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QUOTE(Quazacolt @ May 18 2010, 05:13 PM)
roach > zealots lol. charge upgrade just makes it 'much less painful for the zealots'
but yeah, if zerg is skippin lings for roach, you'd have a couple zealots before he can even get his first ling. safer way for the zerg is to get a 1-2 spines assisted by couple lings before roaches can come out


Added on May 18, 2010, 5:20 pm

1) did zerg player attempted to box instead of just atk move/atk specific? (refer war3 hero killings wwwwww)
because zergling speed > zealot by a notch with or without upgrades from both sides (and hell if lings got speed upgrade, uncontested lol) so long that basic criteria is achieved (ling speed > zealot) a box is ALWAYS possible with or without the zealots stopping to attack. dont believe? try it yourself.
2) who is the zerg or rather, how much of a skill difference between whitera and that zerg?
3) if whitera is obviously just kiting, why didnt zerg pulled back, or skip pass the zealots to proceed on a worker harass?
4) do you know, that when ur doing all those fancy micro, you do take out a bit of your base building/micro/econ? while unit queues are no problems by hotkeying them, other aspects like placing a god damn pylon/depot/spirewarrenden etc would be hindered a bit
5) *drum rolls*
what is your latency in comparison to theirs?
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1. and 2. : for him to be facing whiteRa at some tournament, he gotta be one heck of a zerg player rite
3. he wall off his front (blistering sand)
4. keybind ur buildings to maintain production
5. good enuff as i'm playing from uni lol
evofantasy
post May 18 2010, 09:55 PM

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QUOTE(Quazacolt @ May 18 2010, 06:10 PM)
- zpux vs ace stream you linked, by all means, zpux aint bad, but see how bad he lost that match, get what i mean?
- as mentioned: pull back, gather more and take out the zealots
- as mentioned again: hotkey/keybinding works, however you cannot base build with it and you'd take a couple of seconds (which is crucial on complicated micros) off at least to make a depot for example and those few seconds is more than enough to cause a blunder
- then obviously not good enough as assumingly, you're in malaysia and in malaysia no matter what vpn/battleping/fibreoptic/corporate line/uni line you're using, you're on AT LEAST ~200ish ms latency which is not enough in a lot of situations as opposed to the top players you idolizes so much that typically plays at sub 100ms. case in point: a nice psi-storm on your zerg forces  doh.gif
*
well pro players do complain about lag...
especially those in EU playing on US servers (demuslim etc nerdraged a few times) or when there's tonnes of observers (lol)...

there was a few games that involved whitera but its at the zerg's natural...
how he micro his zealots (recently whitera vs sen - day[9] should have the recorded 1 up soon)

ps: stucked at oldtown wit gf cant sc2 >.<
evofantasy
post May 19 2010, 02:05 PM

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QUOTE(Quazacolt @ May 18 2010, 11:24 PM)
exactly, hence you "not lagging" is really far fetched when it comes to higher level micro management. as a matter of fact for me, ive tend to adopt a play style that doesnt rely on micromanagement as much (thank god it aint war3 lol) like avoiding units such as templars/infestors (f*** the hive upgrade, stupid pre-req lol)/ravens and so forth. and to an extent, avoid using melees and favor ranged such as stalkers/roaches

dont get me wrong though, i am by no means saying such play styles is good and in fact it isnt as i am not utilizing everything a race can offer. just that im better off playing something less frustrating, and in a way, more effective to cope with the lag. in a slight off topic WoW speak: mutilate over shadowdance spec thanks to latency

=edit=
lol noticed im missing 2 words in the sentence
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well HTs are just too good to avoid >.<
especially against all those balls-army that 1-2 pew pew they die...

as for infestors, the MC on thors = LOLBBQPWN...

i could say my uni line is pretty good in terms of latency...
from a pally healer in WoW where i connect without tunneling, i think its connection to US = win...

QUOTE(rockets @ May 19 2010, 11:58 AM)
Anyone know what is the most efficient way to kite and shoot? I use right-click move and hit S when my weapon cooldown is up. Problem is sometimes I won't get a shot off before I have to move again. I dunno if it's latency or my method is not very effective. Like when i'm kiting workers with my reaper, when i gain some distance I hit S, the reaper will turn, it'll get a shot off sometimes but sometimes not, if i wait a lil longer for the shot i'll get hit. So am i doing it wrong and there's a faster way to get your guy to shoot? I thought it might be because S(Stop) might hold your fire for a sec but i tested it on some buildings and spamming S never affected your shooting only movement.
*
my kiting: -
1. move (right click) to the back of ur army
2. attack move (A + left click) to the same direction where ur army is moving
that way, ur army will move back -> auto turn around and shoot the ones they are kiting...
pretty simple i guess but u gotta see which direction u are kiting and ur army organization/ positioning...
evofantasy
post May 19 2010, 02:55 PM

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QUOTE(Quazacolt @ May 19 2010, 02:50 PM)
like i said, if ur uni is in msia, no matter how awesome superbly good the line is, it will still be on a bare minimum ~200 latency due to distance

hell, i dont even use vpn/tunnel on my WoW and the latency's 300-400. thats good, however just not enough for some higher level micros in sc2 (or war3, for that matter)


Added on May 19, 2010, 2:51 pmas for kiting, i use move > s

move > atk + a = 1 more keypress of a + click = unneeded 'lag'
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kiting is nt really high level to me >.<
after all its controlling a group and nt individual unit...

i use attack move so that the units would still give a little chase if my opponent withdraw his/her units...
after all stalkers have faster speed and is able to chase+shoot without stopping...

evofantasy
post May 19 2010, 06:33 PM

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QUOTE(Quazacolt @ May 19 2010, 03:19 PM)
spamming psi storm, gravitron beams, individual blinks etc. just examples

also units are auto aggressive, if you stop, things run, they will chase so long they have initial proximity. example: put an idle zealot, and have a hostile worker run by it wwwwww

stalkers are not able to atk while moving, btw. they need to stop for a brief moment, then they will fire. you may experiment this by spamming move on ur stalker non stop. phoenixes on the other hand are buffed to be able to do just that.
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i think those are pretty easy even with 200ms delay...
u can get used to the 200ms delay pretty easily (though i dun really feel any delays)

my bad i confused hold position with stop >.<

and ya, u r correct bout the stalkers (else they can shoot while walking back)
evofantasy
post May 19 2010, 06:33 PM

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QUOTE(Quazacolt @ May 19 2010, 05:34 PM)
and they say SMM is expensive. guess someone beat them in being evil
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dollar for dollar though >.<
evofantasy
post May 19 2010, 10:36 PM

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QUOTE(Quazacolt @ May 19 2010, 10:30 PM)
well, ive been playing war3 a lot back then and achieved pretty high rankings too with like 60+% winrate of over 700-800 games IINM
and no matter what you'll be at a disadvantage like it or not. the whole psi storm over a MMM/zerg army knowing that you got ur ass handed due to that mere 200 ms latency, is just lol.

my profile is still up btw, on US East bnet with the same name. win % dropped a ton cuz ive been playing now and then in between WoW/other games and with me totally out of shape for war3, the result isnt pleasant at all tongue.gif
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i thot ur "cause i can™" connection should be good rite brows.gif

i think the biggest issue would be accurate FF positioning (leaked a few times in my case lol)
evofantasy
post May 21 2010, 03:59 PM

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the sentry is not really a nerf since even if a massive unit break it, it has already deal damage...
its used to split the army up and that is when its casted (push back lol)...
though it hurt toss's containment now...

btw check out dayfly's containment with terran...
its jz full of win...
evofantasy
post May 21 2010, 04:29 PM

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QUOTE(Quazacolt @ May 21 2010, 04:27 PM)
huge nerf. before this sentry basically renders units like ultralisks useless. big fat and melee? hello icecubes.
now? ultralisks ignore icecubes and wtfrape sentries.
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why would u bother going ultralisk when broodlords = "i win" unit (as stated by day[9])
evofantasy
post May 21 2010, 05:05 PM

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QUOTE(Quazacolt @ May 21 2010, 04:44 PM)
exactly. it was useless. now they are buffing ultralisks. and nerfing things that makes it useless.
*
pretty much still useless...
they nerf its HP, does ntg about his big size and need to be complemented by another unit to be pretty good?
i'll stick to broodlords >.<


Added on May 21, 2010, 5:11 pmlol from day[9]'s twitter "@Artosis early expo, early 4 gas for mutas. Get overseer to corrupt the factory making the thor. Should work wonders for early pressure :]"

This post has been edited by evofantasy: May 21 2010, 05:11 PM
evofantasy
post May 21 2010, 06:56 PM

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QUOTE(Cheesenium @ May 21 2010, 05:30 PM)
LOL.

Looks like SC2 isnt any different than any other RTS when it comes with balancing.
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dude its BETA
evofantasy
post May 21 2010, 08:23 PM

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QUOTE(Quazacolt @ May 21 2010, 08:17 PM)
same could be said to broodlords when they suck total ballz against anything that fly. their speed arent exactly the fastest thing in the game either
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broodlords
- damage ground units
- spawn annoying broodlings that block ground units from coming close (and mess up the unit's AI)
- flies
- range

ultralisk
- damage ground units
- can burrow
- ground unit
- melee

broodlords are range and they fly >.<
not many units can shoot air and they are mutated from corruptors (aka anti air)

ps: wut u said reminds me of the MTG common "that creature sucks, it dies to A-Z removals" and then that creature is worth USD 100 per piece

This post has been edited by evofantasy: May 21 2010, 08:41 PM
evofantasy
post May 21 2010, 10:16 PM

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QUOTE(XenoFr3ak @ May 21 2010, 09:59 PM)
For u guys out there who use Battleping + Aunthenticator to play WoW .. beware. Dunno it will happen to Starcraft 2 or not. Maybe it only happen to WoW. Somehow BP might me installing some background shit to hacked WoW acct. Because previously i was using BP to play SC2 .. and then i wannna play WoW .. cant seem to login with my authenticator digits, but whn i restart my pc .. all back to normal.

@Aeco: Do u play WoW using BP or Blizz Authenticator?
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nope my wow = direct connect
evofantasy
post May 24 2010, 04:27 PM

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» Click to show Spoiler - click again to hide... «

evofantasy
post May 24 2010, 05:04 PM

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QUOTE(XenoFr3ak @ May 24 2010, 04:42 PM)
Are u talking about the HDH Invitationals or some other tournament?
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first one was HDH - whiteRa vs IdrA...
2nd one was another tournament...
evofantasy
post May 24 2010, 05:14 PM

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QUOTE(XenoFr3ak @ May 24 2010, 05:13 PM)
Damn .. did they show it on ustream .. was waiting for it, dammit.
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ya they did >.<
gotta wait for the VoDs now i guess...
evofantasy
post May 24 2010, 10:13 PM

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QUOTE(Quazacolt @ May 24 2010, 09:52 PM)
sibeh the hard wo lol

unless i keep doing hatchery rush/bunker rush/cannon rush

XD XD XD XD
*
since its beta...
time to practice all those rogue builds...
then when launch, straight to diamond!
evofantasy
post May 24 2010, 10:45 PM

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QUOTE(vis.vls @ May 24 2010, 10:33 PM)
doubt it.. its harder in asia server compared to us... copper still the best ... flex.gif
*
not every is SEn >.<
evofantasy
post May 25 2010, 10:59 PM

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@ quaza
i'm seeing some new ZvZ strategy nowadays...
it involves using fast pool -> zerglings/ spinecrawler with ur scouting drone...


ultra still sucks...
TLO in the EU vs Asia series (he's the only EU that won - asia 7 EU 1 lol) uses infesters + zerglings only...
that's one of the best zerg play i've seen so far (catch the VoD from gosugamers - casted by day[9])

This post has been edited by evofantasy: May 25 2010, 10:59 PM

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