QUOTE(fujkenasai @ May 10 2010, 03:13 PM)
Since no 1 posted this I shall post this, I wonder when is tohou dota comming to SC2. I only play dota again cos of tohou, not the normal one.
RTS Starcraft 2 V3.0, Anticipated Launching Date July 27, 2010
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May 10 2010, 03:25 PM
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#41
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May 10 2010, 03:32 PM
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#42
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QUOTE(evofantasy @ May 10 2010, 03:21 PM) depends... and ive already laid it out, minus the sentry partas a toss, MMM is so easy to counter... 1. sentry heavy army with good FF to split the MMMs and then GS 2. collosus based with sentry's FF 3. DTs -> HTs transition i find myself going to the 3rd one pretty often lol... if u are going MMM, u dun jz stay back and go up to 150 food count... u gotta do a timely push with steampack up... if u wait, u are gonna get rolled so easily especially with toss's great CC (MMM is overrated)... it gets even funnier when the zerg go infestors and /lol ur MMMballs... Added on May 10, 2010, 3:22 pm MMM = MarineMarauderMedivecs protoss's long range -> collosus with thermal lance upgrade = 9 range awesomeness... backed with sentries, it would fry any MMMs before the MMM can even touch them lol... for sentries, if you know opponent is goin for em, you need to turtle until you get medivacs. if he block you/seperate you, MED-EVACCCCCCCUAAATTEEEE lololololololololol or. micro ur marauders, takes about 7-8 to 1-2 shot a sentry. no big deal. if you stim pack, takes less than a second too. dark templars? oh please. comsat/scv turret proxies LOL (yes, ive faced a few toss funny enuf to DT me. i only do MULE the first 2-4 times, then rest all for comsat cuz im dead lazy to scout, and in this case, LOL DT BALL BUSTING. 1 comsat only the dt just EVAPORATE from instant concentrated FAIYAH. and when im attacking, i bring 1-2 svc to proxy turret in case i dont have enuf comsat. (lazy to raven lol) if he plan to HT transition, id camp with tanks quite honest f***ingly and take it slow on the push. cuz with latency, 1 storm is enuf to wipe out my entire MMM/half of it. and tanks arent too bad on HT, takes bout 2-3 shots lol. considering MMM, ur tech tree is quite diversify as you can swap around tech lab/reactor and you WILL have rax > fac > port ANYWAYS and who said about 150 food count? my medivac comes out at ~60-70 and thats when i take it REAAAALLLY aggressive lol 150 is like, god, my grandma could be quicker than that lmao Added on May 10, 2010, 3:33 pm QUOTE(Deimos Tel`Arin @ May 10 2010, 03:27 PM) google/wiki touhou better that way This post has been edited by Quazacolt: May 10 2010, 03:33 PM |
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May 10 2010, 03:43 PM
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#43
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QUOTE(talexeh @ May 10 2010, 03:35 PM) Hrm... I usually place Stim Packs & Concussive Shells on higher priorities (1st & 2nd respectively) if compared to Combat Shield. Need the kiting factor to give my Medivac more times to heal the army. i have concuss started the moment tech lab is done, shields 2nd once i got ~6-7 marines to make it worth it. i personally dont find researching stim useful without medivacs cuz they just well... die too f***ing fast lol. id want my army to last till medivacs can come out, and i prestim > heal > atk. if my enemy doesnt permit a prestim, usually id fine an opportunity to back off/kite > stim then hold my ground.hence concuss > shield > stim |
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May 10 2010, 04:18 PM
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#44
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QUOTE(Deimos Tel`Arin @ May 10 2010, 04:12 PM) hmmm i have some unpleasant news. its... expected lol. hence why i stuck with amazon lol.just checked with Pbbseller and my friend. impossible for me to acquire that many collectors edition of sc2. bah. i was too naive in the first place to believe that i could fulfill all those pre-orders for ce. |
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May 10 2010, 04:38 PM
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#45
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QUOTE(evofantasy @ May 10 2010, 04:19 PM) well a fast FF chain would prevent the MMMs from even getting into range... medivac is actually a dropship yo! lol. (does anyone actually uses them for a worker drop? 1 drop + stim pack is an instant worker wipe man lol)and toss players love sentries <3 so all i saying is that u dun really need to outnumber as long as u have the upgrades for a timely push... there's no need to be so defensive, i'm not criticizing u lol... i guess u haven seen high level DT play... watch whiteRa vs TLO on one of the tournament (where whiteRa 3-0 TLO) - u can catch it on crota's shoutcast... ur comsat would only catch 1 DT while the others are running around harassing u while u are forced to camp near ur mineral lines for possible DTs... no1 bundle around their DTs to be spotted by a single comsat but rather spread them all out forcing u to spam it at the expanse of ur MULE... turret proxies? it takes resources and hold u inside ur base while the toss have map control... and seriously, wut u gonna use it to shoot? warpgate units gets free kills, collosus out ranges it, phoenixes are just too fast, and mass voidrays(ala whiteRa) jz burn through it... again wut i've said is for 1v1... the bigger the army u have, the harder for ur MMM ball to position especially in chokes/ sentries FF... and yeah, use it to overcome sentry FF blocks. and thats WHY i had svc following my MMM push for turrets, comsat most likely will run out to scan DTs are ur front lines and/or base. and no, i dont camp at my mineral line man, only new units rallied there + turrets to spot. my main force is pushing his base + turrets like i said though, post 2-4 mule i stop using em since i will be maxed out on workers for my main base, and expo isnt a priority to me since MMM are kinda cheap. and *typically* the reason for me to not worry bout it is also cuz of the MMM push. btw, i am referring both 2v2 AND 1v1 considering ive been playing 1's lately to BURN my bonus pool (think of it as rested xp in WoW, damn this well thought out system had i not do my scoutings, said DT rush/mixup would DEFINITELY do me in as i wouldnt have comsat/turrets prepared still holding my gold in 1v1 firmly XD hopefully i dont get booted like i did in 2s and theres no excuse for shitty allies and i dont think you're realizing this, but typical toss dont have a shit ton of mix up for medivac micros. or worse come to worse, do a med drop in the nexus :/ its DEFINITELY faster than 3x void rays for ur command center and if anything ur base rally would've enough marines stocked for an impending ray rush the way you're describing a protoss is as if he built every single treee (lol robotics + bay + stargate) and mixing up EVERYTHING and supposedly having the upgrades for all said units. honestly, that isnt possible, and terran's MMM is still the most bread and butter all rounder. with ALL that said, i personally am sick of it and i am looking for alternatives like the one shown on previous youtube, 1 side having a banshee/viking mixup into a marauder + med rush, while the other side, fully mechanized with thor spam + raven (gg anti-projectile drone, gg.) thats what i aim to do cept i just cant see it being all too viable in 2v2, and 1v1 you need to play it SO CAREFULLY as all those play styles require decent amount of tech time/expansions/small skirmishes. any mistakes and thats the game for you. |
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May 10 2010, 05:16 PM
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#46
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QUOTE(evofantasy @ May 10 2010, 05:06 PM) u do realize 1) dmg nerfed, and air out maneuvers sentries. (in medivacs' case, they accelerate slow, but once got up to speed, they actually move faster than sentries by a ton)1. sentries is a gateway/warpgate unit that is used in any toss build (in 10s) that doesn't involve cheese and they shoot air very fast... 2. medivecs are soft... 3. sentries shooting the medivecs -> free kills (including wut's inside) 4. u gonna micro up all ur MMMs onto the medivec? lol people dun use DTs for defensive or to engage ur army... they go straight for harassment lol... again, watch whiteRa vs TLO which i think is the best showcast of high level DTs that TLO was totally demolished... u will get wut i'm talking about cause wutever u said is just those 3 games would give u the perfect insight on wut i am talking about... guess wut? wutever u said toss dun do? whiteRa/ Nazgul/ NonY does em lol... whiteRa uses voidrays as his lategame units and NonY has started following suit and while doing that, they have robo up for observers... and i dun think u realize how toss's upgrade works especially with the use of chrono (toss could tech switch with ease)... ps: toss are the best race in choke point defense using sentries 2) not as much as youd think, if you wanna talk bout softness, ANYTHING LABELED TERRAN minus thor/BC are soft. 3) youd need a whole lot of sentires for that, in which, you'd sac ground momentum which marines/marauders would make swift dice outta it, and who said i cant medivac my troops backwads and let your sentries waste its energy? (or around the terrains, i mean, air always had movement superiority) 4) umm, right click to medivac then have medivac to queue command and move once its loaded? lol well heres the toss dilemma then, he harrass me, i got rallied troops at the mineral line, he face my army, he gets raped. and DTs arent cheap mind you. the gas cost (i have to wonder, sentries AND DT? lol) would be a killer for one, i DONT play with ' whiteRa/ Nazgul/ NonY ', in fact, do you? lol ive CLEARLY stated typical toss and thats that. and i myself play protoss and i have the best winrate using toss when i random them. so yeah. just FYI, chrono isnt unlimited and i chrono my units too to have map control. more units = more control. tech, depending on what it is, can wait. (crucial ones like warp gate, blink or zealot charge id get em out asap for example) also, toss DONT need sentries to be the best choke point defense. unit per unit toss reign superior, and the definition of choke points is that you limit enemy's unit count by choking them, and you are already having the upper hand. doesnt take sentries to do it AT ALL. |
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May 10 2010, 05:42 PM
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#47
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QUOTE(evofantasy @ May 10 2010, 05:35 PM) there's a reason for scoutcast/ VODs/ replays by high level players... would be much obliged i think i should give up lol since u said u don't play with them wonder why i even bother anyways... everything u said is the opposite of everything i plays as a toss so if it works for u go ahead... i do hope to have some 1v1s wit u when i'm free (from work and wow)... http://www.youtube.com/user/BlizShouter |
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May 10 2010, 05:55 PM
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#48
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btw that commentator from that youtube user kinda blows lol
day9 would be better if he could cut down on the "chatters" |
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May 10 2010, 06:02 PM
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#49
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QUOTE(fujkenasai @ May 10 2010, 05:48 PM) you trying to point out sentries not so gud? XDin all seriousness though, it was fairly straight forward, zerg fast expo, protoss tried to game on that, faild, and was punished SEVERELY for it. nothing to do with BO, nothing do with units at all. |
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May 10 2010, 06:12 PM
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#50
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May 10 2010, 10:36 PM
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#51
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QUOTE(evofantasy @ May 10 2010, 07:54 PM) i kinda like day[9]'s shoutcast as he have the better analysis compared to HD/husky... day9 is the best amongst the rest imo and i think the main reason, is his passion. that is important in anythingcrota is pretty good as he has tonnes of games on his channel... the only problem with him is his chatters and pause lol. sometimes its nice, but most of the time oh god, a 10min or so match can drag to an hour /wrists |
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May 11 2010, 09:45 AM
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#52
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lol didnt manage to post the replay, had to go fly angels wwwwww
tonight finalizing that... |
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May 11 2010, 10:26 AM
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#53
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May 11 2010, 12:20 PM
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#54
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QUOTE(talexeh @ May 11 2010, 11:23 AM) I was online, albeit a little late, around 12am IINM. yea should be XDAdded on May 11, 2010, 11:24 am trying to cabut early tonight too lulz, go back, epoxy some hooks to my ceiling, then upload replay XD Added on May 11, 2010, 12:21 pm QUOTE(fujkenasai @ May 11 2010, 11:51 AM) joo too and Im stalking your cyber activities. muahahaha OH SHI-Yeah and I've been targeting you for a long time. Do you guys upload your replays, post it here and I put it on the 1st page. Added on May 11, 2010, 12:21 pm QUOTE(Cheesenium @ May 11 2010, 12:01 PM) Dont use rapidshare/megaupload/mediafire to upload replays. i got my own server, lolUse Gamereplays, as they have this feature: ![]() If you click the link, it downloads the replay. They wont delete your replays and it will be there for a long long time. It's much more convienient. Site URL This post has been edited by Quazacolt: May 11 2010, 12:21 PM |
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May 11 2010, 12:36 PM
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#55
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May 11 2010, 02:58 PM
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#56
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May 11 2010, 03:10 PM
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#57
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May 11 2010, 03:53 PM
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#58
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one thing i noticed for most terrans (tarson, vs whitera in particular) is that they do not get early engineering bays lol. hence just a couple of DT and it can wreck a lot of havoc. do notice though, every scan made and its a vaporized DT lol. or that late raven.
i guess it benefits me being an upgrade whore to get eng bay and able to have versatility for DTs in case i face em. i started having the habit of bays not because of DTs btw. its mainly for void/muta/banshee rushes LOL |
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May 11 2010, 04:17 PM
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#59
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QUOTE(evofantasy @ May 11 2010, 04:05 PM) mainly because if u go for a early tech, u would be vulnerable for opponent's timely attacks... shouldnt be a problem if you're going classical MMM though, 225min/gas from eng bay upgrade and the bay itself isnt a big deal to be honest, considering i typically 2 rax instead of 3 off the bat. and usually wouldnt even consider 3 as id tech out ports/fac moretoss's 4gate builds/ terran's marineSiege/ zerg's speedlingsRoach... in the end its all about scouting and countering wut ur opponent is doing... scout and countering is one thing, RTS and its APM'ing is another. and theres always other factors outside whats being said, like a random catch of moving units from a high ground position, or a bad flank/engaging encounter between skirmishes. |
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May 11 2010, 04:55 PM
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#60
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QUOTE(evofantasy @ May 11 2010, 04:38 PM) y waste ur minerals on something u dun need rite? i actually *need* it if im vs'ing toss since weapons upgrade boost marauders a lot to punish stalkers/sentries (haha punisher nades)not to mention a SCV off the line to build it... i guess that's why most high level players don't really go for it until its needed... and 2rax would not be able to hold a 4gateway rushes backed wit a proxy pylon... especially if u are going for an expansion... would also make stim packs more worthy per stim as their dps gets boosted a ton from upgrades units. if i comsat 4 gates id typically do slow mechanized push with tanks or heavy medivacs over an aggressive marine/marauder based army. and my expo is typically a lil late (whichever race i play TBH, shouldnt be possible for zerg but queen is just so imba lol, case in point: 1 hatch gets faster mutas than a 2 hatch) so id get better map control from having a superior army. |
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