LAN confirmed for televised matches in Korea. Sauce
So now the progamers are going to practice in BNet 2.0 and then play on LAN?
well blizz has been using LAN type servers for all their tournaments including arenas in WoW (blizzcon etc)... not a surprised there since now they are the presence in korea over kespa
Added on June 25, 2010, 12:44 pm
QUOTE(Quazacolt @ Jun 25 2010, 11:30 AM)
same goes for big WoW tourneys
+1
this is wut i've been saying since the QQ about not having LAN kills esport...
This post has been edited by evofantasy: Jun 25 2010, 12:44 PM
thats cracked WoW servers, blizz themselves and other esport organizations hosts tourneys which involves 100 of thousands of US Dollars (biggest was like 250k IINM total prize pot)
Mono blue deck relies on planning & patience. It gives the most satisfaction when you managed to outmaneuver your opponents when you're almost snuffed out.
Here's something to get us back on track:
OH NOOESS!
This post has been edited by talexeh: Jun 25 2010, 02:30 PM
when i was doing live report on arena. went to office as a zombie later with ZERO sleep. LAWL
Added on June 25, 2010, 2:47 pm
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QUOTE(talexeh @ Jun 25 2010, 02:07 PM)
Mono blue deck relies on planning & patience. It gives the most satisfaction when you managed to outmaneuver your opponents when you're almost snuffed out.
Here's something to get us back on track:
OH NOOESS!
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
seriously though, if this is kept under 10 heroes each side or under 20 heroes in total, and its done in absolute seriousness with balance in mind, then yeah ill get into it. else, burn in hell.
This post has been edited by Quazacolt: Jun 25 2010, 02:47 PM
i like the natural expansion placement for the 2player map...
I think it's too narrow though, like it's meant for resource gathering purpose only & all unit-producing buildings have to be pushed inside main base parameter.
I think it's too narrow though, like it's meant for resource gathering purpose only & all unit-producing buildings have to be pushed inside main base parameter.
its narrow thus u don't really need a wall-in at ur naturals... u can place ur stuctures towards the choke if u have the high ground (near the gold)...
Something similar to scrap station. But if the gold expansion is on high ground then this map highly favorable to terran.
I guess you meant the 2-players map. The map author actually planned to have the "bridge" block air units from flying over so while it may look like Scrap Station, in gameplay it's totally different.
I guess you meant the 2-players map. The map author actually planned to have the "bridge" block air units from flying over so while it may look like Scrap Station, in gameplay it's totally different.
Of course it's different, common sense can tell. A slight variation in map will cause thousands of different play style.
But what I meant was it has scrap station's theme and not much creativity has put into it.