That's too bad. I'm playing the game from normal to hard to hardest difficulty back to back and im having a lot of fun. All the weapons are great fun to handle, the killings feel meaty and satisfying (except the sniper rifle lol). The penetrator reminds me of the super awesome stake gun in painkiller, with extra level of gruesomeness. I thought kicking ppl into spikes or off the cliff would be boring after a while but it doesnt get old for me yet.
There is just one problem in this game. Enemy count are too low most of the time to perform a glorious mass murdering skillshot. Thats all my rant for this game.
edit: okay i lied. Another rant: the multiplayer component handled pretty badly.
This post has been edited by Abyssio: Jul 24 2011, 10:22 AM
That's too bad. I'm playing the game from normal to hard to hardest difficulty back to back and im having a lot of fun. All the weapons are great fun to handle, the killings feel meaty and satisfying (except the sniper rifle lol). The penetrator reminds me of the super awesome stake gun in painkiller, with extra level of gruesomeness. I thought kicking ppl into spikes or off the cliff would be boring after a while but it doesnt get old for me yet.
There is just one problem in this game. Enemy count are too low most of the time to perform a glorious mass murdering skillshot. Thats all my rant for this game.
edit: okay i lied. Another rant: the multiplayer component handled pretty badly.
Too low? How is that possible? The SP mode was killing loads of enemies from one area to another.
The leash and the boot were a lot of fun.
Most of the time, I enjoyed kicking and shooting em.
Bulletstorm should of had "far larger and far deeper" multiplayer
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Epic's Cliff Bleszinski says if he had a time machine and could do "something differently" for Bulletstorm, it would be making its multiplayer much greater.
An "8 campaign and light multiplayer" doesn't cut it in the "used games and campaign rentals" world we now live in. Still he's "immensely proud" of launching the IP.
"Did we consider the game a success? Yes, in regards to launching a new IP in a very crowded marketplace. Honestly, I’m not responsible for the numbers. You’d have to ask our finance guy about that. I’m responsible for gameplay," said Cliff Bleszinski.
"I can tell you we were immensely proud of the product as it turned out. If I could go back in a time machine and do something differently, I’d make sure that the game had a far larger and far deeper multiplayer suite."
"In the world of used games and campaign rentals, when you release a game with an eight-hour campaign and light multiplayer, it’s going to get gobbled up. That’s the reality of the marketplace." Will Epic be diving back in with Bulletstorm? "Not as this time."
Developer Epic Games has about five projects in the works right now so they don't exactly have time to invest in an IP that hasn't performed so well. Right now the studio is prepping for the Gears of War 3 launch on Xbox 360, which is a "better game on every level."
Bulletstorm devs shocked by how much swearing was in their own game
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The October issue of Game Developer's magazine features a postmortem on foul-mouthed shooter Bulletstorm, which includes one of the greatest anecdotes on cross-cultural development ever. If you've ever had a foreign friend just learning how to swear in your native tongue, you can totally see how Polish developer People Can Fly fell into a snare of its own creation and made a terrible mistake.
"Do you know any swear word in a foreign language? German, French, Polish? When you say it out loud, no biggie, right? Not a problem to use it during a family dinner, I assume?" Adrian Chmielarz, creative director at People Can Fly told the magazine.
He explains the swearing in Bulletstorm was just "exotic and fun" to them, and publisher Epic let the studio run with it, not realizing that they'd gone beyond their own intentions. The developer didn't realize the power of the words.
"It was only at the end of the development," Chmielarz remarks. "When I read the Polish translation of the game, that I realized how dirty we were. I swear a lot. A LOT. And yet still I ... kind of blushed."
Rumour: Bulletstorm's People Can Fly "likely" to make Gears of War prequels?
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According to magazine OXM and its rumour-mill, Epic Games-owned People Can Fly will be taking over the reins for Gears of War with a "prequel trilogy" as the "likely scenario".
Epic is developing DLC for Gears of War 3 right now, which includes a prequel visit as Locus boss General RAAM. People Can Fly created Bulletstorm but it had lacklustre sales.
Would Epic Games hand-over their major triple A meal ticket IP to the newly acquired People Can Fly? Gears of War 3 released in September exclusive to Xbox 360 to high praise.
Bulletstorm 2 canned, original hurt by poor port and piracy on PC
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It’s a tough industry for a new series. As someone who very much enjoyed Bulletstorm’s gorgeous, bombastic shoot-outs, I quietly hoped that People Can Fly had done enough to earn a sequel. Sadly, it’s not to be. Epic Games president Mike Capps has told Gamespot that while Bulletstorm was “very critically successful,” it was merely “good, but not amazing” in the sales department. “I think EA was hoping we’d do better,” he says.
Capps mentioned that some initial design work was done on Bulletstorm 2, but it’s since been spiked in favour of other projects. He also admits that Bulletstorm underperformed on PC, and gives a couple of reasons. You can probably guess the main one. It begins with “P,” is an anagram of CRAPYI, and rhymes with “biracy.”
“It didn’t do very well on PC” he said, “and I think a lot of that was due to piracy. It wasn’t the best PC port ever, sure, but also piracy was a pretty big problem.”
Aside from the field of view (easily fixed with some .ini tweaks), Games for Windows Live was the biggest bane of my time with Bulletstorm, a service that only seemed happy to sign me in once I’d sacrificed a small animal in its name. The rest, including the extraordinarily bloody co-op, provided some very satisfying shooting, and is still one of the only games that lets players kick enemies into cacti for points. You can try it out for yourself in the Bulletstorm demo on Steam.
It’s not all bad news, though. Developers People Can Fly are still together, and are working on something new. “we found a project that we thought was a better fit for People Can Fly,” said Capps. “We haven’t announced that yet, but we will be announcing it pretty soon.” Hopefully it’ll be a 70s cops and robbers caper called Mulletstorm.