Epic Games (Unreal Tournament Series) and People Can Fly (Painkiller) collaborate to bring you Bulletstorm, which put players in the shoes of Grayson Hunt, formerly the leader of a black ops team named Dead Echo, now somewhat more pathetic as a drunken space pirate.
Expect brutally gore graphic ala GoW and mass monsters run-and-gun ala Painkiller to be out around next year.
This post has been edited by Fatimus: Apr 10 2010, 04:00 PM
Bulletstorm tells the story of a futuristic confederation protected by an elite band of mercenaries: Dead Echo. When Dead Echo members Grayson Hunt and Ishi Sato learn they've been working for the wrong side, they're betrayed by their commander and exiled to the far reaches of the galaxy. In Bulletstorm, Grayson and Ishi find themselves surrounded by hordes of mutants and flesh eating gangs in an abandoned paradise. They have two objectives: get off the planet alive, and exact revenge on the man who sent them there.
Gameplay
QUOTE
Players step into the role of Grayson Hunt complete with an arsenal of over-the-top combat moves and outrageously large guns. Bulletstorm's array of distinct ‘skillshots' produces unprecedented levels of frantic gameplay and yell-inducing satisfaction. The skillshot system rewards players for inciting mayhem in the most creative way possible. The more insane the skillshot, the more points players collect to upgrade their character and unlock weapons, which then allows them to execute even more creative moves and exaggerated skillshots.
Well, we won't see any UE4 now and not until 2012.
I kinda miss painkiller, especially the stakegun and the the.....all the guns are great which i never get bored with ! Anyway, i like seeing the combo scores and its kinda like F.E.A.R with painkiller. As long there's more stuffs to shoot and more bullets to spare, im in.
Just before this year's E3, the people who make Bulletstorm—EA, Epic Games and People Can Fly—sent us a big wad of meat. In was inedible, thanks to the shell casings, teeth and fingers inside. It was gross.
The awful secret of that mystery meat? It was Spam. Well compensated advertising professionals at Wieden + Kennedy were responsible for hand-grinding that processed meat product, stuffing it with personalized dog tags, shrapnel and one USB stick per meat pile, then shipping it off to confused video game media types.
Witness the glamor of it all at the W+K blog, if you're into this sort of freaky shit.