Shy to say, i have high hopes on this one compare to the FO3....which is a big let down the day i heard beth is developing it.
Now let's cut these sh1t and read the facts.
Story
The game will take place in post-apocalyptic Las Vegas, which was previously only mentioned in the first Fallout (Tycho talked about it). The player will play as a courier, who was left to die in a shallow grave (Possibly from the trailer), rescued by a robot named Victor, and patched up by a Doctor Mitchell. The story will revolve around the player finding out who nearly killed him/her. The New California Republic will play a major part in the story, in a three way war between the NCR, the Caesar's Legion, and the New Vegas populous. The story will not be related in any way to the one in Fallout 3. Gameplay # The gameplay system will be similar to the Fallout 3 gameplay, although some changes are likely to be made (e.g. Damage Threshold might make a return).
# VATS will return, with melee weapons having special moves, as "Putt" for golf clubs.
# The SPECIAL system will return, but now it directly influences speech options and quests.
# Karma is back, but now incorporated alongside a reputation system, similar to Fallout 2.
Developers
Fallout: New Vegas is being developed by Obsidian Entertainment, a company founded by Feargus Urquhart and Chris Avellone, two of the makers of Fallout 2 (originally at Black Isle Studios). The project is led by J.E. Sawyer, one of the lead designers of Van Buren, the canceled Fallout 3 project by Black Isle Studios. John R. Gonzalez is the lead creative designer, while Obsidian founder Chris Avellone, who worked on Fallout 2 and Van Buren is a senior designer. Joe Sanabria is the lead artist.
*sryly, i've been a slowpork and just realize dudes have been discussing in FO3 thread. lol (been away from LYN too long)
New Stuffs or at least some old good stuffs are back :
» Click to show Spoiler - click again to hide... «
# There is an optional hardcore mode, the character needs to drink water, ammo has weight, healing isn't instant etc.
# Normal mode is more similar to Fallout 3 gameplay.
# The storyline is focused on the New California Republic vs. Caesar's Legion (slavers from the east) vs. New Vegas residents.
# You are not a vault dweller but are given a Pip-Boy by someone who is one.
# There is a screenshot of a vault suit as well.
# There is an assault rifle looking like the M4, as well as a new big gun with a backpack, held like a minigun.
# There are special moves for melee weapons in VATS - specifically a move for a golf club called "Fore" which seems to be a groin shot.
# The Hoover Dam is in the game and is supplying electricity to the city.
# There is a quest to rescue a ghoul from some super mutants. The ghoul can then become your companion
# The Geckos are back.
# There are both dumb and intelligent super mutants, including the elite Nightkin. On at least one occasion you can convince them to fight amongst themselves.
# Some super mutants look similar to the ones in Fallout 3, while others are new. There is e.g. a female super mutant with a 1950s hairstyle who apparently is one of their leaders.
# Screenshots include a guy with a beard and straw hat, a ghoul and an NCR Ranger.
# The only picture of New Vegas itself is concept art and not a screenshot.
# Some location screenshots include a huge model dinosaur advertising a hotel, some satellite dishes, an array of solar panels
# A character generation shot showing a "vigour machine" instead of the skill book
# NCR base is the McCarran Airport, Caesar's Legion is based in the Vegas Strip, while super mutants are based in a place called Black Mountain.
# There is also a town called Fremont and another called Primm. A topless reuve is mentioned as being in the latter. Area 51 also appears.
# NCR Ranger armor is similar to a brown combat armor with sleeves, there are concept arts of a Ranger.
# Skils have a bigger effect on conversation choices. E.g. someone with a high Explosives skill may be able to have a coversation about explosives where appropriate.
# There is a Reputation system in addition to Karma.
# First-person action RPG with the same engine as Fallout 3.
# Set in the Mojave wastelands. Vegas didn't get many nukes. More intact buildings, as well as desert vegetation. Vegas itself is mostly intact.
# Both karma and reputation are tracked. If I'm reading it right there's separate reputations for each of the settlements, as in 1 and 2.
# All dialogue options are shown to all players, regardless of whether you have the stats to succeed or not, though there's no punishment for failure.
# Bartering is not just lower prices but negotiating for better rewards.
# Weapons also now have knock-back upon death, with shotguns sending people flying.
# Followers can be managed through a context-sensitive menu, with orders like "follow", "stay" or "attack".
# You're a courier, wounded and left for dead in a shallow grave. A friendly robot, Victor, digs you out, and his doctor owner Mitchell patches you up. You take a "vigour test", which is some sort of electric parlour game. This decides who you are and sets up SPECIAL. You can also take some Rorschach tests, but the mag says this is for fun. The Doc then gives you a Pipboy as he was once a Vault dweller.
# "Hoover Dam", and "Helios" (a solar plant, confirmed by the mag to have been built by Poseidon) are fought into and then you can direct the power to wherever you choose. In the case of Helios you can also keep the plant for your self, use the energy to call down a powerful laser, or even try to distribute to all equally, however there is a risk of overloading the reactors.
# There is a "reputation system", in which all three factions (NCR, Ceasar's Legion and the locals) will either see you as good or bad toward them individually.
# There is a screenshot of three Capital Wasteland mutants running toward the player, who is wielding what *looks* to be a heavy incinerator, but has a TV screen and no flamer fuel tanks. He's also wearing NCR combat armour, which is in gold/mustard colours.
# There are two separate screens of supermutants that look to be more local, grey skin, and the two are wearing very different clothes. One is Tabitha, who is hearing a blonde wig and love heart glasses. The mag implies she's "not all there".
# On that quest, you rescue Raul, a ghoul who Tabitha kept alive to fix her favourite robot. He appears to be a follower, as the mag says you can give him items, and also commands, such as "stay, follow or attack", and also tell him to switch to melee, in which case he'll mutter "sure, I'll put away my rather effective gun, and switch to this piece of um, metal tubing here".
# From what I read, the "all dialog" thing seems to imply there will be failures for skill checks as well as speech checks, though, as the mag states, there is no penalty for failing a skill check. In fact, the mag gives an example: A woman who the player tried a Sneak skill attempt on in conversation failed when convincing her an ambush would help the town be rid of a gang of raiders. She simply says "Good luck with your, uh, ambush"
# Vault 21 is in the game
Magazine Scans + ScreenShots (56k Modem, Warning ! - if you're still using it)
» Click to show Spoiler - click again to hide... «
More pictahs, news, updates and links by LYN locals !: (thanks you guys ! for helping to feed this thread when im not around !)
I remembered playing KOTOR II made by Obsidian years ago. Even now i still don understand what the fcuk was happening in that game.
Not only you, i played that crap and it wasted shitload of time during the first few hours trying to understand what is happening and at the end its just that plus i have to read a synopsis to know what its about. (SW: KotOR 2 reminds me of overused echo sound effect).
What obsidian done so far, i can see a few like NWN2 and some of its expansion which i never tried NWN2 personally (mostly because i've lost alot faith in PC-RPG, someone please enlighten me) I can't judge them for now coz as long it's not beth since they're going downwards in my list since oblivion, I'm 10% happier except its developed by some 10 times worse developer/designer + weak story writer. If it fails, automatically we have flamethrowers pointed at them firing @ fullforce.
Added on February 7, 2010, 10:43 pm
QUOTE(Honky @ Feb 7 2010, 10:28 PM)
Well at least Obsidian is headed by Feargus Uquhart, the original creator of Fallout 1 and 2 back when he was creative director in Black Isle
Yest , that is another reason i'm having some little faith in FO: NV. At least for now....lol
This post has been edited by LWRNCH6550: Feb 7 2010, 10:43 PM
Joined: Jan 2003
From: 6 feet under at Bloodgulch Outpost Alpha Number 1
QUOTE(mylife4nerzhul @ Feb 7 2010, 10:22 PM)
I remembered playing KOTOR II made by Obsidian years ago. Even now i still don understand what the fcuk was happening in that game.
QUOTE(LWRNCH6550 @ Feb 7 2010, 10:42 PM)
Not only you, i played that crap and it wasted shitload of time during the first few hours trying to understand what is happening and at the end its just that plus i have to read a synopsis to know what its about. (SW: KotOR 2 reminds me of overused echo sound effect).
What obsidian done so far, i can see a few like NWN2 and some of its expansion which i never tried NWN2 personally (mostly because i've lost alot faith in PC-RPG, someone please enlighten me) I can't judge them for now coz as long it's not beth since they're going downwards in my list since oblivion, I'm 10% happier except its developed by some 10 times worse developer/designer + weak story writer. If it fails, automatically we have flamethrowers pointed at them firing @ fullforce.
Added on February 7, 2010, 10:43 pm
Yest , that is another reason i'm having some little faith in FO: NV. At least for now....lol
<MASSIVE FACEPALM>
I do not understand why Malaysians seemed to vilify KoTOR 2 that much. Yes, it didn't have a proper finale (Because the publishers rushed them to finish it) Yes, it had a lot of hanging side quests (Same reason as above)
But it was so much better than the first game: Kreia alone was well worth the price of admission (Never have I seen a more morally ambiguous character in an RPG done so well) The ability to make almost everyone in your squad into a jedi/sith was beautifully done. One of the first PC RPGs that actually gets morality right (Which up until Mass Effect, Bioware seemed to screw up as well)
KoTOR 2 may have been a lot of things, but it certainly wasn't that confusing (Especially early on).
NWN2 was also a pretty damned good RPG. (One of my favourite characters is that they actually nailed a Lawful Evil NPC perfectly)
I'm a massive Obsidian fanboy and I am happily awaiting the release of Alpha Protocol.
I do not understand why Malaysians seemed to vilify KoTOR 2 that much. Yes, it didn't have a proper finale (Because the publishers rushed them to finish it) Yes, it had a lot of hanging side quests (Same reason as above)
But it was so much better than the first game: Kreia alone was well worth the price of admission (Never have I seen a more morally ambiguous character in an RPG done so well) The ability to make almost everyone in your squad into a jedi/sith was beautifully done. One of the first PC RPGs that actually gets morality right (Which up until Mass Effect, Bioware seemed to screw up as well)
KoTOR 2 may have been a lot of things, but it certainly wasn't that confusing (Especially early on).
NWN2 was also a pretty damned good RPG. (One of my favourite characters is that they actually nailed a Lawful Evil NPC perfectly)
I'm a massive Obsidian fanboy and I am happily awaiting the release of Alpha Protocol.
Me: So, are you a jedi or a sith?
Kreia: I am neither jedi nor a sith, but in a way i am both.
Huh whats wrong with KOTOR2, I thought it was quite fun and enjoyable. Besides, if you hated Fallout 3, you won't like New Vegas and you probably don't like Obsidian. You probably hate kittens and cute puppies too, meow!
Huh whats wrong with KOTOR2, I thought it was quite fun and enjoyable. Besides, if you hated Fallout 3, you won't like New Vegas and you probably don't like Obsidian. You probably hate kittens and cute puppies too, meow!
I hate Fallout 3 due to its lacklustre story, sort of trying to do everything setting, being buggy and GFWL.
Joined: Jan 2003
From: 6 feet under at Bloodgulch Outpost Alpha Number 1
QUOTE(kianweic @ Feb 8 2010, 09:46 AM)
I love KOTOR1 and KOTOR2. I preferred KOTOR1 being slightly over KOTOR2.
I just don't get why is KOTOR2 not offer in Steam.
Obsidian is sure good at creating twist in RPGs.
The problem with KoTOR 1 was that aside from the MAJOR TWIST, it was pretty standard Bioware fare. While KoTOR2 didn't have a MAJOR TWIST, I think it had better characters and overall narrative.
QUOTE(mylife4nerzhul @ Feb 8 2010, 09:56 AM)
Me: So, are you a jedi or a sith?
Kreia: I am neither jedi nor a sith, but in a way i am both.
When I played KOTOR2, I expected a twist. I kept on having that suspicion till the end game when I finally had to fight Kreia. When I did, I was not as surprised as the the time I played KOTOR1.
Can some1 give me some directions as to where I can get my hands on a copy of KOTOR 2? I finished the 1st, but never got the chance to play KOTOR 2(no PC at that time)
Why? They were once Black Isle. Josh Sawyer himself is heading this project. Remember he was the head of Fallout 3, codenamed: Van Buren years ago before Interplay shut them down and sold the licensing to Bethesda. This should be better than Bethesda's FO3, I think.
Edit: Oops, stupid post from me. This has been covered in the initial post, I just read it all.
This post has been edited by The Hardest Thing In The World: Feb 8 2010, 10:37 AM