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 W40K: DOW series | Dawn of War 2, Official Dawn of War Msia Thread (RTS)V7

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TSWaba
post Jan 23 2010, 11:42 AM, updated 16y ago

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Welcome to the DOW Malaysian Lowyat.net thread

This thread is now Version 7

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Original Thread | V.2 thread | V.3 thread | V.4 thread | V.5 thread


===================================================
What is on?

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http://steamcommunity.com/groups/DOW2-MY


Lowyat thread member IDs on DOW2
Wait, which ID is which ID? We all know DOW2 needs steam ID log on then Windows Live ID to play DOW2... it is simple, either try it on steam else add it on Windows Live. Either way 1 should be responsive smile.gif

Lowyat ID: kianweic..................DOW2 ID:kianweic
Lowyat ID: heaven ....................DOW2 ID:heavenUtopia
Lowyat ID: Dark steno...............DOW2 ID:darksteno
Lowyat ID: Leo3010..................DOW2 ID:Vertigo3010
Lowyat ID: bryanvlo...................DOW2 ID:bryanvlo
Lowyat ID: winterfrog................DOW2 ID:winterheaven
Lowyat ID: Crazegamer ............DOW2 ID:ScaryFishy
Lowyat ID: ZomgWtfHax............DOW2 ID:Zzomgwtfhax
Lowyat ID: Yukirin......................DOW2 ID:Yuk1Rin
Lowyat ID: valho ........................DOW2 ID:valho77
Lowyat ID: radkliler....................DOW2 ID:Tetradact
Lowyat ID: Mouyaji.....................DOW2 ID:Mouyaji
Lowyat ID: fiRst Empire .............DOW2 ID:chopin89
Lowyat ID: Burn-X.......................DOW2 ID:KashouX
Lowyat ID: DarkFyre...................DOW2 ID:ravenjovo
Lowyat ID: cheong86..................DOW2 ID:Fish_Curry
Lowyat ID: evilme........................DOW2 ID:fffwarlock
Lowyat ID: bobohead1988..........DOW2 ID:oBBo
Lowyat ID: telurmasin................DOW2 ID:MeTelurmasin

This post has been edited by Waba: Jan 23 2010, 11:45 AM
Deimos Tel`Arin
post Jan 23 2010, 02:24 PM

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eh add my GWFL id also

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LEVIATHAN
post Jan 23 2010, 03:42 PM

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Add mine, CERBYoverseer.
Leo3010
post Jan 23 2010, 04:55 PM

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Hmm theres a few more players as well. I'll see if I can find them again XD.
evilme
post Jan 23 2010, 10:22 PM

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dunno wo, last week i play with scaryfish only
Spectreoutreach
post Jan 23 2010, 11:57 PM

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new thread?
Cheesenium
post Jan 28 2010, 12:11 AM

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Last new unit for existing race:

Orks Weirdboy.

QUOTE

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Every so often an Ork comes along that is a little bit different than all the others. These Weirdboyz are Ork psykers, conduits for powerful psychic energies generated by masses of greenskins and their enthusiasm and excitement for a fight.

Unit: Weirdboy, a long range support unit and caster. Charge his energy by putting him near da boyz and having them Waaagh!!! shout.

Availability: Tier 2

Abilities:
Zzap – Fry an enemy with psychic power. The charge will periodically jump to other nearby units, friends or foes, damaging them as well.

Warp Vomit – Vomit up the psychic stuff roiling in the Weirdboy’s guts, damaging anyone caught in the spew.

Upgrades:

Bigga Brains – Increase the Weirdboy’s health and grants the Over Dere! ability which allows the Weirdboy to fling nearby Orks through the air without causing them any damage. It’s not quite as graceful as teleportation, but it can get the job done.

Warphead – Increase the Weirdboy’s energy and grants the Foot of Gork ability. The mighty foot of the Ork god Gork is summoned to stomp on enemies, stunning and damaging them.

Warpath – Delays the Weirdboy’s death explosion and grants the Warpath ability. When toggled on, Warpath increases the movement speed of nearby Orks and reduces the damage they take.


Alone, the Weirdboy is a vulnerable caster. When he’s with da boyz though, not only does he gain their protection, he also gains energy faster so he can use his abilities more often. If your Orks use their Waaagh!!! shout, the Weirdboy gains a bunch of energy back all at once, so he can get back in action.

In his support role the Weirdboy has a number of ways to disrupt and damage enemy units, including the spectacular Foot of Gork, which is burned into the terrain after it has knocked enemy units in the area flying. It has a massive energy cost, but beware a Weirdboy in the thick of a frenzied Ork mob. As mentioned above, their energy level can go up in a hurry.

When killed, the Weirdboy floats erratically into the air and erupts with psychic energy, knocking over nearby units. It’s an appropriately Orky end for this unit that bestows the green tide with some not so subtle tricks for their sleeves.


Source
Abyssio
post Jan 28 2010, 09:10 AM

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woah warphead! i remember that in Warhammer Dark Omen!
Cheesenium
post Jan 28 2010, 10:43 AM

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Weirdboy is quite a hilarious unit.

Seems like he's gonna be even funny compared to flat Storm Boys in the ground.
Crazegamer
post Jan 28 2010, 10:58 PM

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Over Dere! ability sounds funny....Wonder if can use it on a friendly eldar Avatar.
Would love to see that...
bobohead1988
post Jan 28 2010, 11:06 PM

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Funny when I tried to launch my DoW 2 my driver stopped responding

While other games seems fine to me
Cheesenium
post Jan 31 2010, 05:48 PM

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A vague Chaos unit list:

QUOTE
Hi everyone,
In this months french PC4war (yes I am French), there is a preview of the chaos rising multiplayer and we learn a lot of things!!! I will try to translate it the best I can.

First we have the three chaos heroes:
- offense: Chaos lord
- defense: Plague marine champion
- support: Chaos Sorceror

Global abilities (not all discribed)
- Chaos lord
*blinding attack
*chaotique inspiration Puzzled
*the sacrifice of an ally Puzzled

- Plague marine
*toxic explosion of an ally
*a special attack Puzzled
*creation of a toxic cloud that can be controlled like an independant unit

- Chaos Sorceror
*A line of fire Puzzled
*teleportation of units
*invocation of a Khorne temple that allows to create Bloodletters

The article says that there is a fourth ability for all the heroes. The preview didn't allow them to test it but it appeared as a mysterious "Chaos Nuke" Sticking out tongue

The basic abilities are
- Chaos lord: a 360 degres sword hit that steels hit points
- Champion: a cloud that damages ennemies and heals allies
- Sorceror: Doombolt Evil and the ability to consume an allies hit points to gain energy
For the bolt: the more energy the sorceror has, the more the damage

Chaos units Sticking out tongue
- T1
*Cultists
*Marines
*Havocs
-T2
*bloodletters (can teleport)
*Dreadnought
*Juggernaut
*Plague Marines (immune to suppressing fire)
-T3
*Predator
*Great Unclean One

That's all.
Now you can start complaining (or not)
Source

Terrible terrible list,i would say,if this is true.

The commanders are awesome,but the units are quite boring.Too similar to SM.

Great Unclean One would be another annoying Avatar unit.

On the brighter side,new last stand hero:

QUOTE
Master of the swarm, the Hive Tyrant is able to summon a host of Tyranid minions to defend him and destroy his enemies. From disruptive Warriors to deadly Raveners, the Hive Tyrant receives specialized support from the units he can summon. This support is a bonus, not a requirement – the Hive Tyrant is perfectly capable of pulling his own gargantuan weight.

Size matters; the hulking Hive Tyrant has naturally high durability, and all his armor grants immunity to suppression and knockdown effects. These enormous benefits come at the cost of speed and agility. While his Raveners can burrow behind enemies to circumvent their cover, the Hive Tyrant is better off letting the swarms of enemies come to him.


This guy is interesting. biggrin.gif

Source
Gormaz
post Jan 31 2010, 06:21 PM

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QUOTE(Cheesenium @ Jan 31 2010, 05:48 PM)
A vague Chaos unit list:
Source

Terrible terrible list,i would say,if this is true.

The commanders are awesome,but the units are quite boring.Too similar to SM.

Great Unclean One would be another annoying Avatar unit.

On the brighter side,new last stand hero:
This guy is interesting. biggrin.gif

Source
*
Well, Chaos SMs (which is the Chaos army that is always shown in DoW (there is army with only demons in the TT for example)) is more a less a mirror of the normal SM anyway, not sure exactly what you expected?

"At least" they put some more colourful units like the Juggernauts and didnt put stuff like the "Chaos ASMs" like (cant remember the name right now, the flying ones) which are copy paste ASMs.
Maybe the abilities or upgrades of each units will help separate them a bit of the normal SMs ones.
Cheesenium
post Jan 31 2010, 06:39 PM

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QUOTE(Gormaz @ Jan 31 2010, 06:21 PM)
Well, Chaos SMs (which is the Chaos army that is always shown in DoW (there is army with only demons in the TT for example)) is more a less a mirror of the normal SM anyway, not sure exactly what you expected?

"At least" they put some more colourful units like the Juggernauts and didnt put stuff like the "Chaos ASMs" like (cant remember the name right now, the flying ones) which are copy paste ASMs.
Maybe the abilities or upgrades of each units will help separate them a bit of the normal SMs ones.
*
I mean,Warhammer 40k have so many diverse unit choices,especially for a developed faction like Chaos.It just still bugs me why cant they go for something more exotic like Chaos Vindicator,Obliterators, Possessed Squads, Chaos Spawn, Noise Marines, Daemonettes, Defiler, Rubric Marines, Flamers of Tzeetch, Horrors, Berzerkers,compare to what is already present in the game.

It is understandable that it wont be 100% fluffy but seeing another spiky SM in the making just disappoint me.

If thats what Chaos will play like in the final game,i dont think that Relic have do justice with Chaos.Seems like Relic cant satisfy everyone,but from what i see in Relicnews and DoW2 community forum,no one seems to be happy with this vague list.
Gormaz
post Jan 31 2010, 06:49 PM

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QUOTE(Cheesenium @ Jan 31 2010, 06:39 PM)
I mean,Warhammer 40k have so many diverse unit choices,especially for a developed faction like Chaos.It just still bugs me why cant they go for something more exotic like Chaos Vindicator,Obliterators, Possessed Squads, Chaos Spawn, Noise Marines, Daemonettes, Defiler, Rubric Marines, Flamers of Tzeetch, Horrors, Berzerkers,compare to what is already present in the game.

It is understandable that it wont be 100% fluffy but seeing another spiky SM in the making just disappoint me.

If thats what Chaos will play like in the final game,i dont think that Relic have do justice with Chaos.Seems like Relic cant satisfy everyone,but from what i see in Relicnews and DoW2 community forum,no one seems to be happy with this vague list.
*
Yar, I understand what you mean, just that most of the stuff you named is considered "elite" or rare troops, the bulk is either full of Chaos SMs or basic demons (like the Blooletters, Daemonettes, Uncleans etc.).

They could have put more in the list, I agree, but then the others army who have complained they didnt get as many new or "cool" units (Eldars have way more Aspect warriors types than that in the story for example, SMs have stuff like the Vindicators, veterans squads etc, Tyranids and Orks can have almost anything you want since you can justify almost anyting with their background etc.).

I think they are tied up by the numbers of units each army can have and they can't really make a Chaos Army without basic Chaos SMs for example (though they could have done without the Cultists... but that means no cheap units like scouts maybe)

What I was trying to say is that I am personally not "surprised" by that list if it's confirmed, I totally agree I wish Relic was a bit more imaginative but I did not expected it.

This post has been edited by Gormaz: Jan 31 2010, 06:49 PM
meetxj9
post Jan 31 2010, 11:04 PM

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Im pretty sure Relic can put everything we ever wanted in the game from specific chaos factions like nurgle or extend army sizes the works. Why that don't happen because its a marketing ploy, why give players everything in 1 go when you can make multiple expansions of the same game while including extra units and races that have already been done and thought of since day 1.

I won;t be surprised if the next expansion is Imperial guard followed by a double feature of Tau and Necrons in the expansion after that. Relic is becoming greedy like EA. Save up and wait for the steam discount session~

Proof of what they are doing is milking everyone dry is look up FOK Mod. The Mod made dark Crusade a much more believable game and amount of work in there is crazy/. And it was not even done by a studio~ Point is, DOW2 will only feel like a real DOW game once they have released all the planned expansion they have been secretly holding back. By the time that happens, DOW3 would be 1 year from realese and the cycle continues again.

This post has been edited by meetxj9: Jan 31 2010, 11:08 PM
gtboy2
post Feb 1 2010, 12:07 AM

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add me too
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Cheesenium
post Feb 1 2010, 12:34 AM

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QUOTE(Gormaz @ Jan 31 2010, 06:49 PM)
Yar, I understand what you mean, just that most of the stuff you named is considered "elite" or rare troops, the bulk is either full of Chaos SMs or basic demons (like the Blooletters, Daemonettes, Uncleans etc.).

They could have put more in the list, I agree, but then the others army who have complained they didnt get as many new or "cool" units (Eldars have way more Aspect warriors types than that in the story for example, SMs have stuff like the Vindicators, veterans squads etc, Tyranids and Orks can have almost anything you want since you can justify almost anyting with their background etc.).

I think they are tied up by the numbers of units each army can have and they can't really make a Chaos Army without basic Chaos SMs for example (though they could have done without the Cultists... but that means no cheap units like scouts maybe)

What I was trying to say is that I am personally not "surprised" by that list if it's confirmed, I totally agree I wish Relic was a bit more imaginative but I did not expected it.
*
Elite or rare,that shouldnt be a problem as it's just a game in the first place. If you look at DoW1,you could have killed over 9000 Grey Knights or 12000 Space Marine died in a skirmish. Relic never make their games based on fluff.They always put gameplay first,then,only fluff.Even in CoH,there are quite a lot of factual errors in the game.

I say they are just lazy than being not imaginative.At the same time,not listening to fans.Now only we are getting Wraithguard and Chaos Dreadnaught,while fans have been asking for it since WA.If not,it could be GW holding them back but i dont see any reasons of doing so.

I would say Cultist could have been replaced by Traitor Guards or some weak Lost and the Damned basic unit.

If that list is confirmed,i have pretty much no reason to get it anymore.


Added on February 1, 2010, 12:37 am
QUOTE(meetxj9 @ Jan 31 2010, 11:04 PM)
Im pretty sure Relic can put everything we ever wanted in the game from specific chaos factions like nurgle or extend army sizes the works. Why that don't happen because its a marketing ploy, why give players everything in 1 go when you can make multiple expansions of the same game while including extra units and races that have already been done and thought of since day 1.

I won;t be surprised if the next expansion is Imperial guard followed by a double feature of Tau and Necrons in the expansion after that. Relic is becoming greedy like EA. Save up and wait for the steam discount session~

Proof of what they are doing is milking everyone dry is look up FOK Mod. The Mod made dark Crusade a much more believable game and amount of work in there is crazy/. And it was not even done by a studio~ Point is, DOW2 will only feel like  a real DOW game once they have released all the planned expansion they have been secretly holding back. By the time that happens, DOW3 would be 1 year from realese and the cycle continues again.
*
DoW2 will never feel like a real warhammer game like FoK,DoWPro or those full race mods without the community modding the hell out of it.DoW1 community have done an amazing job in modding the game,at the same time,makes you felt the game is more fluffy and balanced.

FoK is awesome in every single way.

This post has been edited by Cheesenium: Feb 1 2010, 12:42 AM
meetxj9
post Feb 1 2010, 01:02 AM

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I am really disapointed in the expansion, if what we are seeing is true, might aswell wait for steam to give us a nice discount later. The chart for the units looks so messy, why is there a Plague Lord and a Khorne Juggenaut in the same time? If they were putting the Plaguebeast in then it would have made sense. Plague bearers would look nice too.

Though i was not too happy with DOW2 to begin with, this is another lowball by Relic. Give us a F**&king break!! Increse all squad sizes by 4 atleast, let us have the enjoyment of actually experiancing a bigger battle. Where is the Defiler? why are we getting a fat B***tard as our deamon? A Keeper of Secrets would be nice.
Cheesenium
post Feb 1 2010, 04:00 AM

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QUOTE(meetxj9 @ Feb 1 2010, 01:02 AM)
I am really disapointed in the expansion, if what we are seeing is true, might aswell wait for steam to give us a nice discount later. The chart for the units looks so messy, why is there a Plague Lord and a Khorne Juggenaut in the same time? If they were putting the Plaguebeast in then it would have made sense. Plague bearers would look nice too.

Though i was not too happy with DOW2 to begin with, this is another lowball by Relic. Give us a F**&king break!! Increse all squad sizes by 4 atleast, let us have the enjoyment of actually experiancing a bigger battle. Where is the Defiler? why are we getting a fat B***tard as our deamon? A Keeper of Secrets would be nice.
*
CR features Black Legion as the bad guy of the expansion.Black Legions are known to be Undivided,rather than being devoted to one god.Thats why they get Nurgle and Khrone stuff together.It's the same as FoK's Chaos when you choose Undivided.

With the current scale of battle,i doubt we'll ever seen a Defiler as it's actually a very large walker.

Great Unclean One is Nurgle's Greater Demon.Same as Bloodthrister to Khrone and Keeper of Secrets for Slaneeshi.

No f***ing idea why they even included a damn Avatar and Great Unclean One in the first place.

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