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 Dota team heroes, Which team will win?

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TSviper88
post Jan 26 2010, 05:30 PM

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QUOTE(shadow_0 @ Jan 26 2010, 04:14 PM)
Don't really feel like answering on this anymore. Dagger is needed, but only 1 for the whole team, that is for late game.
Back to your scenario:
You think his teammate just stand there sleeping wait magnatur walk up???
They also got disable to cancel shackles, say ancient skill 1 or enigma skill 1 or even tide ulti.
u answer urself already.. siren can just sleep them. When they wake up, get ambush kaw kaw..


If warlock is not within range and haven't casted ulti, why would the enigma use ulti???
Enigma will die before can ult - Axe & warlock  can cast hunger + curse from far far away.. Enigma die even bfr can come close ult

After sleep, just cancel rhasta shackle with stun skill, then with tide and magnatur ulti is enough to kill rhasta, siren and warlock. I dont think you have enough time to kill tide and magnatur together even with berserker call. If warlock ulti first, just give enigma chance to ulti.

Midnight pulse and blackhole ignores magic immunity.
Ok, we put it this way, all 10 heroes at level 6.
If Rhasta got shackles and hex, means no lightning.
If Axe got berserker call and counter helix, means no battle hunger.
Naga got Ensnare and one of image or critical
Omni got what? I dunno, heal and rebel or heal and slow aura.
Warlock... I dunno your build, sure got shadow word, but slow or linked damage dunno which one you choose.
Anyway, how you want to chain disable enemy HEROES (5, not 1) with your shackles and net??? At most disable one. Your berserker call at level 3 might helps a bit, but that's about it.
You can break a tower with sleep and rhasta ulti easily, but then... you never consider the fact that sleep and snake ward are taking lots of mana, for a level 6 naga and level 6 rhasta

On top of that, Tide Ulti AOE is very big, big enough to stay far away, but still stun your rhasta most of the time.

- if tide ult from far, his team hero need very long time walk to reach n engage in close range fight. This give ample time for team 1 to GA, heal and counter with sleep and torn team 2 apart when they wake up


And also, even if you manage to sleep and break the tower, the moment enemy wake up your heroes die (if you still stay there and wait). Tide ulti, magnatur ulti and enigma ulti can kill most of your heroes, then counter push back.

Tide ult.. i believe hard to stop, but magnatur and enigma want to ult w/o dagger.. quite easy to predict and stop.
Have u missed out GA? After sleep, Omni can cast 5 secs time, this 5 secs time is good enuf to heal/protect for tide /venom ult or
chiong direct kill TEAM 2 weak heroes.. venom, enigma, anciet.. Omni + Warlock can heal any heroes down on hp.
Axe under spell shield oso can chiong in and berserker call lure any nearby enemy heroes.



Magnatur can use the shockwave to farm, the mana cost is low and cooldown is fast. It might not be as effective as the range hero, but still a very good way to farm. Tide dont even need any item to be strong, with enough hp and the damage reduction skill, tide can survive long enough to cast his ulti. Especially those players that learn the damage reduction skill first (like me, i wont learn the 20% chance damage on hit skill first)
and one thing... just to explain a bit:

Against warlock and axe equip with clarity mana potion? spam curse and hunger lvl 2 or 3 mag or tide will have hard time to farm..



Midnight pulse is dealing 4% damage per second, say at level 2
Given a axe around 1000HP means 40 damage per second, which means countering the warlock heal.
And it's a aoe as well, which is good at countering omni GA. After all, GA only give hp regen and armor, it wont reduce any spell damage.

When the midnight pulse is level 4, it's 6% damage per second. which say if you got 1500hp, means 90 damage per second. With the correct combo (ulti of those heroes), it's easy to keep enemy in the midnight pulse aoe area.
I won't say team 1 or team 2 would win, after all, it's all depends on players' skill and their teamwork effort. Both teams has a high chance to win if player correctly, and also has a high chance to lose if make mistake.
Anyway, i wont reply to this anymore...

Ok.. thxs for ur reply.. i know team 2 might have chance to win if game prolong far and get all those GOD item BKB, LINKENS, DAGGERS, etcs.... but if team 1 play aggressively pushing and ganking hard early game.. team 2 will be lower lvl, less good items thus IMO will lose in less than 30 mins. .  icon_rolleyes.gif
*
This post has been edited by viper88: Jan 26 2010, 05:30 PM
shadow_0
post Jan 26 2010, 05:48 PM

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ah.. really want to beat you up.. seriously....

QUOTE
u answer urself already.. siren can just sleep them. When they wake up, get ambush kaw kaw..
the sleeping there is not naga sleep lah... i mean you think his teammate do nothing meh

also, even with sleep, you can hit any hero when hero is sleeping...zz....


As for your item??? that team DONT NEED item to kill the other team. Period. Dont limit your thought with must have certain item. Thanks.
TSviper88
post Jan 26 2010, 09:03 PM

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Tot u won't reply ady..

Sleep of coz cant attk enemy lar, but give advantage for team1 hero move in closer to ambush/disable enemy hero when they wake up ma...
No need item, it will be hard to execute combo in gank, push or counter direct attack..... experience dota player also know this.

I reply nicely but u lost temper....
Haiz.. typical loser, cant find better reply den wanna beat ppl.. laugh.gif

If cant accpt my view den just vote ur favourite team 2 will win la.. simple like tat ma..
I din force u choose team 1 ma.. laugh.gif

QUOTE(shadow_0 @ Jan 26 2010, 05:48 PM)
ah.. really want to beat you up.. seriously....
the sleeping there is not naga sleep lah... i  mean you think his teammate do nothing meh

also, even with sleep, you can hit any hero when hero is sleeping...zz....
As for your item??? that team DONT NEED item to kill the other team. Period. Dont limit your thought with must have certain item. Thanks.
*
tajul182
post Jan 26 2010, 09:03 PM

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tl;dr

sentinel win ofcourse.
syzwn
post Jan 27 2010, 11:18 AM

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team 1 will win..
got tanker biggrin.gif
TSviper88
post Jan 27 2010, 12:53 PM

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So few ppl vote.. lyn not many dota kakis?
Where is Flizzardo aka Fido diddo?

ZZzzzzz.. yawn.gif
huhyaya
post Jan 27 2010, 03:51 PM

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Unquestionable, Team 2 will win. Here i explain why:
1) Ultimate AoE combo - All 5 heroes got aoe ulti.
Here the combo, venom becomes lure. when opponents attempt to kill it. Tide blinks out ulti. Continue with enigma blinks ulti and midnight pulse, then venom and ancient immediately cast ulti. Because of enigma ulti effect, opponents be sucked inward. Here come the magnus ulti - all bashed for 4sec stun. It is the end smile.gif.

To prove i'm right, i will calculate the raw damages of the combo (excluded def):
Tide lv3 Ulti - 450
Enigma lv 3 Ulti - 240 (Minor)
Midnight Pulse - 6% x 8s = 48% hp loss (alot tongue.gif)
Venom lv3 Ulti - 972
Ancient lv3 Ulti - 500+
Magnus lv 3 Ulti - 300
--------------------------------
48%hp + 2462

Think, it is just raw damages. How about normal attack + other skills. Deadly.

Example: axe with 4k hp, directly -48%hp left 2080hp. even with high def it takes only 1000damage out of 2462, left 1080hp. few blow from magnus = heaven for waiting you. same theory applied on other heroes.

2) Excellent Late Game Heroes.
Their combos have made them a marvelous late game team. On the other hand, team 1 are less efficient in late game stage. they only focus on early and mid game.

Two reasons above have clarified the victory of Team 2, although both team are not the best combo heroes.

* If you think team 1 can win, it seems like there is no teamplay in your though.
* I hope TS will happy with my post smile.gif

QUOTE(syzwn @ Jan 27 2010, 11:18 AM)
team 1 will win..
got tanker biggrin.gif
*
Magnus & Tide are what? Feeders? No, they are also tanker.

This post has been edited by huhyaya: Jan 27 2010, 04:20 PM
TSviper88
post Jan 27 2010, 05:56 PM

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Bro, ur analysis is toward item n end game. early 30 mins can survive strong gank n push bor?

QUOTE(huhyaya @ Jan 27 2010, 03:51 PM)
Unquestionable, Team 2 will win. Here i explain why:
1) Ultimate AoE combo - All 5 heroes got aoe ulti.
    Here the combo, venom becomes lure. when opponents attempt to kill it. Tide blinks out ulti. Continue with enigma blinks ulti and midnight pulse, then venom and ancient immediately cast ulti. Because of enigma ulti effect, opponents be sucked inward. Here come the magnus ulti - all bashed for 4sec stun. It is the end smile.gif.

To prove i'm right, i will calculate the raw damages of the combo (excluded def):
Tide lv3 Ulti -      450
Enigma lv 3 Ulti - 240 (Minor)
Midnight Pulse - 6% x 8s = 48% hp loss (alot tongue.gif)
Venom lv3 Ulti -  972
Ancient lv3 Ulti -  500+
Magnus lv 3 Ulti - 300
--------------------------------
          48%hp + 2462

Think, it is just raw damages. How about normal attack + other skills. Deadly.

Example: axe with 4k hp, directly -48%hp left 2080hp. even with high def it takes only 1000damage out of 2462, left 1080hp. few blow from magnus = heaven for waiting you. same theory applied on other heroes.

2) Excellent Late Game Heroes.
    Their combos have made them a marvelous late game team. On the other hand, team 1 are less efficient in late game stage. they only focus on early and mid game.

Two reasons above have clarified the victory of Team 2, although both team are not the best combo heroes.

* If you think team 1 can win, it seems like there is no teamplay in your though.
* I hope TS will happy with my post smile.gif
Magnus & Tide are what? Feeders? No, they are also tanker.
*
huhyaya
post Jan 27 2010, 07:09 PM

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Early Game:
ROUND 1 - Rhasta+Siren vs Venom+Enigma
Enigma's stun breaks rhasta's shackle. Venom's poison superior irritative. One stun one poison is deadlier than shackle, net since both deal damage. Enigma with his summons, incredible pushers.
Team 2 wins.

ROUND 2 - Warlock+Axe vs Magnus+Tide
If i play axe i won't learn the skill call Battle Hunger, stat is more preferable. Back to topic, follow your tactic, "hunger & shadow word" is not a good lane control combo, consumed too much mana & time taken to take effects. however, come to magnus and tide's combo, tide's gush -armor is proportional to magnus' shockwave damage, in addition less mana consuming & direct damage.
Team 2 wins.

ROUND 3 - Omniknight vs Ancient
Omni never win ancient in this situation, even he want to touch him once also a problem.
No doubt hat Team 2 wins in all 3 lanes in early game. smile.gif

Mid Game:
Yes, finally team 1 revenges!! stick and push enough to break every 1st tower. However, once any 2 of them (tide, enigma, magnus) got daggers, dominators change again. Proceed to Late Game & the result is that team 2 will win.

*Early and mid game actually hard to estimate as both have their own advantages. If both teams' members are pro, then it will need to wait until late game. still team 2 will win. dota is teamwork 1st, knowledge 2nd, hero 3rd.

This post has been edited by huhyaya: Jan 27 2010, 08:10 PM
TSviper88
post Jan 27 2010, 09:09 PM

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QUOTE(huhyaya @ Jan 27 2010, 07:09 PM)
Early Game:
Rhasta go lightning + shackles.
Siren can go net + crits.


ROUND 1 - Rhasta+Siren vs Venom+Enigma
Enigma's stun breaks rhasta's shackle. Venom's poison superior irritative. One stun one poison is deadlier than shackle, net since both deal damage. Enigma with his summons, incredible pushers.
Team 2 wins.


Alot ppl underestimated axe hunger skill.. this skill minus alot dmg from far..+ Warlock curse, enemy tat get hunger if try to cancel need to kill creeps exposing to axe helix, creeps + warlock range ff. Usually smart axe will hunger when enemy hero retreat back after get curse den only axe cast hunger.. more longer dmg more.
Magnatur wave can predict and evade ...


ROUND 2 - Warlock+Axe vs Magnus+Tide
If i play axe i won't learn the skill call Battle Hunger, stat is more preferable. Back to topic, follow your tactic, "hunger & shadow word" is not a good lane control combo, consumed too much mana & time taken to take effects. however, come to magnus and tide's combo, tide's gush -armor is proportional to magnus' shockwave damage, in addition less mana consuming & direct damage.
Team 2 wins.

This one Ancient win. Omni just farm abit or get lvl up only

ROUND 3 - Omniknight vs Ancient
Omni never win ancient in this situation, even he want to touch him once also a problem.
No doubt hat Team 2 wins in all 3 lanes in early game. smile.gif

Break mid tower direct to base .. no need every 1st tower. This time team 2 no dagger yet. Team 1 chiong in kill, push tower , repeat after ult cool down
Tell me how u stop axe under anti magic spell + Chaos + snakes + siren cast Sleep  when push down tower ?
If not nearby tower but fight team 2,  Siren cast sleep,all hero move in,  rhasta throw snake, once sleep over, axe Hunger + battle cry near enigma, mag or Tide, warlock curse + throw chaos at enigma, Enigma will die very fast 1st. next target will be Tide Rhasta can shackle tide + lightning, siren can net Ancient

Team 2 under this attack need to depends ALOT on Tide ult for counter attack. Largest AOE. If Tide goes down fast, it will be easier for team 1 to kill other heroes..
If Tide manage to Ult after wake up, Omni GA and together with Warlock heal weak hero + continue to charge n fight.



Mid Game:
Yes, finally team 1 revenges!! stick and push enough to break every 1st tower. However, once any 2 of them (tide, enigma, magnus) got daggers, dominators change again. Proceed to Late Game & the result is that team 2 will win.

*Early and mid game actually hard to estimate as both have their own advantages. If both teams' members are pro, then it will need to wait until late game. still team 2 will win. dota is teamwork 1st, knowledge 2nd, hero 3rd.
*
huhyaya
post Jan 27 2010, 10:39 PM

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"Rhasta go lightning + shackles.
Siren can go net + crits."

I told you, it's useless. if you want, then your rhasta better up hex but still can't kill them. Why? naga's net doesn't damage enemy and i don't why you pump crit 1st, since your atkspeed no fast. You can't even reach enigma then you have combo by them instead. Venomous Gale by venomancer, then follows by enigma's stun, then you will be hit by summons, and heroes.

"Alot ppl underestimated axe hunger skill.. this skill minus alot dmg from far..+ Warlock curse, enemy tat get hunger if try to cancel need to kill creeps exposing to axe helix, creeps + warlock range ff. Usually smart axe will hunger when enemy hero retreat back after get curse den only axe cast hunger.. more longer dmg more.
Magnatur wave can predict and evade ..."

I didn't underestimated it, just i mean it doesn't whole it for overall. It really does high damage the problem is PER SEC!!! mean time taken to take effect and cost alot of mana. The funny thing is you said magnus wave is easily dodgable by prediction. I think you didn't read properly what i wrote, the "tide & magnus's combo" which tide gush will slow and -armor, then magnus wave to make a proportional damage due to low armor of opponent. This combo does the same damage or more than the hunger & curse combo, furthermore, it is mana efficiency & direction damage.

"Break mid tower direct to base .. no need every 1st tower. This time team 2 no dagger yet. Team 1 chiong in kill, push tower , repeat after ult cool down .Tell me how u stop axe under anti magic spell + Chaos + snakes + siren cast Sleep when push down tower ?
If not nearby tower but fight team 2, Siren cast sleep,all hero move in, rhasta throw snake, once sleep over, axe Hunger + battle cry near enigma, mag or Tide, warlock curse + throw chaos at enigma, Enigma will die very fast 1st. next target will be Tide Rhasta can shackle tide + lightning, siren can net Ancient"

I can't stop laughing when i look at your reply. Let me tell you what, "This time team 2 no dagger yet"? You know what mean by "PRO"? Please refer to what you want, two team also pro players... Getting a dagger in early game for a noob also no problem la. LOLZ!! Who cares the axe? Why you cast repel on axe instead of naga? I tell you how i counter axe with repel. I will just follow the procedure smile.gif. As you must know, repel only block tide ulti, what about magnus & enigma? their ulti work on repeled hero. At the end, the only surviver - axe ^^. I didn't mention to get a blademail because no needed just to counter a single hero.

"Team 2 under this attack need to depends ALOT on Tide ult for counter attack. Largest AOE. If Tide goes down fast, it will be easier for team 1 to kill other heroes.. If Tide manage to Ult after wake up, Omni GA and together with Warlock heal weak hero + continue to charge n fight."

Sleep? Giving chance for tide to blink away. From your words, i know you don't teamplay alot. Tidehunter won't be standalone, and he always stay behind to backup. Moreover, a better tanker than axe.

There's no arguement, it is more than obvious that team 2 will win at the end.


This post has been edited by huhyaya: Jan 27 2010, 10:47 PM
TSviper88
post Jan 27 2010, 11:18 PM

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QUOTE(huhyaya @ Jan 27 2010, 10:39 PM)
"Rhasta go lightning + shackles.
Siren can go net + crits."

I told you, it's useless. if you want, then your rhasta better up hex but still can't kill them. Why? naga's net doesn't damage enemy and i don't why you pump crit 1st, since your atkspeed no fast. You can't even reach enigma then you have combo by them instead. Venomous Gale by venomancer, then follows by enigma's stun, then you will be hit by summons, and heroes.

Siren up critz coz when all regroup to chiong n kill. Its also useful once Siren lvl 6, sleep, Rhasta walk near Enigma n venom, throw Snakes n shackle Enigma, Siren + Rhasta can kill Enigma after sleep spell over. With Critz kill is so fast coz Rhasta net + siren net confirm die 1.... After Enigma dies, Venom is next to be killed.

"Alot ppl underestimated axe hunger skill.. this skill minus alot dmg from far..+ Warlock curse, enemy tat get hunger if try to cancel need to kill creeps exposing to axe helix, creeps + warlock range ff. Usually smart axe will hunger when enemy hero retreat back after get curse den only axe cast hunger.. more longer dmg more.
Magnatur wave can predict and evade ..."

I didn't underestimated it, just i mean it doesn't whole it for overall. It really does high damage the problem is PER SEC!!! mean time taken to take effect and cost alot of mana. The funny thing is you said magnus wave is easily dodgable by prediction. I think you didn't read properly what i wrote, the "tide & magnus's combo" which tide gush will slow and -armor, then magnus wave to make a proportional damage due to low armor of opponent. This combo does the same damage or more than the hunger & curse combo, furthermore, it is mana efficiency & direction damage.



Curse + hunger can cast from far n cant be block early game, which is more easier to evade? gush + wave or Curse + hunger?
Clarity mana potion + cirlets can good spam spell early for axe and warlock. with either mag or tide retreat coz low life..
the other hero against 2 hero will be harder coz warlock is range + axe helix dmg is quite high,



"Break mid tower direct to base .. no need every 1st tower. This time team 2 no dagger yet. Team 1 chiong in kill, push tower , repeat after ult cool down .Tell me how u stop axe under anti magic spell + Chaos + snakes + siren cast Sleep  when push down tower ?
If not nearby tower but fight team 2,  Siren cast sleep,all hero move in,  rhasta throw snake, once sleep over, axe Hunger + battle cry near enigma, mag or Tide, warlock curse + throw chaos at enigma, Enigma will die very fast 1st. next target will be Tide Rhasta can shackle tide + lightning, siren can net Ancient"

I can't stop laughing when i look at your reply. Let me tell you what, "This time team 2 no dagger yet"? You know what mean by "PRO"? Please refer to what you want, two team also pro players... Getting a dagger in early game for a noob also no problem la. LOLZ!! Who cares the axe? Why you cast repel on axe instead of naga? I tell you how i counter axe with repel. I will just follow the procedure smile.gif. As you must know, repel only block tide ulti, what about magnus & enigma? their ulti work on repeled hero. At the end, the only surviver - axe ^^. I didn't mention to get a blademail because no needed just to counter a single hero.

"Team 2 under this attack need to depends ALOT on Tide ult for counter attack. Largest AOE. If Tide goes down fast, it will be easier for team 1 to kill other heroes.. If Tide manage to Ult after wake up, Omni GA and together with Warlock heal weak hero + continue to charge n fight."

So far i havent seen any player farm direct to dagger at lvl 6 or 7. Even if he save money just to buy dagger, his hp will be damn low and will die even faster during direct all heroes fight.

Sleep? Giving chance for tide to blink away. From your words, i know you don't teamplay alot. Tidehunter won't be standalone, and he always stay behind to backup. Moreover, a better tanker than axe.

There's no arguement, it is more than obvious that team 2 will win at the end.


If u know teamplay, u should know why siren up critz early for fast kill during team gank.  tongue.gif Just with sleep alone, it enuf to buy time for team 1 heroes move in close enemy heroes and ambush them kaw kaw when awake. Tell how team hero counter if siren sleep, all team 1 hero move in ready to crush them once they wake up?
Snakes 1st, When they awake, shackles, + Axe battle cry, Chaos boom stun in, multiple heroes in team2 will get stunned, disabled and die very fast  + get hit by siren critz, omni light etcs.. . With Omni GA, even TIDE/ MAG (high hp) if still alive wanna ult will take some time to kill.. Enigma confirm dies 1st..  brows.gif

If team 2 hero din regroup to fight, its much easier to kill them..



*
This post has been edited by viper88: Jan 27 2010, 11:21 PM
tajul182
post Jan 28 2010, 12:42 AM

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i loled at all the case scenario.
in the end it all came to HOW you execute your hero not the HERO itself.

so hero list is irrelevent and has been proven by many pro teams that an outpicked hero combo can and has many times win the match due to the execution i.e. ganking strat and pro use of ward/counter ward.
huhyaya
post Jan 28 2010, 12:48 AM

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To little viper:

Actually i don't want to abuse your last statements but they really seem nonsense. The result is definite unchangeable. If you are talking about two pro teams, then it only comes with Heroes and not Teamwork & Skill cause all pros should consist them. Team 2 obviously is more capable for teamplay and combos.

About this topic, the most hilarious thing is that you ask about our opinions but vice versa you counter our opinions too.

If you still want continue this meaningless topic. I think we will only get this end when we form a team 1 and a team 2. Or you call on a reviewer to rate for our debates.

This post has been edited by huhyaya: Jan 28 2010, 12:50 AM
TSviper88
post Jan 28 2010, 09:35 AM

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This is a poll and i've stated every1 are free to vote which team is better to win the game and free to share their view.
Did i say, the vote and share view only applicable for others excluding myself?

I also can vote and share my view on my fav team and why i think that team can win especially in early and fast pushing game.
I didn't say its wrong for some of ur opinions or others that prefer team 2.
I also din force any 1 chg their mind and vote based on my own view.

I do agree team 2 heroes are better in starting game especially Venom+Enigma against Rhasta +Siren. , Ancient vs Omni.
These heroes in team 1 only can lvl up and play defensive early game.

But wat if in the lane different hero match up?
Rhasta+Siren vs Mag + Tide
Axe+ Warlock vs Enigma+venom

I also agree if the game prolong and team2 have good items like dagger, BKB, linkens, higher HP harder to kill, their chances to win will increase.

The only difference in my view is once team 1 hit lvl6, things will favour team 1 more thus making team 1 a better team to push hard, kill and win the game. With team 1 pushing n kill aggressively, team 2 will be lower lvl, lesser $ to buy item making team unfavourable to win later on.
This is my own view, if any1 disagree its their own choice. I dun force any1 to agree with my view.

So do u understd boi?
Form a team 1 and team 2? get a reviewer to rate this poll?
Don't make urself a laughing stock anymore coz i've already stated clearly. laugh.gif

QUOTE(huhyaya @ Jan 28 2010, 12:48 AM)
To little viper:

Actually i don't want to abuse your last statements but they really seem nonsense. The result is definite unchangeable. If you are talking about two pro teams, then it only comes with Heroes and not Teamwork & Skill cause all pros should consist them. Team 2 obviously is more capable for teamplay and combos.

About this topic, the most hilarious thing is that you ask about our opinions but vice versa you counter our opinions too.

If you still want continue this meaningless topic. I think we will only get this end when we form a team 1 and a team 2. Or you call on a reviewer to rate for our debates.
*
This post has been edited by viper88: Jan 28 2010, 03:37 PM
gliss514
post Apr 20 2010, 05:02 PM

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your Ancient is an afker? so damn a lot of scenerio but AA never appears? u think his ulti is useless? and your scenerio, why 2v2 lanes can play until level 6 and break towers, when 2v2 lane heroes was lvl 6, means AA already lvl8 or higher, he can simply gank top btm lane by throwing ulti = =

 

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