Thx for ur feedback. You can vote which team u feel have better chance to win if both side oso experience players.
My reply in blue..
Don't feel like voting, as this thing very much depends on player skill.
On top of that, i think your heroes in the lane seems weird to me.
If I can decide, i would do the below:
Team 1 - Siren+Warlock, Axe+Omniknight, Rhasta
Team 2 - Magnus+Ancient, Venom+Tide, Enigma
Team 1:
Rhasta can solo very well, and must get to level 6 asap if want to focus on pushing. Kill or not is not really that important for rhasta.
Axe.. I dont know if anyone still using battle hunger, but at least me and my friends dont. We focus on berserker call and counter helix. If the axe can berserker call nicely (should be able to with the omni slow aura), the omni heal combine together can deal lots of damage it a short time.
Siren and warlock, just ensare and let warlock hit the fellow, dont really need to kill them. Make them red hp is more than enough to stop the enemy from farming.
Team 2:
Magnus and ancient can work together to spam and damage enemy, but of course dont expect to kill unless the enemy is really bad.
Veno and tide both slow, and also with venom range attack can fully utilized the armor reduction period, as compare to a melee hero
Enigma get to level 6 asap, with blackhole can make a big different. The main thing for enigma is the hp% reduction skill (can't remember the name) and blackhole, which ignore magic immunity.
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Regarding your setting:
Rhasta + siren vs Venom+Enigma = Venom + enigma win.
Rhasta low hp, and enigma stun can cancel rhasta net easily. With venom poison can destroy naga image easily.
If focus on pushing, venom ward and enigma creep can destroy tower pretty fast. They can destroy enemy tower before level 6 (as opposed to your case which need level 6 to be effective).
As for your level 6 tactic, it's easy to counter.
Venom + Enigma is good at harrassing early game, stun + poison + babies can push quite aggresively.
Rhasta + siren double net focus attack + lightining either 1 hero early game if enemy push, hug tower awhile den push back... later level 6, siren cast sleep. both heroes move in, rhasta Snakes, shackles Enigma + FF him till die.
Siren sleep is the key to break Engma and venom...
Later when omni gang 2gether.. venom poison cant do much dmg when Omni GA or heal + warlock heal.
Case 1:
If rhasta net enigma and naga net venom
when venom wake up, just ulti and poison, at least 1 die (naga or rhasta). If lucky both die.
Case 1:
If rhasta net venom and naga net enigma
when enigma wake up, just ulti, which rhasta net is being canceled, the repeat the step above.
Warlock + axe vs Magnus + Tide = no one wins
Warlock can heal, but with limited mana early game, and heal very little in the early game, a tree or healing slave can do better job.
If you want battle hunger to damage enough, you won't have enough skill point on battle cry or counter helix. If you dont want battle hunger to damage enough, why bother learning it. With tide slow, axe will have no chance to get into enemy hero range to call. On top of that, battle hunger can be canceled easily if they can deny or farm creep accurately. If the tide and magnus dare to wait for chance, tide slow, and magnus wave twice (240 mana for tide and 180 mana for magnus) should be able to kill warlock easily.
Warlock with sobi mask + mana potion can keep on spam. Later with void or perseverance.. can keep spam curse/heal.
Axe can cast hunger range quite far oso.. If the tide/magnus got curses and retreat, axe cast hunger direct.. if the enemy hero try to come back kill creeps... open for FF or axe charge in with Helix. Warlock is range + curse + hunger.. enemy heroes.. 1 of them sure have hard time to stay in lane and the other also hero also hard to farm coz no support when his partner back to heal. Once lvl 6... Chaos stun direct, axe battle cry.. Warlock curse + axe cullin blade.. tide/magnus will die.. unless Tide ult before axe battlecry or warlock cast chaos. .. Omniknight vs Ancient = ancient wins
Simple, range vs melee (unless the range really bad), with ancient skill to stun, and the skill to add damage on hero, omni knight will have a hard time.
This one Ancient wins.. but later when omni gang comes to help.. push and kill is very fast.
Siren can cast sleep easily.. why no chance to cast sleep? If Magnus or Enigma get Dagger, they wasted money and hp will be very low.
need very good timing from tide to ult 1st,, blink in den cast ult..
With Snakes, Chaos, Naga Images, Axe helix - Enemy heroes that try to come close will die very fast if get net/stun or trap in battlecry.
Warlock heal + Omni GA + heal spell... can last long in battle field and enuf time chiong in & out for the kill/break tower.
Naga can sleep anytime either bfr engage or retreat.....chances to die is much more slim if anything goes wrong.
Well, if late game, as long as enigma or magnus get dagger, the other team will have little chance to fight.
Of course you can break tower easily, but then if enemy cast skill first (magnus stun or enigma ulti) = whole team dead, your siren got no chance to sleep.
if you can move in that easy... warlock ulti stun is only 1 second, enough to deal damage and cancel channeling, but not enough to move in. with your setting, axe level 6 have what level of berserker call and counter helix? since you learn battle hunger, i doubt those 2 can deal enough damage. if the other side are tide and magnus, double stun and wave + water = both axe and warlock die.
And you won't have enough mana to cast berserker call, battle hunger and culling blade at level 6 even with full mana.
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Well, just my opinion.. you can agree or disagree it. After all, it's all up to personal tactic and experience.