QUOTE(Quazacolt @ Oct 6 2009, 04:21 AM)
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way to miss the point entirely. here, ill make this simple for you:
can you guarantee me, that if i go kill KT 25 this week, he would drop sinister's revenge, and me rolling a high number winning it against a pug if its being contested? hell, ill make it interesting for you, rm50 to you if i get the dagger, rm50 to me if i dont. dare to take up that bet? lol. i mean, its not random, according to you, right?
QUOTE(evofantasy @ Oct 5 2009, 01:58 PM)
unless ur guild is unable to down the same boss consistently every week, that is not a factor...
as currently, there is no RNG algo to date...
all u get is a pseudo-RNG algo which sooner or later would cross that vector for that loot...
i'm talking about being in a guild, not a pug (or a fail pug since u get saved without reaching the boss u need)...as currently, there is no RNG algo to date...
all u get is a pseudo-RNG algo which sooner or later would cross that vector for that loot...
the whole context of not making it a grind in wow = being in a guild that raid the content (thus content on farm after a period)...
why are we even bringing up pugs or even rolls for a guild using effective looting system (unless u wanna be in a guild with rolls and drama)...
over a certain period, the randomness dies down (unless some1 manage to implement a 'pure' RNG algo to be used by blizzard) as u can read from all the links i gave u...
applying such concept while raiding in a guild (good one) would eliminate these 'randomness' and every1 gets the loot they want after a certain period...
seriously /facepalm
This post has been edited by evofantasy: Oct 6 2009, 11:24 AM
Oct 6 2009, 11:23 AM

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