QUOTE(ChcGamer @ Oct 2 2009, 11:14 PM)
Its still the same if we put it this way.
Leveling isnt forced upon you as well, if we look at Warhammer, we can say you can choose not to do PvE in order to level fast instead you can just continue grind PvP and stay competitive at lower tier. Nobody force anyone to reach max level in Warhammer
People grind to level in order to stay competitive as well. Hardcore gamers will grind in order to reach highest level the earliest. Remember the DK who got rollbacked? Otherwise, we can choose to play casually and enjoy the game while leveling slowly. Some grind certain mobs or zones over and over again for loot. Its all personal preferences again.
No MMORPG can avoid grinding. Like i said earlier, WoW is just another form of grinding in disguise. Some games like Warhammer really had the intention and concept to be successful but it was executed badly probably in a rush.
We have to admit WoW really did set a standard for the future MMORPG to follow which is why many players will just go back to WoW after a while...they just dont have the patience like 5 years ago when they started WoW as they had not much other choices to choose from at that time
Anyway, WoW storyline isnt superb. It was good when it started and imo it has started to get ridiculous since BC launched. Story wise, there are some other MMORPGs that might be better such as DDO
WoW strongest points i believe would be endgame raids and the game can be easily picked up by new players. Aion has a very tedious gathering and crafting system where new players might be discouraged to level it
WoW will get extremely addictive once you devote your life to it. When one devote his life to WoW, no other MMORPGs will appeal to him till he burn out. This applies for every MMORPGs in the market
for one who played warhammer and wow, i would agree on warhammer's concepts...Leveling isnt forced upon you as well, if we look at Warhammer, we can say you can choose not to do PvE in order to level fast instead you can just continue grind PvP and stay competitive at lower tier. Nobody force anyone to reach max level in Warhammer
People grind to level in order to stay competitive as well. Hardcore gamers will grind in order to reach highest level the earliest. Remember the DK who got rollbacked? Otherwise, we can choose to play casually and enjoy the game while leveling slowly. Some grind certain mobs or zones over and over again for loot. Its all personal preferences again.
No MMORPG can avoid grinding. Like i said earlier, WoW is just another form of grinding in disguise. Some games like Warhammer really had the intention and concept to be successful but it was executed badly probably in a rush.
We have to admit WoW really did set a standard for the future MMORPG to follow which is why many players will just go back to WoW after a while...they just dont have the patience like 5 years ago when they started WoW as they had not much other choices to choose from at that time
Anyway, WoW storyline isnt superb. It was good when it started and imo it has started to get ridiculous since BC launched. Story wise, there are some other MMORPGs that might be better such as DDO
WoW strongest points i believe would be endgame raids and the game can be easily picked up by new players. Aion has a very tedious gathering and crafting system where new players might be discouraged to level it
WoW will get extremely addictive once you devote your life to it. When one devote his life to WoW, no other MMORPGs will appeal to him till he burn out. This applies for every MMORPGs in the market
they got everything right, until when its time to implement it then the lag ruined it...
if it is not good, WoW would not have copied so much from warhammer...
heck into cataclysm would have some ideas originated from WAR such as guild lvling gystem...
pvp wise, warhammer's pvp is much better if u are looking for casual open world time...
too bad the lag and the lack of end game content on launch for the hardcore kills off the game...
the whole hype given to it before release was justified to me...
Oct 3 2009, 03:08 AM

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