Anno 1404 (Dawn of Discovery)
Anno 1404 (Dawn of Discovery)
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Jul 13 2009, 03:14 PM
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Senior Member
1,241 posts Joined: Mar 2005 |
I think they purposely employed the help of the creators of Settlers in this game, to animate those inhabitants and other stuff properly
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Jul 13 2009, 06:50 PM
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Junior Member
463 posts Joined: Dec 2008 |
hey phoenixxx, what chapters are u in now? i got stuck in chapter 5. where u have to build at least 2 small warship to defend Ibn al Hakim from Marie d'Artois. the problem is i already built it, but Marie doesn't come attacking. I'm sure i already placed the ships at the right harbour (as if i start retreating my ships, Ibn al Hakim will start whining saying please don't)...
quite few people also having this problem as i search other communities forums... |
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Jul 14 2009, 12:13 AM
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Senior Member
1,241 posts Joined: Mar 2005 |
LOL! I haven't even started campaign mode
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Jul 14 2009, 12:52 AM
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Junior Member
225 posts Joined: Nov 2006 |
QUOTE(badaboom666 @ Jul 13 2009, 06:50 PM) hey phoenixxx, what chapters are u in now? i got stuck in chapter 5. where u have to build at least 2 small warship to defend Ibn al Hakim from Marie d'Artois. the problem is i already built it, but Marie doesn't come attacking. I'm sure i already placed the ships at the right harbour (as if i start retreating my ships, Ibn al Hakim will start whining saying please don't)... wafak? really? damn i've just quit the game after completing chapter 4.quite few people also having this problem as i search other communities forums... don't tell me that all the classes that i've *accidentally* skipped are for nothing? |
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Jul 19 2009, 04:00 PM
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Junior Member
204 posts Joined: Nov 2007 |
This the first time I played this game after reading a number of reviews/videos here and Gamespot.
I find it interesting, and the graphic is very nice too look at, and the angle is just nice for top view game. It feels like a bit mixture of Sid Meier's Pirate + Stronghold/Stronghold Crusader. Naval battle it's a bit shallow as there's no option how many cannons you can get and why type of ammo to do what. The part where you can have "unlimited" resource to mine or cultivate, ala Stronghold. Then you could actually see them go to farm/buidling to take and unload it. I've played up to level 3 of the campaign, now play the freeform game. |
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Jul 19 2009, 05:11 PM
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Senior Member
797 posts Joined: Mar 2006 From: Bukit Mertajam, Penang |
i was playing campaign and i have no idea how come my money keep decreasing. ha ha ha
from what way will the system earn money? i only know how to create materials, what about money? |
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Jul 19 2009, 05:14 PM
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Senior Member
2,950 posts Joined: Aug 2008 |
Is this game quite similar to Sim City?
Looking for a Sim City replacement. or is there any suggestions other than Anno 1404? |
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Jul 20 2009, 08:56 AM
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Junior Member
371 posts Joined: Jan 2003 From: Malaysia |
QUOTE(lazo @ Jul 19 2009, 05:11 PM) i was playing campaign and i have no idea how come my money keep decreasing. ha ha ha You got your money by tax from the citizens of your city. More people in your city=more tax income.from what way will the system earn money? i only know how to create materials, what about money? You must fulfill their needs and make them happy in order to maintain the positive cash flow. Also remember that each ship, farm,church,factory and etc will cost money to operate. |
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Jul 20 2009, 01:16 PM
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Junior Member
204 posts Joined: Nov 2007 |
QUOTE(Forgotten06 @ Jul 19 2009, 05:14 PM) Is this game quite similar to Sim City? it's not exactly replacement of SimCity, but some of the in-game mechanics do resembles SimCity.Looking for a Sim City replacement. or is there any suggestions other than Anno 1404? - road to connect houses. upgrade to stone type for faster movement - houses upgrade by itself, depends on food or facilities available. citizen move from peasant => citizen => nobleman - money earn thru tax or trade(like u produce stone, got excess, so sell it) with other continent thru shipping. Added on July 20, 2009, 1:20 pm QUOTE(lazo @ Jul 19 2009, 05:11 PM) i was playing campaign and i have no idea how come my money keep decreasing. ha ha ha more houses, resident. or you sell your materials. from what way will the system earn money? i only know how to create materials, what about money? there's no need to create so much if your ppl don't consume it much, else it will make the store and production house full. one tip is, if the material consumption doesn't decline, no use opening another farm or mine. however I don't know if we can increase the tax rate for the ppl. hehe. This post has been edited by toothgnasher: Jul 20 2009, 01:20 PM |
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Jul 20 2009, 03:40 PM
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Junior Member
225 posts Joined: Nov 2006 |
^ yea im still searching if there is a possibility for increasing the tax rate but i think there is none
this game sure take a whole lot of my time. i dislike the girl character(wtfishername) always like to go to war/crusade. i usually produce large quantities of high price goods such as carpets and books to make an income. it's a lot easier to build a fleet to counter that biatch if got money. |
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Jul 20 2009, 03:47 PM
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Senior Member
576 posts Joined: May 2008 From: Not here |
QUOTE(Charkoteow @ Jul 20 2009, 03:40 PM) ^ yea im still searching if there is a possibility for increasing the tax rate but i think there is none Click a house for one population class (peasant, citizen, noble etc.), you can move the sliders right or left.Dark Green: people will pay the less taxes but will move inside the house to fill it it and upgrade their buildings to the next class if allowed to Light Green: pay a bit more taxe, will fill the house in, won't upgrade houses to next level Orange: more tax, won't move in, won't move out, won't upgrade house Red: more tax, will with time move out of the house and/or rebel. Taxes is actually the purpose to having population in the first place Basically put it in Light Green to make sure the houses get filled up, once they are filled up and you do not want to upgrade to next houses (or can't) then put it in Orange, more money, no drawbacks Once you want to upgrade your houses, put it back to Dark Green. You can specify this for each population class |
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Jul 20 2009, 05:15 PM
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Junior Member
463 posts Joined: Dec 2008 |
QUOTE(Charkoteow @ Jul 20 2009, 03:40 PM) ^ yea im still searching if there is a possibility for increasing the tax rate but i think there is none i believe it's Marie d'Artois and yes, she's one goddamn b*tch. always hated her during the campaign. wanna-be-tough poser chick... this game sure take a whole lot of my time. i dislike the girl character(wtfishername) always like to go to war/crusade. i usually produce large quantities of high price goods such as carpets and books to make an income. it's a lot easier to build a fleet to counter that biatch if got money. and for newbies, remember DARK GREEN SECTOR=PEOPLE ADVANCE. other than that, they will stuck for hours. don't make same mistake that i did... This post has been edited by badaboom666: Jul 20 2009, 05:16 PM |
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Jul 20 2009, 09:10 PM
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Validating
532 posts Joined: Nov 2007 |
currently playing stage 7..
its not easy (n im playing easy mode...) too many times restart due wrong planning |
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Jul 21 2009, 06:56 AM
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Junior Member
463 posts Joined: Dec 2008 |
i hope there will be an expansion. not enough Anno for me! i wanna more campaigns!!
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Jul 21 2009, 10:23 AM
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Junior Member
74 posts Joined: Jan 2009 From: Selangor |
Hi,
may i know what is the spec requirement for this game? thk very much. |
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Jul 21 2009, 10:30 AM
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Junior Member
204 posts Joined: Nov 2007 |
QUOTE(Gormaz @ Jul 20 2009, 03:47 PM) Click a house for one population class (peasant, citizen, noble etc.), you can move the sliders right or left. haha.thx for the info. I thought that was the mood meter.Dark Green: people will pay the less taxes but will move inside the house to fill it it and upgrade their buildings to the next class if allowed to Light Green: pay a bit more taxe, will fill the house in, won't upgrade houses to next level Orange: more tax, won't move in, won't move out, won't upgrade house Red: more tax, will with time move out of the house and/or rebel. Taxes is actually the purpose to having population in the first place Basically put it in Light Green to make sure the houses get filled up, once they are filled up and you do not want to upgrade to next houses (or can't) then put it in Orange, more money, no drawbacks Once you want to upgrade your houses, put it back to Dark Green. You can specify this for each population class |
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Jul 21 2009, 01:19 PM
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Senior Member
576 posts Joined: May 2008 From: Not here |
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Jul 22 2009, 01:59 PM
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Junior Member
123 posts Joined: Sep 2007 |
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Jul 23 2009, 05:26 PM
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Senior Member
1,292 posts Joined: Dec 2004 |
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Jul 23 2009, 10:19 PM
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Junior Member
253 posts Joined: Mar 2009 |
I want this game so badly.
May I know u guys buy this game ori or download the pasar malam version? If ori, how much and where to buy? |
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