^ In addition to some rather simpler comboes and tactics, learning the instant Air Spike can help being on the agressive side of Cammy. But you'll pay dearly if a mistake happens. ie jump forward for no reason and getting punish after that

Also the move qcf,uf+PP followed by LP+LK (forgot whats it called

) can be a good surprise for projectile users. The EX version will, if I'm not mistaken, fly to your opponent even though his a full screen away.
cLK, cLP, cLK, qcf + HK, (qcfx2 + HK)
sHP, dp + HK, FADC, dp + HK
1st combo doesn't dish out a lot of damage but it works well after a jump in and people keep on blocking up. Situations like a repeat Instant Air Spike tends to make your opponent do that. Good example is like Rufus's df+MK in the air move. The Super Cancel is optional if you just wanna deal a little more damage.
2nd combo is consider simple, only the FADC (Focus Attack Dash Cancel) needs a little practice. But this combo dishes out rather high damage for less usage of the Super Meter/Gauge. Nothing fancy but gives out good damage.
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All I can say about those fancy comboes dude are, practice practice and more practice. Findout for yourself to how you like to play Cammy, "Rome wasn't built in a day"

Tips and strategies can be taught, but reaction and game plans needs all the experience and practice you can get
This post has been edited by Phyurix: Aug 3 2009, 03:47 PM