Minish Cap looks cools. remind me much on SNES Zelda
Legend Of Zelda, Discuss anything about this game
Legend Of Zelda, Discuss anything about this game
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Jan 15 2005, 02:51 PM
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Senior Member
1,138 posts Joined: Oct 2004 From: MIA |
Minish Cap looks cools. remind me much on SNES Zelda
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Jan 15 2005, 03:59 PM
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Senior Member
1,955 posts Joined: Jan 2003 From: Cybertron Jaya |
QUOTE(earthcrystal @ Jan 15 2005, 12:24 AM) Yup. Still in cold weather dubai. wat d u mEan by the timeline...?? and there's two 'Adventure of Link'?The timeline: Ocarina of Time. Majora's Mask. The Wind Waker. A Link To The Past. Four Swords. Oracle of Seasons. Oracle of Ages. Legend of Zelda. Adventure of Link. Link's Awakening. Adventure of Link. |
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Jan 16 2005, 12:22 AM
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Junior Member
293 posts Joined: Dec 2004 |
QUOTE(kyagami @ Jan 15 2005, 03:59 PM) Time line of the Legend Of Zelda shows how the Zelda games fall into place.If you play the Adventure Of Link, you need to travel by sea to go from West Hyrule to East Hyrule. During that time, there was storm and you got wash up on the beach of Koholint Island. |
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Jan 16 2005, 12:59 AM
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All Stars
10,783 posts Joined: Jan 2003 |
QUOTE(earthcrystal @ Jan 16 2005, 12:22 AM) Time line of the Legend Of Zelda shows how the Zelda games fall into place. do u know that in Adventure of Link we actually play Link as the "Dark Side"? hihihi...guess not many knows...If you play the Adventure Of Link, you need to travel by sea to go from West Hyrule to East Hyrule. During that time, there was storm and you got wash up on the beach of Koholint Island. |
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Jan 16 2005, 11:34 PM
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Junior Member
293 posts Joined: Dec 2004 |
QUOTE(navilink @ Jan 16 2005, 12:59 AM) do u know that in Adventure of Link we actually play Link as the "Dark Side"? hihihi...guess not many knows... I thought Link has to face his shadow (The Dark Link) as the final boss which will get him the triforce of courage.This post has been edited by earthcrystal: Jan 20 2005, 12:54 AM |
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Jan 17 2005, 08:23 PM
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All Stars
10,783 posts Joined: Jan 2003 |
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Jan 18 2005, 01:44 AM
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Junior Member
293 posts Joined: Dec 2004 |
Some comments from a fan on the US Version of The Minish Cap.
I am sad to report Nintendo lied in every way about the "bonus" features or better translations. For those of you hoping about a solution to the Third House Side Quest, there is none. Mystery in Link's Room: not solved. To be frank, it was all a marketing scheme, as I claimed months ago. The US version has nothing superior or extra than any other version. The cart sticker sucks. The cart sticker is this ugly red, whereas both Japan and Europe got nice artwork. The manual's story, though, is not the same as the Japanese or European version. So that's one major difference I found. This post has been edited by earthcrystal: Jan 18 2005, 01:46 AM |
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Jan 18 2005, 09:42 PM
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All Stars
10,783 posts Joined: Jan 2003 |
Third House Side Quest, there is none. Mystery in Link's Room: ???
what is 3rd house side quest??? |
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Jan 19 2005, 03:53 AM
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Junior Member
293 posts Joined: Dec 2004 |
A list of expectations for the forthcoming GCN Legend of Zelda.
It is time to show the power of Nintendo's Gamecube. No need to worry about the limitation of the game size since it is using a cd-rom now. 1) Full motion video. Honestly, the intros of the past Zelda games have been little static image stories. I would like to see a REAL intro with proper cinematic storytelling and introduction; and cut scene to continue the story telling. 2) Horseback Battle with a boss. Horseback fighting? Will it be interesting? You're going to run along, and maybe stop, press B to hit a bad guy, and move on. What about a Boss battle on a horseback. 3) Voice Acting. Other games have moved onto spoken dialogue, it is time to replace text reading and hear Link speaks. We have already heard him screaming as he slashes away with the sword but now it is time for him to speak. 4) Bring back the Dungeons. Zelda games today are lacking in dungeons. Bring back the good old times. 5) A Realistic World. From the movie trailer, we are able to see the gorgeous world of Hyrule. I hope this will be including in the game. 6) Orchestrated Soundtrack with CD Quality Audio. Final fantasy is doing it. Come on Nintendo, get an orchestra into the recording studio to produce good soundtrack. 7) A new final boss(es). We know Ganon will never win and it can be kill by silver arrows. No more Ganon. 8) End the Traditional Storyline I hope it is not about collecting three objects to get the Master Sword or unifying the shards of triforce to meet the final boss. 9) A good Ending. Get some ideas from the Final Fantasy's ending. 10) Harder enemies. The Legend of Zelda with blue wizzrobes and Iron Knuckles. Adventure of Link with Iron Knuckles and Sopranos. 11) A Great Epic Story. That's all I really want the most. I value a good storyline. I know Zelda will have great gameplay. I hope this game pushes the envelope. 12) New Playable Characters. Playable characters like Princess Zelda or Sheik or Oni Link. 13) Time for love. We all know that there is a romantic thing between Link and Zelda. It is time for us to see it come true. |
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Jan 21 2005, 03:30 PM
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All Stars
10,783 posts Joined: Jan 2003 |
QUOTE(earthcrystal @ Jan 19 2005, 03:53 AM) A list of expectations for the forthcoming GCN Legend of Zelda. wow!!!!! damm great!It is time to show the power of Nintendo’s Gamecube. No need to worry about the limitation of the game size since it is using a cd-rom now. 1) Full motion video. Honestly, the intros of the past Zelda games have been little static image stories. I would like to see a REAL intro with proper cinematic storytelling and introduction; and cut scene to continue the story telling. 2) Horseback Battle with a boss. Horseback fighting? Will it be interesting? You're going to run along, and maybe stop, press B to hit a bad guy, and move on. What about a Boss battle on a horseback. 3) Voice Acting. Other games have moved onto spoken dialogue, it is time to replace text reading and hear Link speaks. We have already heard him screaming as he slashes away with the sword but now it is time for him to speak. 4) Bring back the Dungeons. Zelda games today are lacking in dungeons. Bring back the good old times. 5) A Realistic World. From the movie trailer, we are able to see the gorgeous world of Hyrule. I hope this will be including in the game. 6) Orchestrated Soundtrack with CD Quality Audio. Final fantasy is doing it. Come on Nintendo, get an orchestra into the recording studio to produce good soundtrack. 7) A new final boss(es). We know Ganon will never win and it can be kill by silver arrows. No more Ganon. 8) End the Traditional Storyline I hope it is not about collecting three objects to get the Master Sword or unifying the shards of triforce to meet the final boss. 9) A good Ending. Get some ideas from the Final Fantasy’s ending. 10) Harder enemies. The Legend of Zelda with blue wizzrobes and Iron Knuckles. Adventure of Link with Iron Knuckles and Sopranos. 11) A Great Epic Story. That's all I really want the most. I value a good storyline. I know Zelda will have great gameplay. I hope this game pushes the envelope. 12) New Playable Characters. Playable characters like Princess Zelda or Sheik or Oni Link. 13) Time for love. We all know that there is a romantic thing between Link and Zelda. It is time for us to see it come true. if that's what we all can get in LoZ i will buy the GC right away!!!!! want to add: + Beautiful world - realistic world just not enough...i live in realistic world....full of garbages and smokes! + add a bit of RPG - maybe level up on strength, dexterity... + add some stealth missions...hihi...SOME not MANY... + more great music that can fight the John Williams one... + not just horseback maybe we can ride giant flying eagle to oversee Hyrule???? THAT WILL BE DARM COOL! + Return of Navi the fairy!!! YEY! well something about the motion video...in the past games, even with the in-game cutscene...i can feel the emotion showing (OOZING!) from the characters...like the OoT and the recent cartoonish-but-beats-doom3 emotion expression... |
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Jan 26 2005, 02:37 AM
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Junior Member
293 posts Joined: Dec 2004 |
Q & A with the Zelda Team
Nintendo Power | Volume 189 | Page 73 -------------------------------------------------------------------------------- NP: This title is the third game in the Four Sword series. Did you plan it as a trilogy from the beginning? Hidemaro Fujibayashi (Capcom): We did not think to develop a trilogy from the beginning. When we developed the first Four Swords game for GBA, we created a new Hyrule legend that said that a long time ago, evil Vaati brought crisis to Hyrule and people sealed that evil. We had some thought that we wanted to carry over that story into future titles some way. NP: Four Sword games tend to be more action-oriented than other Zelda games. Is this intentional? HF: No. Every game was developed based on the concept we chose. In the Four Sword series, multiplayer play is important and I had a big wish to create a vivid expression of Link's moves in a 2-D art style. Those important concepts may generate a more action-style game impression compared to others. NP: What inspired the Minish idea? HF: This is the result of my consideration about what is a new idea of a game field for Link. Current vs. past, forward vs. reverse, seasons, adult vs. child, etc...that kind of pair concept is a very important element of Zelda games, I think. In this consideration I reached the big vs. small concept and the small people's world this time. After more deep ideation, I found out that this pair can work as a good combination and could create the interesting Minish world. NP: In the prologue to this game, there are some hints that The Minish People brought a golden light into Hyrule. Does this relate to the Triforce legend? HF: Golden light is a very, very old legend of Hyrule and nobody knows how it relates to the Triforce legend. It is still a big mystery whether it has some relationship with the Triforce, which is the most important element in the Legend of Zelda series. NP: We see many familiar characters in this game (even the kid with the dripping nose from The Wind Waker!). Did you refer to any particular Zelda game for development of this game? HF: In a kind of reverse way. We created the world of the Minish Cap first, then chose characters to fit this world. NP: The game's music is very impressive. How much of it is classic Zelda music, and how much of it is new? HF: Classic is 70% and original is 30%, I think (TSA Note: Sound test shows 52 songs, 30% are not original). The composer for this game is also a big Zelda fan. He does not want to miss the opportunity to relate key Zelda music elements to key points of gameplay, which will make Zelda fans say "Yes!" That perhaps explains the percentage balance. NP: Ezlo is one of the most original characters ever to emerge in the Zelda universe. How did you come up with the idea of fusing a hat with a bird? HF: I wanted to have a speaking hat, not a hat with a bird. Based upon my request, the character designer needed a very difficult long time to achieve the final form. The design of Ezlo fulfilled my needs - it has a good sense of existence on the GBA screen and is flexible to dynamic action and moves. NP: Many gamers think of the bosses from A Link to the Past as some of the best in Zelda history. So it's got to be a challenge to provide new surprises in boss design. How did you go about creating Minish Cap's boss bosses? And if Ganon were to fight Vaati, who would win? HF: Ganon is the villain from the Triforce story. We thought the Four Sword story needed a different evil than Ganon, so we created Vaati. Overall, bosses are designed to be good for Four Sword play. Ganon vs. Vaati...I never thought about. Perhaps Ganon is more powerful, because of the power of the Triforce. NP: This title is not the first collaboration between Nintendo and Capcom. How did the development proceed this time? HF: After the Capcom team presented the core idea and Nintendo agreed to it, we held progress meetings almost every month until completion. NP: Are you already having discussions about another Zelda collaboration? If so, which platform are you looking at? Is it for DS? Eiji Aonuma (Nintendo): As with previous development projects, Mr. Fujibayashi's team has done an excellent job. The Zelda universe that his team creates is bringing very good ideas and stimulates Nintendo's team a lot. I would like to continue to work with his team, but we have not decided on any platform for the next project. NP: The New 3-D Zelda game shown at E3 was very exciting. Could you tell us your vision for the future of the Zelda universe? EA: Since the first Zelda game, which was created by Mr. Miyamoto, "responsive intuitive interactivity" has carried throughout the Legend of Zelda series. I always keep this in my mind as the importance of the Zelda universe. Players make things happen by controller moves in gameplay. It is critical that the controls respond to the players' intentions and that the controls are easy to understand quickly. I think that as long as we can keep this "responsive intuitive interactivity," a variety of doors are open to the Zelda universe and it is not necessary to pursue traditional Zelda style. We are preparing big exciting things. Stay tuned. This post has been edited by earthcrystal: Jan 26 2005, 02:40 AM |
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Feb 14 2005, 11:50 PM
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All Stars
10,783 posts Joined: Jan 2003 |
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Mar 13 2005, 08:31 PM
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All Stars
10,783 posts Joined: Jan 2003 |
man, don't u guys know about this game!???? new trailer up also no one discussing!!!!!!!!!! it going to be the game of the year 2005! i'm sure, no i guaradammtees it!
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Mar 14 2005, 10:03 PM
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Junior Member
293 posts Joined: Dec 2004 |
QUOTE(navilink @ Mar 13 2005, 08:31 PM) man, don't u guys know about this game!???? new trailer up also no one discussing!!!!!!!!!! it going to be the game of the year 2005! i'm sure, no i guaradammtees it! I watched the new trailer, it blows my mind. If this new game is going to look exactly like the new trailer, this game is going to rocks!!!There will be a swimming scene in this game. You can see clearly through the water - the level of detail going into the water effect. Release date for Christmas 2005? The official website of legend of zelda has a face-lift : www.zelda.com/universe This post has been edited by earthcrystal: Mar 14 2005, 10:48 PM |
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Mar 15 2005, 09:23 PM
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All Stars
10,783 posts Joined: Jan 2003 |
QUOTE(earthcrystal @ Mar 14 2005, 10:03 PM) I watched the new trailer, it blows my mind. If this new game is going to look exactly like the new trailer, this game is going to rocks!!! swimming already been in Zelda OoT...remember Lake Hylia? woah that level was just THAT DARN BEAUTY BEAUTY YUMMY!!!There will be a swimming scene in this game. You can see clearly through the water - the level of detail going into the water effect. Release date for Christmas 2005? The official website of legend of zelda has a face-lift : www.zelda.com/universe and check out the weather....we can expect a magical transition from day to night....that would be ....*ERROR* no words can represent it |
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Mar 15 2005, 11:59 PM
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Senior Member
5,939 posts Joined: Jan 2003 From: Johor |
i loveeeeeeeeee Zelda altho im a nintendo hater. I only got to play it on GBA, NES and SNES. And now always play them all the time on emus. Zelda is a legend, the icon for other damsels in distress
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Mar 16 2005, 02:10 AM
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Junior Member
168 posts Joined: Jan 2003 From: Petaling Jaya |
check my icon
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Mar 16 2005, 11:50 AM
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Senior Member
1,059 posts Joined: Jan 2003 From: Putrajaya |
Do you guys think the new Zelda game will make Link to have the power to transform or control the animals in this game?
Because in the trailer, we could see cats, dogs, horse, hogs and a wolf at the end of the new trailer. |
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Mar 16 2005, 08:20 PM
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All Stars
10,783 posts Joined: Jan 2003 |
QUOTE(cocklea @ Mar 15 2005, 11:59 PM) i loveeeeeeeeee Zelda altho im a nintendo hater. I only got to play it on GBA, NES and SNES. And now always play them all the time on emus. Zelda is a legend, the icon for other damsels in distress aiya....zelda not a legendary princess by the way,.....many ppl never known about princess zelda...they only know princess tomb raider, cate archer, bloodrayne, yuna, alyx and hot hot ones lah...unless zelda...erm....dont think dirty....playable character... |
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Mar 17 2005, 11:16 PM
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Junior Member
293 posts Joined: Dec 2004 |
QUOTE(rash_462 @ Mar 16 2005, 11:50 AM) Do you guys think the new Zelda game will make Link to have the power to transform or control the animals in this game? In Majora's Mask he was able to transform to a goron, a zora or a deku. In wind waker he able to control like Armos Statue and Medli by using the Command Melody.Because in the trailer, we could see cats, dogs, horse, hogs and a wolf at the end of the new trailer. So far there is no news on this but who knows what Nintendo will do. |
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