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IINM thor is hanging outside the medivac being hook onto it lol, so people can see 1 huge floating thing towards their base XD
Starcraft 2 V2, Releasing on 27th of July 2010 :D
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Mar 3 2010, 09:33 AM
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#21
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» Click to show Spoiler - click again to hide... « IINM thor is hanging outside the medivac being hook onto it lol, so people can see 1 huge floating thing towards their base XD |
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Mar 3 2010, 09:52 AM
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#22
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QUOTE(JuzJoe @ Mar 3 2010, 09:36 AM) The initial idea that the Thor can only be build with an SCV was pretty cool. Now it's just like any other unit; being build by the factory. i guess people gg'ing the svc while thor is being built wasnt cool. and thor itself isnt a sure win unit, i mean, it does die pretty damn fast too lol |
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Mar 3 2010, 06:15 PM
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#23
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QUOTE(Cheesenium @ Mar 3 2010, 04:32 PM) Thor was suppose to be something like a land version of Battlecruiser when it initially announced. The back cannons are used for long range arty that is further than Siege Tanks. I remembered that it has a very slow turning rate. The cannons used to be quite powerful. the very initial thor IINM was *almost* the toss mothership equalvalent without the flashy op'ed abilities. the only weakness was small unit swarms but other than that its really tough and packs a punch against anything arent low tier/fastIt was a good unit to replace Goliath,visually but not so much on it's usage as it overlaps with Siege Tanks. In the end,it become a lame unit like now. Just a giant boring Goliath with a over size model. I'll take Goliath back any day. Added on March 3, 2010, 4:33 pm It's made by the same guy who made RA3 and Generals,Dustin Browder. In the end,SC2 seems more boring than Generals or RA3. i remember the artilery strike you mentioned was like a couple of it and its gg building lol |
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Mar 4 2010, 10:29 AM
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#24
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QUOTE(JuzJoe @ Mar 4 2010, 09:46 AM) It doesn't have to be OP, Blizz could made building Thors either cost, time or supply very high and so as to made the cost of building multiple Thors unpractical. imo, the balance is fine, what isnt is probably the uniqueness (although that means more/tougher balancing job to do) amongst the 3 races.I like the idea of a massive unit like the Thor and the Mothership a single unit of destruction, with weaknesses that requires lesser units for support; Much like the Hero concept in WC3. Anyway, it doesn't matter what Blizz would do to this units as I'm sure that all my ideas above are just wishful thinking. Since seeing how vulnerable the Thor and Mothership can be, I feel that the initial introduction of Thor and Mothership was just a marketing hype to gain interest. As for the other "lower tier" units, it really depends on how Blizz is gonna balance them out. having played all 3 race against insane AI (yeah, lol.) where they try their damn best to rush you down, im pretty much limited to 1st/2nd tier units and its pretty much coming down into micro'ing and those minor mistakes that one may make. toss (sad being a toss player lol) is on the disadvantage though since you're likely to get outnumbered and zealots are pretty shit without charge upgrade. the most viable choice is a quick tech to stalkers (which is what everyone do right now) and using initial zealots before acquiring stalkers to serve as meatshields (try ur damn best not to lose em lol) with the above said, id assume it may get a little boring as time passes, though with players, not all players will be rushing like mad, even david kim doesnt do it all the damn time. then again, i am playing against AI and not players, and its 1v1. so most likely it wont be the case with players/2v2 as 2v2 can get REALLY hectic and some of the strats in 2v2 can be really really interesting. |
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Mar 4 2010, 12:08 PM
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#25
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QUOTE(MYNAMEISJASON @ Mar 4 2010, 12:06 PM) umm, theres an insane version finally out lol. it basically scout you (yeah right, lol) and then rushes you the moment it has ~5 marines/10zergling/4 zealot give/take, though if you rush him first he'll turtle abit and bring in heavier firepower. they will build 2x rax/early queen/2 gateways confirmed and maybe more or tech up.when losing, they will say gg too (giggled a ton on that) further discussion on that, well mods made clear its forbidden already ^^; |
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Mar 4 2010, 02:58 PM
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#26
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QUOTE(MYNAMEISJASON @ Mar 4 2010, 12:12 PM) Will the ai go mad like in sc1 where you bring a single worker to his base and attack his nexus/hatchery/CC, all the enemy workers will try to chase down your worker? nope. but if you bite his worker with ur worker, that one worker will retaliate, if you run, he resume work. if you bring anything other than a worker to his worker, he will definitely run.pretty, smart XD Added on March 4, 2010, 2:59 pm QUOTE(fujkenasai @ Mar 4 2010, 02:53 PM) I think if you have defences and a few 1st teer they dare not come in and attack. i had the classic supply depot x barracks turtle as terran and tried to tech up. didnt stop them from ramming their ass in and flooding my base lolIf we do not post links and talks about the crack itself its fine. That does not happen anymore. This post has been edited by Quazacolt: Mar 4 2010, 02:59 PM |
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Mar 4 2010, 03:36 PM
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#27
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QUOTE(fujkenasai @ Mar 4 2010, 03:22 PM) Thats why its easy to harass com now. I wonder what are the conditions to make the AI generate the GG message. no, not at all lol. perhaps i misphrased my sentence, but the comps are pretty good.If you have a zergling there it will just stop its econ. LoL and you can just dance around its base if they come wiv units. its not just turtling you have to harass, I notice even thought they over power you if you have enough forces to attack its base and its base have no units they will go back no matter how undefended ur base is and make it dance like that, esp wiv reapers and dropship. ^^V |
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Mar 4 2010, 04:22 PM
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#28
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QUOTE(fujkenasai @ Mar 4 2010, 03:46 PM) For me dancing around it makes all the diff, I can harass bad enough to win everytime. HAve not tried cheat AI yet. lol i send a few zergling they will harvest like nobody's businessthe AI starting also said: (yes, all caps too lol) PREPARE FOR SOME DAMAGE or something oTL |
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Mar 4 2010, 06:54 PM
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#29
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QUOTE(meetxj9 @ Mar 4 2010, 05:52 PM) Though i wish they introduce back that Macross like unit, it looks like it could have been a good assest for the Terrans. Take out the reapers and replace them with that and you got yourself a tactical unit that can micro like mad. And yes you can practiclly win the game just by rushing low tier units in multiplayer. Thats assuming the person your going against doesn't know how to rush or defend a rush. I personally don't like the rush method due to the non- epic scale of the battle, however starcraft was always played as a rush game by professionals. then battle cruisers/carriers come by and make ultralisks sadfaceThe Ultralisk is by far the scariest thing you would ever see on the high teir. A group of these things plus hydralisks would decimate almost anything in their path. Due to the Ultralsk AOE attacks, they can swat multiple targets at once. Though im still wondering what the Immortal is meant for, if Blizzard gave it a passive ability to coffer extra sheild protection for your units tha would even it out. Added on March 4, 2010, 6:55 pm QUOTE(meetxj9 @ Mar 4 2010, 06:02 PM) I think thats what its called, that unit had great potential to flank and annoy your enemies. I have never played Terran or fought a guy that usses them. Are they actually stil in there? i was a toss player in sc1, and i still prefer toss, but f***en a are they slightly disadvantaged in dealing with rushing pros 1v1. team game, shouldnt be a prob, in fact toss are damn solid in team games. (which is what i plan to focus on, as i did on war3)Edit: ok my bad, i just checked on them and they are still there. But its weird that no one ever used them......i think its becuase most my games ends with me being rushed with scv's and and marines. And if im unlucky enough they will have 2 medivacs for support. GG for me after that. Never did like playing as Terrans, most of the time i prefered Protoss or Zerg~ This post has been edited by Quazacolt: Mar 4 2010, 06:55 PM |
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Mar 5 2010, 02:18 PM
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#30
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QUOTE(y3ivan @ Mar 5 2010, 02:04 PM) i bet alot of ppl will prefer protoss and zerg than terran during release. if they dont buff toss/make sentries more micro friendly, you can switch terran with toss. currently terran/zerg are WAAAY more rush/pro friendly than toss lol.just hopefully they balance up the terran units marinexhelionxmarauders (reactor lol) vs zerglingxroach (omg queen) vs zealotxstalkersxsentries (chrono boost? more like not enough minerals) |
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Mar 5 2010, 02:57 PM
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#31
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QUOTE(fujkenasai @ Mar 5 2010, 02:21 PM) Yes but if toss get to mid or late game you all better focus toss if its a FFA. For Terran late game err what late game terran stucks at mid. BC and thor are just big pixels. LoL umm, you never had really good banshee/viking and/or medivac siege skirmishes do you? lol. thats terran mid. and terran late game comes pretty quick with thor/bc/nukesmaybe they should not nerv chrono boost from 15 to 25, for balancing. and no, chrono boost energy isnt the problem, in fact, once im on warp gates, my nexus are sometimes even full energy as i cant upgrade things minus gate/blink due to resource limitation. its just the concept of how 2-3 unit equalvalent (price/build time/strength in consideration) is overpowering 1 zealot or stalker and quite honestly, aside from REALLY precision high templar strikes, toss mid/late game arent as impressive as one might make it sound. colossus are subjectible to spells (war3 terms, lets just call it that for now ^^;;)/melee or range with bonus to massive/armored abuse. dark templars are well, 1 detect and its gg lol. that said, i was on one losing game with AI, but i managed to get ONE DT out, and from losing game (my base was being rampaged and lost 2 buildings) become win cuz comp cant get observers out in time as i took out the pylon with 3 DT (thats what i got upon retaliation) |
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Mar 5 2010, 03:15 PM
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#32
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QUOTE(fujkenasai @ Mar 5 2010, 03:12 PM) Thats true but protoss AA isnt weak too. I guess the deadliest is still nuke I find. Thor and BC goes down too fast(thats my experience in the game), they walk too slow and do not stand enuf damage. thor/bc cant fight alone at all, need a lot of support, thats how they get strong (or suck when lack support units)you do not have enuf resources could it be cos u do not use ur chrono boost fast nuf? lol Well sometimes in this game all it takes is just 1 unit to turn the tide of battle. Thats true, but now I have to get use to all the new hotkeys again. chrono boost only boost build speed, nothing to do with resources lol |
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Mar 5 2010, 04:45 PM
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#33
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QUOTE(Cheesenium @ Mar 5 2010, 03:37 PM) lol ty XDAdded on March 5, 2010, 4:46 pm QUOTE(flow @ Mar 5 2010, 04:09 PM) StarCraft II Beta - Patch 3 (version 0.5.0.14219B) oh dear god :/Balance Changes * TERRAN o Engineering Bay + Infantry Armor: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds. + Infantry Weapons: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds. o Armory + Vehicle Plating: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds. + Vehicle Weapons: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds. + Ship Plating: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds. + Ship Weapons: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds. * PROTOSS o Zealot + The maximum shield capacity of this unit has been decreased from 60 to 50. Bug Fixes * Fixed a bug where the Infestor's Neural Parasite ability could cause Reapers to lose the ability to move. * Fixed an issue that could use an incorrect HDR format on some ATI cards. * Fixed a crash that could happen on some ATI cards. another wave of beta key being sent out. anyone got theirs? check your bnet account. This post has been edited by Quazacolt: Mar 5 2010, 04:46 PM |
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Mar 6 2010, 01:14 AM
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#34
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QUOTE(MYNAMEISJASON @ Mar 5 2010, 08:05 PM) I doubt so too, in "BROOD WAR", terran gets medics and gollys, zerg got lurks and guardians,protoss get DTs etc etc etc. medic/valksI think every expansion will provide new units too all races. Sadly SC2 still have some issues with latency ![]() lurks/devourer DT/corsair notice how the 2nd unit are all AAs |
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Mar 7 2010, 01:27 AM
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#35
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QUOTE(Laguna @ Mar 6 2010, 11:35 PM) I am probably not qualified to give advice though if on a game which pits against players who have master their race such as terran they will definitely will not wait to reach their last tech which consist of churning out heavy units such as battle cruiser most of the time they will attack when they have already reach the build they are planning to do such as siege tanks , valkyrie and other fast moving units . Don't give the chance for the enemy to attack you, you got to take the initiative and lock him or her down . I understand going against protoss is hard because of their alien tech shield and amazing unit but every unit has it's disadvantage but don't give up on the terrans they are arm to the teeth and good at attacking just you need to to be more familiar with your unit abilities for example ghost can lock carriers try experimenting your unit's attack and then implementing strategy against your enemies . Knowing your unit's advantage and disadvantage is the key for your winning to chances increase in the game or to prolong your survival in star craft . protoss, hard? wat?I have the idea of what is suppose to do though when I start playing I get so focus to only building and lose out on the strategic wars although that is my problem ^^. The pro's they are able to play long term and short term and change the pace of the game at their will they are truly masters of their own game . Happy playing starcraft 2 . seriously, marauders + marines + helions = LOL ZEALOT STALKERS so long you rush and they never get to go colossus, you win no doubt. btw ghost no more lockdown only emp shock |
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Mar 8 2010, 02:59 PM
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#36
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QUOTE(kianweic @ Mar 8 2010, 09:45 AM) Yup the requirements is really low. 6 series GPU for Nvidia, I doubt the 7 series GPU even exist these days. ive been playing on ultra settings, not sure if thats the reason, but ive encountered no such claims even on close zoom upsHowever, given that much time to development. It's quite disappointing in term of graphics. Blurry textures and jagged lines all over. |
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Mar 9 2010, 01:38 PM
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#37
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QUOTE(talexeh @ Mar 9 2010, 10:36 AM) I've to agree. Shows how better micro doesn't always guarantee you a win. umm, he said never micro nicely, means his micro fails.Added on March 9, 2010, 10:48 am The very reason I like StarCraft is the rock-paper-scissor rule / mechanism that was implemented into it. A player who rely on his luck with a small army of powerful units? Infestors are the answer! Imagine a Mothership being placed under Zerg's control! |
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Mar 9 2010, 03:33 PM
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#38
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QUOTE(MYNAMEISJASON @ Mar 9 2010, 03:14 PM) Dude, better micro always results in a win in engagement lol (given the same amount of units etc etc etc). Its called better micro for a reason. Macro however is a totally different matter. slight clarification: equal unit strength would be more appropriate. one can micro like a god, but if the opponent's units entirely counters him (battlecruisers vs ultralisks for example, again, example), micro godly also will lose haha. |
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Mar 10 2010, 11:08 AM
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#39
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Mar 10 2010, 01:19 PM
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#40
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SP/laddering for me. though depending if i am able to get solid laddering partners or not (im always a team gamer over solo, maybe cuz i am lazy LOL) i may continue my WoW subscription (i inititally planned to cancel it lol)
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