Headshots aren't for killing, they're for stunning. Then you suplex 'em biatches!
Action/Platformer resident evil 5..PC?, got pc version??
Action/Platformer resident evil 5..PC?, got pc version??
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Jul 13 2010, 11:50 AM
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Junior Member
230 posts Joined: Jan 2003 |
Headshots aren't for killing, they're for stunning. Then you suplex 'em biatches!
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Jul 13 2010, 05:07 PM
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Junior Member
87 posts Joined: Jan 2003 From: Kajang & Nilai |
hai, do u have any idea on how to save the resident evil 5 game without creating that windows game live profile. pls advise...thanks.
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Jul 13 2010, 09:20 PM
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Senior Member
4,934 posts Joined: Sep 2008 From: Setapak |
QUOTE(GameFr3ak @ Jul 13 2010, 11:37 AM) then the difficulty is the culprit ... coz I tend to play all games @ the hardest mode. I don't wanna complete them too fast... yah, definitely d previous re1 - re 3 is better in term or real survival-horror....re5 juz like an action game n doesnt have d scary thing anymore....even i play back re1 n re2 is still scare d shit out of me and the truth is Resident Evil is always known for having shitty camera angle and control. It's a known fact since RE 1. But I didnt take this seriously coz from RE 1,2 & 3 (or perhaps 4 as well), they're all slow pace survival horror. Until RE 5 So it is wise for them to have a reboot. Which I hope is to steer away or back to the previous genre which is survival-horror |
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Jul 13 2010, 10:45 PM
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Senior Member
553 posts Joined: Apr 2010 |
RE4 was also really scary with the Priests in the castle..
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Jul 14 2010, 10:08 AM
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Senior Member
3,809 posts Joined: Sep 2007 From: Jakarta |
I finished Resident Evil 4, it was anything but scary.
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Jul 14 2010, 11:10 AM
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Senior Member
4,202 posts Joined: Jan 2003 From: THE ONE AND ONLY CHOO CHOO TRAIN KINGDOM |
fuuuuuu.
i play game for funs and lulz, not for the stress i get due to getting scared from playing a game. RE4 and RE5 is a good change. the game is more stream lined, more people can enjoice. if back to RE1 RE2 RE3 scary scary like that, will be turn off. sales will drop. capcom will not be happy. |
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Jul 14 2010, 12:02 PM
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Senior Member
1,374 posts Joined: Jun 2008 From: Red Comet |
RE series was originally a scary games, not action,
I remember playing RE:Code veronica back in Sega dreamcast - You can't kill all zombie, otherwise u will have not enough bullet to play later on - Overun some zombie can be very "exciting" sometime - More puzzle Well if u nid action games, there is tons outside, but RE was 1st of its kind back in PSone era. and something to cheer u guys up This post has been edited by Edison83: Jul 14 2010, 12:07 PM |
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Jul 14 2010, 12:09 PM
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Senior Member
3,809 posts Joined: Sep 2007 From: Jakarta |
Lego Resident Evil:
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Jul 14 2010, 12:09 PM
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Senior Member
1,374 posts Joined: Jun 2008 From: Red Comet |
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Jul 14 2010, 12:28 PM
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Senior Member
4,202 posts Joined: Jan 2003 From: THE ONE AND ONLY CHOO CHOO TRAIN KINGDOM |
wrong la.
CODE [youtube]Ab78yDIosh8[/youtube] well, with the current format of RE4 RE5 i say they would make more sales. |
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Jul 14 2010, 12:32 PM
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Senior Member
1,374 posts Joined: Jun 2008 From: Red Comet |
no deimos, i copy paste the whole ,<embed> bla bla bla... weird leh
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Jul 14 2010, 12:34 PM
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Senior Member
4,202 posts Joined: Jan 2003 From: THE ONE AND ONLY CHOO CHOO TRAIN KINGDOM |
dun copy the whole embed code la.
just the code enuf. see code: CODE [youtube]Ab78yDIosh8[/youtube] type liek this enuf liao. |
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Jul 14 2010, 12:57 PM
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Senior Member
1,374 posts Joined: Jun 2008 From: Red Comet |
but i do that last time it work....
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Jul 14 2010, 07:52 PM
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Senior Member
3,809 posts Joined: Sep 2007 From: Jakarta |
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Jul 21 2010, 09:23 PM
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Senior Member
3,809 posts Joined: Sep 2007 From: Jakarta |
In Resident Evil: Afterlife, The Eyes Have It
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Jul 24 2010, 10:02 AM
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Senior Member
3,809 posts Joined: Sep 2007 From: Jakarta |
In The Quest For The Best Resident Evil Controls, Motion Gets Another Turn
![]() QUOTE Does anyone know what the best way is to control a Resident Evil game anymore? At least Capcom keeps doling out options, including PlayStation 3 motion control, which I sampled this week. We've been hearing about motion control support for Resident Evil 5 since last year, and our own Brian Ashcraft played RE5 with Wii-like PlayStation Move controls at E3 just last month. Ashcraft liked it. This week, I did too. But is it that best way to control a Resident Evil? That's hard to say. Since Resident Evil's birth, gamers have debated the controls of the series' games. Traditionally, the split has divided those who believe configurations that slow character movement make the games more frightening and those who considered such restrictions clumsy. Newer Resident Evil games, including a motion-controlled 2007 Wii version of Resident Evil 4, have offered controls that allowed characters to be more nimble, but still constrained players in ways that the most popular freewheeling action games of other series don't. Most famously, in 2009's Resident Evil 5, your character still had to stop walking and needed to stand in order to shoot, but he could strafe from side to side while moving and not shooting, a series breakthrough. Slowly, surely, Capcom's Resident Evil creators seem to be sending gamers the signal that their series' controls could still use improvement. The latest tinkering is the scheme for the Move, which will be available this fall for anyone who has the already-released 2010 RE5 Gold Edition version of the game or buys a new copy. To control the game with motion, players will hold a Move wand in their right hand and Sony's Navigation controller, which has an analog stick, in their left. The set-up is similar to wielding a Wii Remote and Nunchuk. ![]() QUOTE With a Move in your right hand, melee attacks will be triggered by a swing of the Sony wand. You will shoot by holding down the trigger on the underside of the Move wand to make a targeting reticle appear on your TV. The reticle can be aimed like a laser-pointer. You press the button on top of the Move to fire. Your character still has to stand still before you aim and shoot, but you can now aim much more precisely. I found that headshots, kneeshots and whatever-elseshots were easier to perform. Turning while shooting, however, can still be awkward. You cannot turn your view by moving your reticle to the edge of the screen, as you can in many Wii shooters. You have to tilt the analog stick on the Navigation controller to make your character — and your viewing angle — rotate. One sign of Capcom's collective desire to streamline RE5's controls is a shift of your running button to your left hand. On a standard controller, the player has to commit a press of the X button with their right hand to enable a run steered with the analog stick under your left thumb. In the Move scheme, you can enable running with a press of a left shoulder button under your left pointer finger. You still combine that with a tilt of the stick, but now your running controls are all within the reach of one hand. I was not immediately comfortable with the new Move controls, but I couldn't see them as anything but an improvement over how I had controlled RE5 with a standard game controller. I was granted more precision for my shooting and just a little more elegance for my movement. This set-up feels superior. Few things in video games are perfect or without need of improvement. The mutability of Resident Evil's controls are just a more obvious case of a development team working things out — dabbling — out in the open. For whatever reason, possibly a need to keep the action of their games tense, the team has not just simplified their controls into one of the standard set-ups of modern games. They keep things different, but that difference is fluid. The schemes keep on changing, but if the plot is to make the best Resident Evil controls possible, let the testing continue. Sony's wand-like motion controller will ship for PS3s in mid-September. Resident Evil 5 Gold owners will be able to download a free patch about a week before then that will add Move support to the game, a Capcom spokesperson told Kotaku. Eventually, new copies of the game will ship with Move support on the disc. Original pre-Gold copies of RE5 will not be compatible with the Move. Source: Kotaku |
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Jul 24 2010, 12:19 PM
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All Stars
19,321 posts Joined: Jan 2003 From: Klang |
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Jul 27 2010, 10:52 PM
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Senior Member
3,809 posts Joined: Sep 2007 From: Jakarta |
Even Deimos completed this.
Time for me to pick up the pace. |
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Jul 28 2010, 11:38 PM
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Senior Member
3,809 posts Joined: Sep 2007 From: Jakarta |
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Jul 30 2010, 09:06 PM
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Senior Member
969 posts Joined: Jul 2009 From: ɹndɯnן ɐןɐnʞ |
QUOTE(kianweic @ Jul 21 2010, 09:23 PM) Looking a bit too young and not sinister enough to be Wesker....meh..the casting...only hope he speaks as smooth...Anyways, enjoy the 15 Most Sinister Enemies in RE5: http://www.gamepro.com/article/features/20...nister-enemies/ |
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